[PFS] GM Lithrac's Thornkeep, part II - The Forgotten Laboratory (Inactive)

Game Master Cyril Corbaz


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Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

You're not helping my confidence levels Rellen.

Liberty's Edge

Dead

There's nothing to worry about, these wood working supplies and this tape measure are for a day job roll - you like silk lining right? ;-)

Grand Lodge

male (HP 21/21 AC 17 | T 13 | FF 14 | CMD 16 | F +1 | R +6 | W +0 | Init +3 | Per +6) Human Sorcerer 2/Rogue 2

All in a day's work for an aspiring shadow dragon. :)

And always happy to have a clever Child of the First World nearby. Kort has a soft spot for gnomes.

Grand Lodge

So what's the final word on marching order?

Liberty's Edge

Dead

Sneaky: Kort, Choamski, Rellen, Bash, Knorrin, Floggentop.
Non Sneaky: Bash, Rellen, Kort, Choamski, Knorrin, Floggentop.

Work for everyone? Floggentop makes most sense at the back to me since his first action is generally to inspire, we keep our main healer safe, etc.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Did you hear about Mike? He's such a fun easygoing guy. Everybody wants to be like him.

In fact, I'm thinking of making a new science:
Mike-n-ology, study of the fun-guy.
#highschooljokes

(I know, it is an ooze, not a fungus...)

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Brass Monkey..

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Good division, there, Rellen, between sneaky and non-sneaky. Sneaky could be the default up to a room and non-sneaky as we bust through the door, for example.

I might have to ask my groups for those two options, especially for dungeoneering-type scenarios.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

I'm surprised there are gobbos this far down. Also, why are they whimpering?

Grand Lodge

male (HP 21/21 AC 17 | T 13 | FF 14 | CMD 16 | F +1 | R +6 | W +0 | Init +3 | Per +6) Human Sorcerer 2/Rogue 2

I don't think these goblins are here under their own power. Looks like experimental subjects for 'The Forbidden Laboratory'. Which tells me the laboratory is currently in use to a much greater extent than I'd have thought...

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

We should probably have an addendum or caveat, IMO, that the person going into the next room should move the rest of the characters closer, in the appropriate stealthy/non-stealthy order. That way, we're not too far away when the combat starts. What do you think?

Grand Lodge

male (HP 21/21 AC 17 | T 13 | FF 14 | CMD 16 | F +1 | R +6 | W +0 | Init +3 | Per +6) Human Sorcerer 2/Rogue 2

barring explicit direction to the contrary ("I'm going to remain and search", or "I'm watching the back of the party") then I concur - anyone busting down the door should take a moment and arrange everyone neatly in order.

Liberty's Edge

Dead

I am good with that so long as I'm at my PC rather than on phone or tablet. There must be a way to move items on google maps while on touchscreen devices, but I have yet to uncover it.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

The only party member the pearl is usable for is Knorrin. It does not work for spontaneous casters (which inquisitors, sorcerers and bards all are). You would need a runestone of power, from the PFS field guide.

Grand Lodge

male (HP 21/21 AC 17 | T 13 | FF 14 | CMD 16 | F +1 | R +6 | W +0 | Init +3 | Per +6) Human Sorcerer 2/Rogue 2

arggh.. I meant knorrin. all these lantern-jawed blond do-gooder jocks look alike. :)

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Sorry, I had forgotten about that restriction on daze.

Grand Lodge

No worries at all, I didn't remember either (even made the save for the first time you cast it on the elemental). It's only when I checked the spell that I saw and remembered the limitation.

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

A strategy question. So I'm prone, which is a rough place to be, of course, and at 5 HP with a nominal AC of 18. Should I heal myself with my wand (no AoO, 1d8+1) and stand up, taking the AoO but negating the prone condition, or should I take total defense and stand up at 5 HP and AC 22, or should I take total defense and stay prone, or should I just play dead?

I've got at least a 50/50 chance either way of perishing, I think, unless someone can draw it away.

Unfortunately, no chance of Acrobatics to crawl away in the medium armor and medium load.

Also, I think that we just aren't hitting (i.e. a high AC), rather than it being a DR thing. I remember earth elementals gain DR somewhere, but it isn't so large that it would be negating our hits if, indeed, we were hitting.

Liberty's Edge

Dead

I'd stay down and heal, chances are it prioritizes Rellen and Chasik who are a more immediate threat, and another cure ought to put you firmly out of one hit kill territory. I'm guessing its at about half HP, so chances are it won't survive another round after this one.

Liberty's Edge

Dead

Nevermind my last post, was mixing my gnomes - always a bad idea :)

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

Sometimes my brain pauses for longer than it should when looking at Whizzy's avatar since it is the avatar I use for my female gnome cleric, Norine Pepfarin Epfafeen (she has a 'male' avatar and a longer, male-ish name in the Golarion mythos, but she is often confused about things like her name, gender, and species).

Grand Lodge

male (HP 21/21 AC 17 | T 13 | FF 14 | CMD 16 | F +1 | R +6 | W +0 | Init +3 | Per +6) Human Sorcerer 2/Rogue 2

Knorrin and Rellen are not permitted to comment on character confusion :)

Kort's avatar has been criticized as 'non-representative'. My response to date has been... "have you met Kort?"

Liberty's Edge

Dead

Well that was bracing! More because we were rolling badly though I think, yeesh!

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

One more level to precise shot... silly feat taxes :P

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20
Rellen Horatio Marn wrote:
Well that was bracing! More because we were rolling badly though I think, yeesh!

Bracing like a brick (or a brick wall) to the face!

I was especially nervous since I had just accidentally killed a character by standing up from prone at the wrong time. (GMPCing a character, but it didn't really end up counting since the player vanished before completing at least 3 encounters, and so I didn't report the death. I probably should have had the character vanish earlier but I kept expecting the player to reappear.)

Grand Lodge

male (HP 21/21 AC 17 | T 13 | FF 14 | CMD 16 | F +1 | R +6 | W +0 | Init +3 | Per +6) Human Sorcerer 2/Rogue 2

ooh! goblins! bad guys with sensitive bits, rather than big piles of rocks or goo. yah!

Liberty's Edge

Dead

DM Lithrac, PBP gameday is not going to be until March Paizo have said. I think you said something in the Confirmation about waiting until that to run another game, does that later than expected date change things? I'd like to play Vesparo, but I'd been saving him for your next run, if you are waiting for the gameday I'll try to get him in a game before that. Posted here since I thought the answer might be of interest to folks :)

Grand Lodge

Thanks for letting me know about the PbP Gameday. If it starts in March I'll definitely start a scenario now. How about Voices in the Void (tier 1-5), would you be up for it?

As for this module, I'll wait until I come back home tonight (in approximately 6 hours' time), then will DMPC Kort if he doesn't post by then.

Liberty's Edge

Dead

I've actually played that, and its my least favourite scenario so far - not because the DM did a bad job, just because it seemed loosely connected and largely flavourless. I'm told that it can be really enjoyable and creepy, but given the content I'm pretty puzzled as to how. Maybe we just did not make enough knowledge checks to properly know what was going on, but that seems like a problem in and of itself.

Grand Lodge

I'll look into my scenario binder to see what I can uncover in tier 1-5. Off the top of my head, how about:

Murder on the Silken Caravan (s0)?
The Devil we Know I - Shipyard Rats (s1)?
The Citadel of Flame (s1)?
The Darkest Vengeance (s1)?
Tide of Twilight (s3)?

Liberty's Edge

Dead

I've played Shipyards Rats, enjoyed it, any of the others sounds wonderful.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

I vaguely recall VitV. I wouldn't call it my least favorite. That honor would go to Delerium's Tangle. Poor structurally; fun neither to run nor play.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Oh, play Citadel. That one is fun!

Grand Lodge

Citadel of Flame it is, then. Definitely not the easiest, but certainly a fun one!

If anyone is interested, please drop a line here and you'll have priority over any newcomer. I'll start the recruitment thread tomorrow and start the scenario this weekend.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

I'll take thematic consistency and interesting over easy any day of the week :)

Liberty's Edge

Dead

Sounds great! To be fair I've not played many scenarios, and Voice in the Void was quick, precious little chance for RP though.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Citadel was not one of the RP strong adventures. It's actually more dungeon crawly. Darkest Vengeance was better in that regard.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

I assume this is for 1st level? Ive been wanting to play a warpriest so ill get something cooked up..

Liberty's Edge

Dead

As long as the encounters are tied together in a decent framework and it holds together I'm golden, for the most part Vesparo can generate his own RP by being a loveable wannabe hero with the wisdom of a concussed goldfish.

Grand Lodge

It's a tier 1-5 scenario, so you could play it with a level 1 warpriest, yes.

The location is very evocative imho, and the encounters are memorable (well, there is one that particularly stands out). I loved this scenario when I played it (which reminds me that I haven't reviewed it so far, I'll have to do that soon), although we did it at higher subtier, so the experience was definitely tougher. I hope you'll like it!

I'll start the prep work tonight. So two people interested (Vesparo + Wizzy's warpriest)?

Liberty's Edge

Dead

Lol, Wizzy Warpriest, my gnome sorcerer would love that - has a big thing for alliteration and trying to get as many alliterative words into a sentence without interruption as he can.

Grand Lodge

Usable:
BP 25/25, Eternal Hope 1/1, Lore Master 1/1
HP 84/84 | AC 21 | T 14 | FF 17 | CMD 16 | Fort +9* | Ref +11* | Will +9* | Init +11 | Perc +14
Active Effects:

Prob be a Tiefling Warpriest of Gorum..

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

GM Lithrac - Unfortunately, I don't want to be over-committed, especially since I am going to be starting up GMing one here in a moment. Perhaps, you could keep me on your list for future reference, though. :-)

Too bad, too, since, after reading the blurb, Citadel of Flame would be a good one for Knorrin (Qadiran, and a cleric (if mild-mannered) or Sarenrae), but we would have to go as this group since he is tied up, obviously.

Speaking of which, are we going straight through this Thornkeep series, or do you need to take time off with other scenarios to get to a proper level for any of them? I'm kind of fuzzy on how modules work, especially with PFS.

Grand Lodge

No worries Knorrin, I understand perfectly. "Citadel of Flame" would indeed be very nice for your character in fact!

As for Thornkeep, I'm willing to go as far as people want to. The chronicle sheets go as follow:

1-2 The Accursed Halls (done)
2-4 The Forgotten Laboratory (current)
3-5 The Enigma Vaults
5-7 The Dark Menagerie
6-8 Sanctum of a Lost Age

As you can see, there's nothing for level 4, which bothers me a little. I could GM a module between The Enigma Vaults and The Dark Menagerie to get from level 4 to level 5. Options include:

Feast of Ravenmoor (2-4)
Masks of the Living God (2-4)
Fangwood Keep (3-5)
The Midnight Mirror (3-5)
Carrion Hill (4-6)
City of Golden Death (4-6)

I've GMed Carrion Hill for my friends a long time ago, well before I joined PFS, and it was an absolute blast - we all loved it! It's by far my favorite module published by Paizo. It's disconnected from Thornkeep's "storyline" (if there's such a thing...), but could provide a welcome interlude before the two last parts of Thornkeep.

You should just be aware that modules run longer than one level of Thornkeep (about double the length by my reckoning). There's also the factor of people who drop out and need to be replaced. From my limited online experience, there's no shortage of level 1s in PFS, but the further you stray from it, the harder it is to find players that match your group's needs in terms of role.

I'm open to any suggestion of course. Please let me know what you think/want.

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

I can play any of the following in PFS:

Masks of the Living God (2-4)
The Midnight Mirror (3-5)
Carrion Hill (4-6)
City of Golden Death (4-6)

Grand Lodge

Recrutment thread is up. Two spots reserved for Vesparo and Wizzy's warpriest.

Liberty's Edge

Dead

Carrion Hill sounds awesome, I'd be well up for that for a change of pace. It seems like it would be pretty easy to say we've been called back to report on our efforts in person, or that we've decided we need to head to a large city where we can find a better choice of items to spend our loot on. I'd have to take a look at the maps for a while to see how much sense such a detour would make, but I bet we can make it work.

Silver Crusade

M Aasimar (Qadiran) Cleric 4 HP 35/35 AC 20 | T 12 | FF 19 | CMD 15 | F+6 R+2 W+7 | Init +1 | Per +3 (+2 "Deathless Spirit" SA)
Other:
Spd 20 | Scimitar +3/1d6/18-20; Shortspear +3/+4/1d6/20ft LXbow +4/1d8/19-20

I haven't played/GMed any of those (or any modules), so I would be good.

Being cowardly by nature (:-P), I can't help but notice that we are on the low end of 2- to 3-level-wide level on each of the Thornkeep module levels. It might do, then, to have a level-bumping scenario sometime earlier, getting us more towards the middle of the range.

Grand Lodge

You're absolutely right Rellen, it wouldn't be a problem at all. Even more since Ustalav (where Carrion Hill happens) is relatively close to where you are now. But Choamski's list gives me another idea.

That's actually a sound idea, Knorrin. We could play "Masks of the Living God" after this one, then resume Thornkeep. You'd be the average level required to face the Enigma Vaults, then on the lower end for the two last levels - unless we include "Carrion Hill" or "City of Golden Death" somewhere in the middle. The interesting idea is that "Masks of the Living God" and "City of Golden Death" are actually sequels (part 2 and 3 of a mini-series of modules), so doing both would be very interesting I think!

So the plan could be the following:

Thornkeep - The Accursed Halls (level 1)
Thornkeep - The Forgotten Laboratory (level 2)
Thornkeep - The Enigma Vaults (level 3)
Masks of the Living God (level 4)
City of Golden Death (level 5)
Thornkeep - The Dark Menagerie (level 6)
Thornkeep - Sanctum of a Lost Age (level 7)

You'd end up at level 8 that way, and do the two last parts at the average level, making it safer. If people are still up after all this, we could even get further with other modules/scenarii if you wished.

There are only two prerequisites. First, nobody in the group can have played either of those modules for PFS credit before. Second, everyone must be feeling up for it. It's a long series of scenarii/modules, so it's hard to keep one's motivation from beginning to end. I wouldn't ask for a "hard" commitment, only if you think (at this point) you'd be up for the whole thing or not ("I can't see myself playing through all this." or "Sure, I can't give you any guarantees but I'm very interested and willing to help make it happen"). Of course we can always try and find replacement like we did at the start of this part, but the idea would be to keep the same core group throughout this.

As for me, I can tell you I'm interested in running all this and will endeavor to make it happen. However, my posting schedule may get more chaotic from March on since a baby's on the way. I don't think it will impact PbP much as you can always find 5-10 minutes every day to post once, but it definitely means I'll only keep one scenario/module running at a time.

What say you?

Grand Lodge

Spell & Alchemical Effects:
Alchemical Grease (4 hrs), Clear ear (6 hrs)
Stats:
HP 24/24 | AC:16 | T13 | FF:14 | CMD 13 | Fort:+6 | Ref:+4 | Will:+7; +1 on all saves per adjacent ally; +2 vs language-dependent or written | Init:+5 | Perception: +12 (includes +2 from clear-ear) | Inquisitor 3

Congratulations!

I believe I would be up for it, tentatively.

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