Out of the Abyss (Inactive)

Game Master caster4life

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Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Are we swimming to an exit, or are we swimming to shore and walking to an exit?


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

Swimming then walking I believe, as based on the maps.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

The maps! Why do I always forget to look at the maps!?


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

+1 Beard of censorship.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Strategically placed stalagmites.


Dungeon racing rules and FAQ

Oh and Galenus, I'm allowing the mold earth spell to cover your tracks without a check this time as it's a good and creative use of the spell. Next time, we'll have a check or two involved but good call for now.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

It's all good!

It's considered one of the worst cantrips in the game, so I'm trying to find creative uses for it, and not all of them will work out. I'm happy it worked for now, but I can accept things not working, too. :)


Dungeon racing rules and FAQ

Sounds great.


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Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best
caster4life wrote:
Why is the party wizard the one nailing the strength checks?

Lol! I love it! I've got totally lucky with my strength checks so far. Also, thanks for moving me on the map. I'm guessing it'll be a constant issue for me, as I seem to have an issue remembering to check the map before posting. :)

Also, note that Galenus has a strength of 16, so he is pretty strong to start with (not often you see a wizard without int as the highest stat). His backstory is that of a treasure hunter, and I figured he got his strength from lots of physical activity raiding old tombs and such. His magic is supplemental to that goal. All his spells are practical spells suited for that purpose.

But I still loved the imagery of him getting strong from lifting books. :)


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Dungeon racing rules and FAQ

Oh yeah. I knew that was the case but I couldn't pass up the opportunity to joke about pumping paper.


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Do you even lift-read, bro?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

So what's everyone's favorite music?

I'm a metal fan, myself - with Megadeth topping the list of bands. KMFDM on the industrial scene is a close second.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

S@~$ty 90's Euro pop


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Lots of stuff, and it has varied quite a bit over the years.

A lot of metal in there normally, goth rock and industrial too.

Favourite band? Possibly Bolt Thrower, Rome, or Sisters of Mercy.


♂ | HP: 45/45 | AC: 17 | Acr +7, Ath +2, Nat +3, Per +5, Ste +7, Sur +5|Saves: S2*, D7*, C2, I0, W2, Ch0 | Init +4 | PP: 15 | Spd: 35' | Insp: No | HD: 5/5 | Spell DC: 13 | Spells: (4/4) | Status: Madness (Lvl 2)

That's a pretty big list but rock, metal and wave are at the top.
Can't stand County or Rap. Everything else somewhere in between.


Dungeon racing rules and FAQ

I have pretty undeveloped music tastes, tbh. I just listen to whatever I like, which is often electronica or a cappella.

I added some creepy monster noises for the ambience.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Oh yeah, sorry, wasn't trying to pull a swifty, just completely forgot about the disadvantage. Good rolling on my behalf DM :)


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

I'm a jazz musician by trade, but I like a very broad range of music. I'm listening to a lot of new soul at the moment, but some of my favourite artists of all time are Jane's Addiction, John Coltrane, Tool, Jimi Hendrix, Funky Four + 1, Neil Finn, Bill Withers, Herbie Hancock, and Los Lobos. Blood Sugar Sex Magic is probably my favourite album of all time.


Mostly 90's to modern rock for me, some metal but not much. I like folky/pop music fairly well too, Edward Sharpe and Magnetic Zero's for example. Some old stuff mostly evolving around Led Zep..


Dungeon racing rules and FAQ

All: I'm going to start introducing NPC cards here to get the NPCs involved in game mechanics in an interesting way that doesn't bog us down too much. If an NPC likes/respects/is loyal/etc to you, then you will get to declare that they take certain helpful actions at certain times. This will make sense when you get one. Some NPCs give their help relatively freely while other NPC cards won't be given for a little bit. Feel free to ask clarifying questions about this as it's sort of unusual. I reserve the right to tweak the NPC cards as I realize balance issues or annoyances I didn't foresee. Thanks to Galenus for the idea.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

NPC cards is a cool notion. I'm looking forward to seeing them in action.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

That's super cool DM, thanks for the card!


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Glad you like it, caster! It worked rather well when I used it for my home game. :)


Dungeon racing rules and FAQ

Yeah it seems great!

Haha @Galenus status line. Always worth watching.


Dungeon racing rules and FAQ

Yeah it seems great!

Haha @Galenus' status line. Always worth watching.


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Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Thanks!

Ok, let's discuss what we can do to move the game forward. We have a suit of armor that someone can wear - preferably one of our melee guys. And an axe, which should also go to a melee combatant.

Next, we have three critters to use for food and whatever we can make from their hides. We have no food or water right now and will need to take what we can get.

Does anyone have a source of light (no torches, but maybe magic?). Then we can move at a faster pace than slow (also, what are the mechanical benefits of slow pace)?

Lastly, we have two unconscious PCs. Leave them behind, heal them up, or drag them?

Oh, and gold! :)


Until we get a long rest I have no healing. I would think leaving them behind is not an option.


Dungeon racing rules and FAQ

Thanks for moving us forward, Galenus.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)
Irdril Tinúviel wrote:
Until we get a long rest I have no healing. I would think leaving them behind is not an option.

Agreed, which means we must carry them. Not sharp on 5e encumbrance without looking it up, but I imagine we have strong enough PCs and/or NPCs to carry them. My quaggoth BFF should do for the heaviest.

Re: equipment, seems we have a bunch of Dex melee combatants, axe should go to a Str-based fighter. Armour could be rolled off for?

Rangers with Survival might be the go to option for making use of centipede bits and pieces.


Dungeon racing rules and FAQ

Galenus: A slow pace allows you to travel stealthily enough to surprise or sneak past creatures you encounter, and improves your chances of successfully foraging for food and water.


Dungeon racing rules and FAQ

Added some explanations on travel speed, food, water, etc to campaign info so you can make sure you understand these mechanics. The rest one is left up to the GM by the PHB so I wrote something out that seemed reasonable.


dragonborn(red) Sorcerer 3 (storm) HP: 21/21| AC: 13 | Saves: Str: +1, Dex: +2, Con: +4, Int: +1, Wis: +0, Cha:+5| Resist (fire)

No worries guys, Paladin has this. Just don't let two people go down again, I only have 1 point of healing left. Also, I would love some armor, my AC is a 12 atm, and thats only because of the shield.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

I have no objection to Tiberius getting the armour.

And cheers Galenus for pushing things along!


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

Okay, well I'm thinking I should maybe take a crossbow if there's still one free, as I'm a dex two weapon fighter with one dagger and a crap AC :)


Dungeon racing rules and FAQ

So it seems like we got a little bogged down in this encounter. Talk to me about what we can do to keep things fun (feel free to PM me if you prefer). Did it feel too brutal to have one so soon? Did we need more time to talk to NPCs and sorting out gear? Was it a matter of confusion because we were still retconning some of the above at the start of the fight? Or maybe it was just a normal slowdown because people have weekend plans. :) Let me know.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

I had a crazy weekend of work and travel, so apologies for my slower rate of posts. As for the brutality, it all feels about right to me for a game of Underdark survival! I think it did get a little confusing with the retconning of conversations after the battle began, but that just happens with pbp sometimes.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

I've been much more occupied than usual the last few days, so I couldn't post as often.

The brutality is fine by me, it suits the atmosphere!

With retconning out of the way, things should go more smoothly.


My post rates on the weekends will probably never exceed once a day. I have 3 kids and we do stuff all the time so.

As far as interaction everyone speaks undercommon which she doesn't know, so that kinda gimps her in that aspect.


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

It's one reason Galinddan is trying to stick with the thought exchange as much as possible. There's no language barrier. That and it's quieter.


Didn't realize we had that still going on..


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)

I forget that sometimes too, but I think Kanzen is pretty uncomfortable, and unfamiliar, with the idea of sharing thoughts. He's been hiding his for so long, I think he naturally avoids thought-speaking, so my bad memory kinda fits my character :)


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

Galinndan is willing to use any advantage he can get to survive down here, hence his ready adoption of the technique. :)


Dungeon racing rules and FAQ

Yes Stool can keep you supplied with rapport spores as much as you choose. They wear off after 1 hour.

Irdril, let's work out some sort of trade-in regarding the language barrier. It's tough for a party face not to speak Undercommon.


Male CG Drow Fighter 2/Paladin 2
Usables Remaining:
Action Surge* 0/1 | Divine Sense 3/3 | Faerie Fire 1/1 | Lay on Hands 10/10 | Second Wind* 1/1 | Spell Slots 0/2 | HD: 4d10
HP: 27/32 | AC: 17 | Acr +5, Ath +3, Perc +2, Pers +4, Stl +5 | Saves: Str +3*, Dex +3, Con +3*, Int -1, Wis +0, Cha +2 | Init: +3 | Passive Perception 12 | Speed 30ft (swim, climb) | Inspiration: Y | Hit Dice: 4d10 | Active conditions: Madness (2)
caster4life wrote:
Irdril, let's work out some sort of trade-in regarding the language barrier. It's tough for a party face not to speak Undercommon.

Heartily agree!


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best

Heads up:

Starting Saturday I'm going on vacation for a week. I don't know how much internet access I'll have. If I have net access, then I won't miss a beat and will keep on playing. If I don't - then I'll be absent until I get back to normal civilization. :)

I've rented a beach house in Hatteras, off of North Carolina.


Yea when I figured up her backstory it didn't have much mention of drow. I suppose her previous master could have been a drow in disguise and she picked up some of it from him and is now learning more as she listens..


Male CG Wood Elf Ranger (Revised) 4 | HP: 15/36 | AC: 16 (current 15) | Ins +4, Inv +1, Per +4, Stl +5, Srv +4 | Saves: S2*, D6*, C2, I1, W2, C-1 | Init: +4 | PP 14 | Speed 35ft | Inspiration: No | HD: 4/4, 1d10+2 | Spells: 1st 1/3 | Status: Madness 1, Petrified

@Galenus: Sounds fun!

@Irdril: That sounds workable.


HP 17/18 | AC 16 | Saving Throws: D 10, W 11, P 10, B 13, S 12

Not to make things weird, but was everyone stripped naked?


Male GC Mtn Dwarf Wizard (Artificer) 4 | HP: 14/30 | AC: 14 | Arc +4, Ath +5, His +4, Inv +4 | Saves: S3, D1, C3, W1*, I4*, Ch0 | Init +2 | PP: 9 | Spd: 25' | Insp: Yes | M:3 | HD: 4/4 | Spell DC: 12 | Spells: 1 (2/4), 2 (2/3) | HPot: 1/2, GPot: 1/1 | Status: The Best
Eddrikk wrote:
Not to make things weird, but was everyone stripped naked?

From here:

Quote:
The Drow spits arrogantly on Cyrus and forces him to drag Kanzen first, then the others back into the slave pen. Most of the other slaves have been compliantly herded back into the pen but a bleeding Ront is tossed to the floor, unconscious, by a quaggoth. The Drow strip the prisoners naked, remove every item they have, then force them to get back into their shifts. Jimjar, in particular, looks bitterly at the Drow as they do this, earning him a harsh cuff for his defiant expression.


Dungeon racing rules and FAQ

Haha. Now I see where this came from. I was wondering why Galenus was naked but I rolled with it. It cracked me up even more when Galenus asked around for clothes after the centipede fight then immediately started burning them. The Drow made you get back into your shifts, meaning loose, shirtlike garments. But I can see how that sounded like work shifts. Anyhow, the Drow definitely didn't let Galenus have any more clothes after his cannonball attempt. XD

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