| DireMerc |
"Very well, follow me" he says
You go deeper into the forest and soon notice many different fey are following you from the sides watching you.
You finally arrive at a large groove with a glowing green orb of light in the center atop a hill.
"The portal" says the satyr "It is what gives this forest life were there should not be. Of course it is more important than just a few trees or the creatures that live in them. Which is why our master set us to guard it."
"I'll be taking them through" he says to the fey all around. "Were going to see Shyka. It may be a minute or a few days but make sure someone holds this post."
The fey all around nod.
The satyr turns and nods to you and walks into the glowing orb.
| Bleyz |
Bleyz shrugs, looks at the others... mutters "In for a penny, in for a pound..." and follows into the orb...
Achren Brayland
|
Achren grins at the prospect of visiting another plane. He has heard levtures on the different planes most of his life and wonders briefly if the priests ever sought to check out the reality of the planes they profess to know so much about.
Well, here goes nothing! he thinks as he steps through.
| DireMerc |
There was no sense of transition, none of the nauseating disorientation or freezing nothingness associated with teleportation or planar travel.
One moment you are standing in the forest staring through a rip in the air, and the next your on a wide, grassy plain, beneath a sky that was a clear and brilliant blue without any trace of a sun to light it. Behind you the fey’s clearing in the woods was a dark splotch suspended in the air. Allan breathed deep, with evident satisfaction. "It’s something else, isn't it?"
It was. The forest had been rich with smells—the sharp scent of the trees, the low and earthy scent of disturbed loam—but this was something entirely new. The air smelled as crisp and fresh as a winter morning, yet without the chill. The perfume of the grass was all out of proportion to what the you recognized, and each breath felt laden with a barely restrained energy, an urge to grow and expand. It was as if the land itself were breathing out and into them, making your head swim.
"Shyka dwells in the house of eternity atop those mountains" says Allan pointing to some mountains off in the distance.
"We should be there in a few hours or in a few days it's a little hard to tell here." he says.
| Bleyz |
"It's so... alive! Well, time is of the essence, so we should be off then if it could take days."
| DireMerc |
You move and soon you lose sight of the portal and landscape shifts and move strangely. Like the satyr said time seems to flow differently here and you can be sure how long it has been since you arrived. A few hours? Yet the distance between you and the mountain seems to have been reduced by half and when you first arrived it looked like it would take days to reach it.
The area you are in now is a series of large hills of blue grass with large rock formations all around and there is a large river flowing trough the area.
You can see some creatures that look like a cross between alligators and pigs. Allan tells you they aren't hostile and and they do seem content to ignore you as you pass.
As you travel you hear a strange humming sound that seems to grow louder and louder all the creatures make for the river and dive in.
Allan turns around suddenly eyes wide. "FLOATING NETTLES WE MUST HIDE" he shouts in terror and he dashes for a spot between to large rocks.
You see them coming now near a hundred giant (large size) floating jelly fish lazily crossing the valley.
Make a stealth check to hide.
| Bleyz |
stealth: 1d20 + 13 ⇒ (3) + 13 = 16
| DireMerc |
Skrik nettles are primarily scavengers, although they will attack suitable prey when hungry. Their method of attack is curious. They paralyse their victims with their tentacles and then use their magic to cause the victim to levitate of the ground. Once at a suitable heigh they drop the victim to it's death and then feed on the splattered remains.
perception: 1d20 + 12 ⇒ (6) + 12 = 18
Despite your effort to hide you have been noticed and a few nettles are heading your way.
number: 1d4 + 1 ⇒ (2) + 1 = 3
Three nettles break from the group and head towards your rock formation.
You have a round before they arrive, prolonged combat or being too loud or flashy may attract more of them.
Devyhn Rhyker
|
Devyhn draws his crossbow and whispers a prayer to Pharasma to bring ruin upon these creatures.
Swift Action: bane (fey) upon the crossbow bolt
He waits until it is within 10 paces (30') and then fires.
Attack: 1d20 + 10 ⇒ (1) + 10 = 11 (...crap..)
Damage: 1d4 + 1 + 1 + 2d6 ⇒ (1) + 1 + 1 + (2, 1) = 6
Achren Brayland
|
sorry guys, though I checked yesterday for new posts, but I must have missed it
Pulling a shaving of liquorice root from his pockets, Achren makes a brief gesture and incantation, and then everyone feels the wash of magic quickening their moves.
Achren casts haste. +1 on attacks, +1 AC, +1 Reflexes and 1 extra attack.
| Bleyz |
Bleyz fires off a sling bullet at the closest nettle, then prepares himself mentally for direct combat with the little things.
to hit: 1d20 + 8 ⇒ (4) + 8 = 12
dmg if hits: 1d4 + 4 ⇒ (4) + 4 = 8
| Erik Haakon |
Erik lets slip a volley of arrows.
Deadly aim Many shot: 1d20 + 10 - 3 ⇒ (20) + 10 - 3 = 27
damage: 1d8 + 4 + 6 ⇒ (8) + 4 + 6 = 18
damage: 1d8 + 4 + 6 ⇒ (6) + 4 + 6 = 16
Many shot: 1d20 + 5 - 3 ⇒ (10) + 5 - 3 = 12
damage: 1d8 + 4 + 6 ⇒ (1) + 4 + 6 = 11
| Erik Haakon |
Oops, missed the haste!
Haste attack: 1d20 + 10 - 3 + 1 ⇒ (13) + 10 - 3 + 1 = 21
Damage: 1d8 + 4 + 6 ⇒ (6) + 4 + 6 = 16
Confirm earlier crit: 1d20 + 10 - 3 + 1 ⇒ (7) + 10 - 3 + 1 = 15
Damage: 1d8 + 4 + 6 ⇒ (4) + 4 + 6 = 14
| DireMerc |
Manyshot doesn't add an extra attack you just roll damage twice for the first arrow. I think he didn't use rapid shot but he could have.
Manyshot: When making a full-attack action with a bow, your first attack fires two arrows. If the attack hits, both arrows hit. Apply precision-based damage (such as sneak attack) and critical hit damage only once for this attack. Damage bonuses from using a composite bow with a high Strength bonus apply to each arrow, as do other damage bonuses, such as a ranger's favored enemy bonus. Damage reduction and resistances apply separately to each arrow.
| DireMerc |
Sorry I have been busy so I was only replying to new post and I didn't realize you were waiting on me here. Thanks for posting in ooc that got my attention.
You did some damage but the jellyfish creatures continue to approach. They close much of the distance moving to surround you.
Giving you one more round to attack assume they are in meele range will post a map in the morning.
Devyhn Rhyker
|
Taking advantage of the effects of the haste spell, Devyhn fires two more shots at the jellyfish creatures.
Ranged Attack: 1d20 + 10 ⇒ (2) + 10 = 12
Damage: 1d4 + 1 + 1 + 2d6 ⇒ (2) + 1 + 1 + (6, 2) = 12
Second Ranged Attack: 1d20 + 10 ⇒ (12) + 10 = 22
Damage: 1d4 + 1 + 1 + 2d6 ⇒ (3) + 1 + 1 + (1, 3) = 9
Achren Brayland
|
Reaching out to attack, Achren unleashes his claws while they are still 10' away.
attack#1: 1d20 + 12 ⇒ (8) + 12 = 20
attack#2: 1d20 + 12 ⇒ (5) + 12 = 17
attack#3: 1d20 + 12 ⇒ (19) + 12 = 31 crit threat
attack#4: 1d20 + 12 ⇒ (12) + 12 = 24
haste attack: 1d20 + 12 ⇒ (11) + 12 = 23
damage if hits, attack#1: 1d8 + 12 ⇒ (7) + 12 = 19
damage if hits, attack#2: 1d8 + 12 ⇒ (2) + 12 = 14
damage if hits, attack#3: 1d8 + 12 ⇒ (6) + 12 = 18
damage if hits, attack#4: 1d8 + 12 ⇒ (1) + 12 = 13
damage if hits, haste attack: 1d8 + 12 ⇒ (4) + 12 = 16
to confirm crit., attack#3: 1d20 + 12 ⇒ (20) + 12 = 32
extra damage if crits, attack#3: 1d8 + 12 ⇒ (6) + 12 = 18
| Erik Haakon |
Hasted deadly manyshot: 1d20 + 10 - 3 + 1 ⇒ (19) + 10 - 3 + 1 = 27
damage: 1d8 + 6 + 4 ⇒ (1) + 6 + 4 = 11
damage: 1d8 + 6 + 4 ⇒ (8) + 6 + 4 = 18
Second attack: 1d20 + 5 - 3 + 1 ⇒ (5) + 5 - 3 + 1 = 8
damage: 1d8 + 6 + 4 ⇒ (8) + 6 + 4 = 18
Haste attack: 1d20 + 10 - 3 + 1 ⇒ (5) + 10 - 3 + 1 = 13
damage: 1d8 + 6 + 4 ⇒ (4) + 6 + 4 = 14
| Lyaro Swordstar |
Lyaro will cast Intensified shocking grasp defensively
Concentration target 17: 1d20 + 15 ⇒ (10) + 15 = 25
uses arcane strike to power his weapon +2 dmg
and then whirls into a dance of death delivering a free attack with his weapon for the spell
Adamantine Scimitar - cast def (Shocking grasp): 1d20 + 10 ⇒ (7) + 10 = 171d8 + 9 ⇒ (2) + 9 = 11
Adamantine Scimitar - cast def: 1d20 + 10 ⇒ (15) + 10 = 251d8 + 9 ⇒ (3) + 9 = 12
Adamantine Scimitar - cast def: 1d20 + 5 ⇒ (7) + 5 = 121d8 + 9 ⇒ (5) + 9 = 14
Adamantine Scimitar - cast def crit confirmation: 1d20 + 10 ⇒ (9) + 10 = 191d8 + 9 ⇒ (2) + 9 = 11
Intensified shocking grasp: 8d6 ⇒ (2, 1, 3, 6, 5, 3, 2, 5) = 27
If the first does not hit other attacks can be used to deliver the shocking grasp, the first is just designated the free attack, if a crit happens 15+ then the spell also crits
| DireMerc |
Ok So I counted all the range attacks, they have around ~70 hp so none are down yet. They are actually flying as well so you may not be able to hit them unless you jump or can reach.
The creature close the remaining distance and attack with their tentacles while floating 10 feet above their targets.
attack Achren: 1d20 + 12 ⇒ (10) + 12 = 221d6 + 4 ⇒ (6) + 4 = 10
attack Lyaro: 1d20 + 12 ⇒ (17) + 12 = 291d6 + 4 ⇒ (6) + 4 = 10
attack Erik: 1d20 + 12 ⇒ (8) + 12 = 201d6 + 4 ⇒ (6) + 4 = 10
If your hit make a fort save vs poison.