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perception: 1d20 + 7 ⇒ (3) + 7 = 10
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is the flying dragon/lizard enemy?
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Pretty sure it's Auryn's eidolon

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Regnel doesn't like the smell coming from up ahead, and he readies his longsword just in case there is more trouble ahead.
"I'll take a look ahead. Hopefully we'll find Janira, or at least more of those petroglyphs so we can make sense of what this place is for..."
Perception: 1d20 + 5 ⇒ (19) + 5 = 24

GM Brew |

The Pathfinder adepts cautiously move further into the cave. As they move forward, the stench gets more intense. As Rengel moves to the edge of the tunnel, the smell of death is near overpowering. Rengel sees the cavern open, and the glowing blue fungus casts shadows across the opening cavern. To Rengel's horror, the shadows move, revealing shambling undead. They let out a chilling moan and turn their attention to the approaching explorers!
Initiative Order:
- Auryn
- Rengel
- Iris
- Cyclone
- Skeletons
- Bregolas
- Satsu
- Floyd
- Zombies
Round 1, Auryn up!
init: 1d20 ⇒ 13
init: 1d20 ⇒ 4
*Party Init determined on Hero Lab

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"What do you see Regnel?"
Floyd moves to behind him, to see what is there
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Whenever it gets around to Satsu, his most likely action
Satsu will walk forward and channel to harm as many of the undead as possible.
Channel: 1d6 ⇒ 6 (Will Save DC 13 to halve)

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Regnel calls upon the spirit of the ancient warrior who once wielded his blade and rushes into the fray! He runs towards the undead to the north of the cavern and prepares himself for battle.
Uses a standard action and spent one mental focus from my longsword implement to activate Legacy Weapon to make it a longsword +1 for one minnute.

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So Iris since we seem to have some time why Sarenrae, if you don't mind me asking. Personally I follow Gozreh, because I've always felt an affinity to nature and life, but am curious to learn more whenever I can.
Pure RP question, feel free to ignore or answer as you see fit - just seems we have some time that no actions are happening.

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Iris gave a shy giggle to Satsu as she replied with blushed cheeks Why... Sarenrae? Hmmm.... I don't know. To me, in Osirion, it didn't appear to be a question of why. Sothis was so beautiful, its people in the area so masterful- and they have Sun Bards just as I had crafted my skill in music. Sarenrae's light simply touched me-
She keeps me pure despite my involvement in The Exchange- she will ensure I use my exchanges between others to remain pure and good, philanthropical. She is my Dawnflower, and I her Sun-Bard.
Iris gave a smile and a nod to Satsu as she finished with yet another giggle I suppose.... that's kind of an answer, he he.

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Cyclone tears into the nearest enemy with multiple buffets of wind.
Auryn conjures a ball of acid to throw at the enemy, but it goes wide.
Melee bite: 1d20 + 3 ⇒ (11) + 3 = 141d6 + 2 ⇒ (3) + 2 = 5
Melee claw: 1d20 + 3 ⇒ (16) + 3 = 191d4 + 2 ⇒ (4) + 2 = 6
Melee claw: 1d20 + 3 ⇒ (7) + 3 = 101d4 + 2 ⇒ (2) + 2 = 4
acid splash, ranged touch: 1d20 + 2 - 4 ⇒ (9) + 2 - 4 = 71d3 + 1 ⇒ (1) + 1 = 2

GM Brew |

The Pathfinders take arms to fight the walking dead!
Auryn fires off a glob of acid but it misses the mark and strikes the cave wall. The section of the stone sizzles and smokes as the acid goes to work.
Rengel draws the ancient power of his blade and closes in for a strike.
Iris does not hesitate and charges into the fight. She swings her glowing blade at the nearest zombie but fails to connect.
Auryn's Cyclone attacks the nearest zombie with reckless abandon, rending the dead thing fiercely. A claw and teeth dig into the zombie, but it shambles on.
The skeletons shamble and attack the nearest party members. The northern skeleton connects with a scimitar and claw as it attacks the Battle Host! The occultist feels the stink of steel and bone. Rengel takes 7 hp damage total.
The skeleton attacks the Cyclone but the eidolon fights off the clumsy swings.
Satsu walks the edge of the opening and draws from his internal positive divine energy. The energy flows from the nagaji causing him to glow with other worldly might. The enrgy fills the chamber. The wounded zombie and two skeletons wither and dissolve in the onslaught of positive energy. The northern zombie opens its moth as large chunks of its rotting flesh fly off its torso and dissolve into the energy, but it stands and turns its gaze to the wounded occultist.
Bregolas and Floyd can act before the zombie.
z16
att1: 1d20 ⇒ 16
att2: 1d20 - 3 ⇒ (15) - 3 = 12
dmg1: 1d6 ⇒ 3
dmg2: 1d4 + 1 ⇒ (3) + 1 = 4
att1: 1d20 ⇒ 13
att2: 1d20 - 3 ⇒ (14) - 3 = 11
sv: 1d20 ⇒ 2
sv: 1d20 ⇒ 5
sv: 1d20 ⇒ 10
sv: 1d20 ⇒ 10

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Regnel stumbles back slightly as he's hit by the onslaught of the northern skeleton. He digs deep to ignore the pain, though, and takes some satisfaction in seeing the skeleton dissolve in the burst of energy emanating from Satsu.
Turning towards the wounded zombie, Regnel readies his sword and swings!
Attack: 1d20 + 4 ⇒ (16) + 4 = 20
Damage: 1d8 + 3 + 1 ⇒ (2) + 3 + 1 = 6 (Extra +1 because the sword is treated as a longsword +1 due to my Legacy Weapon ability)
Also, I might be reading the rolls wrong, but the northern skeleton's two attacks don't look like they should have hit me. My AC is 17 (scale mail and a light steel shield), and its attack rolls were a 16 and a 12...

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Round 1
A look of grim recognition comes over the fierce swordsman's face on seeing the zombie. He draws his curved blade once more as he closes in on the remaining zombie, advising his allies as he goes, "Zombies are best cut down. For neither piercing them with arrows nor battering them with bludgeons will avail you nearly as well." He prepares to slash downwards at it, aiming to split the creature into two halves...
Move 30 ft. and draw curved blade [move act], ready action: power attack zombie when it comes within 5 ft. of himself [std act]:
Sword Attack: 1d20 + 3 + 2 - 1 ⇒ (18) + 3 + 2 - 1 = 22
Damage: 1d10 + 3 + 3 + 2 ⇒ (3) + 3 + 3 + 2 = 11
Confirm Crit for Sword Attack: 1d20 + 3 + 2 - 1 ⇒ (2) + 3 + 2 - 1 = 6
Extra Damage: 1d10 + 3 + 3 + 2 ⇒ (1) + 3 + 3 + 2 = 9
mods: favored enemy (undead), power attack
Identify the zombie and its strengths/weaknesses:
Knowledge (religion): 1d20 + 2 + 2 ⇒ (17) + 2 + 2 = 21

GM Brew |

Bregolas wades into battle with his mighty curved blade and without hesitation cuts down the remaining abomination with surprising skill. The creature's head comes clean from its body and the parts of the animated corpse fall in pieces to the cave floor adn cease to be animated.
End of combat.
The party searches the room and discovered among the littered detritus a dead body. A closer examination notes that though the body appears human, its skin in unnaturally waxy and the coprses canines are a bit longer than usual. The Pathfinders discover a note in one of the corpses pockets.
A further search of the area yields a fine looking amulet with a brown stone set into the centerpiece and a ring of remarkable craftsmanship. As the party tries to make sense of what they have uncovered, Satsu notices some unnatrual lines in the stone wall to the north. Further inspection confirms his suspicion, a secret door!
perc: 1d20 ⇒ 9
perc: 1d20 ⇒ 9
perc: 1d20 ⇒ 20
perc: 1d20 ⇒ 2
perc: 1d20 ⇒ 2
perc: 1d20 ⇒ 11

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Guys I think this may be the way to go Satsu says as he finds a way to open the secret door.
Ready?

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"Let's go!"
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GM Brew |

Fearful of Janira's fate, the party quickly makes ready to enter the secret passage discovered by Satsu.
As Bregolas slides open the door to the passage, the party hears the faint sounds of combat and a familiar woman’s voice half- shouting and half-reciting, [b]As the legendary Gregaro Voth successfully battled the wild beasts in the deepest reaches of the Mwangi Expanse, so shall I defeat you, foul servant of Lamashtu![b] The voice is undoubedly that of Janira Gavix!
The party quickly heads toward the sound of the voice. The tight tunnels here range from 2 to 5 feet in width and average about 9 feet in height. The slick floors and steady incline from west to east make keeping one's footing a bit tricky. The group heads off into the darkened tunnel.
Map updated.
random: 1d6 ⇒ 2

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Back at the zombie combat aftermath... Bregolas takes a moment to examine the zombie remains for gills or webbed feet and hands. He also pockets the amulet and ring into Janira's pack (whomever is carrying it).
Back in the present... He presses ahead in the front, with his long blade readied for whatever trouble emerges from the tunnels.

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Satsu keeps moving forward with the party, looking out for dangers along the way.
Perception: 1d20 + 7 ⇒ (9) + 7 = 16

GM Brew |

The aspiring Pathfinders cautiously but with purpose navigate the narrow passage. As Brgolas leads the line deeper into the cavern. Suddenly, Satsu sees an odd reflection from the glowing fungi in the cavern above and calls a halt. Bregolas sees something shimmer seemingly in thin air. The shimmering thing moves, a large semi transparent cube! The cube begins to roll forward...
Initiative Order:
- Iris
- Cyclone
- Auryn
- Satsu
- Bregolas
- Floyd
- Rengel
- CUBE
To arms!

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The elf furrows his brows as he recognizes what sort of threat lies before them, its capabilities and weaknesses. In his usual mildly sardonic tone, he warns the others about them.
Identify the ooze, its strengths and weaknesses [no action] and briefly warn the others about them [free action]:
Knowledge (dungeoneering): 1d20 + 6 ⇒ (16) + 6 = 22

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Satsu says a small prayer to Qi Zhong to help his comrades in combat by casting Bless, then moves off into a side tunnel to leave room for others.
医学硕士,也许是一些预防措施。
Master of medicine, maybe some preventative measures.

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Auryn runs around the corner and throws some acid at it.
"What...is that thing?" she wonders.
acid splash, ranged touch: 1d20 + 2 ⇒ (6) + 2 = 81d3 + 1 ⇒ (1) + 1 = 2

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Satsu says a small prayer to Qi Zhong to help his comrades in combat by casting Bless, then moves off into a side tunnel to leave room for others.
医学硕士,也许是一些预防措施。
** spoiler omitted **
Oops, forgot to change my post to Satsu

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"No rest for us today! And I'm still wounded from our last encounter with those zombies..."
Regnel takes a step back away from the oozing creature and pulls out his light crossbow and readies a bolt.

GM Brew |

The party reacts to the approaching ooze creture!
Iris makes haste to ensure she is not in the creature's apparent path. Try as she might, she is unable to recall any information about this new hazard.
Auryn, her eidolon close by, throws a vial of acid at the approaching cube. The vial lands squarely dead center of the rolling cube. The flask breaks and scores the cube, sending smoke from the reaction into the air. The cube keeps rolling.
Satsu calls upon his power to aid the party and also gets out of the way.
Bregolas recognizes the thing, a gelatinous cube! He quickly informs the party that its mere touch can paralyze. Once paralyzed, the thing will do its best to envelope its prey to slowly digest it. He snaps a sharp warning to stay clear of the dungeon ooze.
Rengel readies his crossbow, staying back, heeding the ranger's warning.
Floyd also heeds Bregolas and steps out of the way.
The cube advances and attempts to engulf Bregolas! The lumbering cube attempts to roll over the party ranger.
Bregolas has two options. He may make a REF save v DC 12 to avoid the cube entirely or make an attack of opportunity as the cube advances. If Bregolas chooses the attack, he does not get a REF save. Bregolas makes his choice then on to round 2.

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Round 2
Further advising his companions, "I suggest magic if you have it, or ranged attacks."
"And do not get engulfed." Recalling Floyd's unfortunate encounter with the swarm, Bregolas gives him a condescending look as he adds, "Again."
Drawing his bow, the elf fires a shot at the oozing, translucent mass, before taking a careful step down a side tunnel.
Draw bow [move act], fire at cube [std act], take 5 ft. step [free] (+1 bless):
Bow Attack: 1d20 + 4 + 1 ⇒ (17) + 4 + 1 = 22
Bow Damage: 1d6 + 1 ⇒ (1) + 1 = 2

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Regnel launches a crossbow bolt at the advancing cube and then retreats further down the passageway.
Crossbow Attack: 1d20 + 1 + 1 ⇒ (10) + 1 + 1 = 12
Crossbow Damage: 1d8 ⇒ 2

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Performance/Flute: 1d20 + 6 ⇒ (15) + 6 = 21
Iris, now knowing her enemy, runs to be in the center of the group so they all can hear her flute playing throughout the cavern, as loud as she can while keeping a tune Inspire Courage +1, I believe I have 3 rounds left, will check later
Sarenrae will keep you all protected from paralysis... Please- destroy it as I distract it!
My faith in Sarenrae... Will be rewarded.
Please all add +1 to your rolls !

GM Brew |

The party fights the strange cube creature.
Iris once again takes to her flute. Her smooth tones lift the party's spirits and gives them unexpected courage in the face of this new danger.
Auryn launches another glob of acid that strikes the giant cube, causing another section of the creature to sizzle and burn while her Cyclone looks on.
Satsu draws on his inner power to aid his fellow Pathfinders, further bolstering their resolve.
Bregolas fires an arrow into the glob which sticks into the gelatinous hide of the creature.
Floyd aims his musket, trying to find the perfect shot.
Rengel fires off a bolt from his crossbow striking the mass. Like Bregolas' arrow, the bolt lodges into the gooey substance of the cube, sticking straight out.
The cube advances, rolling over Satsu's position and attempts to engulf the nagaji! Satsu has two options. He may make a REF save v DC 12 to avoid the cube entirely or make an attack of opportunity as the cube advances. If Satsu chooses the attack, he does not get a REF save.
Satsu will elect then on to round 3.

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Satsu will move further down the side tunnel and cast shield of faith.
Potentially provoking an AoO from movement.

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All Auryn can do is continue splashing acid on the creature, though her aim is good.
acid splash, ranged touch: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 151d3 + 1 ⇒ (2) + 1 = 3

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Regnel moves down one of the side tunnels to get a better angle for a shot against the creature. He then loads another bolt into his crossbow and prepares to fire.

GM Brew |

The cube continues to harass the party.
Satsu manages to dodge out of the way of the oncoming cube, narrowly avoiding being engulfed. As the cube moved into Satsu's square, he needed to make a REF save v DC 12 or attack the oncoming cube. I rolled the save, interpreting the post to mean trying to avoid the cube. Satsu will be able to take a 5' step and cast Shield of Faith without provoking an AOO.
Auryn continues to fling magic acid at the creature, damaging it even further.
Iris maintains her inspiring song.
Satsu moves to a safe distance and draws upon his power to protect himself.
Rengel reloads.
Bregolas, Floyd up.
30
REF: 1d20 + 1 ⇒ (14) + 1 = 15

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The cube continues to harass the party.
Satsu manages to dodge out of the way of the oncoming cube, narrowly avoiding being engulfed. As the cube moved into Satsu's square, he needed to make a REF save v DC 12 or attack the oncoming cube. I rolled the save, interpreting the post to mean trying to avoid the cube. Satsu will be able to take a 5' step and cast Shield of Faith without provoking an AOO.
Works for me.

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Round 3
Bregolas steps back into the main tunnel. An arrow whizzes by the ears of both Floyd and Iris from behind, nicking the translucent mass.
5 ft. step [free], shoot (+1 bless, inspire) [std]:
Bow Attack: 1d20 + 4 + 1 + 1 ⇒ (13) + 4 + 1 + 1 = 19
Bow Damage: 1d6 + 1 ⇒ (1) + 1 = 2

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Satsu is going to draw his crossbow fire and five foot step back.
Attack: 1d20 + 3 ⇒ (5) + 3 = 8DMG: 1d8 ⇒ 7

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With no other weapons or spells that would help, Auryn continues to send acid at the creature.
acid splash, ranged touch: 1d20 + 2 ⇒ (11) + 2 = 131d3 + 1 ⇒ (1) + 1 = 2