| GM Mort |
Basically you have a free round on both of them while they're trying to restrain their undead natures.
knowledge religion, Mr whiskers: 1d20 + 10 ⇒ (8) + 10 = 18
Mr Whiskers realizes the only way to lay everyone to rest is to destroy both huecuvas and have consecrate cast on the churchyard. Otherwise they'll rise again as undead tomorrow night.
| Mr. Whiskers |
Sorry, I assumed we had seen them from far enough away that Mr. Whiskers could just tell people without them overhearing. There are several ways that he could have indicated that things were not as they seemed including a bluff check to pass a secret message.
If people want to go back to my needing to tell people the information in character we can do that, but that will slow things down significantly.
Will save: 1d20 + 5 ⇒ (6) + 5 = 11
Shaking his head sadly, Mr. Whiskers says "We will need to consecrate the grounds so you don't rise again."
He then attempts to blind the two monsters.
Glitterdust, +1 DC from Reservoir, DC 17 Will or blind.
| GM Mort |
They're both blinded."Do what you need to do. And do it before we turn."
They willingly failed their saves.
| Einar 'Kinslayer' Bjornson |
If people want to go back to my needing to tell people the information in character we can do that, but that will slow things down significantly.
no were cool, I just wasn't sure how close we were when Mister Whiskers realized what he was dealing with. You know Einar without a initiative roll and a map he's totally lost.
Einar, realizing what's going on, nears the others, "We should make it a clean death, I will take the man, Ziva you the woman. Crummock if either of us fail to execute our fallen priest please finish them with your starknife." Then nodding to Nadya "Or Nadya shoot them."
they look helpless to me so coup de grace
Stepping to the side of the 'male' priest, Einar silently rages, Becoming large and causing his Cambion ancestry to become very prominent. He Draws his glaive and winding up he swings for the neck.
damage: 6d8 + 36 + 18 ⇒ (2, 6, 1, 5, 6, 6) + 36 + 18 = 80
| Ziva Suadela |
I'll try and do this off the hoof but I don't coup often so I'm probably doing the calculation wrong from memory.
Coup: 4d6 + 18 ⇒ (5, 4, 6, 1) + 18 = 34
| GM Mort |
It was on slide 8, and technically you're out of range for CDG (for Ziva), but I'll let it pass, this once.
Einar and Ziva perform the executions, with the 'priests' uttering prayers as they are cut down. As their bodies hit the floor, a shooting star falls at the edge of the town. Searching the area reveals a chest concealed in the bushes, containing the following items:
A scroll of hold person, a scroll of concecrate and a scroll of resist energy (cold) in an engraved scroll case worth 100 gp, a bladed belt, a ring of feather falling, and two fire opals worth 250 gp each, as well as 220 gp and 27 pp.
| GM Mort |
You can retcon temple stuff later
"You know," Nadya remarks, as she sees the maggots, worms and flesheating beatles in the pot, "I think I've lost my appetite."
"Why would Desna let something like THAT happen, if she's a good goddess?"
She looks a little green as she leads the party to the outskirts of the town to camp.
Nadya is in a rather somber mood tonight and does the minimal of setting up camp.(Just a campfire, no dinner!)Then she goes to the nearest river to take a bath before returning to hers and Crummock's shared tent and turning in for the night. The party sets up night watches and night passes uneventfully.
random encounter: 1d10 ⇒ 5
random encounter: 1d10 ⇒ 8
random encounter: 1d10 ⇒ 7
random encounter: 1d10 ⇒ 9
No random encounters!
| GM Mort |
The party reaches the small isolated town of Ellsprin innthe late afternoon. Alas, all is not well.
A solitary wooden house sits on the outskirts of a small village, partially surrounded by a small grove of trees and hardy shrubs, far from the other houses in the village. A thin column of smoke rises from the chimney, but there is no other sign of life from within, and the window shutters are pulled closed. Fifteen feet in front of the homestead, a humanoid shape lies facedown—the snow around it is dyed red with blood.
"Don't come any closer!There's a crazy knife-wielding psycho out there who's kidnapped my son and murdered my husband! He's got a nutjob of his friend with him too!"A woman's high pitch scream of fear comes from the house.
Einar, Ziva and Mr Whiskers can see small prints on the ground that end in the middle of the path.
Slide 9
| Mr. Whiskers |
"You know," Nadya remarks, as she sees the maggots, worms and flesheating beatles in the pot, "I think I've lost my appetite.""Why would Desna let something like THAT happen, if she's a good goddess?"
"I don't think you can blame Desna. The gods mostly act through their priests, and it seems these priests lost hope. Still, the goddess provided us with the means to put them to rest." he points out, gesturing towards the scrollcase.
He pours an alchemist fire into the pot to get rid of the pests.
"I am thankful for that!"
Mr. Whiskers does what he can to join Crummock in the prayers.
| GM Mort |
At temple
"Couldn't she have...you know," Nadya wiggles her fingers in a gesture that's supposed to represent magic, "Filled the store so no one would starve?"
| Mr. Whiskers |
At temple
"I don't know." Mr. Whiskers admits. "Some can, but usually only a limited number of times a day. Of those who can perform that blessing, few could have fed the crowd we saw in the vision." No need to mention that they may have feared for their own lives, and might have reserved the power to protect themselves. I don't know all the details, there are many possible explanations. They all come down to the priests felt overwhelmed and lost faith.
Now
Mr. Whiskers looks at the fallen body, trying to see if it is really dead. He is careful not to disturb any of the small prints.
Untrained heal: 1d20 ⇒ 15
Perception, +Nivean: 1d20 + 2 + 2 ⇒ (1) + 2 + 2 = 5
"When did this happen?" he asks the frantic woman.
| GM Mort |
The body is that of a human male, recently deceased (maybe 15 min ago?). It looks like someone had a serious grudge with him, stabbing him many times even after he died. Carved into his back is a single word:
“Monster”
"Just now! I've locked the door so they can't get in! Stay away before they get you too!" The woman yells a reply.
| Mr. Whiskers |
Looking at the body, Mr. Whiskers pauses and then looks up at the woman "What happened? What did he do? Why did they carve the word monster into his hide?"
| GM Mort |
Woman is in the house yelling out of the window
”Humans are the real monsters! They ill-treated our brother Garen, calling him a beast, chased him out of town! Die, human sympathizers, die!” Comes a voice from the from nowhere. Then a blur swoops out from the empty air, and a small winter quickling appears, lashing with his shortsword at Mr Whiskers, before stepping back."They call our kind bandits and thieves!"
shortsword: 1d20 + 10 ⇒ (12) + 10 = 22
dmg: 1d4 ⇒ 1
sneak attack: 1d6 ⇒ 5
cold dmg: 1d6 ⇒ 2
Ziva Combat reflexes: 1d20 + 9 ⇒ (11) + 9 = 20
dmg: 2d6 + 9 ⇒ (4, 4) + 9 = 17
Ziva lashes out as the quickling tumbles out of the way, but is too slow to get him.
”Garen is my son! What have you done to him, you foul things?!” The woman in the house screams.
From the roof off jumps a small, twig like creature that stabs Mr Whiskers with his spear.
Acro: 1d20 + 11 ⇒ (14) + 11 = 25
spear: 1d20 + 4 ⇒ (18) + 4 = 22
dmg: 1d4 ⇒ 2
sneak dmg: 2d6 ⇒ (5, 4) = 9
knowledge nature Mr Whiskers: 1d20 + 9 ⇒ (16) + 9 = 25
knowledge nature Ziva: 1d20 + 7 ⇒ (5) + 7 = 12
Mr Whiskers recognizes the twiggy thing as a Winter Twigjack.
They have the following abilities:
Bramble jump:
A twigjack can travel short distances between brambles, shrubs, or thickets as if via dimension door as part of a move action. The twigjack must begin and end this movement while in an area of at least light undergrowth. The twigjack can travel in this manner up to 60 feet per day. This movement must be used in 10-foot increments and does not provoke attacks of opportunity.
Splinter spray:
A twigjack can eject a barrage of splinters and brambles from its body three times per day as a standard action. This effect creates a 15-foot conical burst of jagged splinters, dealing 4d6 points of piercing damage to all creatures in the area. A DC 14 Reflex saving throw halves this damage. The save DC is Constitution-based.
| GM Mort |
Retcon cold damage from twigjack
cold dmg from twigjack: 1d6 ⇒ 5
Ziva and Mantis Init: 1d20 + 4 ⇒ (20) + 4 = 24
Einar Init: 1d20 + 2 ⇒ (18) + 2 = 20
Mr Whiskers Init: 1d20 + 2 ⇒ (2) + 2 = 4
Crummock Init: 1d20 - 2 ⇒ (5) - 2 = 3
Twigjack: 1d20 + 3 ⇒ (3) + 3 = 6
Quickling: 1d20 + 7 ⇒ (17) + 7 = 24
Ziva and Mantis, Einar, Twigjack, Crummock, Mr Whiskers
The little quickling steps in again to stab at Ziva, after the twigjack drops Mr Whiskers."Die, verminous human, die!"
Shortsword: 1d20 + 10 ⇒ (8) + 10 = 18
dmg: 1d4 ⇒ 4
cold dmg: 1d6 ⇒ 6
sneak attack damage: 1d6 ⇒ 4
Then the quickling tries to tumble away again.
acro: 1d20 + 14 ⇒ (16) + 14 = 30
Mr Whiskers should be at -2 now. Lets assume Mr Whiskers managed to gasp out all the relevant info before the twigjack dropped him. If you move before the twigjack, feel free to make your moves.
| Einar 'Kinslayer' Bjornson |
earlier
'I'll leave the questioning of the gods to Nadya, I need to be able to work with these people.' Einar smirks, slightly, as Nadya begins to question Desna's goodness. Looking in the pot with her, he nods his head in agreement, I would have to be really hungry to eat that 'pasta'" Nodding his head back the direction they came, "But that elk, would have been good on a spit over the fire. Still not sure why we let it get away."
at the camp
Realizing that Nadya was in no mood to do more than start a fire, Einar digs out his iron pot and putting it over the fire adds snow to melt into water and tosses in a piece of roasted meat he starts chopping vegetables bringing it all to a simmer. After tasting it several times, he tells the group. "It is my mothers Borscht recipe, or at least as close as I can get. It would be nice to have some sourcream and dill, but it will do without." Spooning a large portion into his wooden bowl, he eats his fill, leaving the rest on the fire for breakfast, he goes to bed.
in town
'apparently they have no idea what a monster is.' Seeing the body laying in the snow and reading what was carved in it's back, Einar turns to see the woman in the house. 'There is something not right here.' He begins to look around for the assailant. The quickling moves to fast for Einar to see, but the twig boy is a different matter, watching it land and stab Mister Whiskers, Einar calls out too late. "Watch out my friend!"
| GM Mort |
Lol. Roll survival for the Borscht to see if you get it edible, or take 10, as your wish ;)
| GM Mort |
Ok, you're a better cook then Nadya is. Maybe you should be the one doing the cooking from now ;) Basically she took 10 to get stuff done.
Einar manages to put together a delicious Borscht. The party wonders if he should be doing the cooking from now on...
| GM Mort |
A little retcon, before Mr Whiskers dropped. I understand the whole situation might have been a little unclear.
"You abandoned Garen to go out with that bastard!" The winter quickling points at the mutilated corpse on the ground."That @sshole had it coming!"
"Its not like that! You stole him away from me, you heartless fiends!" The woman in the house screams.
| Einar 'Kinslayer' Bjornson |
finally Einar gets to attack something, does anyone know what the hide of a stick boy sells for?
Seeing the little twig boy attack his friend Einar rages calls up his demonic heritage; his body tranforms: His ankles and feet shift becoming more animal like, his hands grow larger with talons, now appearing as claws, his maw extended and his eyes grow red, his small black horns became more prominent and his skin goes from pale to shiny, emphasizing and enlarging his scales. Causing his Cambion ancestry to become very prominent. As he lets out a roar, ”Aaauuurrrggghhh.” he attacks the stick boy maw and claw.
Full Attack: maw, claw @ 2, Rage, large (AC 18) Power attack
attack: 1d20 + 10 ⇒ (2) + 10 = 12 for damage: 1d8 + 8 + 4 ⇒ (7) + 8 + 4 = 19
attack: 1d20 + 10 ⇒ (16) + 10 = 26 for damage: 1d8 + 8 + 4 ⇒ (6) + 8 + 4 = 18
attack: 1d20 + 10 ⇒ (12) + 10 = 22 for damage: 1d8 + 8 + 4 ⇒ (6) + 8 + 4 = 18
| GM Mort |
Einar's bite misses, but he manages to claw up the twigjack pretty good, coating his claws with its sticky greenish sap and it falls to the floor.
stabilize: 1d20 - 1 ⇒ (13) - 1 = 12
No, you can't skin a twig. I suppose you could make discounted tindertwigs....>.<
Will Bot Ziva if she hasn't posted when I wake up tomorrow.
And since there's no twigjack, Crummock and Mr Whiskers - you can take your turns.
| Mr. Whiskers |
You could gather a few of them together, try to make a stickman out of them. That or just take the one and make a number out of it for a stick figure.
Stabilize: 1d20 + 1 - 2 ⇒ (12) + 1 - 2 = 11
Mr. Whiskers breathing is shallow, but stable. There doesn't appear to be any bleeding.
| Ziva Suadela |
Clarifying, but does a 21 hit that Quickling? Hadn't had the time to update the statblock after my purchase (before now) but if a 21 hits, then my AoO would have struck. Either way, nothing else I can really do in the meantime if its invisible, its such a pain having no options to actually see it.
| Crummock-i-Phail |
Crummock waits for the quickling to appear, and then attempts to stun it with a Sound Burst.
Sound Burst: 1d8 ⇒ 1 Sonic damage. DC 18 Fort save, or be Stunned for 1 round.
| GM Mort |
It's not invisible, it has 20% concealment. 21 would not have hit, AC is 1 off. Besides when it does things like that, it has mobility feat, so it's AC is even higher.
Quicklings lose their invisibility in any round they take anything other then a free action, and this guy was happily doing the spring attack chain on you.
| GM Mort |
fort save: 1d20 + 3 ⇒ (7) + 3 = 10
It is stunned by Crummock's sound burst and drops its short sword. Ziva moves up, waits for Vernai to get into position, then she and Vernai simultaneously strike.
Greatsword: 1d20 + 14 ⇒ (10) + 14 = 24
dmg: 2d6 + 9 ⇒ (5, 6) + 9 = 20
concealment, 1 misses: 1d5 ⇒ 2
Vernai claw: 1d20 + 9 ⇒ (19) + 9 = 28
dmg: 1d4 + 2 ⇒ (1) + 2 = 3
concealment, 1 misses: 1d5 ⇒ 2
Vernai's strike does no damage to it, and Ziva's attack doesn't seem to fully penetrate.
Geist moves up and tries to bite the quickling
Bite: 1d20 + 6 ⇒ (16) + 6 = 22
dmg: 1d6 + 3 ⇒ (4) + 3 = 7
Geist bite does some damage but does not seem to fully penetrate.
Then it turns invisible. Because I wasn't moving. Couldn't take actions. Party up, you can take the 50% miss chance if you want.
| Crummock-i-Phail |
(Before it turns invisible):
Nadya attempts to pepper the creature with arrows...
Longbow: 1d20 + 3 + 1 ⇒ (2) + 3 + 1 = 6, for 1d8 + 1 + 1 ⇒ (7) + 1 + 1 = 9 damage.
Longbow: 1d20 + 3 + 1 ⇒ (7) + 3 + 1 = 11, for 1d8 + 1 + 1 ⇒ (6) + 1 + 1 = 8 damage.
...but has no luck.
| Einar 'Kinslayer' Bjornson |
After turning the stick boy to kindling Einar turns in just enough time to see the other fey turn invisible. Instead of picking up his dropped hammer, Einar draws his glaive and steps forward, slashing at the location he thought he saw the quickling disappear in. "I saw it there!"
Move action: close enough to attack with reach weapon, draws weapon while moving.Attack: MW coldiron Glaive, rage (AC 18) large
attack: 1d20 + 13 ⇒ (2) + 13 = 15 for damage: 2d8 + 12 ⇒ (6, 3) + 12 = 21
<50 miss: 1d100 ⇒ 83
| Mr. Whiskers |
Given the damage done, wouldn't that be dead air?
| GM Mort |
DR 5/cold iron - which you have already identified in an earlier encounter. Total dmg done = 17. That's why I didn't roll for Vernai's grapple because the attack didn't get through DR.
| Crummock-i-Phail |
*cough* you don't have to actually deal damage in order to initiate a grab attempt - you just have to hit ;-)
As per the Grab special ability:
Grab (Ex):
If a creature with this special attack hits with the indicated attack (usually a claw or bite attack), it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity.
| GM Mort |
Whenever damage reduction completely negates the damage from an attack, it also negates most special effects that accompany the attack, such as injury poison, a monk's stunning, and injury-based disease. Damage Reduction does not negate touch attacks, energy damage dealt along with an attack, or energy drains. Nor does it affect poisons or diseases delivered by inhalation, ingestion, or contact. Its a questionable point.
Also, eh I realized that Einar did say Move, so I could move him to a place where he wouldn't have had -4 from cover. Ok retconing.
Einar's glaive strikes into something and the party hears a body hit the floor. After some searching(2 rounds to locate an invisible creature and CDG), they manage to locate the invisible body shape and chop of its head, resulting a beheaded winter quickling on the ground.
Ok, combat over, what do you do?
A tindertwig can be made out of the twigjack, on a successful DC 20 Craft(alchemy) check .
| Crummock-i-Phail |
Crummock searches the invisible body, then calls out to the house.
"We've dealt with the two that were out here; do ye have any idea if'n there be more, or is that it? Ye might also want to come out and deal wit' your dead - fair warnin' - it ain't a pretty sight..."
| GM Mort |
Retconed temple scene
As Crummock recites prayers, he takes out the scroll of consecrate and reads from it. The magic words upon the scroll vanish, and a fresh breeze smelling of wildflowers blows through the ruined temple. There is a relieved sigh that can be heard on the wind, as if something was finally at peace. The bodies of the huecuvas crumble to ash and are dispersed by the wind.
Now
"My son, Garen is a faun. He was always being ostracized by the village – they tried to hitch him to a plough, calling him a cow, so we moved out here. I met my husband, a woodsman and his two girls here. But I think Garen felt left out…one day he ran away from home, and then next time I saw him he was with those things! They took my son south, please - save him from his kidnappers!" The woman points to the south as she comes out of the house. "Oh no, they killed my husband! He told us to run while he held them off!" She falls onto his body, weeping uncontrollably.
The party follows the directions. Einar and Ziva pick up tracks that lead to an abandoned barn.
Retcon your heals
| Ziva Suadela |
More to the point, isn't my Greatsword Cold Iron...so why is it still affected by DR/Cold Iron? Have I been getting penalized by hitting fey since the campaign start?
| Crummock-i-Phail |
Earlier:
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (5) + 1 = 6.
CLW: 1d8 + 1 ⇒ (6) + 1 = 7.
CLW: 1d8 + 1 ⇒ (2) + 1 = 3.
Crummock almost completely heals Mr Whiskers (down 1 hp), before tossing aside the remains of the Cure wand, which swiftly crumbles to ash.
He then pulls out another wand, and moves to heal Ziva...
CLW: 1d8 + 1 ⇒ (3) + 1 = 4.
CLW: 1d8 + 1 ⇒ (8) + 1 = 9.
CLW: 1d8 + 1 ⇒ (1) + 1 = 2.
...grunting in satisfaction when her wounds fully close over.
At the barn:
Expecting trouble, Crummock cautiously moves forward, Starknife at the ready.
| Einar 'Kinslayer' Bjornson |
earlier
'even the invisible shudder.' Einar smiles as he feels the glaive connect with soft flesh, knowing he has hit the quickling. Einar turns to check on Mister Whiskers, realizing that Crummock has already started healing his friend, Einar nods as Crummock revives Mister Whiskers and moves over to Ziva.
We will let Crummock do the talking, he is so good at it he can get animals and small children to do what he wants. The man truly has a gift.' Waiting patiently as Crummock speaks to the woman, Einar silently nods as they head out of town, sharing the responsibility of scouting with Ziva, they follow the tracks to a barn.
The tracks lead to this barn, I wonder if they are still in it.' As they approach the barn, Einar moves a quietly as his mass will allow, he approaches the doors of the barn and inspects them carefully.
stealth: 1d20 - 1 ⇒ (13) - 1 = 12
he will take 20 (31) on perception at the door
| GM Mort |
I didn't realize your greatsword was CI. For since campaign start - to be honest not everything even has CI DR. And even without DR you'd just manage staggered, so...wouldn't have changed anything in the end to be honest.
”There are people coming up to the barn. Those are the people who bullied you. You must teach them a lesson so they’ll never dare to hurt you again.” The party hears a voice ahead.
”No, I don’t want to hurt anyone! I just wanted to be left alone!” The party hears another frightened voice.
The party enters an abandoned barn to see a quickling and a faun shaking, holding a dagger in his trembling hands.
Slide 8, same map
Ziva and Mantis Init: 1d20 + 4 ⇒ (1) + 4 = 5
Einar Init: 1d20 + 2 ⇒ (19) + 2 = 21
Mr Whiskers Init: 1d20 + 2 ⇒ (14) + 2 = 16
Crummock Init: 1d20 - 2 ⇒ (4) - 2 = 2
Quickling init: 1d20 + 7 ⇒ (13) + 7 = 20
Einar, Quickling, Mr Whiskers, Ziva, Crummock
| Einar 'Kinslayer' Bjornson |
'What foolishness is this.' Opening the door to the barn Einar hears the ignorant conversation and moving forward drawing his glaive he begins to rage, enlarging as his Cambion ancestry to become very prominent. "Do not listen to this fool of a quickling, I am not human and they accept me, tell him Crummock!" As he calls out asking his friend to talk to the faun, he swings his glaive at the quickling.
Move: moves forward drawing his weapon. Attack: MW coldiron Glaive, rage (AC 18)large
attack: 1d20 + 13 ⇒ (8) + 13 = 21 for damage: 2d8 + 12 ⇒ (7, 3) + 12 = 22
| GM Mort |
concealment, 1 misses: 1d5 ⇒ 3
Einar lands a heavy blow on the quickling.It attemots to throw its short sword at him, which clangs harmlessly off his breastplate, then falls over.
aoo: 1d20 + 13 ⇒ (1) + 13 = 14
Shortsword: 1d20 + 10 ⇒ (5) + 10 = 15
Combat over
Edited because I realized from map my actions were not legal
| GM Mort |
"Who are you?"The faun asks fearfully. "Are you here to kill me and eat me?" The dagger wavers in his hand.
| Einar 'Kinslayer' Bjornson |
'Can't talk to this idiot like this. I would kill him for just being stupid.' Einar, releases the rage and returns to his normal size so he only towers of the fawn, Wiping the quicklings blood off of his glaive but making sure he doesn't get any closer to the frightened faun, he answers dryly, as he rests his hands on his hips. "Yes that's what we do, we travel to little backwater towns to find sobbing frightened mothers who tell us about their foolish sons so we may hunt them down and eat them to finish ruining their poor mothers lives. Then we move on to the next little town looking for more foolish boys."
| GM Mort |
"Arggghhhh! I knew it! You're gonna eat me!" He drops his dagger makes a mad dash for the exit.
He provokes, feel free to AOO, or not
| Crummock-i-Phail |
Crummock sighs.
"Einar, stop scaring children."
He then turns to the faun.
"Little one, your mother sent us to find you - she was terrified that you had been harmed by the creatures that killed her husband. Please, come with us to see her."
Diplomacy: 1d20 + 13 ⇒ (15) + 13 = 28.
| GM Mort |
"But she's happier without me. She can move back to the village and work in the tavern instead of having to live near the woods. The village kept trying to get shavings of my antlers. They said it was a tonic! He seems genuinely shocked that the woman's husband is dead. "Borvald's dead? Mom will be sad. But maybe she's really better off on her own?" He stops running and stands still, still hesitating.
Just RP this whole thing out, not so much about rolls it is.
| Crummock-i-Phail |
"I dinnae think she is happier without ye - after all, she moved out here because she loved ye. Her first thoughts were of ye - she wanted us to rescue ye from your kidnappers..."
Crummock pauses to let that sink in, before continuing.
"Moreover, with her husband dead, and two little girls to look after, I think she could do with all the help she can get... please, go back to her - she is worried sick!"