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Sial takes a move action moves out of the Obscuring mist, with his shield up and in a defensive posture.
Orza takes a move action moves out of the Obscuring mist.
"Orza see that Goblin there, attack" pointing to the goblin at the far end of the room.
Orza lets out a "Hssssssss" and runs across the room at a terrific pace 60ft move
Handle Animal Attack: 1d20 + 8 ⇒ (13) + 8 = 21 To Attack Goblin
Orza and Sial perform move actions to move base to base up to their respective Goblins, moved on map

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Ford frowned a the battle seemed to be teetering between going well, and going piss poor. He couldn't quite tell yet. But that was about to change as he began walking forward, spear pounding into the ground.
"Lady Caemillia, if you would be so kind - bring some of these poor little souls to me, if you can manage. Everyone else - please give me some space. This will be easier without a crowd..."
Making a double move action towards the center.

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Tecolote's head snaps up as Ford makes his noisy way forward, but his eyes fail to penetrate the mists summoned by Aparctias and he loses the man in the fog. Gods. What is he thinking to do? Have the Ten sent us some mighty spellcaster or demon-spawn to reap their souls?
BTW, if Bolger's location on the map is correct right now, he's five feet within the obscuring mist and would at least have concealment.

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Caemillia moves into shield Bolger.
Yes if the goblin would have to shoot past your LoS to hit Bolger then he would get soft cover.
Sial, Orza and Ford move from the mist towards goblins on the ground level
Tecolote retreats back into the safety of the mist as Aparctias heals some of Tecolote's wounds.
[ooc]The squares are 10 feet. The mist ends on the top 5 feet of Bolger's square. Bolger is on the bottom half and just out of the mist.
Caemillia
Sial
Ford
Aparctias
Tecolote (4/8 HP)
Bolger (4/10 HP)
----------------------------------
Goblins
----------------------------------

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From the point that it originated is where this mist all landed. yes it is a 20 foot radius
Bolger moves further into the room.
The three goblins up above shoot arrows at Ford as he comes into the room. The arrows clatter all around Ford as one bounces off of his armor.
Shortbow vs Form AC 17: 1d20 + 4 ⇒ (10) + 4 = 14
Shortbow vs Form AC 17: 1d20 + 4 ⇒ (11) + 4 = 15
Shortbow vs Form AC 17: 1d20 + 4 ⇒ (9) + 4 = 13
The three goblins down below drop their bows as they draw their shortswords and swing them at Sial, Orza and Ford. Sial and Ford easily dodge the blows as the shortsword digs into Orza.
Shortsword vs Sial AC 18: 1d20 + 2 ⇒ (11) + 2 = 13
Shortsword vs Orza AC 14: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d4 ⇒ 2
Shortsword vs Ford AC 17: 1d20 + 2 ⇒ (9) + 2 = 11
Caemillia
Sial
Ford
Aparctias
Tecolote (4/8 HP)
Bolger (4/10 HP)
----------------------------------
Goblins
----------------------------------

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Updated Orza quick stats 19 of 21 hp's
"Keeps Attacking that goblin Orza" Shouts Sial Free Action
Handle Animal Attack: 1d20 + 8 ⇒ (10) + 8 = 18
Orza Attacks on Goblin
Orza's Bite: 1d20 + 1 ⇒ (3) + 1 = 4
Orza's Bite Damage: 1d8 ⇒ 8
Orza's Claw: 1d20 + 1 ⇒ (10) + 1 = 11
Orza's Claw Damage: 1d4 ⇒ 4
Orza's Claw: 1d20 + 1 ⇒ (5) + 1 = 6
Orza's Claw Damage: 1d4 ⇒ 1
Sial after evading his opponents attack attempts to club it into insensibility
Swift Action
Sial charges his club with Arcane Power - Arcane Strike
Sial Club Attack: 1d20 + 3 ⇒ (4) + 3 = 7
Sial Club Damage: 1d6 + 4 ⇒ (6) + 4 = 10
Wow I bet those Goblins are happy all those attacks missed them...gah

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Ford continued to move unfazed through the barrage of attacks, the arrows falling around him harmlessly, as if refusing to touch him. As the goblin comes up to strike him with his shortsword, Ford deflects it with the butt of his spear, spinning past and continuing his march.
Finally, however, he stopped, twisting about to identify 4 of the goblins closest to him. "You have seen how effective your struggles are in the face of a god, and yet you persist? Perhaps a more tangible demonstration is in order!"
Ford stamped his spear once more into the ground, as strange waves of energy suddenly irradiated from it, immediately chasing after the 4 closest goblins... though his allies seemed to be ignored by these pulses of power.
5 ft step, move to place myself withing range of all 4 goblins (assuming my assessment of the map grid is right) and using Channel Negative Energy with a DC 17 to halve the damage. Also, I can Selective Channel around at least 4 allies, though I think only Orza and Bolger are in current danger...

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The wily goblin dodges each of the dinosaurs attacks as it laughs hysterically at the creature as he yell at it in goblin. Sial attempts to club the goblin in front of him but strikes the wall instead.
Roll the damage Ford
Will save Ground N: 1d20 - 1 ⇒ (4) - 1 = 3
Will save Ground S: 1d20 - 1 ⇒ (11) - 1 = 10
Will save Upper N: 1d20 - 1 ⇒ (18) - 1 = 17
Will save Upper S: 1d20 - 1 ⇒ (18) - 1 = 17
Aparctias pulls out his wand as Tecolote moves further into the fray.
Caemillia
Sial
Ford
Aparctias
Tecolote (4/8 HP)
Bolger (4/10 HP)
----------------------------------
Goblins
----------------------------------

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Caemillia swings her longsword at the goblin but he easily moves out of the blades radius as Bolger's Morningstar slams into the goblins armor, not phasing the small creature.
All three of the goblins up top fire their shortbows once again at Ford. Two of the three arrows slam into them man. He turns just in time narrowly avoiding a seriously grievous wound
Shortbow vs Ford AC 17: 1d20 + 4 ⇒ (15) + 4 = 19
damage: 1d4 ⇒ 1
Shortbow vs Ford AC 17: 1d20 + 4 ⇒ (20) + 4 = 24
Confirm Crit: 1d20 + 4 ⇒ (5) + 4 = 9
damage: 1d4 ⇒ 1
Shortbow vs Ford AC 17: 1d20 + 4 ⇒ (7) + 4 = 11
The three goblins down below swing their shortswords at Caemillia, Orza and Sial. Swords slid past Caemillia's armor and right through Orza's hide.
Shortsword vs Caemillia AC 17: 1d20 + 2 ⇒ (18) + 2 = 20
damage: 1d4 ⇒ 1
Shortsword vs Orza AC 14: 1d20 + 2 ⇒ (16) + 2 = 18
damage: 1d4 ⇒ 4
Shortsword vs Sial Ac 18: 1d20 + 2 ⇒ (5) + 2 = 7
The goblns cackle with glee as more blood falls to the floor. They seem to be getting far more excited as it looks as f they are doing well.
Caemillia (11/12 HP)
Sial (Orza 15/21 HP)
Ford (9/11 HP)
Aparctias
Tecolote (4/8 HP)
Bolger (4/10 HP)
----------------------------------
Goblins Upper W
Goblin Upper E (-1 HP)
Goblin Upper S (-1 HP)
Goblin Ground W
Goblin Ground E (-3 HP)
Goblin Ground S (-3 HP)
----------------------------------

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Orza is hissing like a furious pit of snakes "Hissssssssssss"
Sial a bit worried for his companion attempts to soothe him a little so that he keeps at the target, all the while dodging and blocking his own opponents attentions.
Orza like I taught you, feint for the legs then go for the throat"
Sial charges his club with arcane power and then unleashes his own offensive on the nimble Goblin facing him.
I checked and found i'd had the Deinonychus attack damage wrong instead of d8,d4,d4 it's d4, d6, d6, so i've fixed that.
Handle Animal Orza Attack Goblin: 1d20 + 8 ⇒ (2) + 8 = 10
Swift Action
Sial charges his club with Arcane Power - Arcane Strike
Sial Club Attack Goblin: 1d20 + 3 ⇒ (20) + 3 = 23
Sial Club Damage: 1d6 + 4 ⇒ (4) + 4 = 8
Crit Threat: 1d20 + 3 ⇒ (17) + 3 = 20
Crit Damage: 1d6 + 4 ⇒ (2) + 4 = 6
Orza Bite Attack Goblin: 1d20 + 1 ⇒ (5) + 1 = 6
Orza Bite Damage Goblin: 1d4 ⇒ 3
Orza Talon Attack Goblin: 1d20 + 1 ⇒ (5) + 1 = 6
Orza Talon Damage Goblin: 1d6 ⇒ 3
Orza Talon Attack Goblin: 1d20 + 1 ⇒ (15) + 1 = 16
Orza Talon Damage Goblin: 1d6 ⇒ 1
Orza latches onto the Goblins leg with his teeth but the nimble Goblin evades the Talon swipes at his throat.

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Aparctias leaves the cover of the fog to move behind Tecolote, activating his wand to healing the majority of Tecolote's remaining wounds.
Cure Light Wounds: 1d8 + 1 ⇒ (2) + 1 = 3

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Ford grunted as two of the arrows impacted him, squinting both from pain and frustration at their glee and delight. "I see... then I will not pull my punches anymore... now, you feel my might!"
Ford grasped his spear with both hands, pounding it into the ground as waves of energy swept up and out from him once more. "Everyone! I need your faith! I need your belief! I ask you to believe in my divinity - it shall not go to waste! I! Will! Protect! My followers!" Ford shouted, concentrating as he manipulated his powers once more, letting them pass by his allies while targeting the wretched little creatures.
Channeling energy again, this time to hopefully deal some significant damage.
Channel Neg. Energy DC 17: 1d6 ⇒ 2

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Sial charges his club as he magically smashes in the goblins head leaving it twitching on the ground a goofy grin left on its face.
The goblin manages to dodge Orza's attacks but is still caught with a talon as it scrapes his throat.
Ford slams his staff on the ground as a wave of negative energy erupts from him striking the goblins yet again. The goblins feel the full brunt of the negative energy as the southern goblin on the ground falls to the ground, not able to overcome the energy as it completely drains it to a husk.
Will save Upper E: 1d20 - 1 ⇒ (6) - 1 = 5
Will save Upper S: 1d20 - 1 ⇒ (5) - 1 = 4
Will save Ground E: 1d20 - 1 ⇒ (3) - 1 = 2
Will save Ground S: 1d20 - 1 ⇒ (5) - 1 = 4
Aparctias moves from the cover as he heals some of Tecolote's wounds as Bolger clips the goblin with his Morningstar effectively dropping it to the ground bleeding.
Caemillia (11/12 HP)
Sial (Orza 15/21 HP)
Ford (9/11 HP)
Aparctias
Tecolote (7/8 HP)
Bolger (4/10 HP)
----------------------------------
Goblins Upper W
Goblin Upper E (-3 HP)
Goblin Upper S (-3 HP)
Goblin Ground W (Dead)
Goblin Ground E (Dead)
Goblin Ground S (Dead)
----------------------------------

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Tecolote casts a worried eye toward Ford as the goblins fall. By the gods, what dark powers is he calling on? Then, hearing motion continuing from up above...No time now, I'd better figure out how to get to the remaining goblins. Tecolote continues moving stealthily, looking for a means to access the gallery other than the exposed scaffolding.
Stealth: 1d20 + 9 ⇒ (8) + 9 = 17
Are there any opening to the east, west and south or just that one to the southeast?

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Time to bring war to a next level, as my brother would say..
Caemillia rushes to the scaffolding to get to the upper floor
She takes a few precious seconds to be sure it's quite safe before climbing
perception: 1d20 + 2 ⇒ (3) + 2 = 5

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Caemillia believes that the scaffolding looks great for climbing as it tetters precariously. Though the pillars look to be better overall. Though I need a climb check if you do intend to climb it.
Caemillia (11/12 HP)
Sial (Orza 15/21 HP)
Ford (9/11 HP)
Aparctias
Tecolote (7/8 HP)
Bolger (4/10 HP)
----------------------------------
Goblins Upper W
Goblin Upper E (-3 HP)
Goblin Upper S (-3 HP)
----------------------------------

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Camillia puts her shield on her back, and tries to climb the scaffolding
I hope I won't embarass myself..
So Ac would be 15, no shield and no Dex bonus as she climbs, I guess. Can she takes 10? What is the DC? If she can't takes 10 here's my roll: Climb, Armor penalty: 1d20 + 1 - 4 ⇒ (4) + 1 - 4 = 1

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Caemillia attempts to climb the scaffolding but ends up getting tangled up in the mess of boards.
Not able to take 10 in combat
Tecolote makes his way to the Southeastern hallway as stealthy as he can.
The goblins each fire an arrow at Caemillia, For and Bolger. An arrow passes over Bolger's head as another bounces off of Caemillia's armor. While Ford is watching over everything else an arrow passes in the gap of his armor, slightly taking his breath away.
Shortbow vs Caemillia AC 17: 1d20 + 4 ⇒ (11) + 4 = 15
Shortbow vs Ford AC 17: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d4 ⇒ 1
Shortbow vs Bolger AC 15: 1d20 + 4 ⇒ (6) + 4 = 10
Caemillia (11/12 HP)
Sial (Orza 15/21 HP)
Ford (8/11 HP)
Aparctias
Tecolote (7/8 HP)
Bolger (4/10 HP)
----------------------------------
Goblins Upper W
Goblin Upper E (-3 HP)
Goblin Upper S (-3 HP)
----------------------------------

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I guess the arrow should have hit Caemillia, as she can't use her shield or dodge as she climbs the scaffoldings (AC15)
Caemilia grunts, and tries again to climb
I'm SO glad my brother hasn't seen that. I wouldn't hear the end of it.
Climb, DC 10, Armor penalty: 1d20 + 1 - 4 ⇒ (8) + 1 - 4 = 5
But once again, she fails, clumsily

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arrow damage vs Caemillia: 1d4 ⇒ 2
Camemillia continues to attempt to climb the scaffolding but remains tangled in the mess.
Sial loads his sling with a nearby stone as Tecolote, Aparctias and Bolger all move to the hallway in the SE corner of the room.
Caemillia (9/12 HP)
Sial (Orza 15/21 HP)
Ford (8/11 HP)
Aparctias
Tecolote (7/8 HP)
Bolger (4/10 HP)
----------------------------------
Goblins Upper W
Goblin Upper E (-3 HP)
Goblin Upper S (-3 HP)
----------------------------------

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Ford notices that Caemillia seems to be having trouble scaling the scaffolding, and promptly makes a quick rush towards her. Reaching up, Ford taps her briefly, imbuing her with a bit of his power. "Do not relent. Only those who quit truly fail. Now... get up there and kick that little menace's butt!"
Clearly Ford was a deity of little subtlety.
Move action and Bit of Luck on Caemillia. Reroll any d20s and take the better one till her next turn. Now get on up there and whoop 'em!

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On next round. Just noticed I forgot to count my "Armor expert" trait bonus. *sighs*
Climb, DC 10, armor penalty: 1d20 + 1 - 3 ⇒ (12) + 1 - 3 = 10 or
Climb, DC 10, armor penalty: 1d20 + 1 - 3 ⇒ (3) + 1 - 3 = 1
When she finally climbs up the scaffolding, Caemillia gives a big, bright smile to Ford,and readies herself to fight

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Ford moves next to Caemillia as he whispers a bit of luck in her ear.
The three goblins up top rain arrows down upon the two of them. An arrow slams into each of them before they know what happened.
Shortbow vs Caemillia AC 17: 1d20 + 4 ⇒ (10) + 4 = 14
Shortbow vs Caemillia AC 17: 1d20 + 4 ⇒ (14) + 4 = 18
damage: 1d4 ⇒ 4
Shortbow vs Ford AC 17: 1d20 + 4 ⇒ (17) + 4 = 21
damage: 1d4 ⇒ 4
Caemillia, with the words of wisdom from Ford is now able to successfully climb the scaffolding to the top level.
Caemillia (5/12 HP)
Sial (Orza 15/21 HP)
Ford (3/11 HP)
Aparctias
Tecolote (7/8 HP)
Bolger (4/10 HP)
----------------------------------
Goblins Upper W
Goblin Upper E (-3 HP)
Goblin Upper S (-3 HP)
----------------------------------

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Aparctias places his fan back into the folds of his robe and takes out a sleek metal dart connected to a rope.
Move action to sheathe fighting fan, move action to draw rope dart.

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Sial calls to Orza "Return to my side my friend"
Handle Animal Heel: 1d20 + 8 ⇒ (17) + 8 = 25
He takes a 5 foot step to be less under the scaffolding
Sial swings his sling around his head and launches the sling "Bullet from his pouch" at the Goblin nearest and above Ford
Sling Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Sling Damage: 1d4 + 3 ⇒ (3) + 3 = 6
and with that roll he luckily misses Ford.
Sial then reloads the Sling Move Action

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Ford smiled back up at Caemellia, before snarling and wincing as the arrow flew into him. They were starting to sting a good bit. Slowly reaching up and loosening the shaft from himself, he tossed it aside and quietly laid his hand on his wand in his pocket. Touching it, Ford steadily transferred some of it's power into himself, focusing it's healing energy into his wound. For all purposes, it looked as if he was simply regenerating; after all, appearances were crucial for a fledgling god.
Wand of CLW: 1d6 + 1 ⇒ (2) + 1 = 3

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Sial calls Orza back to him as he launches a stone right past Ford's head, clipping the pillar.
Ford grasps for his wand as he wounds begin to mend while Aparctias puts his fan away and draws his dart.
@Tecolote- You see a staircase that leads to a hallway winding it's way back around to the west as per the map. I will reveal more if you move to look around the corner.
Caemillia (5/12 HP)
Sial (Orza 15/21 HP)
Ford (10/11 HP)
Aparctias
Tecolote (7/8 HP)
Bolger (4/10 HP)
----------------------------------
Goblins Upper W
Goblin Upper E (-3 HP)
Goblin Upper S (-3 HP)
----------------------------------

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Tecolote goes further up the stairs as he peers around the corner to even more stairs.