[PFS] Forged in Flame by VentureT PbP (Inactive)

Game Master Curaigh

  • Deal with the rogue inevitable
  • Recover the imp Vassago
  • Secure a contact signature
  • Embarress Basira at his gala.

  • First, address the on-call, off-site security.
  • Second, secure any local security contracts you find in their library.
  • Also second, Plant evidence of corruption.
  • Third, bring the Cinderfury gorget to Qalqami.
    <-- here now (sort of).

    Cindersworn Pact's Map


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    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    Initiative: 1d20 + 4 ⇒ (8) + 4 = 12


    Core Helms ! Wizards Wanted Gameday X

    You & I must have different definitions of 'surprise' Milton :). (Also, your Bluff is not as high as you think it is, compared to a wish-granting immortal's Sense Motive :)

    Just as the master Xojjet Cinderfury decides the rude interlopers are thieves and vagabonds and not potential business partners, the barrister proves him right.

    Milton steps forward casting a spell. Magical energy emanates from the tiefling revealing a large figure standing behind the desk. Fire rolls from his dark red skin as he pointings at the tiefling. Long horns sprouts from the side of his head to curve up toward the ceiling. Gold jewelry pierce his horns, ears and even nose. This is the same efreet from the portrait downstairs.

    Fendel's careful eye finds a weakness in the efreet's musculature and looses an arrow into it.

    Xojjet roars in anger. He flicks his finger at Milton and three fiery rays spring toward the tiefling. He shouts something in ignan to the magma creature next to him and something else in an unknown language. A line of fire appears before him and he steps toward Milton. Instead of crossing the desk he disappears into the line only to emerge behind the tiefling—battle axe raised—just as a supernaturally snarling Craterflame closes in and swings at the tiefling as well.

    ray v. M tch: 1d20 + 16 ⇒ (4) + 16 = 20, fire: 4d6 ⇒ (1, 4, 2, 5) = 12
    ray v. M tch: 1d20 + 16 ⇒ (2) + 16 = 18, fire: 4d6 ⇒ (4, 3, 3, 3) = 13
    ray v. M tch: 1d20 + 16 ⇒ (18) + 16 = 34, fire: 4d6 ⇒ (5, 5, 3, 4) = 17
    battleaxe: 1d20 + 21 + 2 - 3 ⇒ (7) + 21 + 2 - 3 = 27, SCRUNCH: 2d6 + 8 + 2d6 + 9 ⇒ (6, 5) + 8 + (4, 2) + 9 = 34 plus fire: 1d6 ⇒ 2
    Craterflame’s slam: 1d20 + 17 + 2 - 2 + 2 ⇒ (3) + 17 + 2 - 2 + 2 = 22, crack: 1d6 + 7 + 2 + 4 ⇒ (1) + 7 + 2 + 4 = 14, plus 1d6 ⇒ 5 (Reflex to not catch fire)

    N, S, K, & A are up!

    R1
    Milton (24): casts purge invisibility & judgements
    Fendel (23): Studies & shoots X
    Xojjet(18): attacks M
    Craterflame (16): attacks M
    Nivik (15.10): < - - here now
    Sai (15): < - - here now
    KaKaw (12): < - - here now
    Awen (6): < - - here now (you may want to rethink your positioning.)

    Fendel:
    The elemental has fiendish blood (the second planes check), and is raging. As in barbarian levels. Your check is high enough for X facts from any of those areas (DC was 19).

    Typing that up, I was a little concerned for Milton, but alas my luck with dice has saved the evil-doer not-quite-neutral-doer.:p

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    I will ask for the moon then. You can provide whatever you think is fair. In order of asking/importance: DR, SR, Vulnerabilities, Special Attacks, Special Defenses, lowest/worst saving throw.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    I believe all 3 of those rays hit Milton, but they each do 5 less damage, and then the axe and slam miss. 27 total damage taken.

    Someone remind me to ask later, how he casts, moves, and swings an axe!

    The extra 2d6 of damage being rolled on that axe? Now it didn't hit me this round, so no concern there. There aren't many abilities that add 2d6. Viscious is possible. Bane seems unlikely. Unholy wouldn't work against me. Anarchic would certainly work. Just wanting to make sure it's legit, before it starts kicking my butt!

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    Last guy similar to this I ran into had Quickened Scorching Ray.

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Nivik decides that aiding Milton could be a wise move. The wizard casts Cold Fireball, DC 20: 8d6 ⇒ (6, 5, 4, 4, 1, 2, 5, 3) = 30 behind the enemy assaulting Milton! Like by the desk so Milton doesn't get caught.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
    Fendel, CSI: Absalom wrote:
    Last guy similar to this I ran into had Quickened Scorching Ray.

    Ohhh! That could definitely be it! Those scenario writers are out to get us!

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    I would think vital strike might work as well for that extra 2d6 on the great axe, as I think Bane might be a bit specific for the weapon to have on it. If the scorching ray was a quickened spell(and I bet it was) then he couldn't use a similar bane ability to yours with a swift action so my money is on vital strike. Either way, it is wicked and you don't want to be hit.

    Seeing the best chance the team has is to quickly focus an assault on Xojjet, Sai rushes in after Nivik's icy fireball goes off behind the large outsider, her blood quickening with enhanced agility. Calling on her patron for his divine favor, she is grateful as she feels it infuse her being.

    Hoping to avoid the opportunity attacks from the great reach of the two large enemies, but risking it none the less to help her friend, she uses her great speed and agility to jump over a chair and slide over the corner of the desk, while also using her defensive stance to safely get behind Xojjet and into a flank position for both her and Milton.

    She attacks defensively from her flank position hoping to stun the large outsider with a precise strike to a nerve cluster.

    Swift action to cast divine favor(+3/+3) using 1 fervor, free action to use bloodrage(+4 to Dex/adds +2 AC and Ref Save), move action(50 move speed) to get in position, standard action to attack defensively(crane stance-2 to hit, +4 to ac), stunning fist as part of attack(DC18Fort), Flanking gets +4 due to menacing amulet

    Def Attack/Unarmed+modifiers: 1d20 + 15 - 2 + 3 + 4 ⇒ (18) + 15 - 2 + 3 + 4 = 38 Stunning fist DC18 Fort
    magic blunt damage: 2d6 + 15 ⇒ (5, 6) + 15 = 26

    This round Sai's AC is up to 37(31T) and her CMD is 44. I expect she will draw AoOs from both the large targets for her movement. It is a risk, but it will let Milton attack with an extra +2 flank bonus from menacing, which should stack with Milton's Outflank Teamwork feat for a whopping +6 for him.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    If its ok, I will keep the dice rolls, and just modify things a slight tad bit.. Standing inside of a magma creature may be decidedly unhealthy..

    Checking his forward momentum, Awen begins firing his bow from the doorway at the magma creature before him.

    Arrow: 1d20 + 12 + 1 - 2 - 2 ⇒ (12) + 12 + 1 - 2 - 2 = 21
    Dmg: 1d8 + 2 + 1 + 4 ⇒ (6) + 2 + 1 + 4 = 13

    Arrow 2: 1d20 + 7 + 1 - 2 ⇒ (10) + 7 + 1 - 2 = 16
    Dmg: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

    Arrow 3: 1d20 + 12 + 1 - 2 ⇒ (19) + 12 + 1 - 2 = 30
    Dmg: 1d8 + 2 + 1 ⇒ (4) + 2 + 1 = 7

    Editied original dice roll for Rapid shot and removed an unaccounted for +1 in the dmg

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
    Sai'Dothwyn wrote:
    I would think vital strike might work as well for that extra 2d6 on the great axe, as I think Bane might be a bit specific for the weapon to have on it. If the scorching ray was a quickened spell(and I bet it was) then he couldn't use a similar bane ability to yours with a swift action so my money is on vital strike. Either way, it is wicked and you don't want to be hit.

    My eye totally missed that the weapon was 2d6. Vital Strike it probably is.

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    Ka kaw will try and vanish metagaming but it doesn't work in the invisibility purge. Assuming a 22 hit it's AC seeing he doesn't do a lot of damage he tumbles around the creature and wait for a flank to attack next time.

    "Whoa..did you guys see me? What's that spell?!?"

    attack: 1d20 + 9 ⇒ (13) + 9 = 22

    damage: 1d6 + 2 ⇒ (4) + 2 = 6

    Acrobatics: 1d20 + 12 ⇒ (18) + 12 = 30


    Core Helms ! Wizards Wanted Gameday X

    X's Ref: 1d20 ⇒ 10
    X's AoO: 1d20 + 21 - 3 ⇒ (2) + 21 - 3 = 20
    C's AoO: 1d20 + 17 + 2 + 2 ⇒ (20) + 17 + 2 + 2 = 41
    X's Fort: 1d20 ⇒ 17

    The fire wizard channels his power through the blue metal and blasts the office in a ball of freezing flames and Sai slips into the room. Awen's trio of arrows sink into the magma elemental, burning up as they do so.
    (DR- per Fendel's check. Also: no SR, an ability to turn the floor into a pool of lava (forget the name atm), vulnerable to cold, & it's burn ability is not as strong as a fire elemental's.

    KaKaw which creature did you attack?

    R1
    Milton (24): casts purge invisibility & judgements
    Fendel (23): Studies & shoots X
    Xojjet(18): attacks M
    Craterflame (16): attacks M
    Nivik (15.10): casts fire/cold ball
    Sai (15): attacks X
    KaKaw (12): tumbles in attacks...?
    Awen (6): shoots C

    Milton & Fendel for R2! <--here now
    I may not make it to a computer tomorrow, but will at least be lurking through my phone
    confirm?: 1d20 + 17 + 2 + 2 ⇒ (11) + 17 + 2 + 2 = 32


    Core Helms ! Wizards Wanted Gameday X

    KaKaw which creature did you attack?EDIT: nevermind, map made it clear. KaKaw stabs the magma elemental!

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Take him out boys! Give Xojjet everything you got, then we'll focus on the magma elemental.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Milton will use his Swift action to make his weapon Bane, and will swing away at Xojjet

    Bane, Power attack, Destruction Judgment, Flanking

    +1 Cold Iron Heavy Mace Hit: 1d20 + 13 - 2 + 2 + 6 ⇒ (14) + 13 - 2 + 2 + 6 = 33
    +1 Cold Iron Heavy Mace Damage: 1d8 + 10 + 6 + 3 + 2 + 2d6 ⇒ (6) + 10 + 6 + 3 + 2 + (3, 5) = 35

    +1 Cold Iron Heavy Mace Hit: 1d20 + 13 - 2 + 2 + 6 - 5 ⇒ (18) + 13 - 2 + 2 + 6 - 5 = 32
    +1 Cold Iron Heavy Mace Damage: 1d8 + 10 + 6 + 3 + 2 + 2d6 ⇒ (3) + 10 + 6 + 3 + 2 + (6, 3) = 33

    If these hit, then intimidates...

    Intimidate: 1d20 + 17 ⇒ (5) + 17 = 22

    Intimidate: 1d20 + 17 ⇒ (14) + 17 = 31

    If he drops then I'd like to 5' away from the magma creature.

    If he is still up, then I'll 5' towards the Wast to avoid being flanked.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    It's Xojjett that is raging right? I figure he has to be 11th level caster, and then a level of Barbarian to rage. That's at least 22 hit dice. When raging, that's an extra 44 hit points! Luckily when he goes unconscious, barring any interesting feats, he'll go out of rage and die!

    Either way, even if my first swing knocks him down, I'll still hit him with my second swing, at a further +4 bonus, just to be sure!

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    The detective continues his assault.

    Merciful Longbow ST/PB/DA/RS: 1d20 + 10 ⇒ (14) + 10 = 24 for NL Damage: 1d8 + 9 ⇒ (6) + 9 = 15

    Merciful Longbow ST/PB/DA/RS: 1d20 + 10 ⇒ (1) + 10 = 11 for NL Damage: 1d8 + 9 ⇒ (7) + 9 = 16

    Merciful Longbow ST/PB/DA/RS: 1d20 + 5 ⇒ (2) + 5 = 7 for NL Damage: 1d8 + 9 ⇒ (8) + 9 = 17

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
    Milton Smithson wrote:

    It's Xojjett that is raging right? I figure he has to be 11th level caster, and then a level of Barbarian to rage. That's at least 22 hit dice. When raging, that's an extra 44 hit points! Luckily when he goes unconscious, barring any interesting feats, he'll go out of rage and die!

    Either way, even if my first swing knocks him down, I'll still hit him with my second swing, at a further +4 bonus, just to be sure!

    Fat fingers! 12 HD, so 24 HPs!


    M Draco Electricus author 2, herper 4, canine exerciser 9,

    Xojjet is not raging, Craterflame is. And I think that ragedeath loopehole was closed in PF, but will confirm.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
    Curaigh wrote:
    Xojjet is not raging, Craterflame is. And I think that ragedeath loopehole was closed in PF, but will confirm.

    Unchained Barbarians get bonus HP that go first, so they survive.


    Core Helms ! Wizards Wanted Gameday X

    After taking a beating from the tiefling's mace Xojjet shouts with a heavy voice. "&@##!it guards! Get your soft @$$#$ up here!" Unsatisfied with the accuracy of his axe, Xojjet aims a little more carefully at Milton. Then he steps away from his enemies, again through a flaming rift he conjures before him, to end next to his desk. Fendels arrows crunch under the efreet's foot as there were not near enough to his target.'

    Craterflame also directs a bruising fist at Milton, while thrusting another at KaKaw.

    Nivik hears doors below opening and closing and sees a salamander slither into the main foyer on its scaled snake body.

    X's axe: 1d20 + 21 + 2 ⇒ (13) + 21 + 2 = 36, splortch: 2d6 + 8 + 2d6 ⇒ (3, 5) + 8 + (3, 3) = 22, plus fire: 1d6 ⇒ 3

    C's slam v. M: 1d20 + 17 + 2 - 2 ⇒ (6) + 17 + 2 - 2 = 23, kthump: 1d8 + 9 + 2 + 4 ⇒ (7) + 9 + 2 + 4 = 22 plus fire: 1d6 ⇒ 6
    C's slam v. K: 1d20 + 17 + 2 - 2 ⇒ (18) + 17 + 2 - 2 = 35, kthump: 1d8 + 9 + 2 + 4 ⇒ (8) + 9 + 2 + 4 = 23 plus fire: 1d6 ⇒ 6

    Salamander: 1d20 + 1 ⇒ (15) + 1 = 16
    Mephits: 1d20 + 7 ⇒ (7) + 7 = 14

    R2
    Milton (24): 'smites' Xojjet
    Fendel (23): misses X
    Xojjet(18): attacks M, steps out
    Craterflame (16): attacks M & K
    Salamander (16): arrives in foyer
    Nivik (15.10): <--here now
    Sai (15): <--here now
    KaKaw (12): <--here now
    Awen (6): <--here now

    Then Milton & Fendel for R3!


    Core Helms ! Wizards Wanted Gameday X

    Edit: and, since he can. he flicks a finger at Milton and Sai.
    ray v. M tch: 1d20 + 16 ⇒ (19) + 16 = 35, fire: 4d6 ⇒ (4, 3, 6, 2) = 15
    ray v. S tch: 1d20 + 16 ⇒ (6) + 16 = 22, fire: 4d6 ⇒ (2, 2, 2, 5) = 11
    ray v. S tch: 1d20 + 16 ⇒ (5) + 16 = 21, fire: 4d6 ⇒ (6, 3, 3, 4) = 16

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Milton falls to the floor.

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    "Someone check the tiefling!"

    Ka Kaw stabs.

    attack: 1d20 + 9 ⇒ (11) + 9 = 20

    damage: 1d6 + 2 ⇒ (2) + 2 = 4

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Nivik realizes that his metamagic rod is now out of its daily allotment of tricks. He boldly steps forward and tries to electrify the enemy instead! And no, I don't remember if it'll work on these guys or not but I'm running out of spells anyway.

    Shocking Grasp vs Touch AC, +3 if he has any metal: 1d20 + 3 + 2 ⇒ (6) + 3 + 2 = 11 for Damage: 5d6 ⇒ (6, 2, 6, 4, 5) = 23

    Yeah, this isn't gonna work. Might be time to use the reroll.

    Touch!: 1d20 + 3 + 2 ⇒ (3) + 3 + 2 = 8 I guess it wasn't time.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    With a smooth motion as Milton slumps to the ground, Sai steps to her right, spinning into a Ki enhanced flurry of attacks at Xojjet. Letting the rage within her blood grant her strength instead of agility, she focuses on all out offense with no apparent regard for her own safety.

    Her first blow seems to again be aimed at a nerve cluster, hoping to stun the efreet, but not all of her attacks are as accurate.

    Ki Flurry+divine fav+rage(STR): 1d20 + 15 + 3 + 2 ⇒ (19) + 15 + 3 + 2 = 39 Stunning fist(DC18Fort)
    Flurry+divine fav+rage(STR): 1d20 + 15 + 3 + 2 ⇒ (1) + 15 + 3 + 2 = 21
    Flurry+divine fav+rage(STR): 1d20 + 15 + 3 + 2 ⇒ (6) + 15 + 3 + 2 = 26 Free action to use destined strike to add +1 insight to the roll for a 27, just in case I was close.
    Flurry+divine fav+rage(STR): 1d20 + 10 + 3 + 2 ⇒ (1) + 10 + 3 + 2 = 16

    Dragon Style first strike, doubles STR bonus instead of 1.5. With new bonus of +7 from rage, instead of 3.5 rounded down to 3 it is the full 7.
    magic blunt damage: 2d6 + 19 ⇒ (1, 3) + 19 = 23
    magic blunt damage: 2d6 + 15 ⇒ (2, 3) + 15 = 20
    magic blunt damage: 2d6 + 15 ⇒ (2, 5) + 15 = 22
    magic blunt damage: 2d6 + 15 ⇒ (4, 2) + 15 = 21

    Poor showing for 4 attacks, but with two dice each rolling 1, it can't be helped. I hope two connect.

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    "Awen, perhaps your menagerie would care to join us?"


    Core Helms ! Wizards Wanted Gameday X

    Sai drops the efreeti, as Nivik moves in to the elemental. KaKaw's blade sinks into the creature, though oozimg magma closes over the wound.

    the touch attack will draw an AoO, but you can hold the charge until next round. If you want to risk moving (or acrobatics), please confirm.

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    GM, you earlier said that my arrows burned up.. shouldn't some of the damage have gone through?? I also forgot my pets tokens down stairs. Would you mind if they joined me outside of the room?

    Awen is horrified as the efreet drops Milton, but he shakes his head at Fendels cry. "They'll not stand e'en half a blow from these monsters. They are too weak!" Awen closes his eyes, concentrating for a moment. Suddenly, time slows to a crawl for the team, making everyone feel like they can move much faster! Finished with this, Awen moves towards Milton to see what he can do to help the downed barrister.

    Using Touched by Time boon to cast Haste on the party. If you need more info PM me and I can get you a copy of the chronicle.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Holy crow! You can haste us?!? That's fantastic! How long does it last?

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    If you mean me Nivik would try to acrobatic thing as I think I only moved half my speed to get there.

    Acro: 1d20 + 7 ⇒ (19) + 7 = 26


    Core Helms ! Wizards Wanted Gameday X

    Aye some damage got through, that was just flavor to suggest the arrows were not as effective as you thought they should have been (DR). Assumed critters are with you (don't split up the party!).

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Gm. Thanks!
    Sai. It's a one time use boon from a chronicle. I have a choice of casting Haste or Slow as a SLA using my character lvl as my caster lvl... so all of is for 8 rounds

    -Posted with Wayfinder

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    The detective steps out and fires down at the guard.

    Merciful Longbow vs (flat footed?)salamander: 1d20 + 10 ⇒ (11) + 10 = 21 for NL damage: 1d8 + 9 ⇒ (2) + 9 = 11

    Merciful Longbow vs (flat footed?)salamander: 1d20 + 10 ⇒ (10) + 10 = 20 for NL damage: 1d8 + 9 ⇒ (8) + 9 = 17

    Merciful Longbow vs (flat footed?)salamander: 1d20 + 5 ⇒ (3) + 5 = 8 for NL damage: 1d8 + 9 ⇒ (5) + 9 = 14

    Merciful Longbow vs (flat footed?)salamander (haste): 1d20 + 10 ⇒ (8) + 10 = 18 for NL damage: 1d8 + 9 ⇒ (6) + 9 = 15


    Core Helms ! Wizards Wanted Gameday X

    The wizard slips through the large creature's swinging arms and delivers a fingertip lined with charged energy. A thunderous crack splits the air and bits of the elemental splash against the floor and wall. KaKaw stabs again but the blade fails to do enough harm for the creature to even notice.

    Craterflame swings at Nivik with a flowing fist of magma while another flies toward KaKaw.

    The single salamander to respond to Xojjets call runs up the stairs. As he closes, Fendel takes aim but fails to hit guard.

    v N: 1d20 + 11 ⇒ (19) + 11 = 30, thwump: 1d8 + 4 ⇒ (8) + 4 = 12 plus burn: 1d6 ⇒ 4
    v K: 1d20 + 11 ⇒ (14) + 11 = 25, thwump: 1d8 + 4 ⇒ (7) + 4 = 11 plus burn: 1d6 ⇒ 1

    R3
    Milton (24): stabilize?
    Fendel (23): misses Salamander
    Xojjet(18): down
    Craterflame (16): attacks N & K
    Salamander (16): double move
    Nivik (15.10): <--here now
    Sai (15): <--here now
    KaKaw (12): <--here now
    Awen (6): <--here now

    Then Milton & Fendel for R4!

    Grand Lodge

    Male Elf Wizard [6] | HP 24/26 | AC14 [18] T14 FF11 [15] | F+4 R+8 W+8 | CMB+3 CMD 18 | Init+10 SM+3 Perc+11 | Spellcraft +14 |

    Nivik has resist fire 5 so just the 12 points lands, that still hurts though.

    Nivik now retreats, having used his spell! Nivik will withdraw and go back out of the room.

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    Seeing Xojjet fall, Sai turns her attention to the massive elemental threatening her team. Feeling almost as if time has stopped, she rushes into combat with the elemental, still letting her blood strengthen her.

    Using the stance of the crane for defense, she cautiously makes a strike against the slow moving mountain of molten lava.

    unarmed strike+DivFav+rage+haste+defensive: 1d20 + 15 + 3 + 2 + 1 - 2 ⇒ (16) + 15 + 3 + 2 + 1 - 2 = 35
    blunt magic damage: 2d6 + 19 ⇒ (1, 5) + 19 = 25

    With haste, and fighting defensively/Crane Stance, Sai is at AC 36 (30T/26FF)CMD 46 till her next action.

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent
    Venture Teller Play b'Post wrote:


    R3
    Milton (24): stabilize?

    Then Milton & Fendel for R4!

    I'd like to be Schrodinger's cat for bit

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    I don't think you'll fit in the box.


    Core Helms ! Wizards Wanted Gameday X

    unless we cut some limbs off... <:)

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    Ka Kaw slumps to the ground. -1

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    As the Salamander approaches the top of the stairs, both of Awens friends react to the unfamiliar beast aggressively.
    Grog Bite: 1d20 + 6 + 1 ⇒ (7) + 6 + 1 = 14
    Grog Claw 1: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
    Grog Claw 2: 1d20 + 6 + 1 ⇒ (12) + 6 + 1 = 19
    Haste Bite: 1d20 + 6 + 1 ⇒ (15) + 6 + 1 = 22

    DMG 1: 1d4 + 3 ⇒ (4) + 3 = 7
    2: 1d3 + 3 ⇒ (3) + 3 = 6
    3: 1d3 + 3 ⇒ (2) + 3 = 5
    4: 1d4 + 3 ⇒ (3) + 3 = 6

    Cuchulainn Bite: 1d20 + 6 + 1 ⇒ (5) + 6 + 1 = 12
    Cuchulainn Haste: 1d20 + 6 + 1 ⇒ (14) + 6 + 1 = 21

    Trip 1: 1d20 + 3 ⇒ (17) + 3 = 20
    Trip 2: 1d20 + 3 ⇒ (1) + 3 = 4

    Dmg 1: 1d6 + 3 ⇒ (2) + 3 = 5
    Dmg 2: 1d6 + 3 ⇒ (6) + 3 = 9

    Meanwhile, inside of the room Awen moves to stand over Milton, trying to keep the beast at bay as his bow sings out its song! Sweat beads upon his brow as Awen pulls and fires as quickly as he possibly can into the almost point blank range of the magma creature.

    Attack: 1d20 + 12 + 1 + 1 - 2 ⇒ (20) + 12 + 1 + 1 - 2 = 32
    Confirm: 1d20 + 1 + 1 - 2 ⇒ (10) + 1 + 1 - 2 = 10
    Dmg: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10

    Attack 2: 1d20 + 7 + 1 + 1 - 2 ⇒ (4) + 7 + 1 + 1 - 2 = 11

    Rapid Shot: 1d20 + 12 + 1 + 1 - 2 ⇒ (10) + 12 + 1 + 1 - 2 = 22
    Dmg: 1d8 + 2 + 1 ⇒ (3) + 2 + 1 = 6

    Haste: 1d20 + 12 + 1 + 1 - 2 ⇒ (15) + 12 + 1 + 1 - 2 = 27
    Dmg: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    Just going to post in an effort to keep things moving. Assuming the salamander is still up.

    Similar to his companion, the detective's bow thrums out arrow after arrow at a planar adversary.

    Merciful Longbow vs salamander: 1d20 + 11 ⇒ (8) + 11 = 19 for NL damage: 1d8 + 9 ⇒ (4) + 9 = 13

    Merciful Longbow vs salamander: 1d20 + 11 ⇒ (16) + 11 = 27 for NL damage: 1d8 + 9 ⇒ (5) + 9 = 14

    Merciful Longbow vs salamander: 1d20 + 6 ⇒ (10) + 6 = 16 for NL damage: 1d8 + 9 ⇒ (6) + 9 = 15

    Merciful Longbow vs salamander (haste): 1d20 + 11 ⇒ (18) + 11 = 29 for NL damage: 1d8 + 9 ⇒ (2) + 9 = 11


    Core Helms ! Wizards Wanted Gameday X

    Awen, combat critters are limited to one. Which should I sla... err... target. ;)Nivik, can you go farther?

    KaKaw drops as Nivik retreats. Sai steps in and wallops the elemental as Awen peppers it with arrows. Fendel attacks the guard with his own arrows, landing two of them as Awen's critter mauls the creature.

    Craterflame grunts as Sai's attacks blow into him. He turns to the Nethyian with both fists.

    slam: 1d20 + 17 ⇒ (5) + 17 = 22, splat: 1d8 + 7 ⇒ (6) + 7 = 13
    slam: 1d20 + 17 ⇒ (12) + 17 = 29, splat: 1d8 + 7 ⇒ (1) + 7 = 8

    The guard steps forward and strikes at the critter and then at the retreating wizard.

    spear v. ?: 1d20 + 14 ⇒ (20) + 14 = 34, pinkt: 1d8 + 7 ⇒ (8) + 7 = 15 plus fire: 1d6 ⇒ 1
    spear v. N?: 1d20 + 14 ⇒ (11) + 14 = 25, pinkt: 1d8 + 7 ⇒ (3) + 7 = 10 plus fire: 1d6 ⇒ 2

    R4
    Milton (24): stabilize?
    Fendel (23): misses Salamander
    Xojjet(18): down
    Craterflame (16): attacks S
    Salamander (16): double move
    Nivik (15.10): <--here now
    Sai (15): <--here now
    KaKaw (12): <--here now
    Awen (6): <--here now

    Then Fendel (& Milton?) for R5!

    The Exchange

    Male Tengu Ninja 7 | HP 40 | AC 20; Touch 16; FF 15 | F +5; R +10; W +3 | CMB+5; CMD 21 | Speed 30 ft | Init +4 | Perc +11 | Stealth: +15 Ninja 7

    stabilize: 1d20 + 1 ⇒ (2) + 1 = 3

    are there shinies in the boneyard?

    Grand Lodge

    LN Human Sacred Fist of Nethys 10 | HP 78/78 | AC:30 T:26 FF:24 CMD: 43 | F+12* R+8* W+10* | Init +4 | Perc +21 | BloodRage 6/6 | Ki 6/6|StunFist 6/6 Conditions: | Stances: Dragon/Crane | Effects: Mage Armor, Menacing +4 to flank(for allies and her)

    As Sai's blood surges she gathers all the power of her strikes into one single blow, hoping to overcome the elemental's durable form.

    Free action to shift Crane stance to Pummeling Stance, while still in Dragon Stance. Combines all successful attacks into one haymaker like attack to overcome DR. She has one less AC/CMD when fighting defensively while not in Crane stance. Spend 1 Ki/Kiflurry.

    KiFlurry+DivFav+rage+haste+defensive: 1d20 + 15 + 3 + 2 + 1 - 2 ⇒ (10) + 15 + 3 + 2 + 1 - 2 = 29
    HasteFlurry+DivFav+rage+haste+defensive: 1d20 + 15 + 3 + 2 + 1 - 2 ⇒ (5) + 15 + 3 + 2 + 1 - 2 = 24
    Flurry+DivFav+rage+haste+defensive: 1d20 + 15 + 3 + 2 + 1 - 2 ⇒ (11) + 15 + 3 + 2 + 1 - 2 = 30
    Flurry+DivFav+rage+haste+defensive: 1d20 + 15 + 3 + 2 + 1 - 2 ⇒ (10) + 15 + 3 + 2 + 1 - 2 = 29
    Flurry+DivFav+rage+haste+defensive: 1d20 + 10 + 3 + 2 + 1 - 2 ⇒ (13) + 10 + 3 + 2 + 1 - 2 = 27

    Total all the successful hits' damages below into one hit vs any DR
    magic blunt damage: 2d6 + 19 ⇒ (6, 3) + 19 = 28
    magic blunt damage: 2d6 + 15 ⇒ (5, 2) + 15 = 22
    magic blunt damage: 2d6 + 15 ⇒ (4, 5) + 15 = 24
    magic blunt damage: 2d6 + 15 ⇒ (1, 6) + 15 = 22
    magic blunt damage: 2d6 + 15 ⇒ (6, 5) + 15 = 26

    Sai's is AC 35 (T29/FF26)CMD45 till her turn next round

    Liberty's Edge

    male Tiefling Ranger 5/ Slayer 3 [hp 70/70] [Init +8] [AC 23, T15, FF 18] [Fort +9, Ref +11, Will +5 {+5 Fort/ DR 5 vs Cold, Elec, Fire}] [CMB +10, CMD 25] [Perc +16/+17 vs traps/+20 vs human/+18 vs animals/+2 while in forest]

    Crap. Lets go with Grog then.

    Grog howls as the salamanders spear sinks into his thick hide. The sound turns to something mournful and overflowing with pain as the creature slides off the spear tip and drops to the ground, unconscious.
    Stabilize: 1d20 - 2 ⇒ (8) - 2 = 6
    -3 hp

    Awen cries out as he hears Grog scream in pain. With a malice born of furry he redoubles his efforts to bring down the ugly brute before him. Too many have fallen already.. he mutters to himself, sparing a glance for the tiefling he stands guard over. "Sai! Keep it busy.. I am going to try and get Milton on his feet after this!"

    Attack: 1d20 + 12 + 1 + 1 - 2 ⇒ (13) + 12 + 1 + 1 - 2 = 25
    Attack: 1d20 + 7 + 1 + 1 - 2 ⇒ (12) + 7 + 1 + 1 - 2 = 19
    Attack: 1d20 + 12 + 1 + 1 - 2 ⇒ (2) + 12 + 1 + 1 - 2 = 14
    Haste: 1d20 + 12 + 1 + 1 - 2 ⇒ (13) + 12 + 1 + 1 - 2 = 25

    Dmg: 1d8 + 2 + 1 ⇒ (2) + 2 + 1 = 5
    Dmg: 1d8 + 2 + 1 ⇒ (7) + 2 + 1 = 10
    Dmg: 1d8 + 2 + 1 ⇒ (5) + 2 + 1 = 8

    Dark Archive

    Male Tiefling “Paladin” 8 HP: 50/52 | AC: 29| T:14| FF:28 | CMD:25 CMB:+12 | Fort: +8 | Ref:+4 | Will:+11 | Init:+5 | 60' Darkvision, Scent

    Round 5

    Stabilize: 1d20 + 1 - 9 ⇒ (19) + 1 - 9 = 11

    It looks like I'm the king of stabilizing!


    Core Helms ! Wizards Wanted Gameday X

    Craterflame bursts into his namesake. Magma spouts up like a jet of fire then settles into a crater the indomitable Sai. Awen steps forward and directs his arrows at the guard peppering him with fletchings and anger.

    So... 122 in one blow? He only had 132 to start & Nivik managed both cold & electrical damage, plus a little from Awen & KaKaw.

    Nivik & Fendel to hopefully finish him off!

    Dark Archive

    HP:16+ 108/108 | AC: 25 (19T/19FF) | Fort +14, Ref +16, Will +10 | Initiative: +11 | CMB: 11 | Perception +38 +1d6 (+2 vs traps) Trap Spotter 10' | Sense Motive +30 +1d6 | BUFFS: Clear Ear, Bloodboil Pill | Re-Roll: 1/1

    The detective opts to be more judicious and precise with his arrows. Not using Rapid Shot.

    Merciful Longbow vs salamander: 1d20 + 13 ⇒ (15) + 13 = 28 for NL damage: 1d8 + 9 ⇒ (7) + 9 = 16

    Merciful Longbow vs salamander: 1d20 + 8 ⇒ (5) + 8 = 13 for NL damage: 1d8 + 9 ⇒ (2) + 9 = 11

    Merciful Longbow vs salamander(haste): 1d20 + 13 ⇒ (16) + 13 = 29 for NL damage: 1d8 + 9 ⇒ (8) + 9 = 17

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