PFS: Emerald Spire: Level 3--Splinterden (CORE) (Inactive)

Game Master R D

MAP

Initiatives:
[dice=Cëanel Init]1d20+9[/dice]
[dice=Desh Init]1d20+3[/dice]
[dice=Flyndal Init]1d20+3[/dice]
[dice=Garrett Init]1d20+5[/dice]
[dice=Kohinoor Init]1d20+3[/dice]


201 to 250 of 450 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Silver Crusade

Kay and Desh are up!

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh rushes back around the corner and into the fray, drawing his morningstar quickly enough to level an erratic strike at the first available ambusher.

Attack Red from flank.
morningstar, power attack: 1d20 + 5 - 1 + 2 ⇒ (2) + 5 - 1 + 2 = 8
damage: 1d8 + 3 + 2 + 1d6 ⇒ (4) + 3 + 2 + (5) = 14

Silver Crusade

Kay is up!

Silver Crusade

Kay delays.

Two of the enemy are up. They each take a step back and fire.

Targeting Desh: 1d20 + 3 ⇒ (3) + 3 = 6, Miss!
Targeting Flyn: 1d20 + 3 ⇒ (20) + 3 = 23, Crit?: 1d20 + 3 ⇒ (9) + 3 = 12, Damage: 1d8 ⇒ 4

Flyn Fort Save vs Poison: 1d20 + 8 ⇒ (9) + 8 = 17

Flyn resists the poison effects, but takes 4 HP of damage.

Sorted Initiatives:
Enemy
Flyndal
Cëanel
Desh
Garrett
Enemy
Enemy
Kohinoor
Enemy

Kohinoor is up!

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohinoor sighs as more arrows sip into her friends. "There must be something we can do to avoid this..."

Channel: 2d6 ⇒ (4, 5) = 9

Excluding the red enemy with selective channel, plus as many of the others that have taken damage as possible.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

All healed up! And I'm not sure any of them have taken damage. :/

Silver Crusade

The final enemy going this round misses: 1d20 + 3 ⇒ (2) + 3 = 5

next round
Red, realizing that Kohi is a healer, stabs at her:
Attack: 1d20 + 3 ⇒ (13) + 3 = 16, Damage: 1d6 + 1 ⇒ (1) + 1 = 2
Then he takes a five-foot-step back.

Flyn, Kay, and Desh are up!

Silver Crusade

Flyn and Desh are out starting today and Kay is just getting back from backpacking, so...

1d20 + 6 ⇒ (8) + 6 = 14
1d20 + 5 ⇒ (14) + 5 = 19

Between them, Flyn and Desh end "red."

Garrett is up!

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett sighs with relief as Kohi's healing magic washes over him and as he watches the meleers take down one of their enemies. He spots the enemy standing atop the the table in front of him and lashes out with his whip to yank the fool's feet out from underneath him! He then retrieves his whip and slips behind the wall, out of the line of sight from the crossbows!

Trip!: 1d20 + 5 ⇒ (17) + 5 = 22

Silver Crusade

Garrett trips an enemy. The orange enemy provokes as he shoots his crossbow, then stands and takes a five-foot-step.
1d20 + 3 ⇒ (14) + 3 = 17, miss

Yellow moves back and also shoots atthe Bard:
1d20 + 3 ⇒ (17) + 3 = 20, Damage: 1d8 ⇒ 8
Garrett take 8 HP of damage.

Kohi is up.

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Shouldn't Garrett's current position remove him from line of sight from the guys in the room? It looks like there's a wall in between him and the baddies in the room.

Silver Crusade

OK. I guess it hit Flyn, then. :)

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Kay pulls out his scroll of Ray of Enfeeblement. "Which one is the strongest?" he calls out.

Silver Crusade

They're all the same

Silver Crusade

Touch Attack: 1d20 ⇒ 15 Woot!
STR Damage from Scroll: 1d6 ⇒ 5 Double woot!
Fort Save: 1d20 ⇒ 14 Bummer!

Kay zaps one of the enemy who feels a bit weaker.

Kohinoor is up!

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Thanks for the rolls, GM!

Silver Crusade

:-)

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Sorry, internet died at my place yesterday.

Kohi moves into the room, shouting a prayer to the Dawn and raising her holy symbol above her head. As she does, a wave of flames rush forward, engulfing the two closest enemies.

Burning Hands: 3d4 ⇒ (3, 4, 4) = 11 DC 14 Reflex halves

Silver Crusade

Reflex: 1d20 + 5 ⇒ (19) + 5 = 24
Reflex: 1d20 + 5 ⇒ (14) + 5 = 19

They seem very dextrous. But each of them take 5 HP of damage.
____________________________________________________________

Desh: 1d20 ⇒ 19
Flyn: 1d20 ⇒ 16

Desh and Flyn both walk up and end the two singed enemies!
____________________________________________________________

Enemy: 1d20 ⇒ 9

The remaining enemy fires at the party, but misses!
____________________________________________________________

Garrett, Kay, and Kohi are up again!

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Acid Dart: 1d20 + 4 ⇒ (12) + 4 = 16
for: 1d6 + 1 ⇒ (6) + 1 = 7

Cëanel slips past Desh and carefully aims an acid dart at the remaining attacker.

"What kind of lightly armed fools live next door to a gibbering mouther?" he wonders aloud. "No wonder these dungeons are so ill-maintained--they're occupied by madmen."

Silver Crusade

"This lightly armed fool!" the human retorts. Then he realizes that he just said that he was a fool. "Hey!"

:-)

Kay's acid hits him right in the face!

"Ow!"

Garrett and Kohi are up!

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"Eca, a mitta lambetya cendelessë orcova!" spits the elf.

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett empowers his comrades with an inspiring speech! "These fools shall not stand before our might!"

-1 BP for Inspire Courage.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohi raises her holy symbol once more, this time lobbing a single gout of fire at her foe.

Fire Bolt: 1d20 + 3 + 1 ⇒ (19) + 3 + 1 = 23
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

Silver Crusade

Kohinoor finishes him off! Combat over!

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Sheesh. Just in time of rme to come back online. :/
Good job, guys.

Desh pauses to catch his breath and bearings, then he searches the bodies. "That went better than it could have," he mutters.

Then, after giving the room a more thorough search to make sure there won't be any more surprises, he goes back to the earlier room and brings out the journal.

Perception (the room the ambush just came from: 1d20 + 8 ⇒ (8) + 8 = 16; +1 vs traps.

He hands it to Garrett, Kohi, and Kay to look through for clues while he maintains a watch. "Any clues as to what this place is in there?"

Silver Crusade

Each of the bad guys has padded armor, dagger, light crossbow with 10 bolts, short sword. Among the dishes in the mess hall are 11 pieces worth 50 gp each. Other than that, nothing.

Where to from here?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Anything in the journal we found in C8 that would help us know who these guys are?

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"These have to be disposable underlings. I find that I could have been a rather good evil overlord with some proper underling training..." Kay continues to muse about proper housing, feeding, and equipping of underlings in his hypothetical mage castle.

"Onward, Desh."

Cëanel takes a moment to draw out his toad, Lyffan, and feed him a preserved grub. "There you are, little one. Safe and sound." Does the toad scent anything in the next room (C9)?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

And what's the yellow square on the map?

Desh also moves forward, listening at both doors and checking them for traps.

Perception: 1d20 + 8 ⇒ (6) + 8 = 14; +1 vs traps.

Silver Crusade

Desh Greyskin wrote:
Anything in the journal we found in C8 that would help us know who these guys are?

Unfortunately, no.

Desh Greyskin wrote:
And what's the yellow square on the map?

A bad guy that I forgot to remove from the map. :)

Desh Greyskin wrote:
Desh also moves forward, listening at both doors and checking them for traps.

No traps here. You can hear the sounds of a fire and detect the smells of food cooking. You open the door...

C9: This room serves as a kitchen. A large hearth takes up most of the south wall, and there's a basin for washing up against the west wall. Dry goods, provisions, and cooking gear clutter the space.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

No monstrous odors?

"Kill the hearth and pots and pans, just in case," says the wizard sagely.

Silver Crusade

LOL! The party smashes stuff in the kitchen. The activity is cathartic. :-)

There are no monstrous odors.

Where to next?

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

What's cooking, Doc? Wabbit stew?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

I moved everyone up a bit to reflect that we actually went through the kitchen.

Desh stalks forward, pressing his ear to the door before checking for traps and peeking through.

Taking 10 on both..
Perception: 10 + 8 = 18; +1 vs traps

Stealth: 10 + 8 = 18

Silver Crusade

Next area, you don't hear anything in the hallway, though you hear animal noises coming from the next room (c12). After you open the door, you'll recognize the gas trap (area c4), since you encountered one before.

C12 audio perception only: This room is obviously full of a myriad of animals. At the very least, you can hear cats and dogs. The din is deafening, and the area smells strongly of animal waste.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Before addressing the trap, Desh steps through and listens at the remaining doors on the northern side of the hallway.

Taking 10 to Stealthfully listen at those two doors (one single and one double?). Same mods as before.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

I'm back. Can I retcon some heals, after combat?

CLW: 3d8 + 3 ⇒ (2, 2, 4) + 3 = 11

Silver Crusade

Sure, heal away. :-)

Desh can smell something "vinegary" on the other side of the door.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

it looks like there are two doors there ... which one is vinegary?

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Cëanel pulls out a scroll of Gust of Wind once Desh (and Lyffan?) mention the stink.

Any Kn rolls about vinegary beasties appropriate here, or is it too soon to ask?

Silver Crusade

Both doors

Silver Crusade

Correction: The vinegary smell is stronger at the left door.

Kay thinks that it smells like the alchemical labs back at the Grand Lodge.

Map updated.

Silver Crusade

Looks like you guys have three choices. Left door (vinegar), middle door (quiet), or right door (animals).

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"Alchemy," whispers Cëanel. "Could mean bombs, and could also mean someone wielding them. I'm inclined to go that way instead of deal with a bunch of angry cats, though. Thoughts?"

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

"Perhaps we should check out the quiet room first?"

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh nods to Garrett, then cracks the double doors to the quiet room to peek inside.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17; +1 vs traps

If no threats are obvious, he steps quietly inside to further investigate.

Stealth: 1d20 + 8 ⇒ (7) + 8 = 15

Silver Crusade

This large natural cave has been widened by excavation. Masonry walls enclose structures within the cave, including what looks like a temple to the north and a crypt to the west. In the eastern end, a low stone wall encloses a large pool of water.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Kay pulls a scroll of Summon Monster I out of a sleeve and pats his pony.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

"Hmmm," grunts Desh. "My gut says we check the rest of this upper level before going in here."

He closes the door and jams it shut with his thieve's tools.

Disable Device (to jam door to cavern): 1d20 + 11 ⇒ (1) + 11 = 12

Sliding his tools back into his pouch, he moves to the vinegar door. There, he pauses for a second to tear a strip of his shirt arm off and wrap it around his face for an impromptu breathing mask.

When the team indicates their readiness, he listens at the door, checks it for traps, then (if nothing is detected) stealthily cracks the door to peek in.

Perception: 1d20 + 8 ⇒ (20) + 8 = 28; +1 vs traps
Stealth: 1d20 + 8 ⇒ (20) + 8 = 28

1 to 50 of 450 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / PFS: Emerald Spire: Level 3--Splinterden (CORE) All Messageboards

Want to post a reply? Sign in.