Characters
Cottar "Teeny" Gamwich - Ratling (Louis)
Hieronymus Vex - Commisar (Radavel)
Urok - Ogryn (Alexander)
Jene Rodriguez - Heavy Gunner (Hassan Ahmed)
Burk Canten - Weapons Specialist (Darrik)
Thelius Galt - Tech-Priest Enginseer (Curt)
Files
Eleventh Hour Characters
Eleventh Hour Rules Summary
Fate Spending Options
*Re-roll a failed Test once. The results of the re-roll are final.
*Gain a +10 bonus to a Test. This must be chosen before dice are rolled.
*Add an extra Degree of Sucess to a Test. This may be chosen after dice are rolled.
*Count as having rolled a 10 for Initiative.
*Instantly remove 1d10 Damage (this cannot affect Critical Damage)
*Recover from being Stunned.
*Recover all levels of Fatigue.
Combat Actions:
Aim: Half/Full - +10 bonus to hit as Half Action or +20 to hit as Full Action on next turn.
All Out Attack: Full - +20 to WS Test, cannot use the Evasion Skill.
Charge: Full - Rush at an opponent and make a melee attack with +10 bonus to WS.
Evasion: Reaction - Test Dodge Skill to negate a hit.
Full Auto Burst: Half - -10 to BS, gaining on hit per Degree of Success.
Move: Half/Full - As a Half Action, move a distance up t your Half Move, or as a Full Action move as distance up to your Full Move.
Reload: Varies - Reload a ranged weapon.
Run: Full - Move a distance up to your Run Move; enemies receive -20 to BS to hit you and a +20 to WS to hit you.
Semi-Auto Burst: Half - +0 to BS, one hit on the first DoS plus one for every two degrees of success.
Standard Attack: Half - Make one melee or ranged attack at +10 WS/BS.
Use Skill: Varies - You may use a skill with the time required by the GM.