[PFS_CORE_Aerondor] 00-20 King Xeros of Old Azlant (high tier) (Inactive)

Game Master Aerondor

Map
Buffs

Init:

[dice=Ragnar]1d20+8[/dice]
[dice=Giovanni]1d20+6[/dice]
[dice=Logan]1d20+7[/dice]
[dice=Alvin]1d20+7[/dice]
[dice=Sir Godfrey]1d20+2[/dice]
[dice=Gwynnis]1d20+9[/dice]
[dice=Baddies]1d20+0[/dice]

Chronicles


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Sovereign Court

[retired]

Giovanni pulls out a translucent wand.

"If it will help us all gain the element of surprise, there are eight uses of Invisibility left in this gem."

He grins and straightens his moustache.

He'll use one on himself at least.

Lantern Lodge

Silent tide map

The pathfinders creep quietly down into the hold.

I've scattered a number of Xill figures around, they are not all sitting on the deck, some are up on branches, but if hopefully should give you a feel for the crowded nature of the room. You can all act.

Status:
Alvin,
Gwynnis -
Sir Godfrey
(SG's shadow)
Giovanni
(Riddywipple) freedom of movement
Ragnar -
(Hugsy)
Logan. - 7 damage;

Xill

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Free Action
Alvin maintains Invisibility after he attacks by beginning his Invisibility Field. Greater Invisibility for a round.

Standard Action
Alvin casts Shadow Conjuration at the back part of the room to mimic a Spiked Pit. He's hoping the suspended innocents will be held up by the vines. DC 25 Will save then DC 25 Reflex save. If they succeed at the Will, there's still a 20% chance that they are affected by the spell. The "pit" is 50 ft. deep. Should affect Orange and Green immediately.
Spell Resistance: 1d20 + 12 ⇒ (19) + 12 = 31
Spell Resistance: 1d20 + 12 ⇒ (14) + 12 = 26
Falling Damage: 5d6 ⇒ (1, 1, 1, 6, 1) = 10 - Wow.
Spiked Pit Damage: 2d6 ⇒ (3, 4) = 7

Five Foot Step
He flies up a little to get out of the way.

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Full Round/Move Action
Riddywipple withdraws from Godfrey's shoulder to get near Alvin so that he can start taking out items for use.

Lantern Lodge

Silent tide map

The orange and green Xill vanish into a pit.

Status:
Gwynnis -
Sir Godfrey
(SG's shadow)
Giovanni
Ragnar -
(Hugsy)
Logan. - 7 damage;

Xill
green 17 damage; in pit
orange 17 damage; in pit
Alvin,
(Riddywipple) freedom of movement

rolls:

will: 2d20 ⇒ (4, 10) = 14
ref: 2d20 ⇒ (6, 10) = 16

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

As the noble paladin has both haste and conveniently located targets he will step up to provide cover for Ragnar with unnaturally light movements, only to appear from stealth with a blade being driven point first towards the head of one of the Xill.

Only after his first strike reveals him does he shout out, "Face me, villians, for I shall smite you and deliver these poor captives from your evil grasp!"

5ft adjust to new square, full attack red, then switching to black if red goes down.

1st +3 Good Adamantine Great Sword(Power Attack, Haste): 1d20 + 18 - 3 + 1 ⇒ (14) + 18 - 3 + 1 = 30
Damage(Power Attack): 2d6 + 21 ⇒ (2, 4) + 21 = 27
Fire Damage: 1d6 ⇒ 1

2nd +3 Good Adamantine Great Sword(Power Attack, Haste): 1d20 + 13 - 3 + 1 ⇒ (14) + 13 - 3 + 1 = 25
Damage(Power Attack): 2d6 + 21 ⇒ (3, 4) + 21 = 28
Fire Damage: 1d6 ⇒ 2

Haste Attack +3 Good Adamantine Great Sword(Power Attack, Haste): 1d20 + 18 - 3 + 1 ⇒ (8) + 18 - 3 + 1 = 24
Damage(Power Attack): 2d6 + 21 ⇒ (6, 5) + 21 = 32
Fire Damage: 1d6 ⇒ 3

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

The shadow will spring into action along with it's master, mimicking the piercing thrust of the sword with its own horrifying touch.

Hasted Full attack onto blue.

Creepy Shadow Touch(Haste): 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
Strength Damage: 1d6 ⇒ 6

Sovereign Court

[retired]

Giovanni, both Invisibly and Hastily, moves into the lower room (move action), begins an auditory performance using his Shofar (swift action), and readies to cast Good Hope when Gwynnis arrives (standard action).

So I now have Haste, Invisibility, Mirror Image, Good Hope and Inspire Courage; 15 rounds remaining.

(my apologies, I don't understand how the buff sheet works)

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Ragnar will act after Gwynnis. And considering how cramped this ship is I probably should just send Hugsy home.

"Give me some room to move back."

After Gwynnis has acted:
Full attack. Targets in order will be Red, Purple, Blue. Xill are flatfooted so no aoo.
Including: Rapid Shot -2 to hit extra attack at full BAB, Deadly Aim -3 to hit/+6 to dmg, Haste +1 to hit 1 extra attack, Inspire Courage +2 to hit and +3 to dmg (I remembered that it overides bracers), Good Hope +2 to hit and dmg, Point Blank +1 to hit and dmg, Precise and Improved Precice Shot no penalties for firing, and Manyshot extra arrow on first shot.

Manyshot: 1d20 + 18 - 2 - 3 + 1 + 1 + 2 + 2 ⇒ (19) + 18 - 2 - 3 + 1 + 1 + 2 + 2 = 38 for dmg cold iron, piercing, magic: 2d8 + 20 + 6 + 4 + 2 ⇒ (7, 5) + 20 + 6 + 4 + 2 = 44
Haste: 1d20 + 18 - 2 - 3 + 1 + 1 + 2 + 2 ⇒ (17) + 18 - 2 - 3 + 1 + 1 + 2 + 2 = 36 for dmg cold iron, piercing, magic: 1d8 + 10 + 3 + 2 + 1 ⇒ (6) + 10 + 3 + 2 + 1 = 22
Shot #1: 1d20 + 18 - 2 - 3 + 1 + 1 + 2 + 2 ⇒ (18) + 18 - 2 - 3 + 1 + 1 + 2 + 2 = 37 for dmg cold iron, piercing, magic: 1d8 + 10 + 3 + 2 + 1 ⇒ (8) + 10 + 3 + 2 + 1 = 24
Shot #2: 1d20 + 13 - 2 - 3 + 1 + 1 + 2 + 2 ⇒ (2) + 13 - 2 - 3 + 1 + 1 + 2 + 2 = 16 for dmg cold iron, piercing, magic: 1d8 + 10 + 3 + 2 + 1 ⇒ (4) + 10 + 3 + 2 + 1 = 20

Grand Lodge

I couldn't find where the haste came from; did it affect me too?

Gwynnis waits until Giovanni begins his performance, then steps into the middle of the fray and begins elbowing and kneeing the xill.

Actions:
Free 5-ft. step.
Full Round Flurry of Blows
Swift ki (+4 dodge) AC is 35 for 1 round

Rolls:
Unarmed Strike: 1d20 + 12 ⇒ (5) + 12 = 17 Bludgeoning, Cold Iron, Magic, Silver: 1d10 + 5 ⇒ (2) + 5 = 7 plus Stunning Fist (DC 19 Fort)
Unarmed Strike: 1d20 + 11 ⇒ (12) + 11 = 23 Bludgeoning, Cold Iron, Magic, Silver: 1d10 + 5 ⇒ (10) + 5 = 15
Unarmed Strike: 1d20 + 2 ⇒ (4) + 2 = 6 Bludgeoning, Cold Iron, Magic, Silver: 1d10 + 5 ⇒ (10) + 5 = 15
Unarmed Strike: 1d20 + 2 ⇒ (3) + 2 = 5 Bludgeoning, Cold Iron, Magic, Silver: 1d10 + 5 ⇒ (10) + 5 = 15
Unarmed Strike (haste): 1d20 + 12 ⇒ (18) + 12 = 30 Bludgeoning, Cold Iron, Magic, Silver: 1d10 + 5 ⇒ (7) + 5 = 12

Order of targets is blue, purple, yellow. I will switch after stunning or dropping a creature.

Grand Lodge

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LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

I cast Haste on everyone just before we headed down the stairs. I assume it has 10/11 rounds left when we start which should be plenty hopefully.

For people 5' stepping, I don't think we can due to difficult terrain. Riddy and I have freedom of movement which should negate it.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Logan floats silently and invisible in the room. He sighs a little, making burbling watery noises. too fast people, too fast, this damn place is too small, can't avoid any of this lot with the big stuff. Oh well, may as well go with this.

Logan snaps his fingers and makes a dismissive gesture towards the Xill flanking Godfrey. His blood continues to burn as he remains invisible, his visions blurs a little and he starts to see glimpses of strange creatures, flitting through the unnatural plant life.

is this the first world? I really should try visiting there some time...oh look, butterflies, big butterflies with enormous teeth, you don't see that every day.

Mechanics:
Logan casts Hold Monster at one of the Xill. Which will depend on how many of them are still up after the various attacks. He will generally try and make sure Godfrey isn't flanked. Will DC27. If it fails it can make a new save on its turn as a full round action.

He maintains fleeting glance, retaining improved invisibility

Resources:
Spell slots: 1st: 2, 2nd: 4, 3rd: 5, 4th: 5, 5th: 2
Laughing Touch: 11/11
Fleeting Glance: 8/11

Lantern Lodge

Silent tide map

I think everyone was assuming there was a haste, so Logan ended up casting it. GM handwave for PBP expediency to allow it to happen

Sir Godfrey slashes once, twice and finally a third time, upon which the Xill in front of him collapses to the ground where it is quickly absorbed by the tree.

Ragnar fires several arrows, he downs the purple Xill and wounds the blue one.

Gwynnis punches the yellow one a few times, but it remains standing.

The odd strains of Giovanni's music echo through the crystal hull, inspiring the team to greatness, while Logan puts a still spell on the creature close to himself.

Nobody is sure what the two creatures that fell into the pit are doing, as you can no longer see them.

The yellow Xill however tries to attack Gwynnis, it gets her in a grapple and bites her nastily.. She struggles against the feeling of paralysis that starts to overcome her.

The black Xill attacks Sir Godfrey but without success.
The white Xill swings through the tree without difficulty, joining in the assault on the paladin. He has no more luck than his black counterpart.

Two massive branches come swinging down towards Ragnar entwining the ranger in their thorny grasp.

Status:
Alvin,
(Riddywipple) freedom of movement
Sir Godfrey
(SG's shadow)
Giovanni
Gwynnis - 9 damage; FORT DC 16 vs paralysis; grappled
Ragnar - 28 damage; grappled by two branches.
(Hugsy)
Logan. - 7 damage;

Xill
*green 17 damage; in pit
*orange 17 damage; in pit
blue 20 damage, held.
yellow 27 damage, grappling Gwynnis, in control.

Perception DC 30 for those not grappled:

There is another Xill (not on the map) at the top of the tree

rolls:

will, blue: 1d20 ⇒ 5
yellow on Gwynnis: 5d20 ⇒ (11, 1, 12, 18, 18) = 60
grab: 1d20 ⇒ 18
damage: 1d4 + 1d3 + 6 ⇒ (2) + (1) + 6 = 9
black on Godfrey: 5d20 ⇒ (4, 12, 7, 13, 8) = 44
white on Godfrey: 1d20 ⇒ 2
branches on Ragnar: 2d20 ⇒ (10, 12) = 22
damage: 4d6 + 12 ⇒ (2, 3, 5, 6) + 12 = 28
grapples: 2d20 ⇒ (10, 8) = 18

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight
GM Aerondor wrote:
I think everyone was assuming there was a haste, so Logan ended up casting it. GM handwave for PBP expediency to allow it to happen

I said I was casting Haste and activating fleeting glance just before we headed down.

Perception: 1d20 + 23 ⇒ (11) + 23 = 34

Watch out everyone, there's a sneaky one hiding up in the tree whispers Logan through the message spell.

Grand Lodge

GM:
I forgot to include haste and to update my CMD. Correct AC/CMD is 36/39. Also, I had 3 unhealed damage from before.

Rolls:
Fort: 1d20 + 13 ⇒ (11) + 13 = 24

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Free Action
Alvin maintains his Invisibility Field. Still Invisible this round.

Five Foot Step
He steps up to Ragnar.

Standard Action
He casts Dimension Door to free Ragnar of the grasp. Bringing him into the stairway where hopefully he can freely fire from there.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

I don't think we can 5' step inside here, even when flying

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Standard Action
Riddywipple activates his Greater Invisibility power. He is now Invisible for 3 rounds.

Move Action
He flies over the pit to see what is happening there, stealthfully. Moving half speed with Haste and Freedom of Movement.
Stealth (Invisibility): 1d20 + 17 + 20 ⇒ (16) + 17 + 20 = 53

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Alvin can just move instead then. He's got the action for it.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Riddy, you just moved into my glitterdust area!

I am really coming to hate this stupid ship, I wonder if we could crash it into the plane of earth or something!

In sheer frustration Logan brings his small watery fist crashing down onto the skull of the paralysed Xill.

Coup de grace, yes this includes the damage bonus from inspire
Crit damage: 2d6 ⇒ (3, 2) = 5

Maintaining his improved invisibility Logan starts to see mushrooms bursting from the trunk of the weird interdimensional plant, as they sprout they release spores into the air which rapidly grow into tiny swirling pixies.

Well, this isn't weird at all, what have I been eating?

Resources:

Spell slots: 1st: 2, 2nd: 4, 3rd: 5, 4th: 5, 5th: 2
Laughing touch: 11/11
Fleeting glance: 7/11

Sovereign Court

[retired]

Maintaining Inspire Courage; 14 rounds remaining.

Put away Shofar, draw Rapier.

Lament that there is an abundance of single ladies in the room, and there's nothing he can do about it.

Everyone has Good Hope as well.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"Ah much better. Thank you Alvin."

Full attack. Target priority is yellow, blue, white.

Including: Rapid Shot -2 to hit extra attack at full BAB, Deadly Aim -3 to hit/+6 to dmg, Haste +1 to hit 1 extra attack, Inspire Courage +2 to hit and +3 to dmg (I remembered that it overides bracers), Good Hope +2 to hit and dmg, Point Blank +1 to hit and dmg, Precise and Improved Precice Shot no penalties for firing, and Manyshot extra arrow on first shot.

Manyshot: 1d20 + 18 - 2 - 3 + 1 + 1 + 2 + 2 ⇒ (20) + 18 - 2 - 3 + 1 + 1 + 2 + 2 = 39 for dmg cold iron, piercing, magic: 2d8 + 20 + 6 + 4 + 2 ⇒ (3, 4) + 20 + 6 + 4 + 2 = 39
Crit confirmation: 1d20 + 18 - 2 - 3 + 1 + 1 + 2 + 2 ⇒ (7) + 18 - 2 - 3 + 1 + 1 + 2 + 2 = 26 for dmg cold iron, piercing, magic: 2d8 + 20 + 6 + 4 + 2 ⇒ (8, 6) + 20 + 6 + 4 + 2 = 46

Haste: 1d20 + 18 - 2 - 3 + 1 + 1 + 2 + 2 ⇒ (4) + 18 - 2 - 3 + 1 + 1 + 2 + 2 = 23 for dmg cold iron, piercing, magic: 1d8 + 10 + 3 + 2 + 1 ⇒ (4) + 10 + 3 + 2 + 1 = 20
Shot #1: 1d20 + 18 - 2 - 3 + 1 + 1 + 2 + 2 ⇒ (15) + 18 - 2 - 3 + 1 + 1 + 2 + 2 = 34 for dmg cold iron, piercing, magic: 1d8 + 10 + 3 + 2 + 1 ⇒ (2) + 10 + 3 + 2 + 1 = 18
Shot #2: 1d20 + 13 - 2 - 3 + 1 + 1 + 2 + 2 ⇒ (18) + 13 - 2 - 3 + 1 + 1 + 2 + 2 = 32 for dmg cold iron, piercing, magic: 1d8 + 10 + 3 + 2 + 1 ⇒ (1) + 10 + 3 + 2 + 1 = 17

Lantern Lodge

Silent tide map

Forgot the hold save

Logan smashes the paralyzed Xill with a watery fist, while Alvin releases Ragnar from the Tree's grip.

Hovering over the pit, Riddywipple sees the Xill starting to fade from this plane of existence.

Giovanni looks around at the lovely Xill ladies, and the butchery his colleagues are inflicting on them.

Ragnar puts a pair of arrows through the eyes on the Xill grappling Gwynnis. His next three arrows go into the paralyzed Xill, and it too drops.

Status:
Sir Godfrey
(SG's shadow)
Gwynnis - 9 damage;

Xill
*green 17 damage; in pit
*orange 17 damage; in pit
One at top of tree (pink)
Alvin,
(Riddywipple) freedom of movement
Giovanni
Logan. - 7 damage;
Ragnar - 28 damage; .
(Hugsy)

rolls:

will: 1d20 ⇒ 14
Alvin caster level check: 1d20 + 10 ⇒ (2) + 10 = 12 <- no SR for Tree, even though Xill do.
fort vs CDG: 1d20 ⇒ 9

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Sir Godfrey bravely holds his ground against the villainous Xill as his party deals with the various rabble. He continues to lay waste to foes with his empowered blade with loud declarations of Sarenrae's glory and dramatic poses of him flashing his polished teeth between every swing. "Move aside, evil, or feel my boot of justice in your rears!"

Full attacking the white Xill while using the shadow for flank, he will turn to black if white falls.

1st +3 Good Adamantine Great Sword(Power Attack, Haste, Good Hope/Inspire, Flank): 1d20 + 18 - 3 + 1 + 5 + 2 ⇒ (2) + 18 - 3 + 1 + 5 + 2 = 25
Damage(Power Attack, Good Hope/Inspire): 2d6 + 21 + 5 ⇒ (6, 2) + 21 + 5 = 34
Fire Damage: 1d6 ⇒ 2

2nd +3 Good Adamantine Great Sword(Power Attack, Haste, Good Hope/Inspire, Flank): 1d20 + 13 - 3 + 1 + 5 + 2 ⇒ (5) + 13 - 3 + 1 + 5 + 2 = 23
Damage(Power Attack, Good Hope/Inspire): 2d6 + 21 + 5 ⇒ (2, 5) + 21 + 5 = 33
Fire Damage: 1d6 ⇒ 1

Haste +3 Good Adamantine Great Sword(Power Attack, Haste, Good Hope/Inspire, Flank): 1d20 + 18 - 3 + 1 + 5 + 2 ⇒ (4) + 18 - 3 + 1 + 5 + 2 = 27
Damage(Power Attack, Good Hope/Inspire): 2d6 + 21 + 5 ⇒ (2, 2) + 21 + 5 = 30
Fire Damage: 1d6 ⇒ 3

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

Spends its turn moving through the chaos of the fight to reposition in a flanking position with Godfrey against the white Xill.

Lantern Lodge

Silent tide map

Sir Godfrey hacks away at the white Xill, it takes three blows, but eventualy it goes down.

Status:
Gwynnis - 9 damage;

Xill
*green 17 damage; in pit
*orange 17 damage; in pit
One at top of tree (pink)
Alvin,
(Riddywipple) freedom of movement
Giovanni
Logan. - 7 damage;
Ragnar - 28 damage; .
(Hugsy)
Sir Godfrey
(SG's shadow)

Grand Lodge

Gwynnis draws her wand and taps the quarterstaff, then move closer and drops the wand.

Actions:
Move Draw a wand
Standard Activate wand of shillelagh
Free 5-ft. step

Lantern Lodge

Silent tide map

Within the pit, Riddywipple watches as the Xill continue to fade from existence.

The black Xill, faced with a pair of targets, goes for Sir Godfrey, but the hasted knight's defences withstand the frantic assault.

The tree branches once again try to eliminate the deadly ranger from the fight crunching into him and again entwining them in their manyfold little branches.

Status:
Gwynnis - 9 damage;
Alvin,
(Riddywipple) freedom of movement
Giovanni
Logan. - 7 damage;
Ragnar - 60 damage; . Grappled by tree
(Hugsy)
Sir Godfrey
(SG's shadow)

Xill
**green 17 damage; in pit
**orange 17 damage; in pit
Black
One at top of tree (pink)

rolls:

target: 1d2 ⇒ 2
attacks on SG: 5d20 ⇒ (15, 14, 14, 3, 10) = 56
attacks on Ragnar: 2d20 ⇒ (16, 19) = 35
damage: 4d6 + 12 ⇒ (6, 3, 6, 5) + 12 = 32
grapples: 2d20 ⇒ (16, 17) = 33

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

I'm no longer grappled by the tree. D-Door remember?

Sovereign Court

[retired]

Maintaining Inspire Courage; 13 rounds remaining.

Time for a dramatic entrance!

Giovanni steps adjacent to Gwynnis and Sir Godfrey and emerges from invisibility.

"En garde, good madam!"

+1 Keen Rapier, Invis, GH, IC, PA, Haste: 1d20 + 13 + 2 + 2 + 3 - 2 + 1 ⇒ (5) + 13 + 2 + 2 + 3 - 2 + 1 = 24 vs. Flat-footed AC
Dmg, GH, IC, PA, AS: 1d6 + 3 + 2 + 3 + 4 + 2 ⇒ (2) + 3 + 2 + 3 + 4 + 2 = 16

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Is there anything that can be done about the tree?

Knowledge (Arcana, Dungeoneering, Local, Nature, Planes, or Religion) (Good Hope): 1d20 + 16 + 2 ⇒ (17) + 16 + 2 = 35 - That check is 3 lower if it is Engineering, Geography, History, or Nobility.

Lantern Lodge

Silent tide map

The tree just re grappled Ragnar. As to whether there is anything you can do about the tree... up to you. It is more solid here than it was upstairs. Obviously as it can grapple Ragnar.

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

Alright, gonna try something then.

"Let's see if I can get rid of this tree..."

Free Action
Alvin maintains his Invisibility Field.

Move Action
He flies upstairs for a plan he has...

Swift Action
He uses some quick protections on himself, activating an ability that Aram Zey taught him. Using Retributive Abjuration from his GM star boon. It's the third one on the sheet. Gives him the spell Draconic Reservoir for 3 points absorbed per GM star, so 15 points. It's once/scenario... but this is the first time I've remembered to use it lol. Choosing Fire.

Standard Action
He blasts the room that looks like a "heart" with a Fireball. Getting himself in it, but hence the action above. Targeting the Top-Right corner so no one else gets caught in it. DC 21 for half if it's applicable to anything.
Fireball: 10d6 ⇒ (6, 2, 5, 5, 5, 1, 5, 3, 4, 4) = 40
Reflex Save (Haste, Good Hope): 1d20 + 7 + 1 + 2 ⇒ (20) + 7 + 1 + 2 = 30
So Alvin takes 5 fire damage, which goes off his False Life, which is already modified on the buff sheet.

If that doesn't work, he's gonna probably try to study the cube next turn to see if it can be turned off, or come blast the tree downstairs... hrm...

Dark Archive

Faerie Dragon Familiar | HP 66/51 | AC 27* | T 16 (20 incorporeal)* | FF 23* | CMD 15 | F +7 | R +9 | W +12 | improved evasion | Init +3 | Perc +16 | Sense Motive +2 | Greater Invisibility 2/3 | Spells: Level 1: 6/6 | Active Spells: False Life (15 temps), Mage Armor (*)

Move Action
Still invisible, Riddywipple grabs his Wand of Cure Light Wounds out of the Handy Haversack.

Second Move Action
He heads over to Ragnar. Stealthy again.
Stealth: 1d20 + 17 + 20 ⇒ (3) + 17 + 20 = 40

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Asmodeus be damned, this trip is going to cost me more money than I earn at this rate, hardly good business practice but I suppose I shouldn't leave Ragnar to be squeezed to death...although come to think of it that would be deeply ironic and maybe a little funny...

Logan draws out his wand once again and reaches over to touch Ragnar, granting him freedom of movement.

I really wish one of you lot had been a cleric, would have saved me a fortune!

He maintains his fleeting glance power and the room fills with the sweet smell of summer, it grows warm and fruit buds sprout all over the weird tree thing. Music begins to play in the distance and he hears the laughter of fauns and sprites.

I hate stupid fey godsdammit! Stop that racket you malignant little good for nothings!

Resources:

Spell slots:
1st: 2
2nd: 4
3rd: 5
4th: 5
5th: 2

Laughing touch: 11/11
Fleeting glance: 6/11

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight
Alvin~ wrote:
or come blast the tree downstairs... hrm...

I keep thinking about doing this but then remember that there are a bunch of people we want to rescue stuck in the branches/roots.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

"I hate this place. Everything wants to get grabby."

Ragnar wiggles free if the branches. And not knowing if moving would provoke or not he prepares to shoot more Xill. Or maybe...

"These trees aren't normal, Would it help if I shot them?"

Lantern Lodge

Silent tide map

So Alvin is heading back to the room with the spinning cube in it, and then dropping a point blank fire ball on the room and himself? There is not much tree in there. Just making sure I have the action correct

Logan taps Ragnar with his wand, granting him the ability to easily escape the grapple... should he choose to. Still an action to do that, but you auto succeed

Status:
Gwynnis - 9 damage;
Alvin,
(Riddywipple) freedom of movement
Giovanni
Ragnar - 60 damage; . Grappled by tree ; freedom of movement
(Hugsy)
Sir Godfrey
(SG's shadow)

Xill
**green 17 damage; in pit
**orange 17 damage; in pit
Black
One at top of tree (pink)
Logan. - 7 damage;

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Its normally a move action to escape so Ragnar could take a shot if he wanted. The tree doesn't seem to have been taking OA's so far.

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

Escaping a Grapple is a Standard action. I'm sure Alvin planned to fireball trees. The map is confusing.

Grand Lodge

LN Male Human Sorcerer 11 Init +8 | HP 90/90 | AC16, T12, FF14 | Fort +12, Ref +11, Will +12 | CMD 15 | Perception+23
Buffs:
Mage Armour, Overland Flight

Doh. It's late here I clearly need to go to bed.

Grand Lodge

Gwynnis axe-kicks the nearest xill in the head, then switches to her enchanted quarterstaff. "Keep up the pressure, we're almost through them!" Quickly, Gwynnis! Ragnar is in trouble."

Actions:
Full-Round Flurry of Blows
Free 5-ft. step
Swift Ki

Order of targets is brown, orange, green. If I stun or drop brown, then I'll move forward and switch targets.

If the first five attacks don't stun or drop any creatures, then I will spend ki for AC instead of a sixth attack.


Rolls:
Unarmed Strike: 1d20 + 15 ⇒ (12) + 15 = 27 Bludgeoning/Cold Iron/Magic/Silver: 1d10 + 8 ⇒ (5) + 8 = 13 plus Stunning Fist (DC 19 Fort)
Shillelagh: 1d20 + 17 ⇒ (17) + 17 = 34 Bludgeoning/Magic: 2d6 + 9 ⇒ (4, 1) + 9 = 14
Shillelagh: 1d20 + 12 ⇒ (17) + 12 = 29 Bludgeoning/Magic: 2d6 + 9 ⇒ (6, 1) + 9 = 16
Shillelagh: 1d20 + 12 ⇒ (5) + 12 = 17 Bludgeoning/Magic: 2d6 + 9 ⇒ (6, 1) + 9 = 16
Shillelagh (haste): 1d20 + 17 ⇒ (20) + 17 = 37 Bludgeoning/Magic: 2d6 + 9 ⇒ (1, 4) + 9 = 14
Shillelagh (ki): 1d20 + 17 ⇒ (3) + 17 = 20 Bludgeoning/Magic: 2d6 + 9 ⇒ (5, 2) + 9 = 16
Confirmation: 1d20 + 17 ⇒ (17) + 17 = 34 Bludgeoning/Magic: 2d6 + 9 ⇒ (4, 4) + 9 = 17

Lantern Lodge

Silent tide map

Gwynnis hits the black Xill, stunning her. She then goes to down, hitting her again, and again, and again. Eventually he falls over.

No point in spending the ki, as the two figures on the higher level are (a) on a higher level, and (b) in a magical pit.

Ragnar again struggles free of the tree.

Status:
Alvin, Fireball, TBC
(Riddywipple) freedom of movement
Giovanni
(Hugsy)
Sir Godfrey
(SG's shadow)

Xill
**green 17 damage; in pit
**orange 17 damage; in pit
One at top of tree (pink)
Logan. - 7 damage;
Gwynnis - 9 damage;
Ragnar - 60 damage; freedom of movement

[spoiler=rolls]
fort vs stun: 1d20 ⇒ 4
[dice=stuff]1d20+

Dark Archive

Gnome Illusionist (CORE) 11 | HP 127/112 | AC 16* | T 12 | FF 15* | CMD 14 | F +10 | R +7 | W +10 | +2 vs. illusion, +2 vs. death effects, +1 vs. curse effects | Init +7 | Perc +13 | Sense Motive +0 | Blinding Ray 10/11 | Invisibility Field 10/11 | Reroll 1/1 | Active Spells: False Life (15 hp), Mage Armor(*), Overland Flight

That's correct. I don't remember this part of the module from Classic so I have no clue what I'm doing. ;)

Sovereign Court

[retired]

Did you count my attack? Or did it already drop from someone else?

Lantern Lodge

Silent tide map

Good point, I didn't count it. It would not have been enough to drop the Xill, and with Gwynnis full attacking and having no other target in range, she would have had the same outcome. So Giovanni we can either have you contributing the the fall of yet another maiden, or you can pick another action.

Alvin having dashed back up to the control room drops a fireball at ground zero. It hurts him but the crystal of the ship appears unharmed.

Status:
Giovanni
Sir Godfrey
(SG's shadow)

Xill
**green 17 damage; in pit
**orange 17 damage; in pit
One at top of tree (pink)
Logan. - 7 damage;
Gwynnis - 9 damage;
Ragnar - 60 damage; freedom of movement
Alvin, Fireball, TBC
(Riddywipple) freedom of movement

The Exchange

Spot:
Animal Reptile 7 | AC 20 (28)| T 13 | FF 16 | HP: 51/51 | CMD 26 | Fort +8 | Ref +8 ev | Will +3 * | Perception +5*
Male Human Ranger 10 | AC 22 | T 18 | FF 17 | HP: 103/103 | CMD 30 | Fort +12 | Ref +17 ev | Will +11 | Init +9 | Perception +21

This place is too cramped for Hugsy so he is hanging back. And there may still be confusion about Alvin's action.

Scarab Sages

Male Human Pala 5/SD 6 | AC 30(31) | T 16 | FF 27 (IUD) | HP: 71/97 | CMD 29 | Fort +14 | Ref +12 (eva) | Will +13 | Immune Dis, Fear;(+3 Saves/AC vs undead/constructs) | Init +2 | Perception +11 (Darkv)
Active Spells:
Haste
LoH 4/4 | Smite Evil 1/2 | SJ 80/80 | Def Roll 1/1

Sir Godfrey doesn't see a particularly good means of reaching the pink Xill at the moment, between the pit and it's crowded position atop of the plant, so he chooses to spend the round simply directing his shadow to harry the creature until more room opens up.

Delay/skip my turn so things keep moving. But how much space is there on the plant/by the pink Xill? If I cross the pit will I be able to get in there and strike it?

Scarab Sages

Incorporeal Undead | HP 48/48 | AC 15 | T 15 | FF 12 | CMD 22 | Fort +8 | Ref +6 | Will +7 | Incorporeal, +2 vs Channel, +4 vs positive energy | Init: +2 | Perception +8 (Darkvision) | Atk +11 (1d6 str)
Active Spells:
Prayer, Haste

Creeps its way along the side of the deck until it can get in uncomfortably close to the pink Xill and attempts to touch it.

Move to next to the pink Xill, standard to touch attack it.

Creepy Shadow Touch: 1d20 + 10 ⇒ (9) + 10 = 19
Strength Damage: 1d6 ⇒ 5

Lantern Lodge

Silent tide map

The pink Xill is up at the top of the tree. You would need to climb up to get to it. Obviously this is no issue for the Shadow of Sarenrae, who slips up close and touches the Xill up there.

Status:
Giovanni

Xill
**green 17 damage; in pit
**orange 17 damage; in pit
One at top of tree (pink) 5 STR damage
Logan. - 7 damage;
Gwynnis - 9 damage;
Ragnar - 60 damage; freedom of movement
Alvin, Fireball, TBC
(Riddywipple) freedom of movement
Sir Godfrey
(SG's shadow)

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