[PFS] Game Day 3: G.M.E.W's King of the Storval Stairs (Inactive)

Game Master Evan Whitefield

MAP


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Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie doesn't even realize she took 21 points of damage. With Mage Armor, her AC is 19, DM, but I'm sure she loses all kinds of bonuses for being captivated. Also is this still within our 100 minutes of Stoneskin spell? If so, she will take less damage, but I'm not sure how much time has passed.


The Veteran's Vault: MAP

Per the description"A victim within 5 feet of the harpy
simply stands and offers no resistance to the harpy’s attacks."
I'm going to say that means no Dex or dodge.
It has been about 70-80 min since you read the scroll so only 3 points of damage.

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

I assumed the stoneskin had elapsed. So unless they were adamantine arrows, I don't think Lavode took any damage.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George lashes out at the harpy with his claws after quickly applying poison to his other set of razor-sharp talons.

Claw: 1d20 + 11 ⇒ (11) + 11 = 22
Damage: 1d4 + 6 ⇒ (3) + 6 = 9 Fort DC 18 against poison.

Claw: 1d20 + 11 ⇒ (7) + 11 = 18
Damage: 1d4 + 6 ⇒ (1) + 6 = 7 If the attack hit and the previous poison worked, then Fort DC 20 against poison. If previous poison failed, then DC 18 against poison.


The Veteran's Vault: MAP

George lashes out at the harpy attacking Alie but is only able to land one hit, which leaves bloody claw marks down the monster's back that ooze with poision.
Fort: 1d20 + 10 ⇒ (6) + 10 = 16 Fail!

Out on the landing the lead harpy starts to sing. Unlike the song before this one is not a luring song of comfort but a rousing song of battle. Her companions an her seem bolstered by the song. The Queen then aims an arrow at the winged Kynrac.
Shortbow w/ +1 Elf-Bane arrow
Attack: 1d20 + 22 ⇒ (3) + 22 = 25
Damage: 1d6 + 2d6 + 4 + 3 ⇒ (4) + (2, 5) + 4 + 3 = 18

The two lesser Harpies let loose a barage of arrow at Kynrac as well.
Red Attack 1: 1d20 + 18 ⇒ (20) + 18 = 38 - Possible Crit
Red Damage 1: 1d8 + 7 ⇒ (7) + 7 = 14
Red Attack 2: 1d20 + 13 ⇒ (3) + 13 = 16
Red Damage 2: 1d8 + 7 ⇒ (1) + 7 = 8

Blue Attack 1: 1d20 + 18 ⇒ (4) + 18 = 22
Blue Damage 1: 1d8 + 7 ⇒ (6) + 7 = 13
Blue Attack 2: 1d20 + 13 ⇒ (18) + 13 = 31
Blue Damage 2: 1d8 + 7 ⇒ (8) + 7 = 15

Confirm Crit
Red Attack 1: 1d20 + 18 ⇒ (13) + 18 = 31
Red Damage 1: 2d8 + 14 ⇒ (1, 6) + 14 = 21

Round 4
Sorted Initiative (Bold is up)

Giants - 50ft down
Green Harpy
George
Alie - Captivated (last round}
Lavode
Harpy Queen -50ft up
Red & Blue Harpies -50ft up
Bos

Round 5
Kynrac -10ft up
Archons - 5ft up - Already rolled attacks

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

I'll use my Jingasa to negate that crit.

9 actual damage taken, 80 pts left on the stoneskin.

Kynrac flies down to Bos and casts fly on the paladin, motioning him to take care of the harpies above in the sky.

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Was just about to type out a plea for a fly spell....Thanks!

Question: Does haste effect fly speed? If not, I'll double move 40 feet up toward the Queen; if so I'll charge the queen Either way I'll delay until I have Fly.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Yes, it works on the fly speed too. It adds 30 feet to a maximum of twice the subject's normal speed using that form of movement. Fly grants you 40 feet speed in heavy armor, so your total speed when fyling while hasted it 70 feet.


The Veteran's Vault: MAP

Haste does effect your fly speed. Only issue is you can't go up at that angle with out a Fly skill check DC 20. Also going up while using the fly speed reduces your speed I don't think you can charge.

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Okay since my fly skill is lacking, I'll just double move straight up to 50 feet. Then fly over toward the Queen, staying at least 10 feet away.

Boswick takes to the skies! It's a strange sensation thinks the previously earthbound paladin.
Now meet your doom VILE HARLOTS!


The Veteran's Vault: MAP

You can't technical go straight up but you can zig zag up the 50ft.

As the giants continue to die horribly in the pit the Harpy stuck in the room with George, Alie, and Lavode moves away from the Alchemist and takes to the air moving 30 ft up.
withdraw action. George gets on AoO

Round 5
Sorted Initiative (Bold is up)
Giants - 50ft down
Green Harpy
George
Alie - Captivated (last round}
Lavode

Harpy Queen -50ft up
Red & Blue Harpies -50ft up
Bos

Round 6
Kynrac -10ft up
Archons - 5ft up - Already rolled attacks

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

I am assuming I am no longer captivated as I think you said last round was my last round of captivity. If true...

Seeing the accursed harpy make its way rom her, Alie uses the opening to blast a fireball directly at it. Being that high, she didn't have to worry about hitting any of her friends.

Fireball damage 8d6 ⇒ (1, 6, 6, 6, 5, 4, 5, 5) = 38

Reflex 21 for half damage unless evasion.


The Veteran's Vault: MAP

Reflex: 1d20 + 11 ⇒ (1) + 11 = 12 fail!
Green Harpy - 47 hp & poisoned

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

By the way, I forgot to roll for this round's flaming sphere damage.
Fire damage, Ref DC 18 negates: 3d6 ⇒ (1, 2, 4) = 7

Bos: the fly spell also grants you +5 to your Fly skill (half my level).

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Rounds left on Summon Monster V = 6
Minutes left on Grease = 10.6
Rounds left on Spiked Pit = 8
Minutes left on Magic Circle Against Evil = 100.8
Minutes left on Mirror Image = 10
.
Lavode sprouts wings and takes to the air.
fly: 1d20 + 5 + 4 ⇒ (1) + 5 + 4 = 10 (skill ranks and good maneuverability)
.
Crap! Ok, so if I'm understanding this correctly. My fly move is 60' +haste of 30' gives 90'. Half speed for ascending at 45 deg climb gives 45'. Subtract 20' to turn 180 deg in 45 increments gives 25'. So I am up 25' from flying in a small half circle and facing south so next turn I will be able to fly over the wall if desired. And I still have a standard action for this turn. Let me know if I've got this wrong.
.
Viac o ma milovať! number of images: 1d4 + 3 ⇒ (4) + 3 = 7 Suddenly there are a multiplicity of Lavode flying through the air.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

The harpy takes 1 Strength drain from the poison after the attack and needs to make a DC 18 Fortitude Save on her turn. If she fail, then she takes 1d2 Strength damage.

George lashes out at the harpy as she attempts to flee.

Claw AoO: 1d20 + 11 ⇒ (18) + 11 = 29
Damage: 1d4 + 6 ⇒ (4) + 6 = 10 If she failed her previous check, then DC 20 Fortitude save and another 1d2 Strength damage. If she passed her last check, then DC 18 Fortitude save and 1 Strength drain.

George will give a slight whistle and Mr. Chips will pop out of George cloak with two small vials. George grabs the vials, uncorks them with his teeth and dumps one into the other. He slams the cork back down into the filled vial before tossing it up in the air 30'. "You don't have much time from my poisons... but we need to end this quickly."

Bomb-Ranged Touch Attack: 1d20 + 11 - 2 ⇒ (11) + 11 - 2 = 20
Fire Damage: 4d6 + 5 ⇒ (6, 5, 6, 4) + 5 = 26

On her next turn, the harpy will need to make another check from the poison. If she hasn't passed a check, then she makes a DC 20 Fortitude save. If she pass the AoO check but failed the first check OR passed the first check and failed the second, then she makes a DC 18 Fortitude save. If she passed both checks, then she makes no checks and is not affected by poison at the moment.


The Veteran's Vault: MAP

As the Harpy tries to escape, George is able to land a solid blow on its arm.
On her turn:
1d20 + 10 ⇒ (2) + 10 = 12 fail!
1d2 + 1 ⇒ (2) + 1 = 3 str
vs. the AoO
1d20 + 10 ⇒ (13) + 10 = 23 pass!
Green Harpy - 57 hp, -3 Str, & poisoned

The Alchemist is then able to hit the monster with a bomb and knocks it out of the sky!

Out on the Landing the three Harpies taunt the Paladin as he awkwardly takes to the air. As the queen continues to inspire her warbirds they start to circle around. Frustrated by the lack of effect their arrows had on the elf they turn their bows on the heavily armored human.

Queen:
Shortbow w/ Point Blank shot & Rapid Shot
Attack 1: 1d20 + 21 ⇒ (20) + 21 = 41 +1 Human Bane Arrow & Possible Crit
Damage 1: 1d6 + 2d6 + 8 ⇒ (6) + (4, 1) + 8 = 19
Attack 2: 1d20 + 21 ⇒ (16) + 21 = 37 +1 Human Bane Arrow
Damage 2: 1d6 + 2d6 + 8 ⇒ (2) + (5, 5) + 8 = 20
Attack 3: 1d20 + 16 ⇒ (4) + 16 = 20
Damage 3: 1d6 + 5 ⇒ (3) + 5 = 8
Attack 4: 1d20 + 11 ⇒ (11) + 11 = 22
Damage 4: 1d6 + 5 ⇒ (4) + 5 = 9
Confirm Crit:
Attack 1: 1d20 + 21 ⇒ (9) + 21 = 30 +1 Human Bane Arrow
Damage 1: 2d6 + 16 ⇒ (3, 6) + 16 = 25

Red and Blue Harpies:
Red Attack 1: 1d20 + 18 ⇒ (4) + 18 = 22
Red Damage 1: 1d8 + 7 ⇒ (5) + 7 = 12
Red Attack 2: 1d20 + 13 ⇒ (19) + 13 = 32
Red Damage 2: 1d8 + 7 ⇒ (8) + 7 = 15
Blue Attack 1: 1d20 + 18 ⇒ (19) + 18 = 37
Blue Damage 1: 1d8 + 7 ⇒ (8) + 7 = 15
Blue Attack 2: 1d20 + 13 ⇒ (17) + 13 = 30
Blue Damage 2: 1d8 + 7 ⇒ (2) + 7 = 9

Round 5
Sorted Initiative (Bold is up)

Giants - 50ft down
Green Harpy - Down!
George
Alie - Captivated (last round}
Lavode
Harpy Queen -50ft up
Red & Blue Harpies -50ft up
Bos - 50ft up

Round 6
Kynrac -10ft up
Archons - 5ft up


Lavode can't see the fight out there yet, but probably hears things going on plus the singing.
If needed, let me know and I can yell at the archons to come back and help with the harpies.

The Lantern Archons send heavenly rays down into the pit to pepper the giants.
a1 ranged touch hit: 1d20 + 3 ⇒ (10) + 3 = 13, if hits a1 ray damage: 1d6 ⇒ 1
a2 ranged touch hit: 1d20 + 3 ⇒ (4) + 3 = 7, if hits a2 ray damage: 1d6 ⇒ 1
b1 ranged touch hit: 1d20 + 3 ⇒ (17) + 3 = 20, if hits b1 ray damage: 1d6 ⇒ 1
b2 ranged touch hit: 1d20 + 3 ⇒ (5) + 3 = 8, if hits b2 ray damage: 1d6 ⇒ 1
c1 ranged touch hit: 1d20 + 3 ⇒ (1) + 3 = 4, if hits c1 ray damage: 1d6 ⇒ 6
c2 ranged touch hit: 1d20 + 3 ⇒ (20) + 3 = 23, if hits c2 ray damage: 1d6 ⇒ 5
d1 ranged touch hit: 1d20 + 3 ⇒ (9) + 3 = 12, if hits d1 ray damage: 1d6 ⇒ 4
d2 ranged touch hit: 1d20 + 3 ⇒ (8) + 3 = 11, if hits d2 ray damage: 1d6 ⇒ 6
e1 ranged touch hit: 1d20 + 3 ⇒ (13) + 3 = 16, if hits e1 ray damage: 1d6 ⇒ 6
e2 ranged touch hit: 1d20 + 3 ⇒ (13) + 3 = 16, if hits e2 ray damage: 1d6 ⇒ 6
f1 ranged touch hit: 1d20 + 3 ⇒ (14) + 3 = 17, if hits f1 ray damage: 1d6 ⇒ 6
f2 ranged touch hit: 1d20 + 3 ⇒ (8) + 3 = 11, if hits f2 ray damage: 1d6 ⇒ 1

c2 crit confirmation roll: 1d20 + 3 ⇒ (2) + 3 = 5, if hits c2 ray damage: 1d6 ⇒ 4

Not quite as good of attack rolls, but the damage is even better. I love trapped targets.


The Veteran's Vault: MAP

Lavode doesn't know this but the Archons can see that last round they took out one of the giants. This round they missed a few times (Giant wasn't squeezing anymore so its AC improved) and were not able to kill the last one. It is looking very beaten up though.

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Boswick flies up in attempt to fight the harpies, before he can muster an attack the harpies launch a barrage of attacks on the paladin.

The first arrow from the Queen pierces right throw the armor finding a weak spot and causing a very serious wound. But it's the second human bane arrow placed at almost the same vulnerable spot that lands hard. It should have finished the paladin; but in defiance, Boswick calls out to Iomedae for assistance.

"Iomedae save me!"

And a rush of holy healing energy floods over Boswick.

1st arrow crit did 44 and the second one did 20 so 64 total; this drops Bos to -4 (including the 7 temps from the archons). As an immediate action cast Hero's Defiance, which lets me immediately cast Lay on Hands w/ and extra 1d6.

Lay on Hands: 4d6 ⇒ (1, 5, 4, 1) = 11

Unfortunately for the noble paladin the other 2 harpies pepper him with several more well aimed and deadly arrows while his defenses were dropped. 3 of which strike true killing the paladin outright. His now limp body falls in a thud to the ground proving he was never given to fly.

After the LOH Boswick was at 7hp. The second arrow from Red dropped him to -8; the 2 Blue arrows drop him to -32

Wow. I marvel at the power level of those harpies at tier 7-8. I must admit I'm a bit shocked. Deadly

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

I wish your lay-on-hands had been better.
Don't count yourself out quite yet. I have a Breath of Life scroll in my hand if I can make the fly check to get to you, and if I can make the UMD check to activate it, and if I roll well enough on the cure. That is 3 'if's so the odds may not be good. But stranger things have happened.
Can a person benefit from 2 BoL spells in a single round if two of us have it ready?

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

I have a folder reroll with +1 GM star if that helps anywhere in the process. Not sure if really helps too much with my lay on hands, but I'll try it if you all think I should.


The Veteran's Vault: MAP

Yikes! I thought you had Stoneskin too!
I'm going to retcon a bit due to the nature of pbp.
Normally I have enemies switch opponents when they go unconscious so the two Blue arrows go against Kynrac

As the noble paladin goes lifeless in mid-air he begins to float gently to the ground and the harpies laugh and mock the dying man.

OK Bos isn't out of the woods yet. I need him to make a stabilization check or be at -9.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George quaffs his mutagen when he hears the fighting occurring outside, however he notices a problem. We are trapped in here while our friends are dying outside...


The Veteran's Vault: MAP

Just to make sure everyone is on the same page:
There is a 5ft x 5ftish opening 30ft up where the doorway uses to be. You'd need to either fly or climb ti get up there.

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

I can fly out over the top of the wall and I think Alie also has fly active, but unfortunately I do not have the strength to carry you out. If you have it, maybe one of us can carry a grappling hook/rope to the top of the wall for you.
.
Ok folks out-of-character: since he isn't actually dead yet, would it be better for me to bother the harpies or try to use the BoL scroll on the paladin?

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Go and help them. I will find my way out. George states to his fellow Pathfinders.

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Thanks, I was hoping you would consider firing the last 2 arrows at someone else while I was down. Grateful for a fighting chance

Boswick floats to the ground not yet dead, but no looking good either having sustained grievous wounds.

Stablize: 1d20 + 1 - 8 ⇒ (1) + 1 - 8 = -6

Okay think I will use my character folder reroll

Stablize: 1d20 + 1 + 1 - 8 ⇒ (2) + 1 + 1 - 8 = -4

Well so much for that...might need a little help.

Bos is at -9, will die at -12

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie casts Mirror Image and 1d4 + 2 ⇒ (1) + 2 = 3 additional Alies appear beside her. The group flies toward the opening, trying to give over and help the others.

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

Sorry again for the belated action, lots of work and hectic family life as well the past days.

Kynrac's mithral armor cannot prevent two arrows from piercing it. Thankfully, the stoneskin stops most of it. 5 damage taken, 51 pts left on the stoneskin.

The flaming sphere continues to burn the giants in the pit.
Fire damage, Ref DC 18 negates: 3d6 ⇒ (2, 2, 6) = 10

Seeing Boswick fall, Kynrac flies back up to heal the paladin with all his fervor.

"You shall not die, the Grand Lodge must protect all agents of the Society at all costs!"

The Torch debacle shan't happen again. Not on my watch.

Reaching the plumetting paladin, he lays a soothing hand upon him.
Cure Critical Wounds: 4d8 + 10 ⇒ (6, 5, 7, 8) + 10 = 36


The Veteran's Vault: MAP

The Harpies shriek in anger as the Oracle heals the fallen Paladin.
In the Pit the fire and the spikes do the last giant in leaving just the harpies to deal with.

Round 6
Sorted Initiative (Bold is up)
George
Alie - 30ft up, already posted
Lavode - 30ft up

Harpy Queen -50ft up
Red & Blue Harpies -50ft up
Bos

Round 7
Kynrac -Oft up
Archons - 5ft up

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

GM:
Out of sight from his fellow Pathfinders, George pulls off his mask and lowers his hood, revealing his surprisingly human-esque face. The only signs of his demonic heritage are the two small horns growing from his forehead.

The alchemist pulls a vial from under his cloak and pops the cork. He draws a bit of bat wing from a pouch at his waist and throws it in the mixture. The concoction begins to bubble and change colors. It glows a deep purple as George consumes the mixture in a single gulp.

Extract of Monstrous Physique I: Form of a Popobala (Beastiary 3).

[ooc]This form grants me Fly 30'; Climb 30'; Two Wing Attacks; Two Talon Attack; One Bite Attack

As the battle rages on around everyone, both the Pathfinders and the harpies hearing a loud, high-pitched screech from behind the stone wall. The scrabbling of flesh on rock gets louder and louder until a brawny, sallow-skinned figure with batlike wings and a single hideous eye in its noseless face crests the top of the newly formed barricade.

As soon as the creature crests the top of the wall, it stretches out its thin, papery wings flapping them as it prepares to take flight.

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Rounds left on Summon Monster V = 5
Minutes left on Grease = 10.5
Rounds left on Spiked Pit = 7
Minutes left on Magic Circle Against Evil = 100.7
Minutes left on Mirror Image = 9.9 (7 images)
.
fly: 1d20 + 5 + 4 ⇒ (12) + 5 + 4 = 21 that's better
Lavode also clears the wall, though on angel wings. He screams to the archons in Celestial, Help us against these vile vultures!
.
He then looks at the leader of the harpies and gestures at her bow with his hand, Daj mi ten luk! pilfering hand to disarm the bow.
CMB: 1d20 + 10 + 7 ⇒ (13) + 10 + 7 = 30 (level + cha mod) If the total beats the harpies CMD and she doesn't have a weapon cord or locking gauntlet (or something else with that effect) I have the bow.


The Veteran's Vault: MAP

The Queen shrieks as she feels bow being ripped out of her hand. For a moment it seems as if she'll be able to hold on but Lavode's spell wins out and the bow flies to the half-elf's hand.

Furious the queen continues to sing as she moves back behind her Warbirds. Once there she begins to incorporate arcane gestures and chants to the song and the harpies all begin to beat their wings faster.

Haste

The Warbirds keep their arrows trained on Kynrac trying to wear down the healer.

Red Attack 1: 1d20 + 19 ⇒ (19) + 19 = 38
Red Damage 1: 1d8 + 7 ⇒ (8) + 7 = 15
Red Attack Haste: 1d20 + 19 ⇒ (15) + 19 = 34
Red Damage Haste: 1d8 + 7 ⇒ (8) + 7 = 15
Red Attack 2: 1d20 + 14 ⇒ (19) + 14 = 33
Red Damage 2: 1d8 + 7 ⇒ (1) + 7 = 8


Blue Attack 1: 1d20 + 19 ⇒ (20) + 19 = 39 possible crit
Blue Damage 1: 1d8 + 7 ⇒ (3) + 7 = 10
Blue Attack Haste: 1d20 + 19 ⇒ (13) + 19 = 32
Blue Damage Haste: 1d8 + 7 ⇒ (5) + 7 = 12
Blue Attack 2: 1d20 + 14 ⇒ (11) + 14 = 25
Blue Damage 2: 1d8 + 7 ⇒ (8) + 7 = 15
Confirm Crit:
Blue Attack 1: 1d20 + 19 ⇒ (17) + 19 = 36
Blue Damage 1: 2d8 + 14 ⇒ (8, 6) + 14 = 28

Sorted Initiative (Bold is up)
Round 6
Bos - oft up

Round 7
Kynrac -Oft up
Archons - 5ft up
George - 30ft up
Alie - 30ft up
Lavode - 30ft up

Harpy Queen -50ft up
Red & Blue Harpies -50ft up

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

The leathery, single-eyed beast lets out a screeching howl before flying at the first harpy he lays his eyes on. He jauntily moves through the air and lashes out at her with his gnashing maw.

Bite @ Red Harpy: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20 I think I have to charge to make the distance 20' up and 30' away.
Damage: 2d6 + 8 ⇒ (4, 5) + 8 = 17

AC: 23
Monstrous Physique I: 6.9 minutes
Mutagen: 69.8 minutes

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Boswick comes to with a jolt of healing energy from Kynrac. Last thing he remembered he was flying up when the harpies loosed a barrage of arrows against him, casting Lay on Hands on himself in desperation, then everything went black in a wave of pain. Now he was on the ground, lying prone, but somehow alive. His chest still aching, looking down he sees 2 magical sparkling arrows still lodged in his chest. Scanning the area he sees Kynrac next to him (the reason he is alive no doubt) with many arrows broken off in the oracles stony skin. The 3 harpies are there as well, annoyingly out of reach, the queen harpy having ducked behind one of the others, and no longer holding that wretched bow. Where did it go?

Ah, there Lavode has it in his hands; how did that happen? It matters not, but is a good sign. Whoa my vision must be blurry there must be 7 Lavode's. Boswick blinks but the copies remain. Suddenly, a leathery, single eyed beast with a horrible howl comes into sight flying above him. What now? Oh wait the beast is attacking a harpy. An ally of sorts! Here come the archons as well. Where everything seemed hopeless just moments ago.

"We may win the day yet!"

A surge of adrenaline rushes through the paladin and a renewed hope.

Iomedae you are good!

Boswick stands to his feet, a bit wobbly at first, but then his strength returns. He pulls the arrows from his chest as he cast lay on hands on himself again. The uses his Wand of Cure Moderate Wounds to further strengthen himself. He is now ready to resume the fight. Trusting he will not be so easily dropped the next time.

lay on hands: 3d6 ⇒ (3, 5, 4) = 12
Wand of CMW: 2d8 + 3 ⇒ (2, 3) + 3 = 8

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie tries to blind Blue harpy, casting Glitterdust, just so it catches that creature alone.

DC 19 Will to resist.


The Veteran's Vault: MAP

Will: 1d20 + 7 ⇒ (15) + 7 = 22

Grand Lodge

Venture-Captain Kynrac Chronarion | Male Elf Oracle (Ancient Lorekeeper) 17 | HP 190/190 | AC:35 T:15 FF:32 CMD:27 (+1 AC +1 FF/surp.) | F+15 R+13 (evasion) W+15 (+2 ench, +11 mind-aff; +1 FF/surp.) | Init +6 (roll 3 times take best, always act in surprise round) | Perception +21 (darkvision) |

3 pts left on the stoneskin, 13 hp left... good rolls there. Such a challenging fight is invigorating!

Flaming sphere vs giant in pit, Ref DC 18 negates: 3d6 ⇒ (1, 1, 6) = 8

Kynrac casts two spells in rapid succession. The first is from ancient Thassilon and draws upon his blood to create diamond dust. The second turns this dust into a renewed stoneskin.

Casting blood money (swift action), dealing 1d6 ⇒ 5 damage plus 1 Str damage to myself, then using the created components to cast stoneskin on myself again (standard action).

Then, the oracle blinks out of space and time... and reappears next to Alie, on the other side of the wall. Using my Time Hop revelation (move action) to move five feet through the wall and end up on the other side.


Archons have average wisdom, so I will assume they are smart enough to concentrate fire on the harpy queen.

The Lantern Archons move toward the arial fight and shoot at the harpy leader.
a1 ranged touch hit: 1d20 + 3 ⇒ (13) + 3 = 16, if hits a1 ray damage: 1d6 ⇒ 1
b1 ranged touch hit: 1d20 + 3 ⇒ (14) + 3 = 17, if hits b1 ray damage: 1d6 ⇒ 1
c1 ranged touch hit: 1d20 + 3 ⇒ (10) + 3 = 13, if hits c1 ray damage: 1d6 ⇒ 5
d1 ranged touch hit: 1d20 + 3 ⇒ (9) + 3 = 12, if hits d1 ray damage: 1d6 ⇒ 1
e1 ranged touch hit: 1d20 + 3 ⇒ (5) + 3 = 8, if hits e1 ray damage: 1d6 ⇒ 6
f1 ranged touch hit: 1d20 + 3 ⇒ (1) + 3 = 4, if hits f1 ray damage: 1d6 ⇒ 6

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Rounds left on Summon Monster V = 4
Minutes left on Grease = 10.4
Rounds left on Spiked Pit = 6
Minutes left on Magic Circle Against Evil = 100.6
Minutes left on Mirror Image = 9.8 (7 images)
.
Lavode moves near George, Teraz môžete vypáliť! and a gout of flame shoots past George to envelop 2 of the harpies.
Red harpy and harpy queen have a DC=18 reflex save for half damage.
burning hands: 5d4 ⇒ (4, 3, 4, 3, 2) = 16


The Veteran's Vault: MAP

Red Reflex: 1d20 + 12 ⇒ (15) + 12 = 27
Queen Reflex: 1d20 + 16 ⇒ (1) + 16 = 17

George charges one of harpies but it is too fast for him and doges the attack while Alie's glitterdust fails to blind the other harpy. Lavode and his summoned creatures are finally able to hurt the monsters though only barely. The Queen his hit with two glancing blasts of light but it is enough to distract here from Lavode's flames. She seems more annoyed than hurt though as the harpies turn their attention on the two immediate threats.

The Queen weaves another spell into her ongoing song and Lavode's eyes start to gloss over.
DC 18 will save or be blinded.

The two warbirds move over into flanking position on george, drop their bows and attack with wicked looking morning stars.
FYI these harpies are get even scarier when when they full attack in melee so George will need some backup very soon.

Red Attack 1: 1d20 + 18 - 3 + 2 ⇒ (17) + 18 - 3 + 2 = 34
Red Damage 1: 1d8 + 8 + 9 ⇒ (8) + 8 + 9 = 25

Blue Attack 1: 1d20 + 18 - 3 + 2 ⇒ (3) + 18 - 3 + 2 = 20
Blue Damage 1: 1d8 + 8 + 9 ⇒ (3) + 8 + 9 = 20

Sorted Initiative (Bold is up)
Round 6
Bos - oft up

Round 7
Kynrac -Oft up
Archons - 50ft up
George - 50ft up
Alie - 30ft up
Lavode - 50ft up

Harpy Queen -50ft up (18 damage
Red & Blue Harpies -50ft up (8 damage)

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

will save: 1d20 + 13 + 2 ⇒ (3) + 13 + 2 = 18 (+2 from PfE)
.
That the best you got ya wormy vulture!

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

George floats over to flanking position with Lavode and unleashes a devastating set of attacks on the harpy.

Bite: 1d20 + 13 + 2 ⇒ (18) + 13 + 2 = 33
Damage: 2d6 + 8 ⇒ (2, 3) + 8 = 13

Talon: 1d20 + 13 + 2 ⇒ (9) + 13 + 2 = 24
Damage: 1d6 + 8 ⇒ (2) + 8 = 10

Talon: 1d20 + 13 + 2 ⇒ (6) + 13 + 2 = 21
Damage: 1d6 + 8 ⇒ (3) + 8 = 11

Wing: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20
Wing: 1d20 + 13 + 2 ⇒ (5) + 13 + 2 = 20

These rolls will be the death of me.


The Veteran's Vault: MAP

@George,
You need to make a fly check since you didn't move 1/2 your fly speed DC of 10 so it looks like you need to roll a 4 or better.
@ Lavode
Do you have a weapon out?

Liberty's Edge

1/2E Sorc 13, HP:93 of 93, AC:16, Touch:12, Flat Footed:14, with mage armor 13hrs F:+12, R:+11, W:+15, Init:+2, Perc:+19

Nope. BoL scroll in one hand and the other free for casting.

Grand Lodge

Active Buffs:
Addiction: Angel's Trumpet
Assassin 10 HP: 63/63 | AC 20 | T 16 | FF 14 | Fort +9 | Ref +14 | Will +4 | CMD 22 | Initiative +6 | Perception +13 | Sense +0 | Disable +22 | Kn.(Arc./Local/Nat./Rel.) +20
Resources:
Mutagen: 1/1 | Bombs 19/19 | Extracts - 1st: 7/7; 2nd: 6/6; 3rd: 5/5; 4th: 1/1 | CLW Wand - 31 charges | Poisons: -- (DC --) 6/6; -- (DC --) 5/6

Fly Check-DC 10: 1d20 + 8 ⇒ (9) + 8 = 17

Sovereign Court

Fey Sorcerer 16 | HP 159/159 (+ __13___ temp HP) | AC (23(19), Touch 16 Flat Footed 15 | CMD 20 | Fort: +(22)20, Ref: +(20)18, Will: +(18)16 (+2 vs. Illusions) | Init. +8 | Perception +2 | SM 0 | Evasion |

Alie flies forward 20' and casts Confusion, so that it effects blue harpy and harpy Queen. I think Queen and Blue can be in the radius while keeping George out of it.

Confusion DC 24 Will to resist.


The Veteran's Vault: MAP

Blue Will: 1d20 + 7 ⇒ (19) + 7 = 26
Queen Will: 1d20 + 13 ⇒ (18) + 13 = 31

Silver Crusade

Human Paladin of Iomedae Lvl 13 | HP 108/108 | AC 3229 (FF 3028 T 1613) CMD 3330| Init+3| Saves F +20,R +15,W +19 | Per +2, SenMot +15| Spd 20'/30|Immune charm, disease, fear
Spells:
1st 5 -End Elem, Hero's Def, Lib Cmmnd, Lesser Rest, Word Resolve| 2nd 4 -Fire of Entan, Remve Paralysis, Resist Energy, Zone Truth| 3rd 3 -Daylight, Mass Ghostbane Dirge, Remve Blind| 4th 1 -Grtr Angelic Aspect
Tracked Resources:
Smite Evil 5/5, Lay on Hands 13/15, Channel Pos Energy 7/7, DivWpn Bond 3/3, Boots of Speed 8/10, Freedom of Movement 1/1, Feather Fall 1/1, A Sure Thing 1/1, Channel Revival 2/2

Boswick begins to fly up toward one of the harpies. Yelling loudly in an attempt to drown out the Queen's singing.

COME TO ME TEMPTRESS AND I SHALL SMITE YOU!

Fly over 10 feet and up to 25 feet up (or 30, whatever I can as a regular movement action; speed of 70 plus ascending) toward blue. Swift action Smite Evil on blue. Cast Knight's Calling on blue DC14 Will.

You compel an enemy to come and fight you. On its turn, the target moves its speed toward you, avoiding any other dangers along its path (including any movement that would provoke attacks of opportunity). The target may do nothing but move on its turn. If the target ends its move adjacent to you, you can make an attack of opportunity against the target.

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