[PFS] Teamwork Experiment Table Æroden (Inactive)

Game Master Nathan Hartshorn

Map

PFS Modules with set parties, focusing on Teamwork Feats and their viability in the Organized Play environment.


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Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

And my pole arm counts for nothing, Ulfen? You were not elected leader or thane. he says.

Silver Crusade

Map

You don't find anything else of significance in the room.

I didn't see any spellcraft checks for the two items. Do you still want to check?

As you travel back out and through to Area B5 (from this map), Uori is saddened by the news of the undead.

"I shall go and tend to those pour souls," he says as he gathers his meager belongings. "My friends will need a proper burial/"

The persistent glow of the bluish fungi dimly lights the way deeper below the Kortos Mounts. The tunnels broaden to reveal a shallow river that bisects an immense tunnel stretching to the north and south. To the east a small passage exits the chamber at a steep incline.

1d4 ⇒ 4

Go ahead and place yourselves in a line at the entrance leading to the river. Also, you can continue your conversation if you so choose.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I don't have Spellcraft. Do any of the casters?

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Ugh, lost my post bc I deleted my cookies and cache :/ Also missed the items on first reading :/
Spellcraft: 1d20 + 5 ⇒ (7) + 5 = 121d20 + 5 ⇒ (20) + 5 = 25

"I know I am not," Bozmir agrees, "but I am not claiming the role. It's just that you took a large risk and were badly injured. I don't think rash actions will work well in our team. To be honest, I would actually prefer you up front, but the General seems insistent on it."

If Jeza wants to be at the back, perhaps we could swap spots?

Silver Crusade

The ring is a ring of protection +1. You were not able to identify the amulet.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza looks back and forth between the men. "We need to have a better plan for these narrow tunnels. We cannot have any more struggling to the front when a slow retreat would put us at an advantage. Especially with the mindless undead."

Jeza takes a deep breath before continuing. "I don't think the team is jelling yet, I have hope that it will yet. Perhaps we need someone to lead us, direct us in a tactical situation? Anyone have suggestions? Please don't nominate yourself."

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

It is hard, to gel, as you say, when one among us is daft and refuses to use common sense. I can see in the dark, Kontha has wonderful senses. We are hunters.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"Bozmir brings up a great point. I am accustomed to being in the front after a lifetime of leading warriors in battle. Today, my armor is weak and my weapon feels unresponsive. I will gladly follow Dulomak and Kontha. It will be better for the team if I stay back until another day." Dissa nods to both of his companions, and passes his hand in front of Dulomak, indicating he should take the lead.

"Barid, you seem both peceptive and comfortable speaking. Why don't you direct our actions in battle until I regain myself." Dissa seems humbled and genuine in his offer, perhaps ashamed of his inability to lead.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Unsuccessful at adjusting Map. Dissa will move to the middle.

Silver Crusade

What's Barid doing all the way up there. I'm gonna move him back to the middle.

As you approach the river, you see three creatures on the other side eyeing you. They move in aggressively.

initiative:
Bad group 1: 1d20 + 1 ⇒ (7) + 1 = 8
Bad group 2: 1d20 + 2 ⇒ (13) + 2 = 15
Dissa: 1d20 + 3 ⇒ (17) + 3 = 20
Dulomak and Kontha: 1d20 + 1 ⇒ (15) + 1 = 16
Jezakay: 1d20 + 2 ⇒ (19) + 2 = 21
Bozmir: 1d20 + 0 ⇒ (13) + 0 = 13
Barid: 1d20 + 5 ⇒ (17) + 5 = 22

Round 1
Barid, Jezakay, Dissa, Dulomak, and Kontha are up
Bad Group 2
Bozmir
Bad Group 1

Map

Barid delays until Jeza, Dissa, and Dulomak move.

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

Dissa readies an action to attach the first one that moves in to range. He also turns to his compatriots and says, "If you want to fight in formation, now is the time. Let's get Kontha and Bozmir up front, and Dulomak and I will provide support with our reach weapons. Also, let's keep to the mouth of the cave in case we need to retreat or withdraw."

Knowledge: 1d20 - 2 ⇒ (19) - 2 = 17 What are we fighting?

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza uses his bit of luck ability on Dulomak and holds his move action to be in behind Dissa if Dissa moves forward and there is an open square behind him.
"Desna's luck Dulomak.", Jeza says with the use of the spell like ability.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Both the T-rex and the half orc move up with the T-rex making a double move.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds
Dulomak wrote:
It is hard, to gel, as you say, when one among us is daft and refuses to use common sense.

In character: :(

Grand Lodge

M Human Paladin (Holy Tactician) 1; HP 13/13; AC 17, FF 16, T 11; F/R/W, 4/1/0; Per -1; Init +3

"Well, so much for fighting in the mouth of the cave."

Dissa delays indefinitely.

Silver Crusade

Barid will double move as well and prepare to jump across next round.

Dulomak, the river is deep enough to be considered difficult terrain but shallow enough to not require a swim check.

Enemy Group 2 attacks Kontha.
bite: 1d20 + 2 ⇒ (9) + 2 = 11 miss

Bozmir is up.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir moves closer while chanting a battle song.

Activating Raging Song for everyone. +2 Str, +2 Con, +1 Will, -1 AC.

Silver Crusade

Enemy Group 1 moves back and shoots darts at Dulomak.

dart: 1d20 + 3 ⇒ (4) + 3 = 7 miss
dart: 1d20 + 3 ⇒ (4) + 3 = 7 miss

Barid, Jezakay, Dissa, Dulomak, and Kontha are up.

Map

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Would I get an attack of opportunity against one of them shooting darts at me?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

attacking the mite in front of me

1d20 + 3 ⇒ (20) + 3 = 23

Confirm 1d20 + 3 ⇒ (17) + 3 = 20

damage if Confirmed 3d10 + 3 ⇒ (9, 1, 5) + 3 = 18

If not 1d10 + 3 ⇒ (4) + 3 = 7

Kontha will bite at the centipede

1d20 + 4 ⇒ (14) + 4 = 18
damage is she bites 1d8 + 4 ⇒ (1) + 4 = 5

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza uses a double move to go 50' 70' with terrain of a max of 80'. He crosses straight across the river from the cave opening. He watches for the lower thing to provoke with his spear.

Silver Crusade

Dulomak, yes. Do you want to use that roll as the AoO? You can continue your turn.

Dulomak swings the glaive with a mighty overhand blow and cuts the creature in twain.

Kontha munches down on the centipede and severely injures it.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I can do that and then he will move to get into position to poke the other mite.

1d20 + 3 ⇒ (12) + 3 = 15
1d10 + 3 ⇒ (1) + 3 = 4 if he hits

Silver Crusade

The other guy died too. Between Dulomak/Kontha and Jeza, the creatures did not stand a chance.

Does anyone want to do anything before moving on?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Kontha will smell the mites and eat one.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

"Is this all of the cave? Can we go find our halfling friend?" Jeza says as he looks for anything hidden nearby or on the bodies. Perception: 1d20 + 7 ⇒ (3) + 7 = 10

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

"That battle was much less costly," Bozmir casually mentions. He checks over the mites' gear, also checking for magic, before continuing.

Silver Crusade

Sorry for the delay. Will try and get a post up later today. We're about to start the last encounter.

Silver Crusade

As you push forward, the sounds of battle echo louder inside the cave. Finally, you can see the glow of a full moon at the end of the tunnel.

The light of the surface world above provides a welcome reprieve from the blue and green fungus of the caverns below, and light illuminates a stream whose water is hastened by runoff from a recent storm further up the mountains. A ledge to the west rises up to the nearby forest canopy.

It is now night and the entire area is considered dim light. These patches of woodland are also filled with underbrush that behaves as light undergrowth (anything green; brown is a path and provides regular movement), creating difficult terrain and concealment. The trees are only a few decades old and do not completely occupy their respective squares. A creature that shares a space with one or more trees benefits from partial cover.

The stream is about 10 feet wide and 5 feet deep in this area, and the water moves downstream from east to west at 30 feet per round. Treat this as rough water, which requires a DC 15 Swim check to navigate. A Large creature can walk through the water as though it were difficult terrain with a successful DC 12 Strength check. On a failed Strength check, such a creature is checked and unable to move farther that turn. A 3-foot-diameter tree truck spans the width of the river, creating an impromptu bridge. The trunk is slippery from the splashing water, and crossing it at half speed requires a successful DC 7 Acrobatics check, during which time the creature is treated as flatfooted for moving on a narrow surface. If the creature fails this check,it falls into the water unless it succeeds at a DC 13 Reflex save, in which case it lands prone on the trunk instead.

initiative:
Minotaur: 1d20 + 0 ⇒ (1) + 0 = 1
Janira: 1d20 + 6 ⇒ (20) + 6 = 26
Dulomak: 1d20 + 1 ⇒ (14) + 1 = 15
Jezakay: 1d20 + 2 ⇒ (11) + 2 = 13
Bozmir: 1d20 + 0 ⇒ (17) + 0 = 17
Dissa: 1d20 + 3 ⇒ (5) + 3 = 8
Barid: 1d20 + 5 ⇒ (2) + 5 = 7

Map


You see Janira takes a 5' step back and snaps the whip with a flick of her wrist. The tip of the whip laces around the minotaur's battleaxe but was unable to gain a firm hold.

whip to disarm: 1d20 + 4 ⇒ (5) + 4 = 9

Everyone is up.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

I don't have a google account

Silver Crusade

Should work now.

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza does a double move to the indicated location. 80 feet of movement finally counts for something. Aside, do I know anything about a Minotaur (per Janira's ID earlier).
Know: 1d20 + 1 ⇒ (12) + 1 = 13

Jeza yells encouraging words to Janira"I'm almost there, hold on!"
How does it appear that Janira is doing?
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Jeza also relays anything he knows of the Minotaur to the party.

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir moves forward and begins angrily shouting orders in an inspiring way. "Janira, use your triceps! Once it's disarmed you won't need to focus on dodging."

If she and anyone else accepts Raging Song: +2 Strength, +2 Constitution, +1 Will, -1 AC, some actions restricted.
I hope she isn't using agile maneuvers to disarm.

Thanks for reminding me to identify it, Jeza. Bozmir will add to the knowledge pool, shouting out its weaknesses and abilities if he remembers any.
Know Nature: 1d20 + 5 ⇒ (12) + 5 = 17

Did we already try rolling for it once? I can't remember

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The dino and half-orc will run 60' towards the creature.

Silver Crusade

Dulomak, the green is difficult terrain so 10' to move. I moved you back to account for that. Same thing with Jeza if I remember your starting spot correctly. Dissa is in delay as I feel like I've waited long enough.

Jeza, you only know the thing is called a minotaur because Janira told you earlier. Bozmir, you are able to identify the beast as a minotaur. You know that they are incredibly strong but that's it.

Barid doubles move towards the melee as well.

The minotaur 5' steps towards Janira and attacks. Fortunately, she was able to deftly dodge its strikes.

Attack 1: 1d20 + 7 ⇒ (8) + 7 = 15
Attack 2: 1d20 + 2 ⇒ (6) + 2 = 8
Gore: 1d20 + 4 ⇒ (12) + 4 = 16

Janira then steps back again but fails to disarm the beast.

Disarm: 1d20 + 4 ⇒ (8) + 4 = 12

Everyone is up.

Map

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

Bozmir takes a running start, attempting to jump as far as he can into the long grass so it doesn't slow him.

Acrobatics: 1d20 ⇒ 14

Hitting the ground, he keeps trudging towards the fight and angrily shouting his Raging song (free).

Sorry for defacing the map, but I had to figure it out for myself first and help make it clear for you Slin.
So, Janira is rejecting my song's help, or just using Dex to her maneuver?

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jeza casts the spell expeditious retreat to get the speed bonus and jumping bonus. He then jumps the river and prepares to evac Janira if she allows the action.

Jump: 1d20 + 16 ⇒ (13) + 16 = 29 Move speed 70 for 1 minute.

"Janira, grab on.", Jeza suggests.

Silver Crusade

Bozmir the Rather-Pretty wrote:

Bozmir takes a running start, attempting to jump as far as he can into the long grass so it doesn't slow him.

[dice=Acrobatics]1d20

Hitting the ground, he keeps trudging towards the fight and angrily shouting his Raging song (free).

Sorry for defacing the map, but I had to figure it out for myself first and help make it clear for you Slin.
So, Janira is rejecting my song's help, or just using Dex to her maneuver?

Correct. She's rejecting the song to keep her AC up. She looks pretty hurt.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Both the dino and the slayer use their movement to get out of the hindering terrain (does the water count as hingerind terrain?) If it doesn't I would like to move through as much as I can, understanding that there is a STR check.

Silver Crusade

Dulomak wrote:
Both the dino and the slayer use their movement to get out of the hindering terrain (does the water count as hingerind terrain?) If it doesn't I would like to move through as much as I can, understanding that there is a STR check.

You can try jumping across it. Because you're in the air, it only counts as 5 feet of movement. DC 7 if you have a running start.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Dex or Str check?

The Exchange

Male Ulfen Battle Scion 2 HP 16/21|AC 13,T 11,FF 11|F+5 R+2 W+4 (+1 vs emo,+4 vs snd)|Init +2|Per +4 (-2 sand)
unmodified:
HP 14/19|AC 14,T 12,FF 12|F+3 R+2 W+3 (+1 vs emo,+4 vs snd)|Init +2| Per +4
More:
Raging Song: 8/13 rounds

It would be Dex for Acrobatics to jump, or Str to swim at 1/4 speed. I hope you don't mind me checking your character sheet and asking how you got those penalties on Acrobatics and ride?

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Not sure, I just copied what Herolab has

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Kontha acrobatics jump1d20 + 3 ⇒ (19) + 3 = 22

Dulomack jump 1d20 + 2 - 6 ⇒ (14) + 2 - 6 = 10

Silver Crusade

Cool. Both of you jump over without issue. I'm gonna drive on tonight if Dissa doesn't make a post.

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

The dino does it in fantastic style :)

Silver Crusade

Looks like Dissa is MIA.

The minotaur steps up and attempts to attack Janira again.

battleaxe: 1d20 + 7 ⇒ (17) + 7 = 24hit
battleaxe: 1d20 + 2 ⇒ (11) + 2 = 13miss
gore: 1d20 + 4 ⇒ (20) + 4 = 24crit threat
confirm: 1d20 + 4 ⇒ (8) + 4 = 12does not confirm
2d6 + 4 ⇒ (1, 1) + 4 = 6
1d6 + 2 ⇒ (1) + 2 = 3

9 points of damage to Janira. She crumples to the ground with a groan.

Janira stabilize: 1d20 + 1 ⇒ (11) + 1 = 12

Everyone is up.

Map

Grand Lodge

Male LN Medium humanoid (human, orc) Init +1; Senses darkvision 60 ft.; Perception +10 AC 16 ouch 11, flat-footed 13 (+5armor, +1 Dex) hp 35(5d8+15) Fort +7, Ref +6, Will +4

Entering a threatned area invokes an attack of opportunity or leaving it? \

Dark Archive

Male Garundi cleric of Desna 1, HP 10/10, AC 16, Touch 12, Flat-footed 14, Fort +4, Ref +2, Will +4, Init +2, Perception +7
Spells:
1st:bless, comprehend languages, expeditious retreat[D] 0: detect magic, light, stabilize

Jezakay does a walks around the north of the creature taunting it with insults, trying to get it away from Janira and to cross the water.

Jump (recrossing the stream): 1d20 + 16 ⇒ (1) + 16 = 17

(in common)"You big ol' stupid beast, why don't you try picking on someone your own size!"

Cha: 1d20 - 1 ⇒ (16) - 1 = 15

a double move - not provoking - 120' of my 140' used

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