PFS: Emerald Spire: Level 3--Splinterden (CORE) (Inactive)

Game Master R D

MAP

Initiatives:
[dice=Cëanel Init]1d20+9[/dice]
[dice=Desh Init]1d20+3[/dice]
[dice=Flyndal Init]1d20+3[/dice]
[dice=Garrett Init]1d20+5[/dice]
[dice=Kohinoor Init]1d20+3[/dice]


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Silver Crusade

Play here.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Checking in. :)

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

    .

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"And thus, the thrice-vaunted vector of pure Entropy/ Did plummet from the Maelstrom like a fluttering dovelet/ Alighting in Elysium among the droplets of pure ambrosia, and the twilight reeds did bend......No, no, that doesn't scan. Bother! It's far too difficult to come up with poetry whilst on a horse."

Cëanel vaults from his mount a bit awkwardly. "There, there, um, Chestnut, or whatever your name is, O celestial steed, hang on a bit while while we fearless heroes reconvene." He pats the horse's muzzle, and it obliges with a whicker. As usual, he has a Mount and Mage Armor, typical of the 'fearless' wizarding types.

Kay has money. Submit scroll requests!

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
Cëanel Firdhanor wrote:
Kay has money. Submit scroll requests!

Kay, if I bought a Scroll of Bull's Strength, would you be willing to cast it on me when the time is right? (I'll let you know when.)

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Wouldnt hurt to have one or two Lesser Restoration scrolls. :/

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

will do, Flynn! I was thinking you'd benefit from that!

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

are you still ability drained, Desh?

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Dot. Will level and proper post here shortly.

Silver Crusade

Desh is no longer str damaged.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Rawr!

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Huzzah! Any requests for bard spell wands? Going to put some points into UMD when I get a chance, but for now... this is what we get! :)

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh frowns up at the elf's poem, then barks a laugh as he dismounts.

"Chestnut, huh?" He yanks on the tether to the mule he's been leading during their return trip, a shaggy, surly thing that seems to have taken a serious dislike to its half-orc owner. "I'm gonna name this one večera if he don't quit nippin' at me." He gives the beast a wolfish grin, "Means 'dinner'."

The half-orc seems to have grown a few more weapons—now looking more and more like a walking arsenal—as well as a fancy new cloak and similarly fancy wooden shield on his back.

"So, we been in two levels of this place." He looks at the smarter group members (pretty much everyone), "What do ya think it is?"

Silver Crusade

Take your time; continue leveling up your characters. We'll begin when everyone is ready.

Some details for level 3:
(1) The walls are made of dressed stone blocks, covered in plaster and painted. Some feature murals in an advanced state of decay, while others feature new (and somewhat amateurish) murals.

(2) Except where noted, all corridor and room floors are covered with large, unevenly-spaced tiles.

(3) Except where noted, small oil lamps illuminate all areas. They are not very bright, providing only dim light.

Description of area C1:
Broad stone stairs open into a small, irregularly shaped chamber lit by oil lamps. To the east, a short flight of steps leads up to a sturdy door set in the middle of a wall and flanked by arrow slits. To the north, a wide gate of iron bars blocks an archway leading to a larger chamber filled with the eerie green glow of the Emerald Spire.

Silver Crusade

Let's get started soon. Is everyone just about ready? Your characters have plenty of in-game time to level up, train, and purchase items after the last adventure. So, feel free to kit yourselves out.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

I have a wee emergency and won't be able to post until later today.

Silver Crusade

No problem. Take your time. Hope all's well.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohi is ready!

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

No scrolls of Lesser Restoration, Koh?

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Spellcraft (Gust of Wind): 1d20 + 11 ⇒ (4) + 11 = 15
Spellcraft (Ray of Enfeeb): 1d20 + 11 ⇒ (8) + 11 = 19
Spellcraft (Web): 1d20 + 11 + 2 ⇒ (14) + 11 + 2 = 27

Kay doesn't learn Gust of Wind, but gets a few more spells. I'll adjust the sheet accordingly. -50 gp for writing RoE and Web in the spellbook.

Silver Crusade

OK. The entrance is as described above: Broad stone stairs open into a small, irregularly shaped chamber lit by oil lamps. To the east, a short flight of steps leads up to a sturdy door set in the middle of a wall and flanked by arrow slits. To the north, a wide gate of iron bars blocks an archway leading to a larger chamber filled with the eerie green glow of the Emerald Spire. Feel free to move/arrange yourselves on the map.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Kay is on a steed and will take up two squares, fyi.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

With a shrug at the mounted elf, Desh drops the tether to the mule and proceeds forward … cautious as ever. He moves to the gates first, checking for traps before testing to see if they’ll easily open.

Let’s see about this gate, first.
Perception: 1d20 + 8 ⇒ (1) + 8 = 9; +1 vs traps. <— sigh
Stealth: 1d20 + 8 ⇒ (15) + 8 = 23

Silver Crusade

Bad Guy Perception: 1d20 ⇒ 14
Bad Guy Perception: 1d20 ⇒ 14
Desh Perception: 1d20 ⇒ 1 Sorry, Desh. :-( I tried to give you another one...

Following your standard operating procedure from previous levels, Desh leads the way, looking for traps. As he moves forward and messes with the gate, a voice says: "Hey! You're not one of us! What are you doing here?!?" (I know you stealthed into the room, but between the lamps, the light of the spire, and you messing with the gate/bars, you're in plain sight.)

Crossbow: 1d20 + 5 ⇒ (15) + 5 = 20, Damage: 1d8 + 1d6 ⇒ (8) + (4) = 12
Crossbow: 1d20 + 5 ⇒ (20) + 5 = 25, Crit?: 1d20 + 5 ⇒ (20) + 5 = 25 Sorry, Desh!!! :-(
Damage: 2d8 + 1d6 ⇒ (5, 7) + (5) = 17

Desh Fort Save: 1d20 + 4 ⇒ (17) + 4 = 21
Desh Fort Save: 1d20 + 4 ⇒ (8) + 4 = 12, DEX damage: 1d3 ⇒ 1

The half-orc drops unconscious. Unless he decides to use orc ferocity.

The party is up! The enemy is clearly behind the arrow slits.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Sheesh. Yah, the dice were out to get me on that one. :(

I'm not clear from your description, where did the attacks come from? The north or the east?

And I will, in fact, have Desh use Ferocity ... and I'll choose his actions based on your answer to the above.

Silver Crusade

The attacks came from the arrow slits to the east (to the right of your position next to the bars).

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Surprise registers on Desh's face as two bolts thunk into his side, burying themselves deep and sending him staggering a few steps. In a show of resilience any orc would be proud of, the scout keeps his feet and lurches back across the room .... where he collapses in a heap on the stairs.

"Ambush," he chokes out as his eyes roll back in his head. Only his labored breathing indicates he's still alive at all.

Using my Ferocity-borne move action to GET THE HELL OUT OF THERE! O.o
(map updated)

And he's now at -2 hp.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyn quickly pokes his head around the corner to see if he can spot Desh's attackers, then ducks back.

Stealth: 1d20 + 10 ⇒ (2) + 10 = 12

"Move back! Let's patch him up." he says, shoving Garret back up the stairs.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"Look, I know people tend to hate the spell, but I can raise a cloud of mist," says Cëanel. "It will spoil their arrow shots and give us some time."

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett is happily watching Desh from around the corner when he suddenly grunts in pain. The halfling frowns until he spots the two bolts protruding from his side! Before Garrett can say anything, he is pushed backward by his newfound friend, Flyn!

"Whoa! Desh, that was amazing! Desh?" He then notices their half-orc scout is unconscious. "Kohi! Do your healing thing, dear!" When talk turns towards tactics, the bard hmmmmms. "I think that might be an excellent idea, Ceanel! I can even utilize some of my illusion spells to assist. We need to make it across without being turned into pincushions..."

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

As Desh goes down under a hail of crossbow bolts, Kohi puts a hand to her mouth. Her other one goes to her waist and fishes out her holy symbol, which she raises to let forth a burst of healing power.

Channel: 2d6 ⇒ (3, 2) = 5

"If you need more than that emergency dose and there's time, I'd be glad to use your wand. As for strategy, I don't have a great many insights beyond shutting those bows down somehow."

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

We've got wands of CLW, if you want to save your channel. He's the only one hurt, after all.

"Good idea, Kae... Let's get Desh patched up, and then we can try that."

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

"On your mark, then. My trusty steed and I can run to near the door and cast."

Silver Crusade

Nice! Glad to see everyone getting really flavorful posts in. I'm going to give you all circumstance bonuses for such a strong start to the module.

1d20 ⇒ 6
1d20 ⇒ 3
1d20 ⇒ 20
1d20 ⇒ 20

A couple of you notice a secret door! (Desh didn't notice it before because both he and I rolled 1's for his perception check.) You wonder if this door might provide alternate access to your ambushers.

(On phone, will update map later today to show door.)

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh gasps as the healing brings him back to consciousness, and he begins growling out an unbroken string of orcish that anyone could guess was not complimentary of their hidden attackers.

Wand of CLW, 5 charges: 5d8 + 5 ⇒ (3, 3, 2, 5, 6) + 5 = 24

After taking a few moments to have Kohi put his wand to good use, he picks his longspear back up and nods to the team’s success at finding the hidden door—where he had been such an abysmal failure a few painful moments ago.

I say we hold until we can see the door (it may be the best route ... it may not).

Silver Crusade

Desh Greyskin wrote:
[dice=Wand of CLW, 5 charges]5d8 + 5

Do you want to take 5 rounds? It gives them 5 rounds for shenanigans...

Somebody opens the secret door. Weapon racks and wooden wardrobes line the walls of this room. The dummies in the center of the room wear suits of armor. Masks hang on the wall near the door; each consists of a brass nosepiece with cheek guards, from which a veil of red silk hangs.

(Map updated.)

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Reconsidering response given your description. Update coming.
I'll take the first charge from that wand, and will take healing we I can get it as we sneak forward.

As Desh considers the new room, he whispers to to the crew. "Lie to'em. Tell'em we're sorry and we're leavin." Then he hands Kohinoor his wand, "Heal me as we move forward."

Then, after the first charge from the wand, Desh stalks forward, watching carefully for traps ... either of the mechanical or ambush types.

Perception: 1d20 + 8 ⇒ (2) + 8 = 10; +1 vs traps
Stealth: 1d20 + 9 ⇒ (5) + 9 = 14

Also, any indicator from the armor, weapons, or veils what or who these guys are?
Knowledge (Local): 1d20 + 3 ⇒ (6) + 3 = 9

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Kohi shakes her head as she peers into the secret door. "By the Dawn, this place gets stranger and stranger. Knights in armor living below goblins and undead?"

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

And what do we roll to determine the purpose of the masks? I mean, they look like some kind of breathing filter, but I'd like to be sure if we can.

Desh nods at Kohi's observation as he moves forward.

Silver Crusade

Craft Alchemy. Something inside the masks is dripping into the cloth where your nose and mouth would go. (Yum...)

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyndal fumbles with his wand, trying to coax the healing energies from it. "Bah! Infernal things..."

UMD: 1d20 ⇒ 10

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Garrett follows along with his companions, gleeful that Desh is back up on his feet. He examines the masks closely, but has no clue about the strange liquid dripping into the cloth. "Anyone interested in trying one of those on?"

Silver Crusade

Let's call this round 1. You have some-unknown-number-of rounds before stuff happens.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh leads the team into the strange secret room, muttering back to Kohinoor. "Keep the heals coming."

Wand of CLW, 1 charge: 1d8 + 1 ⇒ (2) + 1 = 3

At the door, he checks it for traps before quietly trying to peek through.

Perception: 1d20 + 8 ⇒ (5) + 8 = 13; +1 vs traps
Stealth: 1d20 + 8 ⇒ (11) + 8 = 19

Silver Crusade

No traps in here.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

And after quietly peeking through, what does Desh see?

Silver Crusade

A hallway. You can go left or right.

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Kay mimes sneaking up behind the arrow shooters and slitting their throats, then shrugs and grins. He slides off his faithful pony.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Desh takes a moment to close the secret door through which they came, making sure none of the ambushers were coming from that direction.

Then, after another hit from his wand,
CLW, 1 charge: 1d8 + 1 ⇒ (3) + 1 = 4

he steps into the hallway and sneaks to the left, seeking and listening for the ambushers.

Perception: 1d20 + 8 ⇒ (9) + 8 = 17; +1 vs traps
Stealth: 1d20 + 8 ⇒ (12) + 8 = 20

the goal is to see if they still think we're out there without walking into their midst blindly (again).

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Flyndal waves the wand fruitlessly. "It's no good – I can't make it work," he whispers.

UMD: 1d20 ⇒ 10

Is nobody else trying to heal Desh?

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Silver Crusade

PFS #:
Day Job:
Are you buying land?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

PFS #: 121383-7 (Desh Greyskin; Ben Jolly; Grand Lodge)
Day Job: Profession (Trapper): 1d20 + 6 ⇒ (10) + 6 = 16
Are you buying land? D2

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

PFS #: 125008-6
Day Job: Profession(Merchant): 1d20 + 7 ⇒ (10) + 7 = 17
Buying Land: Yes - D2

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

PFS #: PFS#: 13693-10
Day Job: Perform: Oratory: 1d20 + 8 ⇒ (11) + 8 = 19
Are you buying land: Yes! C1

Which path are you guys going for the lands purchases? Is there any specific path that rewards better than another?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Each plot gives different benefits (as outlined on that Land Rush doc).

I'm pretty much making a b-line to G (for the Initiative bonus), picking up all Prestige-awarding plots along the way.

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Gotcha! That's what it seemed like to me the direction you guys were going. I just wasn't sure if that was the case. Thanks, Desh!

Personally, because it makes sense for Garrett, I'm going to work my way towards E, then work my way up towards G. I never knew about this cool little thing with the Emerald Spire boons, it's pretty cool.

Lastly, Garrett is ready to go unless anyone has any requests on wands!

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Flyn's player and I were chatting offline yesterday, and he's likely shooting for a more "mercantile" approach given his Exchange faction. So he might be looking for plots that boost his income or Day Job rolls and stuff. He wasn't decided, though.

Desh is just a scout and wilds-guy, though, so just owning some land and building up a training facility for other scouts is pretty much his goal at this point.

As for wands ... I have no clue. We'd be smart to have a few of the "survive" scrolls (like Lesser Resto I mentioned in the gameplay thread), but I don't know how critical those will be for this run.

Sorry to be of no help.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

GM Engleaktig, I bought a mule to carry all Desh's extra gear (to keep his encumbrance light). My understanding is that mules can come with us into dungeons.

Will Desh's mule be able to accompany us to carry stuff? I figure it's better than constantly making my group-mates carry stuff. Now all they have to do is hold the leash.

Silver Crusade

Yes, the mule can go. Is it a "regular" mule? Is it "tricked out" in any way?

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

It's just a regular ole, 8g mule. As a rogue, I'm not even sure how I would go about getting it "tricked out".

I'm just bringing it for carrying capacity stuff.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
Desh Greyskin wrote:
It's just a regular ole, 8g mule... I'm not even sure how I would go about getting it "tricked out".

Put spinners on it!

 

My purchases:

Heavy Darkwood Shield

Potion of CMW

Potion 2x scrolls of Bull’s Strength

Everburning Torch

2x vials of Alchemist’s Fire

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

That's a good point, do you want us to list our sells/purchases between the adventures? I've got it on a tracking sheet, but could easily copy/pasta it here if you want it on our Chronicles.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
Desh Greyskin wrote:
That's a good point, do you want us to list our sells/purchases between the adventures? I've got it on a tracking sheet, but could easily copy/pasta it here if you want it on our Chronicles.

I put mine down so it's easier to track if I find discrepancies on my sheets, later.

Silver Crusade

Your tracking sheet is fine. Once you print out your chronciles, you're welcome to track your purchases there, in addition.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Who hasn't checked in or updated? I don't wanna jump in before people are really ready.

Silver Crusade

Looks like Kohinoor still needs to level up. Summary stats still show level 2.

Silver Crusade

Sorry for lack of posting this weekend. A couple of things came up IRL.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Please bot me as needed. We're in the process of having a death in the family, and I'm pretty much unfocused. I'll let you know when I'm back.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

My sympathies, Kohi. We'll deal with stuff here.

Silver Crusade

So sorry to hear about that. :( Best wishes to you and your family.

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Very sorry to hear that Kohi, you have my condolences. Take all the time you need.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

*nods*

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

I think I'm going to start gearing Garrett towards Summoning. I'm trying to find some other good feats for a Core Bard, but coming up short. I figure he can pop out some summons while maintaining bardic performances and disarm/tripping... If I can ever get a good line of sight that is... lol.

What are your thoughts?

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Thank you for bearing with me. I'm back-ish, but will be travelling across the United States this coming week. Feel free to continue botting me if I'm holding anything up.

Silver Crusade

I think we all slowed down a step. It's been bust lately for me, too. :-)

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1
GM Engleaktig wrote:
Kay and Garrett both know all there is to know about gibbering mouthers. They don't have any explicit weaknesses.

So, they know about the DR 5/bludgeoning? Nudge, nudge, guys...

Silver Crusade

:-) They totally know about the DR!

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

I'll let you guys know on my next turn.... Stupid gibbering mouthers... CR 5 my left foot! 6 attacks w/ grab, blinding ability, AND confusion...

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

I'll be backpacking from Aug 2-6, so bot the wizard! Said wizard has many summon scrolls left!

And I thought Kay mentioned bludgeoning in thar...

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Thank you for your patience over the last week or two. I should be back to regular posting, for now at least.

Silver Crusade

No worries. :-)

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Hey! Welcome back, Kohi. We've done our best not to get you kilt. :D

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

Thanks! I noticed I was blinded, but I think I've recovered?

Silver Crusade

Yes, the blindness from the acid spittle is only temporary.

The Exchange

HP 53/65 | AC 20/22; Tch 14; FF 17/19 | F +8; R +7; W +6; +2 vs. Fear | CMB:+5; CMD 18 | Speed 30 ft | Init +6 | Perc +11 (+12 vs Traps) | Stealth: +12
Rage Adjustments:
HP +8 | AC -2; Tch –; FF -2 | F +10; R +7; W +8 | CMB:+7 | Scent | Str +6; Con +6
Halfling Barb x3 Ranger x1

Heads-up: I'm going out of town tomorrow, and will be out-of-pocket a lot over the next week. I will try to post when I can, but I don't want to slow down the action. Feel free to bot me as necessary.

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

I'm out starting friday evening, too .. should be back in the saddle fully next thursday.

Silver Crusade

Have fun, guys!

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

I'm back--and whoa, everyone left again? I rolled well on Intimidate against a bear with the Young template, made all my Survival checks...

Silver Crusade

A bear??

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

A small bear. It was going for our backpacks when we stepped away from them for a snack.

Silver Crusade

Dang!

Silver Crusade

Folks, I have to do a little bit of travel this week. I expect to be able to continue to post, but if there's a day or two when I seem slow or unresponsive, please bear with me. I might be stuck somewhere. :-)

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

And I should be back in the saddle tomorrow. Thanks for bearing with me over the small vacation.

Silver Crusade

My apologies, but I have just been informed about the need to do some further unexpected travel for the next couple of weeks. I expect to be able to post once or twice a day as usual. However, there may be a day or two when I'm unable to post at all. Sorry about the inconvenience. Please bear with me.

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

No problem! We all seem to be rather patient types.

Silver Crusade

Female Human Cleric 5 | HP 53/53 | AC 18, FF 17, Touch 11 | F 6, R 2, W 7 | Init +6 | Per +3

This has been a very rough module for me, due to a lot of changes in my personal life. I'm currently traveling back across the country (Maine was a toxic situation for me), so I'll continue to be spotty. If I haven't been here enough to actually get credit, I totally understand.

Silver Crusade

You're good, Kohinoor. :-) I hope, at least, we've been able to provide a fun distraction from time to time.

Glad to hear that you're leaving a bad situation. I'm inclined to give you a chronicle sheet, if you want one. :-D

Liberty's Edge

Stats:
HP 32/32 AC 17|13 T|14 FF || F +2 R +5 W +5* || Init +12 Perc +8 CMB +2 CMD 15
Elf Wizard (Conjurer) 4

Sorry to hear that, Koh. We got your back.

Silver Crusade

Male Halfling 5th level Bard | HP 37/37 | AC 21 | T 14 | FF 18 | CMD 15 | Fort +5 | Ref +9 | Will +6 | Init +5 | Perc +10 | Bardic Per 15/15 | Spells: 1st - 5/5, 2nd - 3/3

Indeed! We shall endeavor to deal with these ambushing miscreants together!

Grand Lodge

HP 39/39 | AC 21 CMD 22 | Fort +5 Reflex +8 Will +4 | Perception +10 (+12 vs. traps) Initiative +3

Agreed. Stuff comes up, and Kohi has definitely been a contributor. Post as you can, but at the same time don't let our game become another burden.

Hope things are getting better for you. Keep your chin up! You're still standing, and I consider that a win. :)

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