Varisian Barbarian

Matteo the Arcanist's page

90 posts. Organized Play character for Krash4031.


Full Name

Matteo

Race

Human (Varisian)

Classes/Levels

Arcanist 7 HP 16/30 | AC 15 | T 13 | FF 13 | CMD 17 | Fort +4 | Ref +6 | Will +7 (+1 v charm/comp) | Init +6 | Perc +0 | SM +0 | Reservoir 1/14

Magic:
0: any/any, 1: 6/6, 2: 4/6, 3:3/4

Gender

Male

Size

Medium

Age

20

Alignment

N

Deity

Nethys

Occupation

Common, Varisian, Thassilonian, Azlant, Abyssal, Elven, Polyglot, Cyclops, Draconic, Undercommon, Aklo, Celestial, Infernal, Goblin, Hallit

Strength 10
Dexterity 14
Constitution 10
Intelligence 23
Wisdom 10
Charisma 8

About Matteo the Arcanist

Matteo
Male Human (Varisian) Arcanist 7
N Medium Humanoid Human
Favored Class:
Arcanist
Init +6; Senses: Perception +0
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DEFENSE
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AC 15, Touch 13, flat-footed 13 (+2 Dex, +2 armor, +1 insight)
H{ 30
Fort +4, Ref +6, Will +7 (+1 vs charm/compulsion)
CMD 17
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OFFENSE
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Speed 30 ft.
Melee Starknife +3 (1d4, x3)
Ranged Light Crossbow +5 w/20 bolts (1d8, 19-20/x2)
Starknife +5 (1d4, x3)
BAB +3
CMB +5

Prepared Spells:

0: Detect Magic, Detect Poison, Read Magic, Prestigiditation, Dancing Lights, Ghost Sound, Mage Hand
1: 6/day Color Spray, Magic Missile, Shield, Charm Person, Burning Hands
2: 6/day Darkvision, See Invisibility, Scorching Ray
3: 4/day Daylight, Fireball

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STATISTICS
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Str 10, Dex 14, Con 10, Int 23, Wis 10, Cha 8
Feats: Simple Weapon Proficiency, bladed scarf and starknife proficiency, Varisian Tattoo (Evocation), Spell Focus (Evocation), Greater Spell Focus (Evocation), Toppling Spell, Empower Spell, Improved Initiative
Traits Gifted Adept (Magic Missile), Varisian Tattoo
Feat/Trait Descriptions

Skills:

Acrobatics +2
Appraise +6
Bluff -1
Climb +0
Craft (alchemy) +16
Diplomacy -1
Disguise -1
Escape Artist +2
Fly +2
Heal +0
Intimidate -1
Knowledge (Arcana) +16
(Dungeoneering) +16
(Engineering) +11
(Geography) +10
(History) +11
(Local)+10
(Nature) +16
(Nobility) +10
(Planes) +16
(Religion) +16
Linguistics +16
Perception +0
Perform -1
Ride +2
Sense Motive +0
Spellcraft +16
Stealth +2
Survival +0
Swim +0
Use Magic Device +9

Spellbook:

0-Level DC 16 (Prepare 7/day)
Resistance
Acid Splash
Detect Magic
Detect Poison
Read Magic
Daze
Dancing Lights
Flare
Light
Ray of Frost
Spark
Ghost Sound
Haunted Fey Aspect
Bleed
Disrupt Undead
Touch of Fatigue
Mage Hand
Mending
Message
Open/Close
Arcane Mark
Prestidigitation

1-Level 6/day DC 17 (Prepare 5/day)
Enlarge Person
Gravity Bow
Color Spray
Mage Armor
Magic Missile
Shield
Charm Person
Hydraulic Push
Detect Undead
Burning Hands
Shocking Grasp
Detect Evil

2-Level 6/day DC 18 (Prepare 3/day)
Scorching Ray
Invisibility
Blur
Frost Fall
Pilfering Hand
Acid Arrow
See Invisibility
Darkvision

3-Level 4/day DC 19 (Prepare 2/day)
Fireball
Vengeful Comets
Dispel Magic
Displacement
Hold Person
Daylight

Exploits:

Consume Magic Items (Su): The arcanist can consume the power of potions, scrolls, staves, and wands, using them to fill her arcane reservoir. Using this ability is a standard action that provokes an attack of opportunity. When using this exploit, the arcanist adds a number of points to her arcane pool equal to half the level of the spell contained in the item (o-level and 1st level spells donot recharge the arcanist’s arcane reservoir). If used on a potion or scroll, the item is destroyed. If used on a wand, the wand loses 5 charges (if it has less than 5 charges, the wand is destroyed and the arcanist gains no benefit). If used on a staff, it looses one charge and the arcanist gains a number of points to his arcane reservoir equal to the highest-level spell the staff can cast using only 1 charge (if the staff has no spells that require only 1 charge, the arcanist cannot use that staff with this ability). No more than 1 charge can be drawn from a staff each day in this way. Points gained in excess of the reservoir’s maximum
are lost.
Metamagic Knowledge: The arcanist can select one metamagic feat as a bonus feat. She must meet the prerequisites of this feat
Metamixing (Su): The arcanist can expend one point from her arcane reservoir to add a metamagic feat that she knows to a spell as she casts it, using a higher-level spell slot as normal, but using the spell’s original casting time. She can use this ability to add a metamagic feat to a spell that she prepared using a metamagic feat, although she cannot the same metamagic feat on a given spell more than once.
Potent Magic (Su): Whenever the arcanist expends one use of her arcane reservoir to increase the caster level of a spell, the caster level is increased by 2 instead of 1. Whenever she expends one point from her arcane reservoir to increase the DC of a spell, the DC is increased
by 2 instead of 1.

Equipment:

Scholar's Outfit
Starknife
Light Crossbow
20 Bolts
20 Cold Iron Bolts
Wrist Sheathe, spring loaded
Wrist Sheathe, spring loaded
Headband of Vast Intelligence +2 (Adds Use Magic Device and Abyssal)
Cloak of Resistance +2
Fortunate Charm
Vanishing Wayfinder with Dusty Rose Prism Ioun Stone: see links, for special abilities. Ioun stone grants +1 AC, +2 CMB, +2 CMD
Bracers of Armor +2
Artisan's Shop: Your craft is your livelihood when you aren’t excavating musty tombs or exploring uncharted lands. You sell your wares through an unassuming storefront in a well-trafficked mercantile district. If you
use ranks in any Craft skill to calculate your bonus on Day Job checks, having an artisan’s shop grants you a +1 circumstance bonus on all such checks. Additionally, you receive a 5% discount on all nonmagical merchandise in your area of expertise when purchasing it in the samecity
as your shop, rounded to the nearest gold piece.
Wand of Magic Missile (Caster Level 3): 5 charges, in wrist sheathe
Wand of Invisibility: 14 charges, in wrist sheathe

Background:

Matteo was born in Galduria in Varisia. Early in life it became clear that the boy had a natural talent for magic. Wherever he went, he was able to cause minor magical events to occur. He once turned the neighbour's cow blue as a practical joke, and made red spots appear on the village bully.

When he came of age, his parents sent him to the Twilight Academy. While there, it was discovered that he was powerful indeed. Not only could he use his innate magic, but he could also do more with magic through study. This meant that in time he could learn to tear magic apart and force it to obey his will. This terrified his instructors. It didn't help that the boy was cocky, and rude to his intructors; feeling that he was better than them.

While at the Twilight Academy, Matteo had a strong focus on evocation magic, and the ancient Varisian art of tattoo magic, and he was able to master both quickly. And so it was, as one of the youngest graduates the Academy had ever seen, he left the Academy to study on his own.

Matteo wanted a way to show off his talent to the world, and yet expand his knowledge and mastery over magic. He soon learned of the Pathfinders and rushed to Absalom to join their cause.

Description:

Matteo wears the traditional colorful clothing of his people. He prefers oranges, turquoise and purple, but often changes the colors to suit his mood that day. He prefers to wear sleeveless shirts that allow people to admire his tattoos on his biceps: one a nonmagical tattoo of traditional Varisian style, the other a magical tattoo depicting an icy blue and white swirl of pure arcane energy interwoven with another swirl of purple and black arcane energy covering his enitre upper arm.

Matteo usually prefers a shaved head and a goatee, though at times he has been known to wear a mohawk. He is pale, and not all that strong, as is typical for one who has spent most of his life in study. His eyes are icy blue, and much of his magic matches this color, though at times the energy manifests as purple of black.

Matteo can be tough to deal with at times. He views himself as one of, if not the most, intelligent life form on Golarion, and is not afraid to say it. At times, he can be rude this in how he speaks to people of "lesser intelligence", though in his mind he may not be doing anything wrong. He thinks very highly of his looks, however, and does what he can to protect them. While able to use a starknife and crossbow, he much prefers the use of the arcane over martial weapons in a fight.

PFS Stuff:

PFS ID 81531-13
Fame 24
Prestige 19
Gold 2565 gp
Experience 18

Chronicles