| Syndir Apep |
just found these beauties here - Air Crystals (50 gp): An inexpensive personal bottle of air. Find yourself underwater, in a void, or otherwise bereft of air? Pop some of these beauties in your mouth and you've got 1 minute of breathing space to plan your escape (note that you can't talk while chewing on these crystals).
| Elise Emeria |
just found these beauties here - Air Crystals (50 gp): An inexpensive personal bottle of air. Find yourself underwater, in a void, or otherwise bereft of air? Pop some of these beauties in your mouth and you've got 1 minute of breathing space to plan your escape (note that you can't talk while chewing on these crystals).
Another alternative (which Elise has at the ready) is a Potion of Air Bubble. Better because it lets the user talk. Not as good because it can be dispelled (ouch!).
| Kaleelah Highrock |
I echo everyone else's sentiments. I think you're doing a great job so far... and I love the concept of this game.
I agree on loving the concept. It is highly original; a character-based mystery is rarely ever the focus of a game.
| Syndir Apep |
Definitely going to have to add on here...
Like many others I stalk these forums on a regular basis and one of the main reasons I applied to this game was because of how good of a writer you are Terquem. Don't know if the others are aware of your One Gamer's Life story or not but its certainly worth a read....(side note - ready for the next installment there..)
That coupled with the fact that you've had several cool ideas for games that are out of the box. The Beginning of all things game stood out also.
And much like the others have said. This game's concept is just way too cool and well above the par of 'you all meet in a tavern' games. Not that I wouldnt join those and have fun as well its just cooler IMHO.
So dont take the critism too close to heart and when you're ready; we'll be ready to continue.
| Terquem |
Thank you, all of you!
Can everyone see the map? It is in a link at the top of the page (Current Encounter Map)
I would like to roll initiative for each of the three groups of monsters (for now let's call them Yugolu)
Yugolu Brutes: 1d20 + 1 ⇒ (1) + 1 = 2 These are the Green ones
Yugolu Mites: 1d20 + 2 ⇒ (18) + 2 = 20These are the Yellow
Yugolu Pups: 1d20 + 6 ⇒ (19) + 6 = 25These are the Orange
| Elise Emeria |
Agree with everyone - I'm very excited by the story! Map looks good; I know Kaleelah and her cat want to be a step closer.
| Terquem |
I won't be able to edit the map until late tonight, but we can assume everyone is where they want to be, and Keleelah is moved forward to where she wants to be.
Initiative looks like this
Elise – 26
Syndir – 25
Orange Yugolu – 25
Yellow yugolu – 20
Azana – 17
Jacen – 16
Harland – 14
Kaleelah - 10
Green Yugolu – 2
as long as no one of us is in too great of a hurry, we can wait on each other to take our turns in order. Would that be all right?
| Elise Emeria |
How about a rule that players can go out of turn as long as no enemy acts in-between their turns? So in the current example, either Syndir or Elise could post. It's a balance between keeping turn order and allowing people some flexibility as to when to post.
| Syndir Apep |
@ Elise - great idea. I'd even propose having Terquem roll everyone's initiatives to cut down on the wait. We could post a bit of relevant info in our profiles so it shows up in each post like Elise did so that it's easily at hand for our GM.
@ Kaleelah - using any ranged tactic will work well here since the battlefield is so narrow. It will take some work to get all of us into melee range and giving those archers something else to worry about will help out. But save some spells; I have a feeling that this is just the tip of the proverbial iceberg.
| Azana |
I'm intending to hit the one in D20 (along with all his friends in a ten foot area) with Thundercall. It's not like we need to be subtle after the cannon fire.
| Elise Emeria |
I'm intending to hit the one in D20 (along with all his friends in a ten foot area) with Thundercall. It's not like we need to be subtle after the cannon fire.
Look out for me! I'm in the line of fire if it's centered on D20.
| Terquem |
Azana, could I ask you to be specific about the squares affected by the spell when you cast it? You see, even though I've been a DM for 36 years there is still so much I am unfamiliar with, and I could look it up, but, meh, I'm lazy, thanks!
Also, what do you all think about the new PDF overview image? Is that helping at all?
| Azana |
I decided it would be wise to go and double check. It's rare I use blasty spells even as a caster. It doesn't work quite how I thought it did. If you look here you can see that the spell is cast at the inter section of the grid, and hits quite a lot of things around it with a ten foot blast.
So if cast in the top left corner of d21 I would hit the monsters in squares e21, d20, d21, c21, b20 and b21. Any monster that have moved into e20 or c20 would also be affected. Hope that explains it all.
| Terquem |
When do Perception and Intuition work together?
One of the questions I get asked at table games frequently (in good fun, by good nature players) is "Can I tell how many hit points the monster has left, can I tell how close to being dead it is?"
Well now you can.
You can make a perception Check, the DC is the monsters Remaining HP, followed by an Intuition Check, the DC is the same, but is modified by a +2 if you succeed on the first check, or by a negative modifier if you fail the perception check (by a negative equal to how far you failed by).
If you make both, I'll tell the character what they can figure out about "how close to death" and enemy is (and I'll tell the player how many hit points the monster has left, I know it is a bit meta, but it adss a little fun, don't you think)
| Elise Emeria |
Does Azana want to Thundercall more? If so, Elise is staying back. If not, she is going to spring attack her way to the BBEG, daring AOOs from the little ones.
| Azana |
No, I don't wanna Thundercall constantly. I'll start a performance this round, and use Shatter next if there's anything still around.
| Terquem |
Azana - I read some threads here from people who seem to think the Thunder Call is overpowered, and I disagree. First though I need to ask if we are doing it wrong? I see that the damage increases to 3d8 at 7th level is that correct? If so, we may have goofed. Also, could you correct the Ability Scores in your profile to reflect the ones in the long description?
| Azana |
Thundercall's usually 1d8 at this level, but an Aasaimr can use her favoured class bonus to level up a Bardic performance as her favoured class bonus. Sorry for not making that clear.
I'll swing by and fix the stats stuff in a bit.
| Terquem |
Harland - I know it can take a little extra work, but could you add a bit more detail to your profile, expand it a bit so I can check details when I need to?
And as a general note, that little trick of putting the "Critical" combat information so that it appears on each post under the Character name, is really handy. I won't tell anyone that the information should be formatted a particular way, go with what you feel works, but stuff like Saves, HP, and AC are handy when they can be seen at a glance.
| Azana |
OK, should be all updated. tell me if I screwed something. I got some bad news today, so my head isn't entirely on right.