PbP Game Day V: GMTrex's PFS 8-05 Portent's Peril (CORE) (Inactive)

Game Master Andrew Trexler

Mission Briefing | Tactical Map



Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

A thread for discussion of the perils portended. And other things, I suppose.

Please post:

Character Name:
PFS Number: XXXXX-X
Faction:
Day Job: (go ahead and roll)
Initiative Mod: +X
Perception Mod: +X

Shadow Lodge

Howdy all,

Before I check in with a character, I have a 3rd level bard and a 4th level cleric available for this game... I'd select the 3rd and play down if we're subtier 1-2, and the 4th if we're subtier 4-5.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

Well, I was planning on bringing a level 4 Wizard...

Day Job - Craft(Alchemy): 1d20 + 11 ⇒ (19) + 11 = 30.

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

Player Name: SirPeter
Character Name: Peter Krauss (Ranger 4)
PFS Number: 113139-2
Faction: Dark Archive
Day Job: Profession (farmer): 1d20 + 5 ⇒ (19) + 5 = 24
Initiative Mod: +5
Perception Mod: +7

Sovereign Court

Max HP 35 | AC 16 (T12/FF14) | F: +5 R: +7 W: +5* | Perc +7 | Init +2

Overlooked a pair of chronicles, they were 4th and 5th!

Player Name: wakedown
Character Name: Renn (Bard 4)
PFS Number: 15208-23
Faction: Sov Court
Day Job: Sing: 1d20 + 9 ⇒ (4) + 9 = 13
Initiative: +2
Perception: +7


My character I was going to bring is still tied up in another campaign, and my other core character is being played in another scenario. So if you want, I can create a brand new level one or I can bring a level 4 pregen. Or, I could just drop from this scenario.


I'm bringing a fresh level one. It should be ready by the end of the day.

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

We have three level 4 PC´s, maybe it's better (safe?) to play with a level 4 pregen, IMO.


I would rather get out of tier gold. But if you all want, I could bring something the party does not have.

Grand Lodge

Male Human (Varisian) Sorcerer (Elemental)/1 (HP: 7/7) | Init: +3 | AC: 13 T: 13, FF: 10 | Perception +0 | F: +1, R: +3, W: +2 | CMB: -1 | CMD: 12 | 3* reroll 0/1

Character Name: Horlan Harrowinds
PFS Number: 77280-17
Faction: Grand Lodge
Day Job: None
Initiative Mod: +3
Perception Mod: +0

Dark Archive

Male N Elf Wizard 2 | HP 12/12| AC 16 T 12 FF 14 | CMB +2, CMD 14 | F: +3, R: +2, W: +4 | Init: +2 | Perc: +5, SM: +3 | Speed 30ft | Hand of the Apprentice: 4/7 | Spells: See Stat Block | Active conditions: Mage Armor (1 hour)

Character Name: Zordlon Moonsilver
PFS Number: 133462-25
Faction: Dark Archive
Day Job: librarian: 1d20 + 7 ⇒ (4) + 7 = 11
Initiative Mod: +2
Perception Mod: +6

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Character: Khellek
PFS 100387-16 (Core, Slow)
Faction: Dark Archive
Day job: perform: 1d20 + 6 ⇒ (1) + 6 = 7 <- if reroll available at end of adventure, will use that for take ten and a 18.
Init: +1
Perception: -1


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Hi all!

We've got three 4th level characters and three 1st level characters, which puts us at APL 2.5. That leaves you with the choice of playing down (Subtier 1-2) or up (Subtier 4-5, with a 4 player adjustment). Cast your votes please!

Also FYI, I'm traveling over the next three days. I expect to have internet access at some points, so I should be able to keep up regular posting. In the event I don't, that'd be the reason why.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

I'm happy to play up, higher risk - especially for us low level types. Better gold for everyone. Only have GM credit on evergreens against Khellek at the moment, so no big loss for me if he were to die. (not that I want him to die!)

If others would prefer to play down then I fully understand and am happy to go with that too.

Dark Archive

Stuff:
Wand of Cure Light Wounds 42/46; Arrows 14/26
Juhah:
hp: 11/11
Male Human Ranger 4 - Init +5 - AC 20|13|17 - hp 39/40 - Fort +6 (+5 vs. cold weather), Ref +7, Will +2, +2 vs. charm and compulsion - Speed 20 ft. - Perception +7

Subtier 4-5 with 4 players adj.

Grand Lodge

Male Human (Varisian) Sorcerer (Elemental)/1 (HP: 7/7) | Init: +3 | AC: 13 T: 13, FF: 10 | Perception +0 | F: +1, R: +3, W: +2 | CMB: -1 | CMD: 12 | 3* reroll 0/1

I'm fine with playing up.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

That's three votes for up and none opposed, so that's what we'll do.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Khellek is off studying the history and geography of the Ruapehu region for the next week.

That is, I'm off on holiday, feel free to NPC Khelleck


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Sorry folks, informal/non-combat initiative is not something PbP handles especially well. Hopefully what's happening is somewhat sensible.

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

And hopefully Khelleks correct, but incorrect, assumptions are not taking advantage of the spoiler-ed nature of information.


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Chronicles are HERE!

Thanks, everyone!


Kingmaker Tactical | Strategic | The Marchlands | Campaign Tracking | Liberation Points: 16

Boon Rolls!
Random Boon on 20 or 16 (no rerolls)

GM: 1d20 ⇒ 1
Horlan: 1d20 ⇒ 1
Khellek: 1d20 ⇒ 2
Peter: 1d20 ⇒ 13
Renn: 1d20 ⇒ 15
Varian: 1d20 ⇒ 6
Zordlon: 1d20 ⇒ 8

No boons, sorry. :/
Oddly enough this is the second time in a row I've rolled a 1 for myself, which would have been a boon in most of the previous Gamedays. Oh well!

Thanks for playing everyone!

Dark Archive

Bard-9: HP 62/62; GM reroll @+4 1/1;music available 22/22; Spells avail:L1 6/(5+1)L2 4/4;L3 3/; +1 d20 bonus 1/1; Enduring Scholar (+6) 1/1; Faction pin 1/1; Archivist (+4) 1/1; Wand CLW 30/50; Loremaster 1/1; (free-scr) knock 1/1; CSW 1/1; CMW 1/1;
knowledge take 10s:
add guidance: Arcana 40; Dungeoneering 36; Engineering 40; Geography 39; History 41; Planes 40; Religion 37 ;all others 34
(Heroism active, +2 to saves and atk)AC 20 (FF:19); Fort +7; Ref +8; Will +5 (extra +4 vs sonic & language)(extra +1 when surprised/flat footed (included in FF))(extra +1 vs evil outsiders); resist cold/4; ; Init +1; Perception -2;(+1 cmd vs grapple)

Thanks very much for the game, I liked the less combat intensive nature of this one.

Grand Lodge

Male Elf Wizard (Conjuror) 7 / Loremaster 1 (HP 42/42) (AC 17/13/14) (CMD 14) (Fort +6, Ref +8, Will +9) (Init +9) (Perception +23)

It looks good - thanks for running the game!

Sovereign Court

Max HP 35 | AC 16 (T12/FF14) | F: +5 R: +7 W: +5* | Perc +7 | Init +2

I agree. Good scenario and thanks for running!

Grand Lodge

Male Human (Varisian) Sorcerer (Elemental)/1 (HP: 7/7) | Init: +3 | AC: 13 T: 13, FF: 10 | Perception +0 | F: +1, R: +3, W: +2 | CMB: -1 | CMD: 12 | 3* reroll 0/1

Yup, thanks for running this!

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