Haro はろ |
Haro charges into the room toes: 1d100 ⇒ 94 and jumps up onto the table, doing a back flip in mid jump. Acrobat: 1d20 + 12 ⇒ (5) + 12 = 17 He swings down upon the little thing's head.
attack: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 3 ⇒ (1) + 3 = 4
Therbin Warrak |
Therbin carefully moves closer but with the creature now surrounded by his companions he decides to send a globe of acid at it.
ranged touch attack: 1d20 + 4 - 4 - 4 ⇒ (14) + 4 - 4 - 4 = 10
Revvy Bitterleaf |
It doesn't list mechanical effects..so going to rule that you can stand on top of the table and it doesn't provide a hard corner from the side..to keep things simple
Mark moves closer stepping on top of the table and swings his sword down into the creature, biting deep into it's shoulder and drawing blood
Evad moves forward and slams down on top of the gremlin.
Woonsul moves into range and casts a daze spell and finds out his magic can't take hold of the creature (it has spell resistance and isn't a humanoid)
Jenya carefully moves closer and reloads her weapon
As Haro bravely runs through the sharps edges everywhere in the room but is gracefully able to skid past them as he takes a swing at the creature but his rapid dash made it difficult for him to focus on his attack and he misses
Therbin fires some more acid..but the little creature is too difficult to hit as it's dodging around behind a table, surrounded by people.
Looking scared the creature seems to concentrate on something
Concentration: 1d20 + 6 ⇒ (1) + 6 = 7 but is sweating to much to get what ever sort of spell she was trying to cast to succeed.
init
You guys
Jinkin
Damage Jinkin: 18
Evad Alacar |
Evad takes a step forward, flanking with Mark. Sensing the creature might be in trouble; he collects all his power into a single vicious and debilitating punch.
5 foot step to flank; attack with Flurry of Blow w/ Pummeling Style
flurry of blows 1: 1d20 + 2 + 2 ⇒ (18) + 2 + 2 = 22
flurry of blows 2: 1d20 + 2 + 2 ⇒ (13) + 2 + 2 = 17
damage 1: 1d6 + 1d4 + 3 ⇒ (3) + (4) + 3 = 10
damage 2: 1d6 + 1d4 + 3 ⇒ (3) + (2) + 3 = 8
Jenya Poole |
Jenya moves carefully and climbs up onto a table to get away from the hazardous ground. Now only 20 feet away from the target she aims carefully and will fire only if the little monster isn't killed by someone else in order to try and conserve ammo.
Point Blank Shot with up close and deadly on touch, held to go last after rest of the group: 1d20 + 8 ⇒ (15) + 8 = 231d8 + 1 + 1d6 ⇒ (2) + 1 + (5) = 8
Revvy Bitterleaf |
As Evad swings at the creature he manages to deliver a viscous blow to the head and then another..dropping the creature
Out of combat, no need to spend that last gunpowder
The creature was carrying a potion of cure moderate wounds, a spend scroll a masterwork short sword, dart (4), battered notebook and a walking stick.
With it gone you can explore around here at a more relaxed pace.
Most of the cells contains nothing other then some filthy blankets ..and after a while you draw the conclusion that the locked ones might have just been locked as a means to keep you busy and slow you down.
There is a tiny hole, just big enough for a small person to squeeze through that leads from the big room back to the sort of cave in next to the sewers which you think is the way how the creature got in here to begin with.
Sascha stashed her treasure trove beneath several flagstones and you can find it easily based on her directions. It contains a masterwork breastplate, a set of masterwork butterfly swords (Pathfinder RPG Ultimate Equipment 25), a pearl-studded silver brooch in the shape
of a dove, two spelunking kits, two scrolls of mage armor, a scroll of grease, a ring of protection +1, a fine emerald, and a pouch of platinum pieces. It also contains a tarnished, plain silver locket whose interior bears only the inscription “Ever Yours—EK.”
When you leave the sewers and again meet with Canayven and Sascha, the former Pathfinder anxiously inquires about her locket. If you hand it to her she gives her heartfelt thanks to the Pathfinders and the society and pledges her friendship to both.
Sascha travels to Andoran the following day and uses some of her
old connections there to start up a new, but low-profile weapons shop.
And this concludes this scenario, if there's something else you want to do..feel free to do so. If you haven't checked into the discussion tab to roll your dayjob/give your reporting info, please do so. Thanks for playing, I hope you had fun
Mark Shadowlord |
search the rest of the sewers for treasure, looking inside all pit traps, under tables, in desks, in lockers, under chairs, on the creatures we killed, in the water of the sewers, and checking for treasure near dead ends. checking for secrets as that will be more buyable items to add to the list.
perception for all of this: 8 + 1d20 ⇒ 8 + (16) = 24 really it would take a few minutes, and about 20 rolls, but just put this down as the average perception for everything I mentioned above.
Evad Alacar |
Evad gives praises to Gozreh that he was able to complete his mission and marvels at the diverse creatures found there. He thanks his fellow pathfinders for there support especially that time he just had to have a nap, that certainly was strange.
Haro はろ |
Yeah, it was fun.
Haro remembers the bet at the beginning of the adventure."Who buys drinks?"
Revvy Bitterleaf |
@Mark, you can just take 10 (or even 20 if you are not in a hurry) for stuff like that
Mark makes sure you didn't miss anything while you search around before you head back, but doesn't come up anything new..he does note that the battered note book the creature had on her has some interesting information that the society will want to study