Rappan Athuk Old School
Game Master
brvheart
Rappan Athuk Player's Will
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
While Beltin goes to the right Elathras, curious about the other direction steps to the left, about 10 ft. to make sure nothing will sneak up behind the team. "Hey Gruk, I will be right back"
perception: 1d20 + 12 ⇒ (19) + 12 = 31
Male Human Rogue6/Clr1 Current Map
FYI Elathras, that wall is not there. It was an editing mistake when trying to fix the map. Please ignore it.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
I'm so confused! In the he east-west hall, there is a wall about ten foot east of the t-intersection, if the wall is not there is it hallway or a room?
Male Dwarf Zen Archer Qi-Gong Monk 6
Moving forward to guard booth sides Mitleid takes overwatch.
Male Human Rogue6/Clr1 Current Map
It is a hallway with doors north and south.
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
Beltin advances exploring to the right.
Male Human Rogue6/Clr1 Current Map
Beltin will eventually also come to doors north and south.
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
And he will examine them carefully and open them if untrapped.
as many rolls on Perception as allowed up to 3: 1d20 + 7 ⇒ (14) + 7 = 211d20 + 7 ⇒ (19) + 7 = 261d20 + 7 ⇒ (6) + 7 = 13
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
can't see the Hallway or the doors leading north and south on the map. (I was going to screen shoot it so we didn't forget it was there)
Shrugging his shoulders when he finds the closed doors, Elathras runs back the other way, waving as he passes the team "Hi Mitleid" as he catches up with Beltin, "Hey Beltin there are doors back there also" after catching his breath he carefully looks at the door to the north and then the door to the south.
perception: 1d20 + 12 ⇒ (18) + 12 = 30
perception: 1d20 + 12 ⇒ (12) + 12 = 24
Edit: Beltin Ninja'd my post ;)
Male Human Fighter/1
I'm going home today. Will post later tonight.
-Posted with Wayfinder
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
"Try to stay close together, everyone! Watch out for statues trying to eat ya"..."
Male Human Rogue6/Clr1 Current Map
Ok, I fixed the lighting on the hallway to the east. Home now.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
if neither Elathras or Beltin found anything on the north door Elathras will open it up
'Beltin was being so quite I better whisper' After looking carefully at the north door, then quickly at the south door, Elathras whispers "I'm going to open the north door, OK" without waiting for an answer Elathras, being as quite as possible, opens the north door and looks inside.
stealth: 1d20 - 1 ⇒ (20) - 1 = 19
perception: 1d20 + 12 ⇒ (19) + 12 = 31
Male Half-Orc Sorcerer (inactive)
Wdrozgrúk will keep his eyes open for trouble
(Since there's plenty of that `round here!)
perception: 1d20 + 9 ⇒ (9) + 9 = 18
Male Human Rogue6/Clr1 Current Map
The round room contains a statue at the center, mounted on a dais three steps high. The statue depicts a man in full plate armor, the armor chiseled with evil-looking runes and the helmet decorated with curling ram’s horns.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
'What an interesting statue' Elathras walks into the room, he walks around the statue looking at it very closely, when he gets around to the statues north side, then switching his hammer he pushes on the statues back side. "Hey Gruk do you think this one will come to life too?"
perception: the statue: 1d20 + 12 ⇒ (15) + 12 = 27
is the armor and helmet part of the statue? Is the statue armed?
Male Human Rogue6/Clr1 Current Map
It is all part of the statue. It is very evil looking, but nothing is on or around it that you can determine.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
nothing happened when he touched it with the handle of the hammer?
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
Beltin seems to be concentrating.
"Fellow wizards, are you detecting magic?"
Beltin seems to be waiting for a response, and seems ready to agree with whatever they decide.
He prepares his tar bomb with his everburning torch to light it.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
Beltin Benedict wrote: Beltin hands his everburning torch to the barbarian and scouts ahead.
[dice=stealth/perception]1d20+10;1d20+7;
did Beltin take his torch back? I thought you were wandering around in the dark, that's why I asked if you were coming back. If you have the everburning torch Elathras will carry his normal torch
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
Realizing the barbarian has the everburning torch, Beltin stands close to him with a tar bomb in one hand and a dagger in the other.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
lol, when he gets in a fight the first thing he does is drop his torch, so don't trip on it ;)
Male Human Rogue6/Clr1 Current Map
Elathras Narcinal wrote: nothing happened when he touched it with the handle of the hammer? Nothing happens.
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
Kaz will cast Detect Magic and stay peeking around the corner looking at the statue from outside the room. Until he knows it's safe, he doesn't plan on approaching it.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
Elathras, bored with the statue, shrugs his shoulders making his scarf drop off his nose, "It's not doing anything, lets go to the other door." shifting his hammer he wipes the snot off of his lip and pulls his scarf back up over his inflamed nostril holes. Looking at Beltin he explains "My nose rotted off when I got too close to green goo on the floor." He then heads south to the other door in the hallway, opening the door and looking inside the room.
perception: 1d20 + 12 ⇒ (15) + 12 = 27
he rolled a 24 for the door earlier, so this roll is for the room, hopefully there were no traps.
Male Human Rogue6/Clr1 Current Map
You do not detect magic within the room.
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
anything in the south room?
Male Human Rogue6/Clr1 Current Map
Gnolls, roll init.
init gnolls: 1d20 ⇒ 1
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
init: 1d20 + 6 ⇒ (19) + 6 = 25
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
"Hey look more gnolls!" Elathras drops the torch and grasps his Lucerne hammer in both hands.
init: 1d20 + 7 ⇒ (8) + 7 = 15
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
Initiative 1d20 + 3 ⇒ (20) + 3 = 23
Male Dwarf Zen Archer Qi-Gong Monk 6
Ini: 1d20 + 4 ⇒ (9) + 4 = 13
Male Human Rogue6/Clr1 Current Map
init Gruk: 1d20 + 4 ⇒ (9) + 4 = 13
init Irenicus: 1d20 + 7 ⇒ (8) + 7 = 15
Male Human Rogue6/Clr1 Current Map
Initiative Order Round One
Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
Kaz casts Bless on the party, asking Dwerfater for his aid in beating back these gnolls. Remember your +1 to hit!
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
Elathras stepping forward, begins to rage, yelling Gnolls! he drops the torch and grasping his Lucerne hammer in both hands swinging it at the southern gnolls head.
5 ft. step, Hammer,bless power attack, rage
attack: 1d20 + 9 + 1 ⇒ (13) + 9 + 1 = 23 for damage: 1d12 + 9 + 3 ⇒ (6) + 9 + 3 = 18
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
Beltin steps and throws his dagger at the flatfooted gnoll to the left.
thrown dagger: 1d20 + 7 ⇒ (16) + 7 = 23
The dagger goes in through an opening in the helmet.
damage with precision: 1d4 + 4 + 2d6 ⇒ (3) + 4 + (6, 3) = 16
Male Dwarf Zen Archer Qi-Gong Monk 6
Moving forward Mitleid shoots the nearest Gnoll.
Attack: 1d20 + 7 ⇒ (17) + 7 = 241d8 + 4 ⇒ (8) + 4 = 12
Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8
Irenicus shootsabolt at any injured: Force Missle: 1d4 + 1 ⇒ (1) + 1 = 2
He also mutters about needing to rest.
Male Human Rogue6/Clr1 Current Map
The only ones that are injured are down.
Male Human Evoker (Scrollmaster) 5: HP 32/32; AC 14/12/12; CMD 14; Init +2; Per +4; F+2/R+3/W+5; Force Missle 8/8
Then send my mighty 2 damage at any one lol
Male Human Rogue6/Clr1 Current Map
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
after hitting one of the gnolls hard enough to crush it's head like a melon, Elathras calls back down the hallway to the magic flinging, falchion swinging half-orc Come on Gruk! Run in here and get some!"
Male Human Rogue6/Clr1 Current Map
To keep things moving Gruk will move up and magic missile the same one Irenicus did.
mm: 2d4 + 2 ⇒ (4, 1) + 2 = 7
Male Human Rogue6/Clr1 Current Map
The gnolls move up and attack, 2 on Elathras, 1 on Mitleid:
battleaxe: 1d20 + 3 ⇒ (13) + 3 = 16 damage: 1d8 + 2 ⇒ (5) + 2 = 7
battleaxe: 1d20 + 3 ⇒ (15) + 3 = 18 damage: 1d8 + 2 ⇒ (4) + 2 = 6
On Mitleid
battleaxe: 1d20 + 3 ⇒ (2) + 3 = 5 damage: 1d8 + 2 ⇒ (5) + 2 = 7
Male Human Rogue6/Clr1 Current Map
Initiative Order Round Two
Katzor
Elathras
Irenicus
Mitleid
Gruk
Beltin
Gnolls
Male Human cavalier 11 |HP 135/143 | AC26/T13/FF25 | F+13/R+10/W+9 | CMB+17/ CMD29 |init+2 | Perc+16 | Challenge@+ 11: 4/4| Tactician@8rds. 2/2 | Haste 10/10 | CLW wand 44/50
Ow! Stop that, hey you, leave my friend Mitleid alone!" glaring at the gnoll who hit him, as he steps back he realizes that particular enemy has gotten to close to hit with his hammer, he focuses his rage on the one that hit Mitlied, thrusting the sharp point at the beast.
5 ft step, attack: Hammer, power attack, rage
attack: 1d20 + 9 ⇒ (1) + 9 = 10 for damage: 1d12 + 9 + 3 ⇒ (5) + 9 + 3 = 17
AC (25)24/11/23 | HP 47/47 | F+7,R+3,W+8 | +2 on saves versus spells, poison and SLA | +2 on saves against charm, compulsion, and emotion effects | Init.+1/+3 Underground | Perception +4 (+2 vs. unusual stonework) | Darkvision 20'
Kaztor moves forward swinging his hammer at the gnoll in front of him.
Blessed attack 1d20 + 4 + 1 ⇒ (16) + 4 + 1 = 21
Damage 1d8 + 2 ⇒ (2) + 2 = 4
Male Half-Orc Sorcerer (inactive)
Wdrozgrúk will fire another of his Magic Missile spells at the Gnoll in front of Mitleid.
magic missile: 2d4 + 2 ⇒ (3, 3) + 2 = 8 (DC 14, no save, SR yes)
Sorry for the delay again, everyone. Looks like things are mostly in control here, though.
Human [AC: 19 (21 small); ff 14; T:15] HP=37/37 F +2/R+9/W+2 CMD 18 Rogue (Counterfeit Mage) 4
Beltin draws his second dagger and stabs a gnoll.
dagger: 1d20 + 7 ⇒ (8) + 7 = 151d4 + 4 ⇒ (1) + 4 = 5
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