[PFS, CORE] #2-24: Shadow's Last Stand Part 2 (GM Andrew)
(Inactive)
Game Master
Yiroep
MAP
CHRONICLES
Player Name:
PC Name:
PFS#:
Faction:
Day Job: Feel free to roll now.
Normal/Slow Track:
Be sure to dot the Gameplay thread!
Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8
Player Name: Edward McGee
PC Name: Rogar Cordan
PFS#: 145373-7
Faction: Grand Lodge
Day Job: None but DC 15 Wis check to report: 1d20 + 4 ⇒ (8) + 4 = 12
Normal/Slow Track: normal
Only change from last session is I'm finally buying a cloak of protection +1 and I'm getting an oil of daylight for 2 PP. I'll also buy a couple of alchemist fires just in case.
Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)
Player Name: kuey
PC Name: Garn Harlardorn
PFS#: 215076-3
Faction: Grand Lodge
Day Job: profession(trapper), masterwork: 1d20 + 8 + 2 ⇒ (19) + 8 + 2 = 29
Normal/Slow Track: Normal
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8
Player Name: SirPeter
PC Name: Malakiah Uzamar
PFS#: 113139-6
Faction: Scarab Sages
Day Job: craft (alchemy): 1d20 + 9 ⇒ (4) + 9 = 13
Normal/Slow Track: Normal
Notes: I still have to update Malakiah's sheet. He is now level 4. :)
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8
Malakiah's sheet is now updated.
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Player Name: Joseph Kellogg
PC Name: Finn Olthaleen
PFS#: 34572-17
Faction: Scarab Sages
Day Job: None.
Normal/Slow Track: normal
Finn is still level 2 right now.
Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8
So 18 divided by 5 is 3.6. We round to the nearest whole number which is 4.
So tier 3 - 4. I would switch to something else but the only character I have in range is a Wizard 3 and we don't need 3 Wizards.
Looks like it is subtier 3-4 again. Everyone ready?
I went ahead and posted the intro, and am marking the last game as inactive.
Here is an easy link to the last game if you need to refer to it.
It will be Thanksgiving here in the US on Thursday. I will be travelling Thursday 11/24 and (I think) Sunday 11/27 to and fro visiting family. I will be able to post some while there but obviously not while travelling, and it will be a little slower for me.
Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8
Did we lose players to the holidays?
Updates are going to be slow from me this weekend (if at all). Going to be very busy for me.
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8
I'm sorry for my absence, I'm traveling for the holidays and as soon as I find a computer with a decent internet connection, I'll post. And I hope to do this today. Again, sorry for the inconvenience.
I have a sneaking suspicion that it'll be pretty slow during the weekend. I can keep up but don't feel pressured to. ;)
Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8
Jarlaxle Baenre why does your bard not use Inspire Courage? Is it for Roleplaying reasons?
Male Half-Elf DEAD
I only use it if there is no other reasonable alternative.
I actually, generally, detest bards; I find the concept of taking a 'back-up singer' into a dungeon incongruous.
The only reason I play one in CORE, is because the archetypes that replace bard song are not legal in CORE ;-)
Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8
If you are not playing a Bard for Inspire Courage what made you decide to play the class?
For me Inspire Courage is a strong draw to playing a Bard byut I like that they can cover a lot of needed skills and that they get Heroism as a second level spell.
Male Half-Elf DEAD
Because I am trying to play *every* CRB class (and prestige class) in CORE ;-)
Bards are also quite reasonable, even without using Bard Song - they make solid skill monkeys, with a (somewhat) reasonable selection of spells.
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Hey, I apologize for going AWOL there. I had this confused with another game that just finished, so I forgot I still had a game going on and stopped checking over Christmas vacation! But I'm back now.
Just as a warning, my posting is probably going to be more infrequent coming up. I have a business trip I am going to be on in a very different time zone, so my schedule will definitely be shifting. I definitely still want to finish out GMing, but it may be a slower pace. :)
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8
Remember to reroll day jobs if you aren't satisfied with it and still have a reroll! :)
Kellid Human Druid L5 | HP: 48/48 | AC:22+2 T:14 FF:19+2 | CMB:+7 CMD:21 | Saves F:8 R:5 W:8 (+4 vs fey, plants) | Init:+4 | Per:+10 | Spd: 20+10 | Reroll: 1/1 | Wild Shape: 0/1 | Conditions: mage armor (1h), longstrider (1h), barkskin (50m)
Thanks, GM Andrew. It was great fun!
And I think Garn's roll of 29 is about as good as it would get. :)
Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8
I'm just going to check a new location on my season 7 faction card so nothing to reroll.
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8
I don't have a reroll, so I must stay with that amazing 13 on the check.
Human Barb 1/ Wizard 1 | AC 18 T 10 FF 16 | HP 27/27 | F +6 R +2 W +4 | Init +4 | Perc +0 | SM +0 | Rage (11/12) | RAGE, Mage Armor, Shield (6/10)
Thanks for running!
-Posted with Wayfinder
--> CHRONICLES <--
Thanks again everyone, and let me know if there's chronicle issues!
Male Half-Elf DEAD
That looks fine.
Thanks for running the scenario :-)
Male Dwarf Monk 8 | AC 21| T 21| FF 17| HP: 91/91 | CMD 31* | Fort +12 | Ref +11 EV| Will +13 | Init +9 | Perception +19 | Ki 8/8 | SF 8/8
Thanks for the chronicles and for GMing. So we let her live?
Male Human Illusionist 4 - Init +8; Perception +5 - hp 30; AC (16)12 / touch 12 / ff (14)10; CMD 14; Fort +3, Ref +4, Will +6; Blinding Ray: 8/8
GM Andrew wrote: --> CHRONICLES <--
Thanks again everyone, and let me know if there's chronicle issues!
Mine looks fine, thank you! I hope see you soon back in the forum, GM Andrew, I really like to play your games. Best wishes, and thank you again for the game!
Rogar Cordan wrote: Thanks for the chronicles and for GMing. So we let her live? Sure. She had nonlethal on her. ;)
I guess I forgot to play it out. I chalk it up to being super busy. I don't wanna penalize you for me not playing it out though, so have that (admittedly not particularly useful) boon.
Hope to see you all around! :)
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