Rise of the Run Lords and Beyond! #2

Game Master Fedorian Silverleaf

This is the Campaign Thread for Group #2 from Rise of the Runelords and Beyond!


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Conversations with Karl are guaranteed to be odd, awkward and occasionally creepy. On a more serious note, interesting choice of familiar.


Thanks Karl :)

I've been playing pathfinder for a long time, and had a lot of familiars. I try not to double up.
I'm a huge fan of the Jhereg in Brust's worlds, and this is about as close to that as a 1st level wizard can come.

Karl's conversations seem to be coming across ok with Loupe, but I am cringing at why Karl says some of the things he does.

Possibly the orcish conversations are bad (I haven't checked them)- Loupe is a little too scared to tell Vishoon he only knows about three words of Orcish. Now everyone is talking in it Loupe is in a bit of a bind - the longer he holds off admitting he doesn't know orcish the worse it is, but he has to joke off anything anyone says till he can learn enough orcish to get by.


Loupe Ardoc wrote:

Thanks Karl :)

I've been playing pathfinder for a long time, and had a lot of familiars. I try not to double up.
I'm a huge fan of the Jhereg in Brust's worlds, and this is about as close to that as a 1st level wizard can come.

Karl's conversations seem to be coming across ok with Loupe, but I am cringing at why Karl says some of the things he does.

Possibly the orcish conversations are bad (I haven't checked them)- Loupe is a little too scared to tell Vishoon he only knows about three words of Orcish. Now everyone is talking in it Loupe is in a bit of a bind - the longer he holds off admitting he doesn't know orcish the worse it is, but he has to joke off anything anyone says till he can learn enough orcish to get by.

I don't have a lot of experience with pathfinder, but I've did the reading and had been in a couple of sessions, so if I am doing anything wrong please feel free to point it out, I'll be most grateful.

As for Karl's conversations, when you say "says some of the things he does" you mean the "punter of helpless, little creatures" part right? I hope that didn't come off too weird, I was just trying to have Karl react to the prejudgement he think he got from Sten, by mockingly confirming that judgement in a very exaggerated manner.


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Oh what a tangled web sir.


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Yep sten lives in a very black and white kind of world. I love paladins for that. Having to walk the tightrope for fear of losing everything.


RED!

You see the fire Red? Pretty fire!

Hopefully this is enough to deal red in :)

Plus with that damage roll it's good I'm not trying to burn something.


@Loupe I assumed from your post that your character started walking to the Rusty Dragon, I hope that is ok.


Sure! Feel like I should wait for the GM though


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

If that doesn't work to get red in we can always try the old hey what are you doing here friend haven't seen you since X gambit.


Male Human HP 13/13 | AC 15 | T 13 | FF 12 | CMD 15 | Fort +2 | Ref +2 | Will +1 | Init +8 | Perc +0 | Sense Motive -1
Loupe Ardoc wrote:

RED!

You see the fire Red? Pretty fire!

Hopefully this is enough to deal red in :)

Plus with that damage roll it's good I'm not trying to burn something.

Yeah, I'm still just enjoying the festival (and waiting to see if I succeeded at catching one of those butterflies). I'm assuming there will be a plot hook eventually...


Loupe..your familiar looks fine to me..=}

as for the arc, its comming soon, I was just giving the players a chance to get to know each other and make thier way down to the Rusty dragon, where I assume Dairkal will want to make introductions to Ameiko, soon after that the action will start to get going..if your getting bored I can hurry things along a little bit.


GM BigBusMan wrote:

Loupe..your familiar looks fine to me..=}

as for the arc, its comming soon, I was just giving the players a chance to get to know each other and make thier way down to the Rusty dragon, where I assume Dairkal will want to make introductions to Ameiko, soon after that the action will start to get going..if your getting bored I can hurry things along a little bit.

I am fine either way.


I will probably be off most of the day today doing family stuff, I will check back later tonight.

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

I assume we are doing individual initiatives instead of block format based on the post. Has Goblin 2 gone yet, or are we waiting on him?


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Just sitting here waiting on everyone else.


Sorry guys I've been busy all day, should I play now or wait for the goblin?

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

not sure, it's why I asked if Gobbo 2 has gone yet or not.


Sorry was gone all night, took my family to the drive in..I will look at the posts in the morning and see where we are.


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Just waiting on others posts.

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

Same. It's one of the big reasons I prefer block format to individual initiatives, makes the game go a lot faster. Yes, it can be said it makes things like imp. initiative weaker, but after the first round, initiative means very little.


I hope we're waiting on Dairkal, not me. I need to go to bed in about an hour... murphy's law says it will be my turn five minutes later!


Just asking, is there some kind of rule for play by post games when situations like this occur?

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

It's GM prerogative. Some GM's don't mind the slower combats, and thus there is nothing wrong, and everything is working as intended.

Other GM's prefer the faster option of block initiative, and have everyone post what they do, and just work it out on their own if the monster gets KO'd before someone's turn.


Male 1/2 Orc Inquisitor of Lamashtu HP 11/11 AC 17/12 Touch/15 FF Fort: +4 Reflex: +2 Will: +6 Init: +6 CMB:+2 CMD:14

Again if waiting for me feel free to pick an action GM, tho I'll be home tonight

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

lol, you jumped ahead of 5 PC's, I doubt we'd have been waiting on you Vish.


I think there is an achievement for that lol

Jokes aside I think I learned something about myself, slow battles are not my cup of tea.


What Zander said. Horses for courses. There's a bunch of optional rules around this.
One of the advantages of a "frequent post" game is less time waiting. This is usually the sticking point for the "must post at least once per day" - you're never waiting more than 24 hours.

Only been, what, 12 so far?

Anyway, g'night all.


Im all for Fast battles, if you guys don't mind, just post what you want to do and Ill run it in the order of posts instead of waiting for days for people to post, it will give an incentive to the others to me active if they want to participate in battle i think..if we spend too much time waiting, the active players get bored.


and with the sever time difference that we have among our players here,being as we are from all over the world 24 hours for one could be a lot longer for others, lol


I do try to run Block Format..but i suppose the way i posted the initiative, could have made that confusing, from now on ill run all NPC/Monsters on the same init and post it a little different.


That's cool GM, but just one question should we post our actions only if we have a turn in the current round, or is it ok to do like vishoon did and post what I'll do in the next round?


probably should wait till the start of the next round before posting what you will do for that round..if you've already done your thing in the current round, it could get confusing for me to try and keep track of all that..lol..for instance if its round one, I dont care what order you post in, but wait till I say "Round 2" before you post another action..if you want to make other posts like talking or whatever that's fine, but try to limit your attacks and such to once per round.unless you get an AOO


Understood...and when I read "Round 2" in your post, the phrase "FIGHT" came to my mind.


Male Halfling Swashbuckler 8/Magus8(Kensai,)/Investigator8(Questioner)

I'm way down in the initiative order, so I was waiting. I wasn't sure how Bigbus handles combat, but I was going with the default of "you wait till its your turn to post".

I also I was out all last night at the local fireworks and just woke up, so yea, sorry for any delay.


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

Happens sir.


Im going to be gone for a few hours, ill be back to check on things later


If it isn't too presumptuous of me to assume that that goblin is as dead as the dinosaurs may I say: damn that was brutal, what a way to go...


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

I hit stuff hard sir. Then I hit more stuff hard.


I am going to be away for a few hours, if that goblin isn't frightened by Karl's intimidate, kill him in the most brutal way possible, if he was intimidated make it quick and painless.


@Zander I don't remember your character's postion on the map when he moved cause he moved back again, but when he used channel energy was Karl in range?

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

I didn't actually move him on the map, because I thought the fight was over. Since you were the only one hurt out of the PC's, you were definately in range. I did a channel instead of a CLW since I didn't know if there were commoners hurt, and regardless, the soothing effect would probably calm any on the verge of panic.


Ah ok, just making sure, thanks for letting me know, I am not very familiar with cleric mechanics.


Male Halfling Swashbuckler 8/Magus8(Kensai,)/Investigator8(Questioner)

Alright guys, I'm off to work and am unsure if I'll be able to post should more combat arise.

GM, if you need to bot Dair, he'll always attempt to set up a flank for sneak attack. If that's not possible, he'll try for a dagger toss attack.


Male 1/2 Orc Inquisitor of Lamashtu HP 11/11 AC 17/12 Touch/15 FF Fort: +4 Reflex: +2 Will: +6 Init: +6 CMB:+2 CMD:14

Sorry for jumping ahead. I knew my time to post was very limited at the con, and assumed my actions would go off on my initiative, and didnt want folks waiting for me.


Not a problem with me, you saved me from another embarrassing failed intimidate, my street cred can't take anymore of those.


Male 1/2 Orc Inquisitor of Lamashtu HP 11/11 AC 17/12 Touch/15 FF Fort: +4 Reflex: +2 Will: +6 Init: +6 CMB:+2 CMD:14
Karl Sarvo wrote:
Not a problem with me, you saved me from another embarrassing failed intimidate, my street cred can't take anymore of those.

Well we cant have that can we :)

Grand Lodge

Male Human Divine Hunter Paladin 1/Oracle of Life 1 (Lame curse) HP: 20/20 AC: 19 Touch: 13 Flatfooted: 16 Fort: +4 Ref: +4 Will: +5 Initiative: +3 Perception: +1 4/4 Channel Positive uses

No worries on my end, I was just laughing about it, however given the limitted access you had at the con, it makes perfect sense.


Going to be about give ours till I can see the map


Male Dwarf Monk(Mantis) 6 Brother of the seal 2 vmc(rogue) hp 82/82 Perception +12 AC , touch , flat-footed Fort +9, Ref +8, Will +7 (+3 vs poisons, spells, and spell like abilities.)

We are waiting on gobs yes no?


Yes, that is my fault, I fell asleep before rolling my stealth check, sorry.

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