
MJinthePitt |

Anyone opposed to cashing in the two points of plunder (appx 2,000 gp), selling the shell and gems, and divvying up the loot from the mountain adventure. And we've got that keen rapier +1 (8320 gp)just taking up room in the ship armory.
The reason I ask, Firebottom wants to buy a Handy Haversack which runs at 2,000 gp. He's always at the edge of medium encumbrance and I plan on turning into a potion factory whenever we have free time - Comprehend Languages, Expeditious Retreat, False Life, Invisibility, etc.
I mean, come on, who doesn't want an extra 1d10+6 hit points or a plus +20 to their stealth? All hail the walking apothecary!

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Anyone opposed to cashing in the two points of plunder (appx 2,000 gp), selling the shell and gems, and divvying up the loot from the mountain adventure. And we've got that keen rapier +1 (8320 gp)just taking up room in the ship armory.
The reason I ask, Firebottom wants to buy a Handy Haversack which runs at 2,000 gp. He's always at the edge of medium encumbrance and I plan on turning into a potion factory whenever we have free time - Comprehend Languages, Expeditious Retreat, False Life, Invisibility, etc.
I mean, come on, who doesn't want an extra 1d10+6 hit points or a plus +20 to their stealth? All hail the walking apothecary!
That sounds good to me, even though I know I'm not a crew member right now and technically have no say. Also, some potions of bestow weapon proficency would be nice as well if you could conjure some of those up.

MJinthePitt |

Also, can someone give me a run down of what happened last night? Sorry I couldn't make it, I was taking pictures for a wedding.
So yeah, I'd written up a kind of funny recap as Firebottom ... then paizo.com got wonky and it got lost.
Short of it ... We killed a witch and two yeti. 45 other yeti killed a temple full of refugees and monks (who were probably waiting on us to show up and protect them).
The braid artifact was partially reactivated. So really, mission accomplished!

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Please Don't Kill Me wrote:Also, can someone give me a run down of what happened last night? Sorry I couldn't make it, I was taking pictures for a wedding.So yeah, I'd written up a kind of funny recap as Firebottom ... then paizo.com got wonky and it got lost.
Short of it ... We killed a witch and two yeti. 45 other yeti killed a temple full of refugees and monks (who were probably waiting on us to show up and protect them).
The braid artifact was partially reactivated. So really, mission accomplished!
Did you figure out what it is supposed to do yet?

MJinthePitt |

MJinthePitt wrote:Did you figure out what it is supposed to do yet?Please Don't Kill Me wrote:Also, can someone give me a run down of what happened last night? Sorry I couldn't make it, I was taking pictures for a wedding.So yeah, I'd written up a kind of funny recap as Firebottom ... then paizo.com got wonky and it got lost.
Short of it ... We killed a witch and two yeti. 45 other yeti killed a temple full of refugees and monks (who were probably waiting on us to show up and protect them).
The braid artifact was partially reactivated. So really, mission accomplished!
It gave Viet (who picked it up) a small ki pool and I think some access to martial abilities. The guardian was smashed to bits when we got back to the temple. We headed straight back to the city after that.

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Please Don't Kill Me wrote:It gave Viet (who picked it up) a small ki pool and I think some access to martial abilities. The guardian was smashed to bits when we got back to the temple. We headed straight back to the city after that.MJinthePitt wrote:Did you figure out what it is supposed to do yet?Please Don't Kill Me wrote:Also, can someone give me a run down of what happened last night? Sorry I couldn't make it, I was taking pictures for a wedding.So yeah, I'd written up a kind of funny recap as Firebottom ... then paizo.com got wonky and it got lost.
Short of it ... We killed a witch and two yeti. 45 other yeti killed a temple full of refugees and monks (who were probably waiting on us to show up and protect them).
The braid artifact was partially reactivated. So really, mission accomplished!
Very cool, except the Guardian being smashed I guess.

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Handy Haversack: 2000gp 5lbs. CL 9th; Secret Chest, 1000gp
DC 14, 19 without Secret Chest
Circlet of Persuasion: CL 5th –lbs. 4500gp; Eagle’s Splendor, 2250gp
DC 10, 15 without Eagle’s Splendor
Headband of Alluring Charisma (+3): CL 8th 9000gp; Eagle’s Splendor, 4500gp
DC 13, 18 without Eagle’s Splendor
Belt of Incredible Dexterity (+2): 1lbs. CL 8th 4000gp; Cat’s Grace, 2000gp
DC 13, 18 without Cat’s Grace
Vest of Spellcraft: CL 5th 1lbs. 2500gp; Guidance, 1250gp
This item gives the wearer a +5 enchantment bonus on all spellcraft checks
DC 10, 15 without Guidance

MJinthePitt |

Chris ... We still have the headband of charisma from before. No one scooped it up after we looted Bregen's corpse. Firebottom took the Ring of Resistance +1 and crafting gloves.
All ... Since I wanted to get Firebottom ready for Thursday night's game, I'm going to assume we're able to come up with 2,000 gp from the loot we got on the way to the temple.

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Chris ... We still have the headband of charisma from before. No one scooped it up after we looted Bregen's corpse. Firebottom took the Ring of Resistance +1 and crafting gloves.
All ... Since I wanted to get Firebottom ready for Thursday night's game, I'm going to assume we're able to come up with 2,000 gp from the loot we got on the way to the temple.
** spoiler omitted **
I had assumed my headband was gone. However, it really doesn't matter because since both of them where crafted we can sell them back for the cost I crafted them at so the party does not loose any money. Also I couldn't bring myself to use an item I know you guys have when making my character, it feels too MetaGamey. Especially after Zach was nice enough to give me a decent amount of gp to start with.
Also if you guys want to see my new character here is a link. I only need to post my backstory (which I already have), spend some more gp, and pick a couple of spells. If you guys have any critiques or suggestions for my character before tomorrow please let me know. Also I need ideas for spell selection, I was going to go debuff this time.
Zach: I also forgot to add my MW Artisan Tool bonus to all my Craft Checks, that boosts each result by +2.

MJinthePitt |

I had assumed my headband was gone. However, it really doesn't matter because since both of them where crafted we can sell them back for the cost I crafted them at so the party does not loose any money. Also I couldn't bring myself to use an item I know you guys have when making my character, it feels too MetaGamey. Especially after Zach was nice enough to give me a decent amount of gp to start with.
Also if you guys want to see my new character here is a link. I only need to post my backstory (which I already have), spend some more gp, and pick a couple of spells. If you guys have any critiques or suggestions for my character before tomorrow please let me know. Also I need ideas for spell selection, I was going to go debuff this time.
Oh yeah, there was no way you were getting the ring back from Firebottom!
Firebottom: "Oh, you're Bregen's cousin and he willed his magic items to you? Sorry, we had to burn those too. This ring? Nope, I've had it for a while now. Definitely not Bregen's."

MJinthePitt |

Firebottom: "Oh, you're Bregen's cousin and he willed his magic items to you? Sorry, we had to burn those too. This ring? Nope, I've had it for a while now. Definitely not Bregen's.""But isn't that his name carved into the side of your ring there?
"SHUT UP! Bregen meant a lot ... He ... NEVERMIND!" Firebottom walks off sheepishly.

MJinthePitt |

Regarding the ship inventory ... I moved the artisan tools from the To Sell column into Firebottom's lab. On the voyage back to Absalom (or wherever the next leg of the adventure takes us) I plan on trying to craft a Construct of some kind in addition to spending a few hours ever day brewing potions.
In the spoiler is a list of all of the alchemist formulae possible. Firebottom doesn't currently have access to all of the 1st and 2nd level stuff of course but we might be able to find a scroll of it before the voyage back. If anyone sees something on there that they'd like brewed up, let me know and we can work it out.
1st-Level Alchemist Formulae—ant haul, bomber's eye, comprehend languages, crafter's fortune, cure light wounds, detect secret doors, detect undead, disguise self, endure elements, enlarge person, expeditious retreat, identify, jump, keen senses, negate aroma, reduce person, shield, stone fist, touch of the sea, true strike.
2nd-Level Alchemist Formulae—aid, alchemical allocation, alter self, barkskin, bear's endurance, blur, bull's strength, cat's grace, cure moderate wounds, darkvision, delay poison, detect thoughts, eagle's splendor, elemental touch, false life, fire breath, fox's cunning, invisibility, levitate, owl's wisdom, perceive cues, protection from arrows, resist energy, restoration (lesser), see invisibility, spider climb, transmute potion to poison*, undetectable alignment, vomit swarm.

MJinthePitt |

We've got an awesome cliffhanger ...
Two members of the party are in jail ... along with an amnesiac member of our crew who had his sword stolen by ninja .... the three free members of the party almost got killed by a mysterious samurai ... and our contact and his bodyguard have been slaughtered.
Not a bad way to leave the campaign for now!!!