PACG Season of the Shackles: Adventure 3 - Treacherous Waters (Inactive)

Game Master jduteau

Online play through of the PACG Season of the Shackles.



Scenario 0-3A: Wrecking Ball

Look to the east! The sun is slowly rising over turbulent seas, and you’re well on your way to the Slithering Coast. Yer here for a reason, lads and lasses: to find a nefarious naga known as Munarei. Word has it he knows about an elusive artifact that was lost at sea here months ago. Its previous owner was the captain of a ship called the Devil’s Deception, a cursed vessel that set a course through these waters and never returned.

Tessa Fairwind, one of the captains on the Pirate Council, thinks Munarei might know the location of Jalhazar’s Wheel, once the property of old Xirbal Jalhazar himself. Covered in skulls, it is. Ebony handles, it has. Grasp them, and ya might even hear the ghost of ol’ Cap’n Jalhazar whispering his secrets to ya. And if you’re lucky–or cursed, depending on which stories you hear–you might even feel his cold hands piloting that wheel, guiding yer ship to a fate kinder than his own.

But let’s not think of that, shall we? That tale sends a chill down me spine! Yer crew is facing greater dangers: A triumvirate of nagas watch over these waters. They’ve been locked in a chain of love and hate that goes back fer years. The three islands where these nagas lair form a triangle–just like the triangle that’s tangled up Munarei, Sarlis, and Sarlissa. Seems as though Munarei can never quite decide which of the two females he likes best, so he betrays his mate as often as the tides turn. There’s a chance one of ’em might have already sulked away in despair.

Now, yer not the first to drift into this drama. The natives ain’t too friendly, neither, doubtless because they’re sick of sailors searching for lost ships. Travelers attest that the natives have carved runes all over these islands, spells set to curse any who would dare approach their lands. Then again, sailors are always saying things like that. If you were scared of curses and monsters, Tessa wouldn’t have trusted you with an errand like this one.

And know this: You might not be the only pirate looking for that artifact. Keep yer cutlasses and cantrips ready, just in case.

The Exchange

Vika(cosined) wrote:

Deck: Greatclub, Warhammer, Lucerne Hammer, Greatsword, Warhammer +2, Elven Breastplate, Hide Armor of Fire Resistance, Staff of Minor-Healing, Crowbar, Topaz of Strength, Helpful Haversack, Master-At-Arms, Quartermaster, Blessing of Gorum, Blessing of Cayden Cailean, Blessing of the Gods, Blessing of the Gods

Starting Hand: Warhammer, Greatsword, Crowbar, Blessing of Gorum, Blessing of Cayden Cailean


Jirelle(Troymk1) wrote:

Hand:

(Displayed: Cutlass Vindictive Harpoon Bloodcrow Rapier Acidic Whip +1 Elven Chain Shirt Besmara's Tricorne Amulet of Life Masterwork Tools Old Salt Standard Bearer Troubadour Erastil Abadar Abadar Erastil Milani Gozreh )
Deck: 0 Discard: 0 Buried: 0
Note:


Villain: Munarei
Henchmen: Vakarla the Wrecker, Cryptic Runesx4

Locations:

Beach
At This Location: At the start of your turn, you may discard a card and recharge a random card from your discard pile.
When Closing: Each character at this location must bury a card.
When Permanently Closed: On closing, you may shuffle an item from your discard pile into your deck.
M:2 Ba:2 W:1 Sp:1 Ar:1 I:1 Al:1 Bl:0 ?:1(Total: 10)

Widowmaker Isle
At This Location: For each ally in your discard pile, the difficulty of your checks is increased by 1.
When Closing: Summon and defeat the henchman Enemy Ship.
When Permanently Closed: On closing, you may recharge an ally from your discard pile.
M:3 Ba:4 W:0 Sp:0 Ar:0 I:0 Al:0 Bl:2 ?:1(Total: 10)

Jasperleaf Apothecary
At This Location: At the end of your turn, you may recharge an item to shuffle a random card from your discard pile into your deck; if the item has the Liquid trait, you may add it to your hand instead.
When Closing: Summon and defeat the henchman Shimerae.
When Permanently Closed: On closing, draw 3 random items from the box. If any have the Liquid or Alchemical trait, add them to your hand; return the rest.
M:1 Ba:1 W:0 Sp:3 Ar:0 I:3 Al:1 Bl:0 ?:1(Total: 10)

Seaside Warehouse
At This Location: When you acquire a card, put it under this card.
When Closing: Succeed at a Dexterity/Disable 7 check; if you fail the check, discard a card.
When Permanently Closed: On closing, add any cards under this card to your hand.
M:2 Ba:0 W:2 Sp:0 Ar:1 I:4 Al:0 Bl:0 ?:1(Total: 10)

Sharkskin Reef
At This Location: At the start of your turn, each character at this location must summon and encounter the henchman Hammerhead Shark.
When Closing: Banish an ally.
When Permanently Closed: No effect.
M:4 Ba:3 W:0 Sp:0 Ar:1 I:1 Al:0 Bl:0 ?:1(Total: 10)

Cannibal Isle
At This Location: After you reset your hand, bury an ally.
When Closing: Succeed at a Strength/Melee 6 check.
When Permanently Closed: On closing, add all your buried allies to your hand.
M:3 Ba:1 W:0 Sp:0 Ar:0 I:0 Al:3 Bl:2 ?:1(Total: 10)

Munarei - Villain/Monster 3:

Abberation/Naga/Aquatic

Check
Intelligence/Knowledge 10

Powers
All damage from Munarei is Mental damage which may not be reduced.
BYA, Munarei deals 1d4-1 Mental damage to you.
If you fail a check to defeat Munarei by 3 or more, bury the top card of your deck.

Vakarla the Wrecker - Henchman/Monster 3:

Half-Orc/Illusionist/Pirate

Check
Combat 16
Arcane/Perception 11

Powers
BYA, Vakarla the Wrecker deals 4 Structural damage to your ship; characters may recharge cards instead of discarding them to reduce this damage.
BYA, a random other character summons and encounters the henchman Giles Halmis. If Giles Halmis is undefeated, a random other character who has not encountered Giles Halmis this turn summons and encounters Giles Hamis. If Giles Halmis is defeated, or if all other characters have encountered Giles Halmis this turn, banish Giles Halmis. Then continue your encounter with Vakarla the Wrecker.
If defeated, you may immediately attempt to close the location this henchman came from.

Cryptic Runes - Henchman/Barrier 3:

Cache/Trap/Alchemical

Check
Intelligence/Craft/Knowledge 10

Powers
If undefeated, discard the top card of your deck; each character at this location is dealt 2d4 Fire damage.
If defeated, example the top 2 cards of this location deck and return them in any order. You may then immediately attempt to close the location this henchman came from.

Giles Halmis - Henchman/Monster 3:

Human/Assassin

Check
Combat 17

Powers
BYA, Giles Halmis deals 1 Ranged Combat to you, or 3 if you have the Human trait.
If you character has the Human trait, the difficulty of your check to defeat is increased by 3.

Shimerae - Henchman/Monster 3:

Aberration

Check
Combat 15

Powers
All damage dealt by Shimerae is Poison damage.
During this encounter, other characters at your location may not play cards or use powers.

Hammerhead Shark - Henchman/Monster 1:

Animal/Aquatic/Veteran

Check
Combat 12 (9 + scenario number)

Enemy Ship - Henchman/Barrier 1:

Skirmish/Aquatic

Powers
Summon and encounter a random ship. If you do not defeat the summoned ship, the Enemy Ship is undefeated.
If the summoned ship is defeated, you may seize it. The Enemy Ship is also defeated.


YAY!

The Exchange

I redrew, didn't realize I had done so in August!

Vika(cosined) wrote:

Hand: Warhammer +2, Elven Breastplate, Hide Armor of Fire Resistance, Topaz of Strength, Master-At-Arms

Deck: 12 Discard: 0 Buried: 0
Note: @ Cannibal Isle


Yar me maties! I must have missed this thread when it first went up.

Start at: Apothecary

Hand: Acid A, Arc. robes, sapphire, sage, sphere o fire, mag weap

may use mag weapon.


Koren is going to start at the Beach.

We just need to know where Jirelle is going to start at - perhaps Widowmaker Isle to take on the ship for closing?

In any case, here is the initiative rolls:

Jirelle: 1d100 ⇒ 6
Vika: 1d100 ⇒ 70
Ezren: 1d100 ⇒ 33
Koren: 1d100 ⇒ 63

Order: Jirelle, Ezren, Koren, Vika

I have also hit a small snag in that CardWarden only allows 1000 cards in a "box" and I've hit too many cards because I have the class decks in this for ease of use. I forgot that was a problem before I took my brief hiatus. I'll be fixing this today so it shouldn't stop us too long.

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