About MourntelMourntel
Survivalist: You gain a +5 trait bonus on all Survival skill checks made to get along in the wild, travel in severe weather, keep from getting lost, or predict the weather.
Adept Spell List:
0 Level: Acid Splash, Create Water, Detect Magic, Detect Poison, Ghost Sound, Guidance, Light, Mending, Message, Purify Food and Drink, Read Magic, Resistance, Stabilize, Touch of Fatigue, Spark.
1st Level: Bless, Burning Hands, Cause Fear, Command, Comprehend Languages, Cure Light Wounds, Detect Chaos, Detect Evil, Detect Good, Detect Law, Endure Elements, Goodberry, Obscuring Mist, Protection From Chaos, Protection From Evil, Protection From Good, Protection From Law, Shield of Faith, Sleep, Snowball, Speak With Animals, Vanish. 2nd Level: Aid, Animal Trance, Augury, Bear's Endurance, Bull's Strength, Cat's Grace, Cure Moderate Wounds, Darkness, Delay Poison, Gentle Repose, Invisibility, Mirror Image, Resist Energy, Remove Paralysis, Lesser Restoration, Scorching Ray, See Invisibility, Speak With Plants, Spider Climb, Web. 3rd Level: Animate Dead, Bestow Curse, Contagion, Continual Flame, Cure Serious Wounds, Daylight, Deeper Darkness, Dispel Magic, Lightning Bolt, Neutralize Poison, Plant Growth, Remove Blindness/Deafness, Remove Curse, Remove Disease, Searing Light, Stone Shape, Tongues, Water Breathing. 4th Level: Air Walk, Cone of Cold, Commune With Nature, Cure Critical Wounds, Mass Cure Light Wounds, Divination, Greater Invisibility, Minor Creation, Polymorph, Restoration, Scrying, Sending, Stoneskin, Wall of Fire, Wall of Ice, Wall of Thorns. 5th Level: Baleful Polymorph, Break Enchantment, Breath of Life, Chain Lightning, Cleanse, Commune, Find the Path, Heal, Major Creation, Raise Dead, Stone Tell, Tree Stride, True Seeing, Wall of Stone. Cinderfoot:
Mongoose
N Tiny Animal Init +2; Senses: Low-light vision, Scent, Perception +1 DEFENSE AC 17, Touch 14, Flat-footed 15 (+2 Dex, +3 natural, +2 size) HP 8 Fort +2, Ref +4, Will +4 OFFENSE Speed 20 ft., Climb 20 ft. Melee Bite +4 (1d3–4 plus attach) Space 2-1/2 ft.; Reach 0 ft. STATISTICS Str 3, Dex 15, Con 10, Int 6, Wis 12, Cha 5 Base Atk +1; CMB +1; CMD 6 (10 vs. trip) Feats Weapon Finesse Skills: Acrobatics +10, Climb +10, Escape Artist +3, Stealth +14; Racial Modifiers +4 Stealth, +8 Acrobatics SPECIAL ABILITIES Attach (Ex): When a weasel hits with a bite attack, it automatically grapples its foe, inflicting automatic bite damage each round. Alertness (Ex): While a familiar is within arm's reach, the master gains the Alertness feat. Improved Evasion (Ex): When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Share Spells: The wizard may cast a spell with a target of “You” on his familiar (as a touch spell) instead of on himself. A wizard may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Empathetic Link (Su): The master has an empathic link with his familiar to a 1 mile distance. The master can communicate empathically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Deliver Touch Spells (Su): If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the “toucher.” The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. Standard Racial Traits (Half-Elf):
Ability Score Racial Traits: Half-elf characters gain a +2 bonus to one ability score of their choice at creation to represent their varied nature. • Size: Half-elves are Medium creatures and have no bonuses or penalties due to their size. • Type: Half-elves are Humanoid creatures with both the human and the elf subtypes. • Base Speed :Half-elves have a base speed of 30 feet. • Languages: Half-elves begin play speaking Common and Elven. Half-elves with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages. Defense Racial Traits
Feat and Skill Racial Traits
Senses Racial Traits
Other Racial Traits:
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Description:
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