PbP PFS 3 - 04 The Kortos Envoy (7-11) (Inactive)

Game Master Beckett

The centaur tribes of the Isle of Kortos have long been an enigma to the people of Absalom. But the Pathfinder Society needs the help of one of the horsemen’s greatest heroes, in it falls to you to negotiate an agreement between the Decemvirate and the centaurs of the plains.

Task 1: To the north, there’s that freak harpy Jerevyx, somewhere up by Hollowfrost Pass. Follow the path up Mount Ganog. . .

Task 2: In the east, look for the minotaur Dahruun Firehorn, holed up in the old Northwind Mine. . .

Task 3: To the west, the thief Urso Landel makes camp somewhere in the forest. Retrieve stolen arms and armor. . .



[spoiler=Init Rolls[dice=Alan]1d20+5[/dice]

Begun 31Aug2014

The Game Master has not yet created a description for this campaign.