
ALLENDM |

Round 2
Conditions: Healthy | 57 HP | +3 Deflection | +2 Luck[dice=Perception]1d20+5 (listen for dogs advancing)
Thanim sets the crossbow on the porch and readies his shield. He searches through the dense fog, but can make out nothing beyond a few feet. Giving up on seeing anything, he listens intently. He hears the sorcerer above and calls out to him, "Sylas, get out of that cloud! It's from evil and will do you no good!" He then looks at Bynoth, "What is this foul stench, anyway? I heard the terrible words, but could not understand them." He casts Shield of Faith (Glory) upon himself and stands ready.
Thanim can hear movement from the southwest of his position somewhere nearby the cabin just off to the direction of the fireplace. But he also hears the yelping and howling dogs to the northeast as if they are in some sort of distress but their howling is unearthly.

ALLENDM |

Evening
5th Day of Readying (Early Spring) of 570cy(Day 3)
Farmer's Cabin Map
Group 3 is now up.
2nd Round
Pack of Possessed Infected Dogs
Farmer's Old Cabin in the Glade
Campfires - Yellow circle is normal light/40 ft is dim light
Stink Cloud - Green circle is 20ft radius and 20ft up in the air is dim light. Acts as a fog cloud on vision (see below).
[b]Open area around cabin is normal ground. All ground under trees is diffcult terrian - no running, acrobatics at -2, moving up hills is double movement rate.
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).
1st Group ((DONE))
Maja -
Perri (in room unaware currently)
Harry (in room unaware currently)
Group 1 Possessed Dogs and Plague Dogs
2nd Group ((DONE))
Cerilis (in cabin but can hear outside and see Perri/Harry)
Thanim (on porch outside)
Bynoth
3rd Group
Sylas (on roof - tied to center beam)
Group 2
Group 3

ALLENDM |

Aiming at the second group to the other flank Sylas casts glitterdust upon the three of them (if possible) (DC 17) attempting to give his group the best chance possible.
Sylas begins chanting conjuring a spell that will assist he and his friends in locating those foul beasts. He holds his concentration as he casts focusing on his quarry as he makes his call to the arcane arts and fights through the noxious fog. Once completed he blows out his breath waves the noxious fumes away and takes another breath trying to see where the creatures are or if he can hear them.
concentration DC15 1d20 + 11 ⇒ (8) + 11 = 19

ALLENDM |

Group 3 possessed dog 1 and 2 Will Save DC17.
WILL dog 11d20 + 1 ⇒ (19) + 1 = 20
WILL dog 21d20 + 1 ⇒ (20) + 1 = 21
Both dogs cry out as Sylas finish and you can hear yelping...from even in the cabin. Both were covered in golden sparkling dust which seems to freak both dogs out and stop in their tracks spinning around chasing their rear ends as if to bite the dust.
Blind 6 rounds saved this round but will need to save the next five rounds. -40 penalty for stealth checks.

ALLENDM |

Group 2 Dogs
The dog with the green glowing eyes moves down the north hill with both dogs by his side. As they reach the ledge of the dropoff it seems to start vomiting or hacking something up as it does it begins to growl and wail as if calling something foul forth. The ground just pass the barricades begins to bubble and a green mustard yellow gas spouts out blowing the earth up in the air and then a reddish glow appears and out of it steps a creature into the fog... a humanoid of sorts but not human or anything else you have seen before. It seems to be finishing the completion of forming within the demonic cloud and red glow.
summon creature 1d100 ⇒ 18
Dretch (3 rounds)

ALLENDM |
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Evening
5th Day of Readying (Early Spring) of 570cy(Day 3)
Farmer's Cabin Map
Group 1 is now up.
3rd Round
Pack of Possessed & Infected Dogs
Farmer's Old Cabin in the Glade
Campfires - Yellow circle is normal light/40 ft is dim light
Stink Cloud - Green circle is 20ft radius and 20ft up in the air is dim light. Acts as a fog cloud on vision (see below).
[b]Open area around cabin is normal ground. All ground under trees is difficult terrain - no running, acrobatics at -2, moving up hills is double movement rate.
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).
1st Group ((YOU ARE UP))
Maja -
Perri (in room unaware currently)
Harry (in room unaware currently)
Group 1 Possessed Dogs and Plague Dogs
2nd Group
Cerilis (in cabin but can hear outside and see Perri/Harry)
Thanim (on porch outside)
Bynoth
3rd Group
Sylas (on roof - tied to center beam)
Group 2
Group 3
The green noxious cloud is all around the camp area and floating over the roof line of the small cabin. The red glow and additional yellow-green cloud of sulfur seem to intermix with the stinking cloud to the north. The four foot tall broad but oddly shaped creature's shadow seems ominous as it lurches forward towards Bynoth. Bynoth, Maja, and Thanim are overwhelmed by what seems a flurry of noise in your heads..like screaming but the language is foul and dark and it almost overwhelms you in dread and despair. It comes in and takes two quick horizontal swipes at Bynoth's chest and abodomen...as if to eviscerate the cleric. The war cleric aware of the creature brushes off the attacks with his buckler with ease. The dretch seems unphased by the noxious vapors.
Claw attack 1 1d20 + 4 ⇒ (13) + 4 = 17
Claw attack 2 1d20 + 4 ⇒ (7) + 4 = 11
Claw Damage 1 1d4 + 1 ⇒ (1) + 1 = 2
Claw Damage 2 1d4 + 1 ⇒ (1) + 1 = 2
As that happens the dogs to the north howl in glee. The possessed dog stops howling looks about and then again seems to dislocate its jaw as it calls on dark powers and the cloud directly in front of the cabin seems to thicken as the ground begins to leak additional vapors.
Maja saved on the first cloud will need to save on the new cloud. Thanim will need to save against one cloud and Bynoth will need to save against three clouds as the fog around him thickens. Sylas will need to save as well. DC13 for all saves.

Maja Weatherseed |
Fort DC13, Twist Away: 1d20 + 12 ⇒ (12) + 12 = 24
Maja continues to endure the noxious fumes that have now completely inundated the compound. Though her efforts to do so are not without cost. Staggered due to Twist Away.
She continues to wait, guarding the door from anything that might emerge through the fumes. Ready action to 5-foot step and attack if an enemy does show up.

ALLENDM |

Initiative Order
1st Group ((YOU ARE UP))
Maja -((DONE))
Perri (in room hears a commotion outside!)((UP))
Harry (in room hears a commotion outside!) ((UP))
Group 1 Possessed Dogs and Plague Dogs ((DONE))
2nd Group
Cerilis (in cabin but can hear outside and see Perri/Harry)
Thanim (on porch outside)
Bynoth
3rd Group
Sylas (on roof - tied to center beam)
Group 2
Group 3

Heirang "Harry" Grawlund |

Harry weaves his way around his companions to the other side of the cabin mindful to keep his distance from the others due to the plague he carried.
"What be 'appenin! Do ye need any help now? I kin ward you from these noxious gases if they overwhelm ye!"
Harry will move to the map position and ready to cast Air Bubble on whoever needs it. It should ward against the Stinking Cloud spell.

Bynoth Phaelzuhr |

Round 3
As the summoned fiend attacks, Bynoth attempts first to reveal the nature of his enemy;
"Foul creature! I would know your weaknesses and craven nature!"
Knowledge (Planes): 1d20 + 7 ⇒ (1) + 7 = 8 That'll be a no... :S
Drawing a blank, the priest of war zealously brings his own weapons to bear - swinging his flail as it ignites with righteous flame!
"For Hextor! For Law!"
Melee: +1 Flaming Flail: 1d20 + 8 + 1 ⇒ (7) + 8 + 1 = 16
Damage: 1d8 + 2 + 1 ⇒ (8) + 2 + 1 = 11
Additional Fire Damage: 1d6 ⇒ 5

ALLENDM |

Round 3
As the summoned fiend attacks, Bynoth attempts first to reveal the nature of his enemy;
Drawing a blank, the priest of war zealously brings his own weapons to bear - swinging his flail as it ignites with righteous flame!
"For Hextor! For Law!"
The flaming flail slams into the Demon's head with significant force. It caves the things head in and gore flies all about in the air. What should be grievous wound seems to do very little to the demon. The thing's head indeed has wounds from the flail...more like impressions where it was caved in but a moment ago but seeming to reform and reshape back into a semi-normal appearance. Bynoth can see the impressions of his flail and even a portion of the thing's cheekbone where it is still caved in! Black gore and green bile leak out of its face...it seems to revel in it as it shakes its head at the cleric. Its long pointed teeth are easily seen by the war cleric.
11 hp of flail damage - 5DR = 6 hp.
The thing seems to be unaffected by the flames...as if the very flames themselves are not strong enough to penetrate the foul creature's skin.
This creature is a perversion of nature...something foul and otherworldly.

ALLENDM |

Initiative Order Round 3
1st Group ((YOU ARE UP))
Maja -((DONE))
Perri (in room hears a commotion outside!)((UP))
Harry (in room hears a commotion outside!) ((DONE))
Group 1 Possessed Dogs and Plague Dogs ((DONE))
2nd Group ((UP))
Cerilis (in cabin but can hear outside and see Perri/Harry)
Thanim (on porch outside)
Bynoth ((DONE))
[/ooc[[ooc]
3rd Group
Sylas (on roof - tied to center beam)
Group 2
Group 3

Thanim |

Round 3
Conditions: Healthy | Shield of Faith | Prayer | PfE --> 57 HP | +3 Deflection | +2 Luck atk/dmg/st/sk | +2 resistance
Fortitude: 1d20 + 8 + 3 + 2 ⇒ (6) + 8 + 3 + 2 = 19 <+3 Improved Hardy, +2 Luck(Prayer, Fate's Favorite)>
If Kn (Religion) can help identify, then here is Thanim's roll for when he gets the chance.
Kn (Religion): 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26 <+2 Luck>
Identify latest casting of Stinking Cloud?
Spellcraft: 1d20 + 4 + 2 + 2 + 2 ⇒ (15) + 4 + 2 + 2 + 2 = 25 <+2 Luck, +2 religion, +2 multiple casting synergy>
Thanim sees Bynoth struggling against an adversary and hears the sound of claws on steel, but he is unable to make out the creature, "Bynoth! What's going on?" He calls back to Harry, "An enemy is within the perimeter fighting Bynoth. We need help with this fog!" Thanim hesitates, but steps forward as he utters a prayer to Pelor, "Protect us in the struggle against evil!" The tips of the fingers on his right hand begin to glow. He reaches out and touches Maja with a single digit. The glow grows and flows from Thanim, briefly engulfing Maja in a hazy nimbus which quickly dissipates. He repeats this with Bynoth and finally, himself.
Actions: 5-foot step; full-round: cast Communal Protection from Evil, touch recipients
The 5-foot step is to make sure he can touch both Maja and Bynoth, not to bring himself within range of the creature.
Protection from Evil: +2 resistance, +2 deflection, see spell for additional benefits; 2 minutes each
This spell wards a creature from attacks by evil creatures, from mental control, and from summoned creatures. It creates a magical barrier around the subject at a distance of 1 foot. The barrier moves with the subject and has three major effects.
First, the subject gains a +2 deflection bonus to AC and a +2 resistance bonus on saves. Both these bonuses apply against attacks made or effects created by evil creatures.
Second, the subject immediately receives another saving throw (if one was allowed to begin with) against any spells or effects that possess or exercise mental control over the creature (including enchantment [charm] effects and enchantment [compulsion] effects, such as charm person, command, and dominate person). This saving throw is made with a +2 morale bonus, using the same DC as the original effect. If successful, such effects are suppressed for the duration of this spell. The effects resume when the duration of this spell expires. While under the effects of this spell, the target is immune to any new attempts to possess or exercise mental control over the target. This spell does not expel a controlling life force (such as a ghost or spellcaster using magic jar), but it does prevent them from controlling the target. This second effect only functions against spells and effects created by evil creatures or objects, subject to GM discretion.
Third, the spell prevents bodily contact by evil summoned creatures. This causes the natural weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Summoned creatures that are not evil are immune to this effect. The protection against contact by summoned creatures ends if the warded creature makes an attack against or tries to force the barrier against the blocked creature. Spell Resistance can allow a creature to overcome this protection and touch the warded creature.

Perri Purrun |

Perri remains standing at the window, peering out into the fogs and hearing the warnings to stay out of the, "What can we do, then? How can we help?" he calls to those outside.

Cerilis Silvertree |

Noticing that the group seems to have abandon their defensive positions for the moment at least, Cerilis straightens his shoulders and walks out the door post his companions. His blade held low and dragging behind him as he walks up to stand beside Bynoth.
Attack: 1d20 + 16 - 2 ⇒ (12) + 16 - 2 = 26
Perception: 1d10 + 11 + 4 ⇒ (2) + 11 + 4 = 17
The disheveled appearance of the Olf is just that an appearance. The blade that was dragged behind him comes up with such speed and precision that the blade quickly cuts up the the left side of the demon from the hip to the collarbone. His blade comes back down into a guard position as soon as the blade comes free of the demon.
Using Piranha Strike for -2 to hit +4 Damage I am not sure if this will work like Power attack with a 2 handed weapon for x1.5 damage or not..if so that would be another 2 damage on top of the 17 for 19 total.

ALLENDM |

The Farmhouse
Evening
5th Day of Readying (Early Spring) of 570cy(Day 3)
Farmer's Cabin Map
3rd Round
Pack of Possessed Infected Dogs
Farmer's Old Cabin in the Glade
Campfires - Yellow circle is normal light/40 ft is dim light
Stink Cloud - Green circle is 20ft radius and 20ft up in the air is dim light. Acts as a fog cloud on vision. Fail DC13 Fort save Nauseated.
Cerilis Nauseated - unable to act this round. I adjusted your location on the map to the events below.
Cerilis opens the door and walks on to the porch and covers his mouth to stop the noxious clouds from entering his lungs but he quickly realizes as he attempts to walk down the stairs it was a mistake. The clouds make their way into his nose and almost at once he has to quickly lean over and expells everything in his stomach. He spends several seconds blowing chunks everywhere as he leans up and looks he can see the form of a foul short, stocky, otherworldly creatures with a large maw and long wicked claws. The bile and not hang from his face as the cloud engulfs him.
Nauseated
Creatures with the nauseated condition experience stomach distress. Nauseated creatures are unable to attack, cast spells, concentrate on spells, or do anything else requiring attention. The only action such a character can take is a single move action per turn.
I need to stop rolling for you guys :)

ALLENDM |

Round 3
Conditions: Healthy | Shield of Faith | Prayer | PfE --> 57 HP | +3 Deflection | +2 Luck atk/dmg/st/sk | +2 resistanceIf Kn (Religion) can help identify, then here is Thanim's roll for when he gets the chance.
Identify latest casting of Stinking Cloud?
Thanim manages to clear the area around his face so that he can take in some breathes as he does he realizes this foul spell is a Stinking Cloud..and more importantly the foul creature in front of them is a demon and if he had to guess based on the noxious spell surrounding them it is a foul dretch. Which means those possessed dogs are probably really demonic dretch's.
As Thanim finishes his prayer and touches his companions his words bring on a sharp reaction from the Demon. It cries out in his foul tongue screaming in your direction!

ALLENDM |

Initiative Order Round 3
1st Group ((DONE))
Maja -
Perri (in room hears a commotion outside!)
Harry (in room hears a commotion outside!)
Group 1 Possessed Dogs and Plague Dogs
2nd Group ((DONE))
Cerilis (in cabin but can hear outside and see Perri/Harry)
Thanim (on porch outside)
Bynoth
3rd Group ((IS UP))
Sylas (on roof - tied to center beam)
Group 2
Group 3
Sylas can cast his spell!

ALLENDM |

2nd Group of Dogs (North)
The possessed dog moves north and down the slope of the hill as he does he shakes his head left and right. The thing's jaw seems to dislocate as it calls out in its foul language as if calling something. As it does the air just north of the north fire pits seems to fill with sulpher gas, a sickly yellow cloud, and the ground seems to start to bubble and misform as a red glow seems to come from the ground. The two sickly dogs fall into its side and begin to yelp and bark as it speaks in a foul broken language.
1d100 ⇒ 29 Summon Dretch
As the dog finishes before you in the cloud is a red glow mixed with a greenish-yellow cloud that stinks of something foul and mixed with sulfur as well. The creature's form appears stout, short, broad shoulder with overly long arms and claws.

ALLENDM |

3rd Group of Dogs (NE)
The dog in the middle cries out in frustration but attempts to remove itself from the web. THe three dogs manage to make their way slowly out of the web with one of the infected dogs crawling out of the web into the open ground. The other two however have a bit more to go to get out of the ingenious spell.
Sylas Web DC17
CMB Poss. Dog1d20 + 1 ⇒ (17) + 1 = 18
CMB Inf. Dog 11d20 + 1 ⇒ (20) + 1 = 21
CMB Inf. Dog 21d20 + 1 ⇒ (19) + 1 = 20

Thanim |

Thanim wrote:Round 3
Conditions: Healthy | Shield of Faith | Prayer | PfE --> 57 HP | +3 Deflection | +2 Luck atk/dmg/st/sk | +2 resistanceIf Kn (Religion) can help identify, then here is Thanim's roll for when he gets the chance.
Identify latest casting of Stinking Cloud?
Thanim manages to clear the area around his face so that he can take in some breathes as he does he realizes this foul spell is a Stinking Cloud..and more importantly the foul creature in front of them is a demon and if he had to guess based on the noxious spell surrounding them it is a foul dretch. Which means those possessed dogs are probably really demonic dretch's.
As Thanim finishes his prayer and touches his companions his words bring on a sharp reaction from the Demon. It cries out in his foul tongue screaming in your direction!
What would Thanim know of the Dretch's characteristics besides standard demon traits? Would he be aware of vulnerabilities, DR, etc?

ALLENDM |
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Cerilis, Harry, and Perri
Will Power Checks
Harry 1d20 + 6 ⇒ (8) + 6 = 14
Cerilis 1d20 + 3 ⇒ (15) + 3 = 18
Perri 1d20 + 4 ⇒ (3) + 4 = 7
Cerilis stops instantly and his off hand goes quickly to his face. In the rolling cloud around them he can see Cerilis act differently. Almost as if he goes rigid but he then he seems to relex and continues to clear his nose and throat of bile.
Cerilis trying to expel all the foul liquid from his mouth that came roaring up from his stomach as he inhaled those foul fumes gets inundated with a wave of foreign communication that pounds around in his head.
AHHHH...this foul thing has covered themz in protection! I WILL RIP HIS FACE OFF AND FEED IT TO HIM I WILL! I will EAT this one for touching me with his club...EAT HIS TONGUE first so he can't scream his words! I have me a body as well! hsssst...spzitt.. Come brother of chaos...take that one's soul and feed on it and join me in ripping these three apart!
The sounds fade from around Cerilis...then he someone speaks to him from behind...at first he thinks it is Harry or Perri from the cabin but he realize the person is not talking to him...
Hezzz a strongz onez he izzzz butz I will have his soul and feedz on it I willz...
This to fades as if whatever was talking left.
Harry hears what Cerilis was hearing as if someone screaming in between his ears!
AHHHH...this foul thing has covered themz in protection! I WILL RIP HIS FACE OFF AND FEED IT TO HIM I WILL! I will EAT this one for touching me with his club...EAT HIS TONGUE first so he can't scream his words! I have me a body as well! hsssst...spzitt.. Come brother of chaos...take that one's soul and feed on it and join me in ripping these three apart!
As it fades he shakes his head and then from behind his left side as if someone was whispering in his ear. You can not stay this strong forever wielder of magic. You will break as you grow sick. I will have this soul now or later....time doesn't matter to me but I will break you!
Perri looking at the window suddenly sees something, a face, or visage, something wicked and foul come at him in the cloud and then it disappears. He turns away quickly not wanting to be hit by the thing coming at the window. As he does it is like a hammer pounding an anvil goes off in his mind!
First, as if someone is screaming at the top of their longs!
AHHHH...this foul thing has covered themz in protection! I WILL RIP HIS FACE OFF AND FEED IT TO HIM I WILL! I will EAT this one for touching me with his club...EAT HIS TONGUE first so he can't scream his words! I have me a body as well! hsssst...spzitt.. Come brother of chaos...take that one's soul and feed on it and join me in ripping these three apart!
As this voice in his head fades something screams at him from just behind him, just out of his vision but then it feels as if his shoulders are pulled back and a wash of darkness and chaos fills him. He sees visons of every misdeed he performed in his life...quickly it flashes before his eyes. Every bad act, every lie, every foul or dark thing he did is set before him to see once more and his heart sinks...the memory of the day he fled from the owlbear attack. The day he left his family to be slaughtered... It plays out in his head not once, not twice, but many times and worsens each time. Perri falls to his knees... Harry comes back to his senses and sees Perri lying on the floor with his back arched and his hands layed out clawing on the floor boards then he suddenly drops to the floor. Perri's eyes burst open wide looking at the ceiling above.
Perri is -1 on all SAVES, ATK, Skill checks.

Maja Weatherseed |
Fort, Twist Away: 1d20 + 12 ⇒ (5) + 12 = 17.
Seeing Bynoth battle in front of her makes it obvious that an enemy has arrived! Maja steps up -- was that really a demon? No time to worry about that, it was time to fight! She swings a rope shot at the wretched creature--one tailor made to deal with such creatures.
Halfling Rope Shot, Cold Iron: 1d20 + 15 ⇒ (14) + 15 = 29; Damage: 1d4 + 7 ⇒ (4) + 7 = 11

Heirang "Harry" Grawlund |

Harry nearly staggers back physically from the assault on his mind and it is all he can do to maintain his focus here as the voice seeks to appeal to the chaos flowing in his veins.
AHHH....CONCENTRATE...!!
Moving to the doorway, while holding his breath as long as possible here to avoid breathing in the noxious vapors, he calls upon the the watery magics in his veins...soon a small bubble of heavy water vapor appears floating around his hand. With a gentle motion he pushes the ball of air over to where the elf warrior struggles to gasp for air.
Move to map position. Cast Air Bubble around Cerilis.
Fort save vs Stinking Cloud: 1d20 + 4 ⇒ (6) + 4 = 10
Once the task is done he looks over to Perri screaming, "GIT up ye daft fool! Th' voices kinnae hurt ye if ye do not let 'em!!"

Sylas Shadow |

Small air elementals 1d3 ⇒ 2 appears on the roof and they all spread out and begin whirlwind maneuvers.
Whirlwind (Su)
Some creatures can transform themselves into whirlwinds and remain in that form for up to 1 round for every 2 HD they have. If the creature has a fly speed, it can continue to fly at that same speed while in whirlwind form; otherwise it gains a fly speed equal to its base land speed (average maneuverability) while in whirlwind form.
The whirlwind is always 5 feet wide at its base, but its height and width at the top vary from creature to creature (minimum 10 feet high). A whirlwind’s width at its peak is always equal to half of its height. The creature controls the exact height, but it must be at least 10 feet high.
The whirlwind form does not provoke attacks of opportunity, even if the creature enters the space another creature occupies. Another creature might be caught in the whirlwind if it touches or enters the whirlwind, or if the whirlwind moves into or through the creature’s space. A creature in whirlwind form cannot make its normal attacks and does not threaten the area around it.
When the clouds clear Sylas will look and cast at the group of dogs to the direct west and south which he hasn't cast at so far and hit them with a fire ball (DC 18)
fireball: 6d6 ⇒ (5, 6, 6, 6, 1, 5) = 29

ALLENDM |

Sylas
Sylas finishes his summoning and he can feel the air around him crack and on his left and right form to whirlwinds but each of these elements have an inner presence...a living force from an outside plane. As this happens the magic subsides in Sylas he can feel something try to draw him in as if it attempted to make its way inside of him. It fades quickly as if it didn't have the strength or will do actually do so...only the presence to sense what he was doing. This presence was overwhelming as if it was a great tidal wave falling on you and then it quickly disappeared. It makes Sylas' skin tingle for just a brief moment.
The two air elementals SMALL
Both elementals move in opposite directions swirling into the stinking clouds over the campsite. The two elementals seem to cover over twice the ground a mortal can while in the air above them. They manage to disperse three of the clouds with ease. The work the elementals do to clear the area and remove the restriction in visiability to much of the area is impressive but also shows the horrible situation the companions are in with the onslaught of the demons invading the campsite.

ALLENDM |

[dice=Fort, Twist Away]1d20+12.
Seeing Bynoth battle in front of her makes it obvious that an enemy has arrived! Maja steps up -- was that really a demon? No time to worry about that, it was time to fight! She swings a rope shot at the wretched creature--one tailor-made to deal with such creatures.[dice=Halfling Rope Shot, Cold Iron]1d20+15; [dice=Damage]1d4+7
Maja focuses on the Dretch attacking Bynoth. She lets her rope shot go with all of her might. Focused on hitting her target and the projectile screams forward hitting the thing squarely in the chest. It staggers back a step astounded by the fact it was actually hurt as green and black gore flies out from its chest. It cries out in rage and suffering and seems to stumble at first and then it regains it's composure but Bynoth can see that the thing is wounded and crippled but unphased in its effort to kill what is in front of it.
The Dretch is now Wounded (-2)

ALLENDM |

Harry nearly staggers back physically from the assault on his mind and it is all he can do to maintain his focus here as the voice seeks to appeal to the chaos flowing in his veins.
AHHH....CONCENTRATE...!!
Moving to the doorway, while holding his breath as long as possible here to avoid breathing in the noxious vapors, he calls upon the the watery magics in his veins...soon a small bubble of heavy water vapor appears floating around his hand. With a gentle motion he pushes the ball of air over to where the elf warrior struggles to gasp for air.
Move to map position. Cast Air Bubble around Cerilis.
[dice=Fort save vs Stinking Cloud]1d20+4Once the task is done he looks over to Perri screaming, "GIT up ye daft fool! Th' voices kinnae hurt ye if ye do not let 'em!!"
Harry
Harry finishes his spell and almost immediately upon the completion of the spell he can feel something tugging at his will. Something probing his ability to maintain his own inner self. At first, it feels as if someone was pulling at him from the inside...he then feels the same sensations he felt a moment ago when the onslaught of incoherent words batters against his mind.
Cerilis is standing in an area of the stinking cloud coughing and gagging and then suddenly his head is surrounded by a magical air bubble full of fresh clean breathable air.

ALLENDM |

The Farmhouse
Evening
5th Day of Readying (Early Spring) of 570cy(Day 3)
Farmer's Cabin Map
4th Round
Pack of Possessed Infected Dogs
Farmer's Old Cabin in the Glade
Campfires - Yellow circle is normal light/40 ft is dim light
Stink Cloud - Green circle is 20ft radius and 20ft up in the air is dim light. Acts as a fog cloud on vision
A bank of fog billows out from the point you designate. The fog obscures all sight, including darkvision, beyond 5 feet. A creature within 5 feet has concealment (attacks have a 20% miss chance). Creatures farther away have total concealment (50% miss chance, and the attacker can’t use sight to locate the target).
1st Group ((You are now UP))
Maja -
Perri (in crouched position on ground in cabin)
Harry
Group 1 Possessed Dogs and Plague Dogs
Dretch 1
2nd Group
Cerilis (in cabin but can hear outside and see Perri/Harry)
Thanim (on porch outside)
Bynoth
3rd Group
Sylas (on roof - tied to center beam)
Group 2
Group 3
Dretch 2
2 Small Air Elementals

ALLENDM |

Group 1 (Southwest Dogs)
The possessed dog turns and moves down the small hill towards the stream. As it does it howls but the howl is far more than canine in nature. The sounds is dark and broken... The two companion, sickly looking dogs yelp and bark back and turn to the south and runoff into the trees and bushes behind the privy with glitterdust all about them.

ALLENDM |

Dretch 1
Severely wounded it appears the creature has no intent on running or fleeing. Its only desire to spread chaos and death with the little time the thing has on this plane. Moving slowly and not as effectively it attacks Bynoth with a series of claws and a vicious bite. Its eyes glow a wicked green with flickers of red and it's tongue dances around its sharp pointed teeth. Bynoth deflects the claw attacks with ease using his shield as the thing attempts to bite him he sidesteps the clumsy attempt.
Claw 1 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12 1d100 ⇒ 51 (20%)
Claw 2 1d20 + 4 - 2 ⇒ (5) + 4 - 2 = 7 1d100 ⇒ 28 (20%)
Bite 1d20 + 4 - 2 ⇒ (10) + 4 - 2 = 12 1d100 ⇒ 61 (20%)
Claw Damage 1 1d4 + 1 ⇒ (1) + 1 = 2
Claw Damage 2 1d4 + 1 ⇒ (3) + 1 = 4
Bite Damage 1d4 + 1 ⇒ (2) + 1 = 3
Claw Crit Damage 11d4 + 1 ⇒ (4) + 1 = 5
Claw Crit Damage 21d4 + 1 ⇒ (1) + 1 = 2
Bite Crit Damage 1d4 + 1 ⇒ (3) + 1 = 4

ALLENDM |

Perri
Perri can hear the demon outside as it curses and screams at Bynoth. He can tell the creature is gravely wounded but has no fear of dying and feels no real pain. Its only sense of worth is to spread chaos, pain, suffering, and death upon any living creature near it. The sounds in his head are like a hammer pounding on all corners. He seems to understand every single disgusting word coming from the creature's mind.
"HeLp hIm! fILl your mOuth wITh tHE bLooD Of our EnEmies! They betray you! They will kill you when they find out of your gifts! They can't help you! You are the legion now!
Perri is now in the Possession track - Manifesting. The creature has no direct power over Perri but he is in a weakened stated. -1 on all SAVES, Skill checks, ATKS. He currently understands ABYSSAL and suffers no -1 on KNOW (Religion), Know (Occult), and Know (Planes) and has these as class skills currently (gains a +1 bonus for all three as well). He feels as if he is being watched and a presence is all around him at all times. He must make a WILL save DC13 to sleep and gain any benefits from it. In this specific case - any time he makes a FORT save or a spell is cast in a 30 feet area around him he must make a WILL SAVE as the presence attacks him. Every time he fails is WILL save to sleep he the presence attacks him. At the end of each day, he must make will save to fight off the attacks on his will as well.

ALLENDM |

1st Group ((You are now UP))
Maja - ((UP!))
Perri (in crouched position on ground in cabin) ((UP!))
Harry ((UP!))
Group 1 Possessed Dogs and Plague Dogs ((DONE))
Dretch 1((DONE))
2nd Group
Cerilis (in cabin but can hear outside and see Perri/Harry)
Thanim (on porch outside)
Bynoth
3rd Group
Sylas (on roof - tied to center beam)
Group 2
Group 3
Dretch 2
2 Small Air Elementals

Heirang "Harry" Grawlund |

Seeing Cerilis recover from the onslaught of the clouds, while giving thanks the elementals managed to disperse the rest of the clouds, Harry turns his attention back to his fellow warrior who he can see is struggling against the demons...
Not sure what Harry can do to assist Perri here, or even if he knows what happened to him but he will try to assess what is happening here. Spellcraft: 1d20 + 11 ⇒ (19) + 11 = 30 Harry thinks he is under some form of spell here, but he does not have any ranks in Knowledge (Planes). If he can use that roll for the Knowledge check then he will. He should be able to make any DC 10 checks for identifying the Possession here.

ALLENDM |

Seeing Cerilis recover from the onslaught of the clouds, while giving thanks the elementals managed to disperse the rest of the clouds, Harry turns his attention back to his fellow warrior who he can see is struggling against the demons...
Not sure what Harry can do to assist Perri here, or even if he knows what happened to him but he will try to assess what is happening here. [dice=Spellcraft]1d20+11 Harry thinks he is under some form of spell here, but he does not have any ranks in Knowledge (Planes). If he can use that roll for the Knowledge check then he will. He should be able to make any DC 10 checks for identifying the Possession here.
Discovering what is going on is going to require a few knowledge checks. Know(Religion) is the primary method of discovering what affliction he is suffering from but Know(Occult), Know(Plane), and Know(Arcane) can also help. I am playing Possession a bit different when it comes to outsiders who can naturally possess a victim. I am using a Possession TRACK like Poison/Disease that is different from the Spells like Magic Jar/Possession. Unlike those spells this type of possession is like the shows OUTCAST or EXORCIST in that if it goes on for too long it becomes permanent as the soul is destroyed. Might be worth a bit of time to review the KNOWLEDGE skill set up in the house rules. I follow it very closely in regards to checks. I am also trying to convey the effect of using spells around these powers.

ALLENDM |

Seeing Cerilis recover from the onslaught of the clouds, while giving thanks the elementals managed to disperse the rest of the clouds, Harry turns his attention back to his fellow warrior who he can see is struggling against the demons...
Not sure what Harry can do to assist Perri here, or even if he knows what happened to him but he will try to assess what is happening here. [dice=Spellcraft]1d20+11 Harry thinks he is under some form of spell here, but he does not have any ranks in Knowledge (Planes). If he can use that roll for the Knowledge check then he will. He should be able to make any DC 10 checks for identifying the Possession here.
Harry's unique perspective on what is happening to Perri helps him realize this is much more than a simple spell. It very well could be some kind of masterful enchantment but considering what is happening around them he suspects this is something more powerful and otherworldly. Being a sorcerer he realizes there are outside forces that desire to have a physical body on this plane when they are unable to come over into this world in physical form. Harry suspects this is some form of soul entrapment or even possession but he has never dealt with this or studied it... However, with the influence, he has felt and the demons outside he suspect this is what is occurring. He felt the forces pulling at him when he cast his spells...something that bothers him as he has never felt a force like that as he opened himself to the arcane powers that he controls.

Perri Purrun |

Perri climbs to his feet, and moves through the door into the fight, pulling his whip as he goes, instinctively moving to fill a hole and avoid opening himself to being fully flanked. "You want chaos and violence? I'll give you some violence!" As he lashes out with his whip at the closest possessed dog, trying to drop it to the ground . . ..
Swift to stand from crouch, IIRC. Move. Standard Attack (Trip attempt)
Whip Trip CMB w/ possession & Cover penalties: 1d20 + 23 - 1 - 4 ⇒ (3) + 23 - 1 - 4 = 21
Probably fails. If, by some miracle, that succeeds, being tripped by Perri is a provoking action.
Whip AoO w/ modifiers: 1d20 + 15 - 1 - 4 ⇒ (15) + 15 - 1 - 4 = 25
Lethal whip damage: 1d3 + 6 ⇒ (3) + 6 = 9
Perri threatens out to 10', and gets up to 6 AoOs per round at the net +10 modifier. Please roll AoOs as opportunities are created. Yes, he can trip as an AoO (or disarm), but neither seem particularly useful versus the dogs.

ALLENDM |

Perri climbs to his feet, and moves through the door into the fight, pulling his whip as he goes, instinctively moving to fill a hole and avoid opening himself to being fully flanked. "You want chaos and violence? I'll give you some violence!" As he lashes out with his whip at the closest possessed dog, trying to drop it to the ground . . ..
Swift to stand from crouch, IIRC. Move. Standard Attack (Trip attempt)
[dice=Whip Trip CMB w/ possession & Cover penalties]1d20+23-1-4
Probably fails. If, by some miracle, that succeeds, being tripped by Perri is a provoking action.
[dice=Whip AoO w/ modifiers]1d20+15-1-4
[dice=Lethal whip damage]1d3+6Perri threatens out to 10', and gets up to 6 AoOs per round at the net +10 modifier. Please roll AoOs as opportunities are created. Yes, he can trip as an AoO (or disarm), but neither seem particularly useful versus the dogs.
Hustonj, I am not totally sure what to do with this as Perri is nowhere near a pack of the dogs. He is on the porch so the only nearby target is the dretch on the other side of Bynoth. How do you want to play this out? I can play that that Perri rushes out thinking he was going to engage the dogs but quickly realized there were no dogs near them.