PFS: Emerald Spire: Level 3--Splinterden (CORE) (Inactive)

Game Master R D

MAP

Initiatives:
[dice=Cëanel Init]1d20+9[/dice]
[dice=Desh Init]1d20+3[/dice]
[dice=Flyndal Init]1d20+3[/dice]
[dice=Garrett Init]1d20+5[/dice]
[dice=Kohinoor Init]1d20+3[/dice]


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Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh drops his morningstar and stows his shield, freeing his hands to draw out his tools.

Drop morningstar (free), stow shield (move), draw out tools

I also adjusted Kohi's and Desh's positions, as it makes much more sense for Kohi to drop back while Desh does the work ... giving Flyn the front spot to be a meat shield for the group.

Silver Crusade

Kay, how long do you intend to keep the obscuring mist up?

I don't think it's a spoiler to say that they might just go get more reinforcements if it's up for too long. The first two already used that tactic.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

I'm a bit confused. I think something got mixed up on the map - the enemies seem to be inside a wall. Can you verify that map positions are correct?

Update: Oh, is that Kay's Obcuring Mist? Hmm....

At the commotion of crossbows twanging, Flyn retrieves a spear, lobbing into the mist at the hazy form of their attackers.

Shortspear, Thrown: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6

Miss Chance <2: 1d5 ⇒ 1   Well, crud.

Silver Crusade

Flyndal Danwrick wrote:
I'm a bit confused. I think something got mixed up on the map - the enemies seem to be inside a wall. Can you verify that map positions are correct?

Yeah. I moved them off the map because of Obscuring Mist.

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett plucks the bolt out of his shoulder as Kohi's healing magic washes over him. He feels the poison working its way through his blood, weakening his body. "No more poison..." He puts his sling away and takes out his whip once again. [b]"I'll be right behind you guys..."[b]

Garrett will use Inspire Courage as soon as we get into the fight again.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

I was going to wait until Desh disarms the trap, but if you all move to have it dismissed this round, I'll do it--I think it's a free action, no?

Cëanel spends his full round conjuring another earth elemental.

Silver Crusade

It's a standard action to dismiss an active spell. (It's in the table for actions in combat.)

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Next round, then. I think we need to buy time to get around the trap.

Silver Crusade

Kohinoor and Desh are up.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohinoor looks at the mist, then at her wounds. "Flyn, let me s-see your weapon." Reaching out, she gives it a touch, empowering it with Sarenrae's favor.

Magic Weapon on Flyn's greatsword, assuming the plan is to get over there and attack soon.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh begins working on the trap, mostly concerned about getting its mechanisms just fouled up enough to keep it from triggering.

Disable Device: 1d20 + 11 ⇒ (18) + 11 = 29

Silver Crusade

Desh easily disables the trap.

The enemy won't close in because of the foggy cover. Because the enemy has delayed, the entire party can go again.

Kay's summons appears.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

"Clear," Desh mutters quietly as he stows his tools and re-readies his shield. He then gives Flyndal a ready nod.

Move to stow tools. Move to ready shield.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
Kohinoor an-Gul wrote:
Magic Weapon on Flyn's greatsword, assuming the plan is to get over there and attack soon.
PRD wrote:
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls... does not stack with a masterwork weapon's +1 bonus on attack rolls.

I'll gladly take the +1 dmg, but I roll with Mwk weapons, if that changes anything.

Engl, can you give us an indicator of the misted area on the map? I know we can't see the enemy, but I'm not sure where our line-of-sight ends.

Silver Crusade

Sure. It's a 20' radius around the caster, so not a square exactly, but the pink square on the map should be approximate.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

"It's just a shame I won't be able to see the looks on their faces..."

Raising his mighty blade, the tiny titan rushes further into the mist, searching for their quarry.
 
I'm not sure where I'll end up, but I put a vector for Flyn's movement on the map.

Mwk Cold Iron Greatsword, RAGE, Power Attack: 1d20 + 8 ⇒ (20) + 8 = 28 Crit?
Confirm: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d10 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Bonus Damage: 1d10 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Miss chance, if applicable <2: 1d5 ⇒ 4

Silver Crusade

BWAHAHAHA! :-) Flyn just put one down.

The other two look on is shock and surprise.

Kay and Garrett are up.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Kay dismisses the Mist.

He commands the earth elemental to again glide to their the foes, and this time he remembers to tell it to Power Attack!

The elven wizard then bravely inches forward, no doubt getting into battle at some point.

"Did I hear bones crunching?" he inquires. "It sounds like Flyn has done well."

Slam + Power Attack: 1d20 + 8 ⇒ (17) + 8 = 25 +1 Earth Mastery, -1 Power Attack
for: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

Silver Crusade

CRUNCH! The elemental brings down another enemy! I'm picking the red one for ease and simplicity.

Garrett is up!

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett rushes forward to keep up with companions. "Wait for me!" He skids to a halt when he spots the earth elemental smashing one of their enemies. "Umm... feel free to lead the way, Flyn!"

Double move!

Silver Crusade

The remaining enemy waves his weapon ineffectually at the summoned creature: 1d20 ⇒ 8

The party is up, again!

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Feeling a sudden rush of ignorant bravery come over him, Garrett moves forward towards the enemy and lashes out with his whip in an attempt to trip the fool!

Trip!: 1d20 + 5 ⇒ (13) + 5 = 18

Silver Crusade

There's a sound of utter embarrassment as the enemy falls on his backside.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh stalks forward, his dagger sliding into his free hand as he seeks blood.

Move forward (map updated). Stab the first thing that he comes across. If he ends his movement not in melee, he'l throw his dagger, instead (same attack and damage, minus the power attack penalty/bonus)
dagger: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
damage: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett sticks out his tongue as the fool falls. "That's for shooting me in the back!"

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

The earth elemental graciously steps aside, and waits for its attack of opportunity.

In the meantime, it slams the remaining fellow again.

Slam + Power Attack: 1d20 + 8 ⇒ (7) + 8 = 15
for: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10

Dunno if that's a hit...

Cëanel moves up cautiously, and pulls out a scroll of Grease in the event that more reinforcements await.

Silver Crusade

SQUISH! The earth elemental beats the prone enemy into a pulp.

Combat over.

Also, revealing more of the map.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

"Let's heal the hells up," Desh grunts as he watches the corridor in front of them warily. "They definitely know we're comin'."

What door options are there in this passage? Any traps?
Perception: 1d20 + 8 ⇒ (9) + 8 = 17; +1 vs traps

Healing from Desh's wand, at Kohi's availability
Wand of CLW, x3 charges: 3d8 + 3 ⇒ (2, 2, 4) + 3 = 11

Silver Crusade

No traps in this immediate area. Doors / options are as you see on the map.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Kay speaks to the earth elemental rapidly, like swishing scree.

Terran:

"Nicely done! Hey, earth buddy, you have two rounds left--can you peek in area C6 and then come back? Quick quick! Double move! Then you're off to party on the Earth Plane! Thanks, dude!"

"I'm sending the elemental into the nearest room for a look," he intones solemnly.

Silver Crusade

C6: This chamber is a small barracks with a pair of double bunks and a small privy in the north wall. The eastern portion of the room is partitioned into a pair of cells with doors made from iron bars. Inside each is a shoddy bunk and a rusty bucket.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Once everyone has enough time to rest up, heal up, and pick their gear up, Desh gives one final swing behind them to make sure they're being snuck up on. At each of the doors to their backs (the two doors to the secret armory thing), he jimmies their locks shut to try to keep their flank as secure as possible.

Disable Device (to jam locks, external door): 1d20 + 11 ⇒ (13) + 11 = 24
Disable Device (to jam locks, internal door): 1d20 + 11 ⇒ (13) + 11 = 24

Then he makes is way to Flyndal. "Let's work together to scout."

Basicaly, let's scout together, both taking 10 on Stealth.

Full search of C6 first?

Silver Crusade

Where's everyone else while they're scouting?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

I would suggest following closely behind (usually not more than 30ft behind or something). Doing our best to maintain visual contact.

Silver Crusade

Visual contact and 30' distance will be hard to do with corners.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"We need a door guard," says Cëanel.

Silver Crusade

Desh and Flyn sneak their way into the next room while Garrett, Kay, and Kohi wait in the hallway. (Map updated.)

This chamber is a small barracks with a pair of double bunks and a small privy in the north wall. The eastern portion of the room is partitioned into a pair of cells with doors made from iron bars. Inside each is a shoddy bunk and a rusty bucket. (The chairs and table in the middle of the room count as difficult terrain.)

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
GM Engleaktig wrote:

Combat over.

Also, revealing more of the map.

<Covers his eyes.> The map's exposed! My eyes! (Are we supposed to see the whole map, now?)

Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Flyndal grumbles as his pokes around the room. "Hrmph. There better be something here worth all the trouble. Maybe further in?"

Silver Crusade

Ha! The map is (mostly) naked!

Flyndal grumbles. Immediately thereafter, a strange, nonsensical noise fills the air.

Will Saves:
Cëanel Will Save: 1d20 + 4 ⇒ (20) + 4 = 24
Desh Will Save: 1d20 + 3 ⇒ (2) + 3 = 5
Flyn Will Save: 1d20 + 5 ⇒ (8) + 5 = 13
Garrett Will Save: 1d20 + 4 ⇒ (8) + 4 = 12
Kohinoor Will Save: 1d20 + 6 ⇒ (18) + 6 = 24

Initiative Rolls:
Cëanel Init: 1d20 + 9 ⇒ (7) + 9 = 16
Desh Init: 1d20 + 3 ⇒ (3) + 3 = 6
Flyndal Init: 1d20 + 3 ⇒ (16) + 3 = 19
Garrett Init: 1d20 + 5 ⇒ (19) + 5 = 24
Kohinoor Init: 1d20 + 3 ⇒ (16) + 3 = 19
Enemy Init: 1d20 + 3 ⇒ (16) + 3 = 19

Sorted Initiative Order:
Garrett Init: 1d20 + 5 ⇒ (19) + 5 = 24
Flyndal Init: 1d20 + 3 ⇒ (16) + 3 = 19
Kohinoor Init: 1d20 + 3 ⇒ (16) + 3 = 19
Enemy Init: 1d20 + 3 ⇒ (16) + 3 = 19
Cëanel Init: 1d20 + 9 ⇒ (7) + 9 = 16
Desh Init: 1d20 + 3 ⇒ (3) + 3 = 6

Garrett is up first. Unfortunately, he does nothing but babble incoherently. 1d100 ⇒ 41

Flyn and Kohi are up next! You don't see an enemy. Between the two of you, Flyn is the only one who can tell that the horrible sound is coming from one of the prison cells.

Desh, on your turn, you will attack the nearest creature. 1d100 ⇒ 97

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett's ears perk up at the strange sound and as he opens to his mouth to comment on it... he suddenly begins a discourse on the virtues of non-toxic metals for silverware as opposed to using lead. "And that's when I explained to that Kellish fool that, clearly, lead was too soft of an element to use for trying to cut the bone from the vulture wings! Did he listen???" He says to no-one in particular. "Of course he didn't! He's Kellish! So then, after he rambled on and on about bending his knife, I suggested using the iron knife that he used to scalp the kobold..."

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

"The cells! it's in the cells!" Pulling a thick phial from his pack, Flyndal lobs the bottle into the cell at the source of the noise.

5' Step
Attack, Acid Flask: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 ⇒ 6

Perception, if necessary: 1d20 + 10 ⇒ (18) + 10 = 28

Silver Crusade

ROUND 1

Flyn deals a bit of acid damage to the unknown thing. (Knowledge dungeoneering to know more about it.)
____________________________________________________________

Kohinoor is next. The cleric moves up a bit and tries to figure out what's up with Garrett and Desh, but cannot make heads or tails out of the bard's babbling. Sense Motive: 1d20 ⇒ 4
____________________________________________________________

- Move Action: The enemy (an amorphous, horrid mass of eyes, mouths, and formless flesh) flows through the bars to Flyn.

- Standard Action: It bites him and grabs him.
Bite: 1d20 + 7 ⇒ (20) + 7 = 27, Crit?: 1d20 + 7 ⇒ (20) + 7 = 27 Crap! Sorry, Flyn! :(
Damage: 2d4 ⇒ (4, 3) = 7, Grab: 1d20 + 7 ⇒ (14) + 7 = 21

- Free Action: It spits at Kohi: Acid Spittle: 1d20 + 6 ⇒ (19) + 6 = 25
The cleric gets acid in her eyes and is blind for 2 rounds. Kohi fort save: 1d20 ⇒ 4, Duration of Blindness: 1d4 ⇒ 2

Crap! This combat just got really serious really quick!
____________________________________________________________

Kay is up next! Then Desh is going to lay into one of you.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

"Desh! Kay! Help me with this thing!" Flyn calls out, unaware that the half-orc is ensorcelled.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"Coming, Flyn!"

Cëanel rushes in and fires an acid dart at the thing. "Damn earth elemental didn't warn me about this! Koh! Hold on to my pony and hide behind it!"

Dart: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
for: 1d6 + 1 ⇒ (4) + 1 = 5

Kn Dungeoneering: 1d20 + 10 ⇒ (13) + 10 = 23

Silver Crusade

Kay knows that this is a gibbering mouther. It looked like a pile of debris beneath one of the cots in the cells. Flyn's talking woke it up, at which point it started gibbering.

Kay damages it a little.

Desh is up.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Sorry for the slow posting … work has been crazy. At least Kohi doens’t need to be able to see to Channel (if it comes to it). :/

Desh shakes his head like a dog with a bee in its ear. Then his eyes lock onto Kay as the elf steps closer, and his fury builds. With a wordless roar, he spins and steps back to gain the room to lash out wildly at the elf with his longspear.

Longspear: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 4 ⇒ (3) + 4 = 7

Silver Crusade

ROUND 2

Garrett, Flyn and Kohi are up!

Garrett: 1d20 ⇒ 14 The bard is no longer confused! He shakes off the effect of the cacophonous babble and may act normally this round.

Flyn is grappled. Kohi is blind and rubs at her eyes.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Should I be rolling a Will save each round to shake the Confusion?

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

did Garrett get a +4 against sonic effects on his save?

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

and does Kay know its weaknesses?

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