Rosie Cusswell

Janira Gavix's page

6 posts. Alias of slin2678.


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Janira smiles and waves enthusiastically at the group as they walk in. With a nod towards Dissa, she say, "Although new, you were all so amazing. I wouldn't be alive if it wasn't for you.[/b]" She then turns back towards the group and begins telling the tale of the fight with the Minotaur...with a few embellishments.


You see Janira takes a 5' step back and snaps the whip with a flick of her wrist. The tip of the whip laces around the minotaur's battleaxe but was unable to gain a firm hold.

whip to disarm: 1d20 + 4 ⇒ (5) + 4 = 9

Everyone is up.


Janira claps her hands and exclaims, "Excellent! I'm glad some of you paid attention during your lessons."

You all head out, purchasing the items along the way. It is late morning and everyone sets out in good spirits.

The first phase of their Confirmation takes you across the Cairnlands, along a well-worn path that leads toward Diobel, through the wilderness surrounding the Kortos Mounts, and culminates at the cave entrance noted in Janira’s Confirmation report. The long trek across the Cairnlands provides a great opportunity to discuss Master Shane’s class on the history of Absalom. Most of the journey is uneventful, but Janira might point out landmarks such as siege towers, distant mountains, or distinct flora and fauna along the journey. No encounters occur during the first day of travel, and you have an opportunity to rest and prepare new spells before entering dangerous territory.

The next day...

As the party progresses deeper into the forest, the trees towering overhead begin to shield most of what remains of the day’s sun and the vegetation beneath grows denser. Janira pauses a moment and pulls out an intricate silver compass emblazoned with the Pathfinder Society logo: the Glyph of the Open Road.

I received this wayfinder when I successfully completed my Confirmation. Should we be successful on our journey, you will get your own as well.” She flips open the device and holds it in front of her; the initials J. L. are engraved into the inside of the device’s lid.

After studying the compass inside for a moment, she remarks, “We’re on the right path. We need to keep heading northwest past those large rocks up ahead.

Most of the trees in this section of the forest have trunks that are too big for any creatures to share their space. Sporadic patches of light undergrowth provide areas for creatures to hide while restricting movement for those passing through.

Map
Map is posted above. Please place your characters within the green box where you would be in party formation (and post here letting me know you are done). Once everyone is done, something happens.


Jezakay wrote:
"Glad to hear that you appreciate my Lady Desna, Janira. We will be so much more well off with her blessings", Jeza says. He continues, "If there is such a rush, why not ask the society to provide transportation by horseback?"

Janira explains matter of factly, “The area we’re heading to is controlled by a large centaur tribe. If we cross paths with any of them, they’ll see the horses as an affront and might become dangerously unfriendly. Our mission is to explore the caves and investigate the gillmen activity, not fight the local populace.


Dulomak:
You know that caves on the Isle of Kortos typically have insects such as spiders and fleas as well as vermin such as snakes and rats.

Bozmir:
Your know the following:

"Also known as the Low Azlanti, the gillmen are an amphibious humanoid race believed to be the last descendants of the ancient Azlanti people."

"During Earthfall, the Starstone struck Golarion and destroyed the human empires of Thassilon and Azlant. It is said that gillmen’s ancestors survived the cataclysmic event because they received the blessing of an aquatic entity that allowed them to breath underwater."

Sensing you have no other questions, Janira pulls out a large leather-bound journal and opens it on the table. “Before we set out, we should all get to know each other and review our plan. After all, the most important factors that determine whether an expedition will be a success are cooperation and preparation! I’ll go first!

Janira Gavix stands a full 2 feet, 10 inches tall.

"The oldest of seven children, I grew up in Eastgate where my father still works as a porter who employs a dog cart to transport purchased goods from ships and shops to the homes of customers. We revere Desna, but I respects other religions and believe that faith is important to everyone.

"I enlisted with the Pathfinder Society within weeks after my 20th year. Although I initially joined to see the world and sample all of the fine food it had to offer, I quickly took to the Scrolls and its focus on learning and preserving knowledge,"

With a smile, Janira says, "I now aspires to have my work published in one of the Pathfinder Chronicles as I hope to become a Pathfinder Chronicler one day."


Seeing how y'all have already had introductions etc., I will move on to the next box text.

On to the details of the mission at hand,” Janira says with an eager grin. “After reviewing my mission reports personally, Master Shaine believes it is no coincidence that each time they entered the caves it was during a full moon, so it is also no coincidence that you have been called here now, just a day before the moon is full again. We both believe that tomorrow night is our best chance to find out why these caves are important and what exactly the gillmen are doing in there.

The caves we’ll be travelling to lie under the base of the Kortos Mounts. We’ll need to spend every minute of daylight possible to reach the caves by foot, crossing over the Cairnlands, taking the paths to Diobel, and finally making our way through the wilderness. With any luck we won’t run into any of the local inhabitants. Once in the caves, we’ll need to work together to explore and determine whether any gillman are present or have been recently. Keep an eye out for any other clues that might hint at the caves’ significance, too.

Now, before we head out, if there aren’t any more questions, we should take a moment to go through your gear and make sure nothing important gets left out.

Janira inspects your items and makes a few suggestions.

"Some of you have healing, that's good," she begins with an approving nod. "Most of you don't have a splash weapon such as acid or alchemist fire. I recommend everyone at least carry two. Also, given the prevalence of bugs, an antitoxin or two won't hurt.

"Finally, remember," she continues. "We are Pathfinders and documenting our journey's is as much a part of the job description. Anyone remember our three duties?"

You will have time to make any last minute purchases (if you've gold to spare) before we depart.


Dulomak wrote:
What foes, might we encounter, Venture Captain? Caves are usually not unihbaitated inquires the half-orc.

Janira looks at you and says in an excited voice, "Oh, the usual stuff. Lots of bugs! Don't be fooled by little critters, they are annoying as heck. Also, lions and tigers and bears maybe (oh my!)."

Barid Nitha Venka wrote:
Barid looks down at Janira and asks a touch nervously, "You said you've entered the cave, have you mapped any of it so we'll have some idea of the size of it before we go?"

She then turns toward Barid with an annoyed look. "I said I was mapping cave entrances, not inside the caves themselves. I don't know what to expect inside the caves."

Jezakay wrote:
Jeza says, "Welcome, Janira."

Finally, she turns towards Jeza with a bright smile. "Thank you sir! I'm excited to guide you during your Confirmation. It is certainly an exciting day!"

Feel free to give me Knowledge (geography) or (history) checks if you have the skill.