ROTRL by DM Forgedawn (Inactive)

Game Master XanaverForgedawn

A high-powered ROTRL campaign.


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Male Catfolk Samurai (Sword Saint) 1

Init: 1d20 + 3 ⇒ (18) + 3 = 21

Kisper swings his long bladed weapon and readies himself for an attack.


There is a large boom of fire, and several goblins rush out to attack.

Events will resolve in initiative order.

The six goblins rush out towards you, madly swinging their torches.
Only four of the goblins successfully swing in your direction.

Goblin Attacks:

1: 1d20 ⇒ 10
2: 1d20 ⇒ 18
3: 1d20 ⇒ 4
4: 1d20 ⇒ 16

The second goblin hits Kargas, dealing:
Damage: 1d4 ⇒ 2 This is fire damage, and roll a reflex save to not get caught on fire.


Female Elf Witch 1 | HP 9/9 | AC 14 Touch 13 FF 11 | Fort +2 Ref +3 Will +3 | Init +9 Perc +7 | Light Xbow +3 (1d8/19-20x2)
Hexes:
Slumber (DC 16)
Prepared Spells:
Daze, Detect Magic, Read Magic, Charm Person, Ear-Piercing Scream

If they're resolving in Initiative order...shouldn't we be going first? Or did we drop some of the six? Just asking because I don't have a clear picture of what's going on.


Yes, the two who never hit died.


Male Centaur Cavalier (Charger, Gendarme) 1 | Init +3 | AC 23 | hp 15 | Fort +6 | Ref +3 | Will +2

More of us definitely should have acted before them. I counted 5 people beating the goblins in initiative. I can understand you taking the attacks from earlier into account, though I think those were intended more as lashing out at any goblins we saw while on our way to this fight than for this fight, but whatever. That said, there are still 3 people who beat them to initiative and have not acted yet.


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Hissing in pain as the torch smashes against his leg, Kargas swipes at the capering pest with his falchion.

Attack: 1d20 + 7 ⇒ (6) + 7 = 13 Pretty sure that missed, but Damage?: 2d4 + 7 ⇒ (1, 3) + 7 = 11

EDIT: Reflex Save!: 1d20 + 3 ⇒ (17) + 3 = 20


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Undine Varisian Pilgrim 9 | HP: 75/75 | AC: 20 T: 14 FF: 16 CMD: 20| F: +9 R: +7 W: +12 +2vsChrms/Cmplsns| Init +8 | Perception +22, Sense Motive +16; Darkvision 60ft | Move [40] 50 | Active Effects: Extended Fly, Blessing of Fervor
Tracked Resources:
Flesh to Stone 1/1 | Reach 3/3 | Extend 2/3 | Bit of Luck: 6/7 | Agile Feet: 7/7 | Dimensional Hop 90/90 | Spells: 1st 4+1/5+1 2nd 4+1/5+1 3rd 4+0/4+1 4th 2+1/3+1 5th 2+0/2+1 | Channel Positive Energy 3/3

Idk if it is my turn or not, but whenever that is, the following will occur.

Flo stays as far away from the goblins as possible but still within 30ft of Kargas and blesses him with another bit of luck, granting him the divine grace of her goddess.

Kargas rolls all d20's twice next turn and takes the higher.

Dark Archive

Male Catfolk Samurai (Sword Saint) 1

Yeah, it was very rushed... when I told you to get this going again... *sigh* I don't want to have to take this game over <_<

Kisper Moves tp 10ft from the closest goblin and swipes down at it with his weapon Atk: 1d20 + 4 ⇒ (10) + 4 = 14

DMG: 1d8 + 4 ⇒ (5) + 4 = 9


Male Centaur Cavalier (Charger, Gendarme) 1 | Init +3 | AC 23 | hp 15 | Fort +6 | Ref +3 | Will +2

"Vile knaves!" Loktar cries, swinging his great longsword at the nearest goblin in a deadly arc, and battering at any others nearby with his hooves.

Lrg. Longsword: 1d20 + 5 ⇒ (14) + 5 = 191d10 + 5 ⇒ (9) + 5 = 14
Hoof 1: 1d20 ⇒ 71d6 + 5 ⇒ (2) + 5 = 7
Hoof 2: 1d20 ⇒ 171d6 + 5 ⇒ (6) + 5 = 11

Dark Archive

Male Catfolk Samurai (Sword Saint) 1
Loktar O'gar wrote:

"Vile knaves!" Loktar cries, swinging his great longsword at the nearest goblin in a deadly arc, and battering at any others nearby with his hooves.

[dice=Lrg. Longsword]1d20+5;1d10+5
[dice=Hoof 1]1d20;1d6+5
[dice=Hoof 2]1d20;1d6+5

Uuhh... unless your using all your hoves, I'm pretty sure you only use one hoof attack, like a horse


BUFFS: Resist Shock 10 l CONDITIONS: none
RAGING:
Rounds per Day 12/24 l 112/112hp l F +12 R +8 W +7 l AC18 Touch10 FF16 CMB +16 CMD28 l Atk +18 Dmg 2d4+10
Half-Orc CN Bloodrager10 l 93/93hp, DR2/-- l F +11 R +8 W +5 l AC20 Touch12 FF18 CMB +15 CMD27 l Perc +13 l Darkvision 60ft l Init +4 l Spd30ft l Intimidate +16

Since our actions resolve before the goblins' we'd have to move/charge towards them either way.


Male Centaur Cavalier (Charger, Gendarme) 1 | Init +3 | AC 23 | hp 15 | Fort +6 | Ref +3 | Will +2

Good point Kisper, that makes more sense, let's just use the first attack this time.


Revival of the Runelords Slideshow

Test


Male HP:28/28 AC:21 T:16 FF:16 F:+3 R:+8 W:+3 Perc:+8 Init:+6 Rapier +10,1d4+4 CMB;+6 CMD:+17 Halfling Swashbuckler 3

test

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