DM Jelly |
Awesome!
As the brave and bold adventurers breath in the mists a corrupting feeling overwhelms all but the stout Samuel...
A wee bit disturbed, Samuel sees his friends begin to degenerate into a bent over creatures, little more than bipedal animals. Neanderthals are filling the room!
Those who make their saves are immune to the mist’s influence for 24 hours.
**Those who fail gain the Mist-Tainted Template: their Intelligence and Charisma are both reduced to 6, they gain a +2 to their Strength and
Dexterity, they become immune to fear, they gain a +10 to Climb checks (and a climb speed of 20 feet), they gain a +5 to Jump, Hide, and Move Silently, and they also gain a slam attack (1d4 for Medium creatures).
A remove curse, break enchantment, or similar magic purges the evil vapors, removes the template, and negates the Tik Taan’s influence. In addition, if a Mist-Tainted creature is knocked unconscious, the polluting vapors leave its body and they return to normal. Once purged or upon regaining consciousness, Mist-Tainted creatures are immune to the mist’s effects for 24 hours.
Negi Othollo |
As soon as we can get reminded, I suppose. ^_^
Negi wobbles on Jon's back as the wolf looks back quizzically at him,
ride: 1d20 + 8 ⇒ (10) + 8 = 18
honestly, I was hoping to flub that one!
but at the last moment, seems to regain his bearings.
Whoa... whahappened? he says in Halfling.
DM Jelly |
Sounds good.
The 'once was Negi' wanders aimlessly over to the 'left' door which is the north door on the map.
The room is void of any signs of life, no human, undead, monkey, squirrel or otherwise animate objects yet there is a door ajar in the far NE corner. A faint sobbing is heard coming from beyond the opened and crushed door.
We shall assume you head to this door.
The door to this chamber was once a pane of expensive frosted glass, which now lies in broken shards on the floor.
Within, several desks lie overturned, papers in disarray, and chairs smashed to kindling. A sturdy steel cabinet sits against the back wall, its doors much battered and dented. The mist here roils near the floor and ceiling, creating a strange patch of visibility stretching from knee-height to a few feet overhead.
The smoky tendrils flow up and down the walls unnaturally and savage visages swirl to life, fanged mouths agape, before dissolving into mist once more.
Negi Othollo |
Sorry, I have little experience in acting like an idiot. I'm glad I'm not a Wizard, though!
Perception: 1d20 + 2 ⇒ (12) + 2 = 14
Negi looks around, trying to find something interesting.
DM Jelly |
As you walk in to the room Negi and Lucas are attacked from above!
1d20 + 2 ⇒ (14) + 2 = 16dmg: 1d4 + 1 ⇒ (4) + 1 = 5 Negi is able to dodge and avert the first areal 'slam'. An insane looking humanoid, obviously someone who was worse affected by the mists influence lands heavily on the floor.
1d20 + 2 ⇒ (12) + 2 = 14dmg: 1d4 + 1 ⇒ (2) + 1 = 3 Lucas, apparently more aware than he originally thought, sensed potential pain from above, sidestepped another areal attack!
Map udated, Initiative order:
Samuel, Pythor
Nutters'
Negi, Lucas!
Negi: 1d20 + 3 ⇒ (3) + 3 = 6
Pythor: 1d20 ⇒ 9
Samuel: 1d20 ⇒ 12
Lucas: 1d20 + 2 ⇒ (1) + 2 = 3
Nutters': 1d20 + 6 ⇒ (2) + 6 = 8
DM Jelly |
As Samuel reaches for one of the insane neanderthal looking creatures, Pythor (Pythor didn't post full stats on his characters profile so I'm rolling with it here...) fires his crossbow the other!
Crossbow: 1d20 + 4 ⇒ (12) + 4 = 16dmg: 1d6 ⇒ 3
The creature Samuel touched reacts with a befuddled look upon its face yet swings mightily at Pythor.
Slam: 1d20 + 2 ⇒ (11) + 2 = 13dmg: 1d4 + 1 ⇒ (3) + 1 = 4
Slam: 1d20 + 2 ⇒ (16) + 2 = 18dmg: 1d4 + 1 ⇒ (4) + 1 = 5
The other attacks Negi!
Slam: 1d20 + 2 ⇒ (7) + 2 = 9dmg: 1d4 + 1 ⇒ (1) + 1 = 2
Frustratingly, the insane idiots miss....
The Party is up!
Idiot 1 - 3
Idiot 2 -
Negi Othollo |
Jon acts quickly to the threat to his master.
bite: 1d20 + 2 ⇒ (17) + 2 = 19
damage: 1d6 + 1 ⇒ (1) + 1 = 2
trip: 1d20 + 2 ⇒ (12) + 2 = 14
Negi, slightly less so. You tried to hit me! he yells indignantly, swinging back with his lance.
Lance: 1d20 + 4 ⇒ (19) + 4 = 23
damage: 1d6 + 2 ⇒ (3) + 2 = 5
Lucas Leod |
Attacking the one that didn't attack Negi, Lucas whirls with his wicked Fauchard. Attack: 1d20 + 5 ⇒ (20) + 5 = 25 Crit confirm: 1d20 + 5 ⇒ (19) + 5 = 24 Damage: 2d10 + 20 ⇒ (5, 8) + 20 = 33 and bashes it with the force of holy might.
DM Jelly |
@Lucas, I'll reserve this for your turn.
@Samuel, I'll take it as your holding your action until you can heal someone? If not, please be more specific.
The nutty neanderthal attacks Pythor!
Slam: 1d20 + 2 ⇒ (8) + 2 = 10dmg: 1d4 + 1 ⇒ (3) + 1 = 4 yet misses.
Lucas spins, twirls and chops the thing in half again. Blood everywhere.
You hear faint whimpering coming from the locked cabinet further into the room.
DM Jelly |
"umm, umm, I-I-I guess..."
Stammers the person within the cabinet. The doors slightly creak open and out spills Saldak the blubbery scribe. His jowls quaver and shake with terror as he recounts his tale. Saldak tells you how the offices
suddenly flooded with a strange mist early this morning, and that tendrils of it seemed to pour down Kadarnik’s and Yannis’ throats moments before they went stark mad and beat Milgen to a pulp.
Nigel was taking stock of the pieces in storage at the time. He is fairly certain the Tik Taan idols are responsible for the museum’s current predicament, claiming “I smelled something wrong with those hideous monkey-faced things as soon as Lugizar brought them out of his pack. I’ve a nose for trouble, I do! No one listens!”
He then produces a Jambala Jaeg cloth inscribed with strange writing. The cloth (made from beaten bark) is quite ancient, cataloged along with “Three Tik Taan Idols, courtesy of Lugizar Trantos.”
Soon after his panicked rant, Saldak presses a 500 gp bag, a scroll of moderate wounds, a scroll of false life and one scroll of dispel magic upon you, profusely thanks you and flees the museum.
DM Jelly |
This gigantic chamber is relatively free of mist, and darkness is held at bay by braziers of radiant light. Behemoths occupy these halls, great taxidermy nightmares such as a two-headed bear easily taller than an ogre; a great desiccated beetle, its carapace larger than the face of the grand clock tower of Absalom; a massive specimen of chimera, its jaws open in a mock roar; and an assembled skeleton of a tyrant lizard.
The walls here are studded with strange masks, staves, spears, and other implements of long forgotten cultures, most likely used in ritual hunts of the beasts preserved here.