To Fort Clearwater you ride! This outpost on the edge of the
Worldwound was once a gallant roadblock against the onrush
of demons. Now all communication from Fort Clearwater has
ceased, a situation that gravely concerns the Herald of Iomedae.
Fort Clearwater is one of the most important links in a line
of defenses preventing the Worldwound’s demon hordes from
corrupting the lands of Ustalav, Numeria, and Mendev. Along
the Moutray and West Sellen rivers, the champions of Iomedae
have placed powerful wardstones that hold evil at bay. Should
they break, the entire countryside would fall.
After your last foray against the cult of Baphomet, the Herald
broke the news that the pitborn witch Faxon had escaped from
the queen’s custody. Giant bats descended upon the Watchtower
that held him, and he rode skyward into the night. Normally,
bats could not be expected to coordinate their actions in such
a sinister manner. The demon hordes are obviously using the
very forces of nature against you.
You must venture into the dark lands. First, you must march
down the West Sellen. The fort was named after the river’s
once-clear waters, but demonic inf luence now befouls the
river. No fish swim here, and no animals drink near the filth
that washes up on its riverbanks. Next, you must steadily make
your way through Storasta. Long ago, it was one of Sarkoris’s
mightiest cities, but giant bats have overrun it.
No other beings would dare inhabit the city... no other being
save one, that is. The fiendish tree Carrock has marshaled
the colony against the queen’s crusaders. If you can break
his control over the giant bats, you can clear a path to Fort
Clearwater.