PFS Gameday 6: Master of the Fallen Fortress (Inactive)

Game Master Redelia


101 to 121 of 121 << first < prev | 1 | 2 | 3 | next > last >>

1 person marked this as a favorite.
Venture Lieutenant, Play by Post (online)

Yep, we'll say one mage armor charge covers everything you've done so far. A minute seems a bit short for a floor, especially with a trap earlier. ground floor, 1 charge, second floor, 2 charges, part of the third floor you've completed, 1 charge, part of the fourth floor you've completed, 1 charge. That's 5 charges so far; I think it will end up being 8 charges for the entire adventure. You probably won't even need a second mage armor. Does this seem fair to you?


Venture Lieutenant, Play by Post (online)

The man rubs his sore wrists and looks at you. "Thank you for the rescue. I was just going to explore, and then they caught me. They were saying they were going to sacrifice me. I should have listened to the venture captain."

Sovereign Court

Half Elf Divine Hunter Paladin 4 / Life Oracle 2 [HP 62/62 | AC 20/13/17 | F+10 R+7 W+11 (+2 vs. enchantment, +2 vs. death effects) | Init +3 | Perception +5, Sense Motive +7]

Hayden helps the man up. He checks him for injury and heals him with his wand if necessary. "We should get you out of here, Balenar. Do you know how many more troglodytes there are?"

CLW: 1d8 + 1 ⇒ (2) + 1 = 3


Venture Lieutenant, Play by Post (online)

"Oh, that feels much better. I'm almost my old self again. I'm not sure how many there are. My jailor I assume you dealt with to get in here. He's the boss's leutenant. The boss is upstairs. If you can get me back in fighting form and help find my gear, I'll help you deal with him."

he's still down by 3 HP.

Silver Crusade

| HP 16/16 | Arcane Pool: 2/4 | AC 20 T 16 F 14 | Fort +4 | Ref +4 | Will +3; +2 vs Enchantment, Immune to sleep | Init +3 | Perception +0 | Primary attack: Bladed scarf +6 (1d6-2) +1 for 1min | Active Spells: Chill touch, Mage armor 1hr | Female Elf Magus (Kapenia dancer) 2

Elianna also rushes over but isn't able to use any curative wands herself. She'll still try to be helpful in getting him comfortable and back on his feet though.

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:20/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Egg nods his head. "I check other room for gear."

Egg will go back to the adjacent room and look for Balenar's gear...

Perception: 1d20 + 5 ⇒ (10) + 5 = 15


Venture Lieutenant, Play by Post (online)

Egg finds a rusty chest. He looks it over for traps and opens it, finding what appears to be the pathfinder's missing gear.

Scarab Sages

Male Vanara NG Halcyon Druid 1 | 13/13 HP | AC: 15 T: 12 FF: 13 | CMB: -1 CMD: 11 | Saves F:3 R:2 W:7 | Init: +2 | Perc: +9

Faru bends down to check Balanar's wounds, and offers him some water.

heal check: 1d20 + 5 ⇒ (14) + 5 = 19

"what manner of creature is this boss? Another trogladyte?"

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:20/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

"Found gear, Balenar! Where be boss? Upstairs or in other room?"

Sovereign Court

Half Elf Divine Hunter Paladin 4 / Life Oracle 2 [HP 62/62 | AC 20/13/17 | F+10 R+7 W+11 (+2 vs. enchantment, +2 vs. death effects) | Init +3 | Perception +5, Sense Motive +7]

Hayden nods. "If we take away the trog master, then the rest will scatter and it will keep them from reorganizing."


Venture Lieutenant, Play by Post (online)

"Thank you, that is indeed my gear. The leader is a trog, bigger than all the others, and is on the top floor."

Where next, guys? I would suggest that you deal with the lower floors first, but it's your call. You haven't explored part of this floor, and there was a locked door on the floor below.


Venture Lieutenant, Play by Post (online)

It's been a day and a half, so I'm going to give you guys a push forward.

You go to the remaining room on the current floor, and carefully open it. The room is flooded at about ankle depth, and contains another of the trogs' pets. This one is a giant frog. You quickly close the door, promising yourselves that you will open the door to let it free when you leave the tower, like the shocker lizard.

Then you move up to the top floor. The four wings of the tower are completely open on this level, forming one great, cross-shaped chamber with arched ceilings. The decayed remnants of a carpet run from the doorways at the end of each wing, meeting in the center, where a spiral staircase drops out of sight below. A large, throne-like chair stands in the middle of the eastern wing next to a big chest.

A large trog stands at the east end, staring out over the city. Next to him is an albino reptile of some sort. "Get them!" the trog orders the reptile. kn: nature to know about the reptile

Hayden, fort save again, please.

initiative rolls:

Akitosh: 1d20 + 1 ⇒ (17) + 1 = 18
Egg Fu: 1d20 + 7 ⇒ (19) + 7 = 26
Elianna: 1d20 + 3 ⇒ (7) + 3 = 10
Faru: 1d20 + 2 + 5 ⇒ (5) + 2 + 5 = 12
Hayden: 1d20 + 3 ⇒ (19) + 3 = 22
Balinor: 1d20 + 2 ⇒ (7) + 2 = 9
Tasskar: 1d20 + 5 ⇒ (5) + 5 = 10
Snapjaw: 1d20 + 3 ⇒ (18) + 3 = 21

Snapjaw, the reptile, will delay until he can be given instructions.

bold may post:
Egg
Hayden
Akitosh
Elianna
Faru
Tasskar
Snapjaw
Balinor

edit: fixed Faru's initiative based on special ability

Grand Lodge

Male Human LG Zen Archer (Monk) / 3rd | HP:20/23 | AC:17 T:17 FF:11 | CMB:3 CMD:19 | Saves F:+4 R:+8 W:+4 | Init:+7 | Per: +7

Egg will make a 5' move southeast and fire quickly twice...not knowing which may be the more dangerous, he'll fire once at the croc and once at the trog...

MW Bow (+6/+1), Flurry of Blows (-2/0), PBS (+1/+1) vs. flat-footed AC

Longbow: 1d20 + 5 ⇒ (8) + 5 = 13

Damage: 1d8 + 2 ⇒ (6) + 2 = 8

Longbow: 1d20 + 5 ⇒ (18) + 5 = 23

Damage: 1d8 + 2 ⇒ (5) + 2 = 7

Scarab Sages

Male Vanara NG Halcyon Druid 1 | 13/13 HP | AC: 15 T: 12 FF: 13 | CMB: -1 CMD: 11 | Saves F:3 R:2 W:7 | Init: +2 | Perc: +9

Does the throne block like of effect for spells? If so I'll target the lizard, if not I'll go for the trog

Faru moves to within 25ft of his target and tries to eject them off the tower with a hydraulic push

hydraulic push Bull rush vs CMD: 1d20 + 6 ⇒ (20) + 6 = 26


Venture Lieutenant, Play by Post (online)

No, the throne only takes up part of the space. By being at a slight diagonal you can certainly target the trog.

The magic jet of water from Faru pushes the trog out the door. He falls to the ground. You hear a sickening crunch as he hits the ground below.

The reptile appears to grow frantic with grief and anger over his master's death.

Hayden, Akitosh, and Elianna are up.

Sovereign Court

Half Elf Divine Hunter Paladin 4 / Life Oracle 2 [HP 62/62 | AC 20/13/17 | F+10 R+7 W+11 (+2 vs. enchantment, +2 vs. death effects) | Init +3 | Perception +5, Sense Motive +7]

Hayden looks at Faru with shock on his face. "Did you...just...hurl him off his own tower?" He recovers fast enough to move to where he can see the lizard and fires an arrow at it.

Attack (PBS): 1d20 + 5 + 1 ⇒ (9) + 5 + 1 = 15
Damage (PBS): 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5


Venture Lieutenant, Play by Post (online)

Hayden's fort save: 1d20 + 3 ⇒ (14) + 3 = 17
Yay!

Hayden's arrow smacks into the reptile, who is clearly badly hurt.

Dark Archive

Male Half-Elf Battle Host Occultist 1 | HP 11/11 | AC 16, T 11, FF 15 | F: +4, R: +1, W: +3(+5 ench) | Perc +7 | Init +1 | Mental Focus 5/6

Akatosh moves within 30 feet of the frantic reptile and points his sword towards it. Etheric wisps seem to flow off of the blade and spin around the reptile.

"Give in to your fears, beast! Akatosh shouts

Akatosh is spending 1 point of mental focus to use the Mind Fear ability, as detailed on my page

Will DC = 13; this is a mind affecting fear-effect

If fail and HD are equal to or less than Akatosh (1): Frightened: 1d4 ⇒ 3 rounds

If fail and HD are more than Akatosh (1): Shaken: 1d4 ⇒ 3 rounds


Venture Lieutenant, Play by Post (online)

will save: 1d20 + 2 - 2 ⇒ (9) + 2 - 2 = 9

The crocodile is now disabled and shaken.

Elianna?

Silver Crusade

| HP 16/16 | Arcane Pool: 2/4 | AC 20 T 16 F 14 | Fort +4 | Ref +4 | Will +3; +2 vs Enchantment, Immune to sleep | Init +3 | Perception +0 | Primary attack: Bladed scarf +6 (1d6-2) +1 for 1min | Active Spells: Chill touch, Mage armor 1hr | Female Elf Magus (Kapenia dancer) 2

Elianna activates her arcane pool once more as she charges forward slashing out with her delicate bladed scarf hoping it can find a gap in the crocodile's hide somewhere!

Attack!: 1d20 + 5 + 2 + 1 ⇒ (19) + 5 + 2 + 1 = 27
Damage!: 1d6 - 2 + 1 ⇒ (6) - 2 + 1 = 5


1 person marked this as a favorite.
Venture Lieutenant, Play by Post (online)

Elianna's scarf rakes across the crocodile's hide, and he falls over, dead.

You open doors to allow the pets to escape safely as you work your way back out of the siege tower. You take Balinor back to the city with you, and bring him to the Lodge. He is quickly collected by chroniclers who want to take down his story and clerics who want to finish tending to his hurts. The venture captain does not have time to meet with you, and instead sends you a letter with three words. Congratulations. Good job.

Good job, guys, and thanks for playing. I will fill out the reporting form in a few minutes and send your chronicles later today.

101 to 121 of 121 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / Gameday 6: Master of the Fallen Fortress All Messageboards

Want to post a reply? Sign in.