
![]() |

Desh drops his morningstar and stows his shield, freeing his hands to draw out his tools.
Drop morningstar (free), stow shield (move), draw out tools
I also adjusted Kohi's and Desh's positions, as it makes much more sense for Kohi to drop back while Desh does the work ... giving Flyn the front spot to be a meat shield for the group.

![]() |

I'm a bit confused. I think something got mixed up on the map - the enemies seem to be inside a wall. Can you verify that map positions are correct?
Update: Oh, is that Kay's Obcuring Mist? Hmm....
At the commotion of crossbows twanging, Flyn retrieves a spear, lobbing into the mist at the hazy form of their attackers.
Shortspear, Thrown: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 2 ⇒ (4) + 2 = 6
Miss Chance <2: 1d5 ⇒ 1 Well, crud.

![]() |

Garrett plucks the bolt out of his shoulder as Kohi's healing magic washes over him. He feels the poison working its way through his blood, weakening his body. "No more poison..." He puts his sling away and takes out his whip once again. [b]"I'll be right behind you guys..."[b]
Garrett will use Inspire Courage as soon as we get into the fight again.

![]() |

I was going to wait until Desh disarms the trap, but if you all move to have it dismissed this round, I'll do it--I think it's a free action, no?
Cëanel spends his full round conjuring another earth elemental.

![]() |

It's a standard action to dismiss an active spell. (It's in the table for actions in combat.)

![]() |

Kohinoor looks at the mist, then at her wounds. "Flyn, let me s-see your weapon." Reaching out, she gives it a touch, empowering it with Sarenrae's favor.
Magic Weapon on Flyn's greatsword, assuming the plan is to get over there and attack soon.

![]() |

Magic Weapon on Flyn's greatsword, assuming the plan is to get over there and attack soon.
Magic weapon gives a weapon a +1 enhancement bonus on attack and damage rolls... does not stack with a masterwork weapon's +1 bonus on attack rolls.
I'll gladly take the +1 dmg, but I roll with Mwk weapons, if that changes anything.
Engl, can you give us an indicator of the misted area on the map? I know we can't see the enemy, but I'm not sure where our line-of-sight ends.

![]() |

"It's just a shame I won't be able to see the looks on their faces..."
Raising his mighty blade, the tiny titan rushes further into the mist, searching for their quarry.
I'm not sure where I'll end up, but I put a vector for Flyn's movement on the map.
Mwk Cold Iron Greatsword, RAGE, Power Attack: 1d20 + 8 ⇒ (20) + 8 = 28 Crit?
Confirm: 1d20 + 8 ⇒ (4) + 8 = 12
Damage: 1d10 + 9 + 1 ⇒ (4) + 9 + 1 = 14
Bonus Damage: 1d10 + 9 + 1 ⇒ (6) + 9 + 1 = 16
Miss chance, if applicable <2: 1d5 ⇒ 4

![]() |

Kay dismisses the Mist.
He commands the earth elemental to again glide to their the foes, and this time he remembers to tell it to Power Attack!
The elven wizard then bravely inches forward, no doubt getting into battle at some point.
"Did I hear bones crunching?" he inquires. "It sounds like Flyn has done well."
Slam + Power Attack: 1d20 + 8 ⇒ (17) + 8 = 25 +1 Earth Mastery, -1 Power Attack
for: 1d6 + 6 + 2 ⇒ (6) + 6 + 2 = 14

![]() |

Garrett rushes forward to keep up with companions. "Wait for me!" He skids to a halt when he spots the earth elemental smashing one of their enemies. "Umm... feel free to lead the way, Flyn!"
Double move!

![]() |

Feeling a sudden rush of ignorant bravery come over him, Garrett moves forward towards the enemy and lashes out with his whip in an attempt to trip the fool!
Trip!: 1d20 + 5 ⇒ (13) + 5 = 18

![]() |

Desh stalks forward, his dagger sliding into his free hand as he seeks blood.
Move forward (map updated). Stab the first thing that he comes across. If he ends his movement not in melee, he'l throw his dagger, instead (same attack and damage, minus the power attack penalty/bonus)
dagger: 1d20 + 5 - 1 ⇒ (14) + 5 - 1 = 18
damage: 1d20 + 3 + 2 ⇒ (4) + 3 + 2 = 9

![]() |

The earth elemental graciously steps aside, and waits for its attack of opportunity.
In the meantime, it slams the remaining fellow again.
Slam + Power Attack: 1d20 + 8 ⇒ (7) + 8 = 15
for: 1d6 + 6 + 2 ⇒ (2) + 6 + 2 = 10
Dunno if that's a hit...
Cëanel moves up cautiously, and pulls out a scroll of Grease in the event that more reinforcements await.

![]() |

"Let's heal the hells up," Desh grunts as he watches the corridor in front of them warily. "They definitely know we're comin'."
What door options are there in this passage? Any traps?
Perception: 1d20 + 8 ⇒ (9) + 8 = 17; +1 vs traps
Healing from Desh's wand, at Kohi's availability
Wand of CLW, x3 charges: 3d8 + 3 ⇒ (2, 2, 4) + 3 = 11

![]() |

Kay speaks to the earth elemental rapidly, like swishing scree.
"Nicely done! Hey, earth buddy, you have two rounds left--can you peek in area C6 and then come back? Quick quick! Double move! Then you're off to party on the Earth Plane! Thanks, dude!"
"I'm sending the elemental into the nearest room for a look," he intones solemnly.

![]() |

Once everyone has enough time to rest up, heal up, and pick their gear up, Desh gives one final swing behind them to make sure they're being snuck up on. At each of the doors to their backs (the two doors to the secret armory thing), he jimmies their locks shut to try to keep their flank as secure as possible.
Disable Device (to jam locks, external door): 1d20 + 11 ⇒ (13) + 11 = 24
Disable Device (to jam locks, internal door): 1d20 + 11 ⇒ (13) + 11 = 24
Then he makes is way to Flyndal. "Let's work together to scout."
Basicaly, let's scout together, both taking 10 on Stealth.
Full search of C6 first?

![]() |

Desh and Flyn sneak their way into the next room while Garrett, Kay, and Kohi wait in the hallway. (Map updated.)
This chamber is a small barracks with a pair of double bunks and a small privy in the north wall. The eastern portion of the room is partitioned into a pair of cells with doors made from iron bars. Inside each is a shoddy bunk and a rusty bucket. (The chairs and table in the middle of the room count as difficult terrain.)

![]() |

Combat over.
Also, revealing more of the map.
<Covers his eyes.> The map's exposed! My eyes! (Are we supposed to see the whole map, now?)
Perception: 1d20 + 10 ⇒ (9) + 10 = 19
Flyndal grumbles as his pokes around the room. "Hrmph. There better be something here worth all the trouble. Maybe further in?"

![]() |

Ha! The map is (mostly) naked!
Flyndal grumbles. Immediately thereafter, a strange, nonsensical noise fills the air.
Desh Will Save: 1d20 + 3 ⇒ (2) + 3 = 5
Flyn Will Save: 1d20 + 5 ⇒ (8) + 5 = 13
Garrett Will Save: 1d20 + 4 ⇒ (8) + 4 = 12
Kohinoor Will Save: 1d20 + 6 ⇒ (18) + 6 = 24
Desh Init: 1d20 + 3 ⇒ (3) + 3 = 6
Flyndal Init: 1d20 + 3 ⇒ (16) + 3 = 19
Garrett Init: 1d20 + 5 ⇒ (19) + 5 = 24
Kohinoor Init: 1d20 + 3 ⇒ (16) + 3 = 19
Enemy Init: 1d20 + 3 ⇒ (16) + 3 = 19
Flyndal Init: 1d20 + 3 ⇒ (16) + 3 = 19
Kohinoor Init: 1d20 + 3 ⇒ (16) + 3 = 19
Enemy Init: 1d20 + 3 ⇒ (16) + 3 = 19
Cëanel Init: 1d20 + 9 ⇒ (7) + 9 = 16
Desh Init: 1d20 + 3 ⇒ (3) + 3 = 6
Garrett is up first. Unfortunately, he does nothing but babble incoherently. 1d100 ⇒ 41
Flyn and Kohi are up next! You don't see an enemy. Between the two of you, Flyn is the only one who can tell that the horrible sound is coming from one of the prison cells.
Desh, on your turn, you will attack the nearest creature. 1d100 ⇒ 97

![]() |

Garrett's ears perk up at the strange sound and as he opens to his mouth to comment on it... he suddenly begins a discourse on the virtues of non-toxic metals for silverware as opposed to using lead. "And that's when I explained to that Kellish fool that, clearly, lead was too soft of an element to use for trying to cut the bone from the vulture wings! Did he listen???" He says to no-one in particular. "Of course he didn't! He's Kellish! So then, after he rambled on and on about bending his knife, I suggested using the iron knife that he used to scalp the kobold..."

![]() |

"The cells! it's in the cells!" Pulling a thick phial from his pack, Flyndal lobs the bottle into the cell at the source of the noise.
5' Step
Attack, Acid Flask: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d6 ⇒ 6
Perception, if necessary: 1d20 + 10 ⇒ (18) + 10 = 28

![]() |

ROUND 1
Flyn deals a bit of acid damage to the unknown thing. (Knowledge dungeoneering to know more about it.)
____________________________________________________________
Kohinoor is next. The cleric moves up a bit and tries to figure out what's up with Garrett and Desh, but cannot make heads or tails out of the bard's babbling. Sense Motive: 1d20 ⇒ 4
____________________________________________________________
- Move Action: The enemy (an amorphous, horrid mass of eyes, mouths, and formless flesh) flows through the bars to Flyn.
- Standard Action: It bites him and grabs him.
Bite: 1d20 + 7 ⇒ (20) + 7 = 27, Crit?: 1d20 + 7 ⇒ (20) + 7 = 27 Crap! Sorry, Flyn! :(
Damage: 2d4 ⇒ (4, 3) = 7, Grab: 1d20 + 7 ⇒ (14) + 7 = 21
- Free Action: It spits at Kohi: Acid Spittle: 1d20 + 6 ⇒ (19) + 6 = 25
The cleric gets acid in her eyes and is blind for 2 rounds. Kohi fort save: 1d20 ⇒ 4, Duration of Blindness: 1d4 ⇒ 2
Crap! This combat just got really serious really quick!
____________________________________________________________
Kay is up next! Then Desh is going to lay into one of you.

![]() |

"Desh! Kay! Help me with this thing!" Flyn calls out, unaware that the half-orc is ensorcelled.

![]() |

"Coming, Flyn!"
Cëanel rushes in and fires an acid dart at the thing. "Damn earth elemental didn't warn me about this! Koh! Hold on to my pony and hide behind it!"
Dart: 1d20 + 3 - 4 ⇒ (16) + 3 - 4 = 15
for: 1d6 + 1 ⇒ (4) + 1 = 5
Kn Dungeoneering: 1d20 + 10 ⇒ (13) + 10 = 23

![]() |

Sorry for the slow posting … work has been crazy. At least Kohi doens’t need to be able to see to Channel (if it comes to it). :/
Desh shakes his head like a dog with a bee in its ear. Then his eyes lock onto Kay as the elf steps closer, and his fury builds. With a wordless roar, he spins and steps back to gain the room to lash out wildly at the elf with his longspear.
Longspear: 1d20 + 5 ⇒ (1) + 5 = 6
damage: 1d8 + 4 ⇒ (3) + 4 = 7