Knorrin
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Thanks!
I meant that I was going to 'trade in' my Toughness feat for something else when I do the allowed PFS re-write before things are set in stone at 2nd level. Unless I should keep Toughness over getting Power Attack, etc., earlier?
A greatsword is really the way to go for damage, especially with Power Attack, but yeah, Iomedae is a longsword and shield, so that aspect of the character seems right.
I also always think about quickdraw, to be able to throw a spear now and then and then still be ready with my longsword. Not that my Dex is any good (+1). I could even get a polearm and drop it when the time is right, pulling out my longsword.
(There should really be a PF dictionary for Firefox.)
GM Lithrac
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I'm happy everything turned out to end well! I've just re-read the encounter and found out this:
Hazard: There is another danger in this chamber—the green gas that flows along the f loor. The volatile gas causes any flame in its square to burn a bit hotter. Any fire spell or effect that deals damage in a square containing gas deals an additional 1 point of fire damage per damage die, after which the gas in that square is consumed. The alchemical lab does not produce the gas fast enough to replenish its effect during combat.
I'm honestly glad I forgot about it, since it might have been much worse with this hazard.
And since people were interested about how he attained high AC, here goes. Note that you weren't far off at all, Choamski.
Armor +3 (nonmagical)
Dex +3 (+5 after mutagen used on round 3)
Shield +4 (spell, buffed pre-fight)
Dodge +1 (feat choices were far from optimal, but he still was a scary opponent)
Natural +0 (+2 after mutagen used on round 3)
Total AC 21, 25 after mutagen.
The mutagen also increased his Ref save and Attack bonus with bombs, but lowered his Will save to +0.
Anyway, you're close to the end (the remaining two encounters - or more depending on the path you choose to take - are cakewalks compared to this one), so I'll start preparing the CS. Anyone with a day job can already roll below.
Knorrin
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Yeah, that would have possibly made a few things a bit more fatal, lol. Well, we did pretty well as 2's in a 2-4, I think.
Knorrin still has no official day job, but he'll make himself busy in town performing various kinds of healing, probably adding in masterwork transformations on the side. Speaking of which, Knorrin can save a few gold for you since you don't have to sell the old stuff and buy the new, masterwork version (you can have one masterwork transformed item carryover in PFS): you would just need to supply the difference in the two prices in unspecified "magical reagents".
GM - Do you have a guestimate about how much gp is going to be earned from this scenario? It takes me a long time to update.
In related matters, I'll also take suggestions from anyone as to item purchases.
Thanks!
Choamski
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I meant that I was going to 'trade in' my Toughness feat for something else when I do the allowed PFS re-write before things are set in stone at 2nd level. Unless I should keep Toughness over getting Power Attack, etc., earlier?
I hate to be boring, but power attack, shield focus, gt. fort, iron will, weapon focus and so on.
If you want to go a little out there:
Improved Drag or Sunder
Choamski
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Day job 1d20 + 9 ⇒ (6) + 9 = 15
GM Lithrac
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Access to the boards has been problematic of late. Was it the same for everyone?
In any case, please indicate what you're going to do in the next room, as we're a few posts away from finishing this part of Thornkeep depending on what you do.
Rellen and Chasik still need to roll their day job (or indicate they haven't got one).
Knorrin
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I made just about the last comment today and just about the first again late tonight. Good timing and/or addiction.
So, presuming survival this time and about 3700-3800 total cast to spend and 10 fame points/8 PP (I had 2 GM points), the most I'll be able to spend on a non-"always available" item is 1500 (5-8 FP is a 500 gp limit, and 13 FP is 3000 gp). So, no handy haversack (I was tempted by the easy retrieval of scrolls and such).
Potentially, if I/we saved our PP for two more modules, we would each have the 16 PP needed for a Raise Dead, but that seems a long way off. Or, we could just try to keep the 5450 gp (or some multiple thereof) on hand as a group for Raise Deads, and probably some extra for level restorations. (At least, until yours truly gets to the right levels and can help.) I will be able to do Gentle Repose to keep a body fresh for Raise Dead until we can reach a big city, thus saving the +5 PP cost for using PPs in a small city.
Spending the PP now would get us some 750 gp/2 PP point items while they are still a big deal.
I might spend 2 PP/750 for a 5-pack of Lessor Restoration (or individuals could buy 1 ea.). While 2 PP for Oil of Daylight has been discussed in other groups I'm in due to the propensity for Darkness and/or Deeper Darkness to appear in Tier 1-2 PFS Scenarios, this aasimar character has the Daylight SLA.
I'll probably get +1 armor and maybe a +1 shield. I'm debating whether a +1 weapon (perhaps mithral) would be worth it, given my lesser combat nature. I'm also not sure whether the Pearl of Power is worth it yet - 1000 gp buys a lot of 50 gp scrolls and more flexibility.
Rellen Horatio Marn
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Grrr, yes, I've been having a nightmare getting on to. I swear I posted my day job roll last night at work, but it does not seem to be here - pretty sure I rolled an 11 for an 18 so we'll see if the system recalls that. Apparently not, does not make much odds on day jobs though.
Day Job Craft Tattoo: 1d20 + 7 ⇒ (5) + 7 = 12
Floggentop Wizzbottle III
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Im trying to decide to buy his headband +2 or +1 armor, +1 shield, +1 cloak.. He hasnt been attacked much but that not saying it wont happen.. Im leaning towards the armor/saves upgrade.. Thoughts?
Rellen Horatio Marn
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My usual thought is to save for what I really want, but there is not much for 500gp, or 1500gp I really want. In a game this tough though we are probably best off spending everything we can as soon as we get it to increase our chances for survival - prevention being far cheaper than cure. I have a GM point I can spend, but I'm not sure I want to spend it on Rellen, given that we are going up whole levels it feels like a third of one won't be a big difference.
I'll probably steer clear of +1 weapons, and purchase several masterwork ones. Probably get masterwork armour.
Floggentop, I don't think you will be able to get a headband or cloak of resistance, unless I am missing something. I'd have to reread the always available rules, but I thought it was only +1 armour and weapons?
Knorrin
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Whizzy, Unfortunately, as I understand it in PFS, a +2 headband would cost too much (4000 gp) for us to buy at this point with our current Fame Point totals. The soonest you could get it would be at Fame 18, when you can buy something up to 5250 gp. Unfortunately, for me, that is two more modules at 4 FP each, or three such if you don't already have 2 FP from somewhere.
A possible disadvantage with the modules is that you only get 4 Fame points per 4 xp, which the regular scenarios allow you to get up to 6 xp. So, what could be bought as early as 3rd level when progressing through regular scenarios would take as long a 5th level with modules.
Rellen, The nice part about the +1 is that it gives you better odds against the incorporeal undead and some other things. We are still not much improved over where we were with the shadow - some ghost salt, probably, but no Disrupt Undead.
Knorrin
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(Sorry - I haven't been wanting to post more on the gameplay thread since I am way in the back.)
Knorrin
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Rellen, I remember it applying to all weapons at sometime (3.5?), but it seems it only applies to slashing and piercing alchemical silver weapons, not bludgeoning:
On a successful attack with a silvered slashing or piercing weapon, the wielder takes a –1 penalty on the damage roll (with a minimum of 1 point of damage).
Knorrin
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No problem. I was right there checking on things, thinking of switching out my morningstar (since it has piercing damage) for an alchemical silver mace (just bludgeoning, of course, but no -1 then).
Interestingly, this does not seem to apply to the weapon blanches, as it only speaks of the bypassing DR, not other effects. So, cold iron arrows/bolts/bullets coated with alchemical silver appear to be OK.
Choamski
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Hmmmm, goblins wising up I see.
Choamski
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Now I just wish I had bought 1 sp worth of flour, or one of those 50 gp smog pellets. Note to self for next adventure. :P
Choamski
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Oh no, not at all. Still not terrible
The Smog Pellet on the other hand, is pretty darn good. A lot of stuff in the Dungeoneer's handbook is pretty silly.
Knorrin
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The confusing point about the powder is that the glossary says "One could coat an invisible object with flour to at least keep track of its position (until the flour falls off or blows away)." - which could be a long time - but the entry on powder says directly attacking the invisible creature only "momentarily reveals if there is an invisible creature there", which is pretty pointless.
This guy is strange in that going invisible seems to be a free action. At least with an imp, it attacks and then it is visible until the next time it can act, requiring a StA to go invisible.
Knorrin
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Yeah, if it works, of course. I have a nagging suspicion that one of my characters is going to be trying Grease against an angry minotaur with its Large greataxe before a certain adventure is over. (Well, assuming it has one, since a big axe is just minotaur standard equipment in any game. If not, grease the ground and hope it goes prone!)
Choamski
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Dude, we've all been dying to know what is behind that spoiler!
GM Lithrac
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Glad to have you back Kort. Next time it would be really nice if you anticipated things a little and posted either beforehand or during the problematic time period just to warn us that your schedule has become irregular from day X to day Y. I consider it a curtesy to do so, since it'll allow us not to wait 24+ hours before we skip your turn. Leaving a message only takes one minute, I don't think it's that much to ask.
Choamski
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Summoners are like what wizards would be, if wizards were allowed to take craft construct in PFS...
Knorrin
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My, things go fast after you kill the BBEG and his main henchman! ;-)
I'm a little sorry that the BBEG was just another human, though. It would have been a cool module design, IMO, if it had been a genius goblin alchemist trying to recreate the Kingdom of Zog with new and improved goblins.
I assume that we take all of the gears and such back to town for sale or shipment, unless they look like they would be good spare parts for a certain construct. We also might want to put the construct in 'sleep mode' until our next adventure. And, what are we going to name it?
Is someone going to buy the arcanolembic, btw? I hadn't planned for that purchase, but it could be useful in the group. Or maybe later.
Choamski
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Thanks GM Lithrac! That was superaweseometasticsocks!
Shopping time!