Knorrin
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First: Congratulations! Maybe we could arrange a baby shower of PFS modules or Goblin plushies or something. :)
Second; Sure, I can't give you any guarantees but I'm very interested and willing to help make it happen. I mean, I may always be hit by a meteor or something preventing my continuing.
Edit: I don't know if it will work out this way, but it also might be cool to have one or more things coincide with a gameday, if possible. Extra, gameday-only boons, and the like.
Chasik"Bash"
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I don't remember doing any if them so I pretty sure I am game. Barring any RL issues lol
GM Lithrac
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There, I think I nailed the transitions with the two modules, it should fit well. I was worried about playing a 2-4 after a 3-5, but that module is focused a lot more on roleplay and a lot less on fights, so it shouldn't be a problem. Additionally, I think we'll all appreciate a roleplaying-focused module after three levels of dungeon crawling!
Knorrin
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Wait, I thought that a person who disappears too long was supposed to go up front. :-P
-Posted with Wayfinder
Rellen Horatio Marn
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Been thinking about future build options, and I'm leaning towards taking a level of Barbarian at 5th. This would allow me to get Handle animal as a class skill, give me fast movement and rage - and fit pretty well in character.
I am planning to get a Roc animal companion at 4th, it seems vaguely thematic for an Andoran PC, and riding an eagle eventually just seems awesome. I'll take Boon Companion at 5th to boost it and cover the Barbarian level, and probably use the Bodyguard Animal Archetype. Power attack at 3rd, maybe Deadly Aim and Improved Init at 7th?
I'll not worry about spells until 9th level when I'll purchase a wisdom item so I can get access to 2nd level spells.
Any thoughts? I was mulling over a Lore Warden Fighter instead of Barbarian, but extra HP, fast movement, and rage seem flat out better.
Choamski
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One level of barbarian will leave you wanting more rage rounds - I would definitely pick up extra rage.
Rocs are awesome, but Roc + ranger is table variance waiting to happen. Yes, I know that there is a line in the bestiary, but it doesn't call the roc out in the CRB. Plus, bodyguard seems a poor archetype for something that has to hover to use it well. I say choose a melee companion and get the benevolent armor and have them stick by you. That will really help with the ranger's sucky AC. Plus, flying things can be tricky in a dungeon.
Here is a completely different idea for a build path that I was mulling over for your fellow:
-make it to 3 ranger
-take 3 levels in weapon master fighter to get weapon mastery, then you buy the silly good Gloves of Dueling. Maybe greatsword? This also gives you better armor from fighter feats.
-take 2 levels in Steel Falcon for flavor, a reroll, and a serious bump to will saves
-finish out in ranger
Rellen Horatio Marn
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There's a barb archetype that gives you rage rounds for drinking at the expense of fast movement, but its not quite right flavour wise. I want a full strength animal companion and plenty of skill points so I'm not tempted by multiple fighter levels, I feel I loose too much - 12 skill points, fast movement, 2 levels of animal companion, rage, and I'll probably be using the gloves slot for gloves of dexterity.
I thought about companions a fair bit, but since I don't want a dinosaur, all other animals that fit Rellen seem pretty poor. Rocs are decent combatants, enable me to engage flying foes in melee without expensive items, the bodyguard archetype effectively gives it a better version of diehard and when ridden alertness. It can also walk and I'll likely pick up a wand of Longstrider giving it 30ft land speed. The Bodyguard feat it gains access to will also help with Rellen's AC.
I like Steel Falcon, but I don't think its abilities compensate for what I would be giving up. I'll be prioritizing a wisdom item and getting iron will anyway.
I'll need to see what the score is with rangers and Rocs in PFS. Thanks very much for the input, sorry if I see negative, been very useful.
Knorrin
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I only have a character a single character at 3rd so far (the point at which my 3.5 charac, so my thinking about things is ... simpler (i.e. ignorant and unsophisticated).
I'm just planning on taking Extra Channel at 3rd since in most games, if not this one, I seem to be using my selective channeling a lot to heal in battle.
On the (small) plus side, I could help everyone out with an extra masterwork item at half masterwork cost with masterwork transformation.
Choamski
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Ah, was there a specific ruling or something in add. resources on the roc?
I say wolf with combat reflexes + bodyguard. At least it gives you a free trip and constant bonus AC
Buy an +1 adaptive composite bow (3400) to supplement the scabbards.
Buy furious on your weapon
Take Extra Rage
Rellen Horatio Marn
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I was thinking lion over wolf, wolf is probably better initially, but once they advance the lion has a clear advantage to me - pounce beats trip. Plus thematically Rellen's not really a wilderness ranger, but as a former slave and Andoran has a strong freedom vibe. I figure Thornkeep is the kind of frontier town that might have animal fights like in the old west where bear vs lion was common - until everyone except Pathfinder realised that bears win every time. So I can justify it by saying he freed a lion...
Stupid PFS I want my Roc! Its in the FAQ apparently BTW, CRB only for ranger companions.
Choamski
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I do not think you are reading the same thing that I am reading:
"A ranger who selects an animal companion can choose from the following list: badger, bird, camel, cat (small), dire rat, dog, horse, pony, snake (viper or constrictor), or wolf."
No lions either.
Choamski
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There is at least one adventure out there that gives you the option to take an axe beak companion.
Choamski
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It's a fun adventure anyways, although the other ones in that particular series are somewhat meh.
Knorrin
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The Andoran flag/seal/crest/whatever has a wolf and a dragon on it, so a wolf has that added to it. (I don't know why they would choose a blue dragon - kinda odd.)
In other news, I just got my "Year of the Risen Rune" t-shirt (the "Year of the Demon" t-shirt looked too much like what a middle-school fan of heavy metal would wear). But, cheesy as it is, I now get a free reroll. :-D (Well, assuming that the GM wishes to have that PFS rule in place in this format.)
Choamski
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Yes, test it would. Mammoth Lord takes so much investment :(
Knorrin
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Should we call retreat? At least for Chasik - got to get him to me and probably to some others, too. We're not well buffed and he is (I would imagine, unless Rellen's delay messed him up some). We could do the Potion of Bull's Strength, my scroll of resist energy (which will hopefully work), etc.
Now that we know there is another door we could try to run around, or try again at both doors.
Time for bed, sorry.
Choamski
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Now that we know there is another door we could try to run around, or try again at both doors.
It will just take two more encounters to get to that door :)
Also, I like how the word "youngling" is in vogue on the internet. 2nd time I've read it this week. Although maybe Old English "geongling" is even more fun.
Chasik"Bash"
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The only difference is when I drop...I drop for good cause I be dead lol
Knorrin
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Ouch, indeed!
Hmm. I'm not sure what healing can get ahead of the damage, and the channel was pretty weak.
Off to "Playgroup", but now might be the time (or past time) to activate the "+2 to AC versus any single opponent" boon.
Choamski
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No, crit on a bomb is only the first dice.
Choamski
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"The damage of an alchemist's bomb increases by 1d6 points at every odd-numbered alchemist level (this bonus damage is not multiplied on a critical hit or by using feats such as Vital Strike)" alchemist class
Knorrin
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I was just going to quote what Choamski quoted, although I still wonder if the intelligence bonus to the damage is multiplied on a critical hit. It is bonus damage, although its is also kind of like Strength damage added to a weapon, and that would be increased on a critical hit.
Knorrin
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Kort's move raises a point I'm not sure about: When you are invisible, attacking breaks the invisibility, true, but do you get one attack as if you were invisible then?
Choamski
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The first attack should get the benefits: +2 to hit and target denied dex, unless he has something like uncanny dodge.
Knorrin
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Ah, good. Thanks, Choamski. That's the way I've been playing it.
~~
I guess I will be going forward again (4 spaces). I never know where I am trying to get out of the way to let people get out or trying to go back in.
Kort Drakovich
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@Choamski - thanks for that - I had neglected the +2 for invisible (though not the denied-dex, so key for sneaky-damage). I'm overcompensating from olden-days +4 for 'attack from behind' equivalence...
Rellen Horatio Marn
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Just started recruitment for a new scenario after finishing Black Waters BTW. If anyone is interested you can find it here Slave Pits of Absalom Recruitment 1st or 2nd level characters only, as I'm a bit concerned about the difficulty level.
Choamski
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I feel like I'm losing the attention of my players in the Midnight Mirror I'm running right now. I'm not sure they're finding the mystery part of it entertaining. :P