| Cedric Thargayrian |
Round 1
Ezren will cast a
Scorching Ray: 1d20 + 5 ⇒ (19) + 5 = 244d6 ⇒ (6, 1, 6, 2) = 15 vs touch Ac
Scorching Ray: 1d20 + 5 ⇒ (10) + 5 = 154d6 ⇒ (5, 2, 1, 6) = 14 vs Touc Ac
as the creature as soon as it is in range for his spell
Megferra the Rose
|
Meg springs into action, gracefully striding up to the gargoyle, sword at the ready. "No evil guardian statue will best us! Take this, beast!" she calls out as she calls on Sheyln's guidance to smite the creature, arcing her scimitar at it.
+1 Scimitar, smite, power attack: 1d20 + 12 + 4 - 2 ⇒ (20) + 12 + 4 - 2 = 34
Crit confirm: 1d20 + 12 + 4 - 2 ⇒ (17) + 12 + 4 - 2 = 31
Damage, smite, power attack: 1d6 + 6 + 6 + 4 ⇒ (2) + 6 + 6 + 4 = 18
Crit damage: 1d6 + 6 + 6 + 4 ⇒ (5) + 6 + 6 + 4 = 21
Megferra the Rose
|
"Good job everyone!" Meg chimes, her voice peppy and musical. "That's one less bit of ugliness staining the world. I hope they don't get too mad at us for wrecking their stuff, though--Ollystria tried to explain something to me about why some people don't like Pathfinders. Something about something called co-ladder-all damage? I don't really remember..." Meg trails off with a confused look on her face. She shakes off the though, though, and her face turns stern again. "Let's keep going."
Meg heads down the corridor to the right, concentrating on her Detect Evil as she does.
Slyph Silvar
|
Slyph moves farther into the room to get a view beyond the fountain. again repeating the words “O, cleansing fires of the Prince of Darkness, wash me in your burning might. Purify me as I enter your house of cloven hooves.”
He feels the hairs raise on the back of his neck as he says those dark words for a second time and questions if if was wise to say them after all. He clutches the holy firework more closely.
| GM Helaman |
Right it is...
Megferra stops short of going in, moving just past a window.
A large kitchen with an attached sunken cold room holds slowly decaying foodstuffs. A stone oven squats in the southern half of the room. Near the oven, a dark well provides the manor’s fresh water. Wooden counters, tables, and barrels make up the rest of the kitchen’s contents.
You'd have to move in to get more.
Megferra the Rose
|
Meg doesn't immediately sense any evil in the kitchen, so she warily moves forward into the room, sticking her tongue out at the rotting food.
Matteo the Arcanist
|
Matteo stays as close to the middle of the group as possible.
Going Camping. Won't be back till Monday
Omrax the Bold
|
"Either this well has very heavy water, or there is nefarious purpose to this bucket. Shall I?
Omrax looks to sheath his sword and shield and makes like he will climb down unless it is obvious there is a way to lower the bucket on a crank or something.
| GM Helaman |
This circular chamber holds fresh spring water, which rises to just under the height of the floor. A hole in the ceiling allows a bucket to descend into the clear waters before being hauled to the kitchen.
The water here seems to go 10 feet deeper in one part as you step off the rope or bucket and on to a corridor with a pair of closed doors at the end of it.
You guys are no perception monkeys...
| GM Helaman |
1d20 + 11 ⇒ (18) + 11 = 29
Slyph, the last down, notices that there is a shadowy opening below the waterline... a culvert?
No one seems to have any plans to check the doors ahead in the short corridor and they are opened without ill effect.
This chamber shows signs it may have once been the manor’s storage area, but it now holds several rows of cots - In all, 21 cots sit abandoned.
Stairs go up on the far side of the room.
| GM Helaman |
I'll move things along...
You go up the stairs on the far side of the room and find yourself back on the same floor you were earlier though in another part of the building.
An ornate fireplace, plush chairs, and thick rugs offer the veneer of comfort within the otherwise cold manor. Two doors exit the room.
This open sitting room appears to have been used more recently than the other, less comfortable portions of the manor. The western door provides access to the basement, while the door on the east wall leads to a large closet.
Map updated
You still have much of the house to explore or that culvert in the well to look into.
Deliberations are interrupted by sob that comes from somewhere in the room.
Omrax the Bold
|
Startled at finding the girl, Omrax tries to calm her.
"Fear not young lady, we are here to save you. Lady Megferra, this might be more your area. "
Omrax will auto assist if diplomacy is needed.
Slyph Silvar
|
Slyph is taken aback by the discovery of the child, worried that all is not as it appears. "Caution Omrax, confirm she is what she seems before getting too close."
Matteo the Arcanist
|
At Slyph's suggestion, Matteo uses detect magic to make sure the child is not some sort of illusion.
Matteo the Arcanist
|
"I am detecting a magical aura in the youngling's direction..." mutters Matteo.
he will keep looking at her, trying to discern what type of magic it is. Hopefully nothing bad happens in the next 30 seconds....
Megferra the Rose
|
Meg's heart wrenches with the sound of the child's terrified weeping. She rushes over to the opened cabinet and kneels down, her sword limp in her hand. She gives the girl a bright smile, her eyes pitying and warm. "Hey now, little one, it's okay, we're not here to hurt you. What are you doing in here? Can we help?"
Diplomacy: 1d20 + 13 ⇒ (19) + 13 = 32
| GM Helaman |
She cries out piteously as you reach for her... and she rolls to the side of the cabinet to the floor terrified.
Then she throws her head back and screams, her eyes rolling up in her head. As if being torn within she begins rising into the air, snarling.
Sheeee issss MIIINE, the voice rattles from her throat.
Matteo the Arcanist
|
Know Arcana for Detect Magic: 1d20 + 16 ⇒ (11) + 16 = 27
Know Planes for ID'ing child: 1d20 + 16 ⇒ (14) + 16 = 30
Megferra the Rose
|
Meg starts back at the girl's transformation, but steels herself. She stands up straight and looks the seemingly possessed body in the eyes. "Hey, you know that's not true! You took her, but that girl doesn't belong to you!" Meg scolds, sounding as if she's addressing a naughty child rather than a supernatural force. "Now, if you come down and stop all that floating nonsense, maybe we can talk like civilized folk. Can we trade you something for the girl, maybe?"
Diplomacy: 1d20 + 13 ⇒ (1) + 13 = 14
Megferra the Rose
|
Meg bites her lip nervously. On the one hand, this body-stealing creature didn't deserve to keep any secrets from them. On the other hand, she didn't want to agitate it and risk harming the little girl's form. She looks over at the sternly concentrating Matteo, then looks back with another offer. "We wouldn't have to use magic on you if you were nice and told us the truth! If you tell us what you are and what you want, I'll have my friend here stop his magic."
Diplomacy: 1d20 + 13 ⇒ (11) + 13 = 24 +2 with Omrax's aid another
| Cedric Thargayrian |
Ezren will continue focusing on his detect magic
Sense Motive: 1d20 + 1 + 2 ⇒ (14) + 1 + 2 = 17
You do realize demon that eventually i will understand the magic chain that you have tying you to this poor child and i will be able then to break then and send you back to the outer planes where you belong
| GM Helaman |
There is no chance for Matteo.
However his magical assay is complete. The girl wears magic boots and bears several concealed enchanted items.
Spell craft 1d20 + 16 ⇒ (19) + 16 = 35
Whatever is making the girl growl and carry on certainly isn't the think making her rise. Her boots of levitation are responsible for that.