Mummy's Mask Version 1.5 (Inactive)

Game Master DoubleGold

Mummy's Mask with 33.3% more enemies, 10% extra enemy treasure.
Dungeon Map
Awesome Loot


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DungeonMaster

Kaylor hits the thing hard.
Edit: Fixed


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
DoubleGold wrote:

Kaylor hits the thing hard.

I'm pretty sure I know what Nahoce would do considering all 7 of these things are dead.
[dice=channel energy]2d6 even if you were out, I'm going to say you still had some left.

Why are you botting her after only, like, 12 hours? She said she'd level up tonight, so I assume she would post then.


DungeonMaster

Fixed. Nahoce is up. Right, I forgot she can still level up, which won't change her spell, but if she multi-classes as a ranger 1, she can 2d6+2 because of favored enemy. Or she might have something else more powerful to do.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Err, not quite... favored enemy doesn't stack with channeling (which is a GREAT option with a crowd of undead this big, but I'm not sure how many of those she has left or if she'd like to get into a better tactical decision instead).


DungeonMaster

If you want Elmar, you can level up and post your action. Number 2 is just going to attack the guardian when he flies out, and number 2 will be an available target. Nahoce can't kill them all even if she scored a max 12 on channel.

I'll get around to updating once Nahoce has posted.


Dot.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Alright. Elmar will target the still-standing ghouls; if they're all down, then a magic bludgeoning arrow against the coffer corpse.

(rapid shot, deadly aim)

Arrow 1: 1d20 + 8 ⇒ (19) + 8 = 27
Damage: 1d8 + 10 ⇒ (4) + 10 = 14

Arrow 2: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 1d8 + 10 ⇒ (8) + 10 = 18


DungeonMaster

okay, now I'm going to bot Nahoce. Probably just busy, but okay.

channel energy: 2d6 ⇒ (3, 5) = 8

After Nahoce's attack 3 and 4 died.
5 was far away and not hit.

Elmar then kills Ghoul Number 1

2 then tries to hit the guardian after flying out. attack: 6 + 1d20 ⇒ 6 + (12) = 18
damage: 1d6 ⇒ 1 not only is that a weak attack, but also a miss.

Avelloran is immune to paralysis, so Avelloran is up. Then 6 and 7 unless you fix that.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Without taking his eyes off of the foul beast before them, Kaylor flicks his sword slightly in Avelloran's direction, indicating that he should consider retreating to a safer location.


Nodding to Kaylor, Avelloran vanishes from sight and retreats back to the rear lines (unbeknownest to everyone of course).

Cast invisibility


DungeonMaster

2 6 and 7 try to attack the guardian while 5 moves forward with a double move.

attack: 7 + 1d20 ⇒ 7 + (9) = 16
attack: 7 + 1d20 ⇒ 7 + (16) = 23 damage: 1d6 + 1 ⇒ (3) + 1 = 4
attack: 6 + 1d20 ⇒ 6 + (6) = 12

The guardian strikes back hitting any targets he can
attack: 11 + 1d20 ⇒ 11 + (7) = 18 damage: 1d6 + 5 ⇒ (4) + 5 = 9
attack: 11 + 1d20 ⇒ 11 + (15) = 26 damage: 1d6 + 5 ⇒ (1) + 5 = 6
attack: 6 + 1d20 ⇒ 6 + (14) = 20 damage: 1d6 + 5 ⇒ (3) + 5 = 8

Killing 2 creatures and injuring one.

Kaylor and Nahoce are up

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Holy crap. 31 unread discussion and 20 unread gameplay messages greet me this morning. Yes, was busy all day yesterday with RL -- thanks for botting me, that's exactly what I planned to do. Still haven't had a chance to level up, but not important for this action.

Channel Energy, DC14: 2d6 ⇒ (3, 4) = 7

Taste the power of Pharasma, foul abominations!


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Kaylor casts arcane mark again before stepping forward to slice and dice the nearest zombie with his magical slashing weapon.

To Hit: 1d20 + 8 + 1 + 1 - 2 ⇒ (17) + 8 + 1 + 1 - 2 = 25
Damage: 1d6 + 4 ⇒ (1) + 4 = 5

To Hit: 1d20 + 8 + 1 + 1 - 2 ⇒ (13) + 8 + 1 + 1 - 2 = 21
Damage: 1d6 + 4 ⇒ (6) + 4 = 10


DungeonMaster

With Kaylor attack more than enough to finish this zombie, will not needed

Will for 2nd one. will: 6 + 1d20 ⇒ 6 + (13) = 19

Elmar is up for the last in the round. Then avelloran for next round This guys has 7 HP left and that last battle of today in-game time is the hand, so Nahoce might want to say who she is healing as soon as she can so we can be at full when versus the hand.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8
DoubleGold wrote:
Nahoce might want to say who she is healing as soon as she can so we can be at full when versus the hand

I have a wand of CLW with full charges, so anyone needing healing you can roll it yourself (d8+1 HP healed per use) and let me know how many charges were used.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Alternately, Kaylor can heal people in increments of 10HP after combat. Although currently I think me and Elmar are the only ones hurt?

No wait, I'm mistaken. Avelloran also got slashed by someone trying to paralyze him. I think for 6 damage?


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar's going to fire his usual arrows. If the last guy standing has DR/bludgeoning, they are magical blunt arrows, otherwise nah.

Arrow 1: 1d20 + 8 ⇒ (6) + 8 = 14
Damage: 1d8 + 10 ⇒ (3) + 10 = 13

Arrow 2: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 10 ⇒ (1) + 10 = 11

That... should probably finish him?

And I'm fine—it's nothing I can't sleep off.

"Avelloran, maybe you should scout the Hand's position while you still have the advantage of invisibility? We can set an ambush at the base of the stairs in the meantime."


DungeonMaster

Dead creature.

At Avelloran. If you follow the plan, roll for bluff so they fall for your trick. You have to get them to follow you somehow. Since you are invisible. They all take a -5 to sense motive since you are invisible, since they can't tell what is getting their attention. If successful, surprise attacks from everyone. If a failure you have to roll for stealth to get out safely and with invisibility on, it is likely you will at least succeed on stealth.

The statue thanks you and moves back into its room.


I wont speak I will walk to them invisible and start making a whirling lights with the spell dancing lights. Different religious symbols and signias.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

If only one of us had ventriloquism or ghost sounds, we could make it sound like there was something they'd want to check out, but that sounds worthy of at least one of their attention. Maybe just a random charisma check anyway to see how enticing it is?


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Hearing Elmar's suggestion, Kaylor turns to roughly the area of the room where he thinks Avelloran is. "Do we want a signal for when they're coming? I have a whistle." He holds up a whistle should Avelloran want it.

While their invisible wizard presumably goes off to try to lure the Hand into their trap, Kaylor looks around for a table or something similar to position in such a way to give Elmar cover while he snipes at their foes.

Then, lacking caltrops or marbles and then realizing that this would probably hinder their wizard's escape anyway, he positions himself out of sight on one side of the door, casting shocking grasp and waiting for the signal to attack.


DungeonMaster

Well you can roll for bluff or roll for religion, as they are still falling for a trick or go for the religion also I found this. Also for storyline purposes, here was the rest of the rooms.

map this is the rest of the 2nd floor since I didn't draw it all. No creatures, I'm just saying you found whatever treasures where here.

The left room was the catacombs and is where the coffer corpse came from originally.

The room directly below the guardian is the shrine. Special religious rites were performed in this shrine, including the preparation of the bodies of the hight priests entombed in the catacomb to the west.

The room to the right of the guardian and up is the reliquary of the Trice-Divided Soul. There was a sign that said. "Woe to you who would plunder the Reliquary of the Thrice-Divided Soul. Turn away let the harst judgment of the Forgotten One fall upon you and your descendants for a thousand generations. Turn away, for his ka annot be appeased and its shall call forth legions of the dead and the damned. Turn away, and may the All-Seeing Eye and the Lady of Graves take pity on you, for if not, the Forgotten Pharaoh shall consume you body and soul.

PCs who succeed at a knowledge religion can id "Ka" as one componetn of the Osirian cocept of the soul, which was divided into five parts. The ka contains a person's "vital spark," that which distinguishes the living from the dead.

That circle in the pool of Destruction. Drink it and it will give you power, for all that say they would have done so before the final battle Yes, you IC knows this

The bottom right most corner on the map is the Great Hall, which was mainly used for large gatherings.

The upper right most corner of the map is the chamber of Conjuration and Summoning. The columns represent some of Nethys's most favored servants. Each figure was ided with planes or religion. The hawk-winged woman is Yamasha, a master of conjuration and enchantment; the feminine cloud is Nethy's herald, the Arcanotheign; the skeletal spellcaster is the powerful lich Takaral; and the angelic creature wearing a metallic mask is the southwest column.

The furtherst right room is where the hand is, but first a history. Tomb of the Founder. The original founder and first high priest of the Sanctum of the Erudite Eye was laid to rest in this tomb. The hieroglyps on the wasll name him Djedihepet, and reveal that he died in -1599 AR. And a "wise counselor." PCs with religion identified the pharaoh of Osirion in -1599 AR as Djedert II and the founder of Wati.

Treasures added out shortly. Raw gold sent, now to update the treasures page. Edit all done


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar's going to... stay away from the ultra-cursed room. Maybe someone braver's willing to loot it. He'll also drink from the pool, if he has time, before returning to whatever room we're doing the ambush in? Maybe a room just outside where the Hand is.


DungeonMaster
Elmar Thonsson wrote:
Elmar's going to... stay away from the ultra-cursed room. Maybe someone braver's willing to loot it. He'll also drink from the pool, if he has time, before returning to whatever room we're doing the ambush in? Maybe a room just outside where the Hand is.

Roleplay as to how you got the treasures if fine, but you still get the treasures to speed up the 1st book.


DungeonMaster

actually the lights will be autosuccess for doing something creative. I'll wait a half a day to see if more people set up traps and update in morning. Just place your characters in the room you are leading them into, on my drawn map, you can't edit that awesome already drawn one.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
DoubleGold wrote:
actually the lights will be autosuccess for doing something creative. I'll wait a half a day to see if more people set up traps and update in morning. Just place your characters in the room you are leading them into, on my drawn map, you can't edit that awesome already drawn one.

For future maps, I just wanted to point out that if you already have the map in some image form, you can upload it to google docs. Then you can just add squares or something to cover the places we haven't explored yet.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar's trap is waiting behind a door, then prepare a full-round attack at whichever of the hand runs by first, hopefully catching them flat-footed. He sure is a creative fellow, that dwarf.


DungeonMaster
Kaylor Traice wrote:
DoubleGold wrote:
actually the lights will be autosuccess for doing something creative. I'll wait a half a day to see if more people set up traps and update in morning. Just place your characters in the room you are leading them into, on my drawn map, you can't edit that awesome already drawn one.
For future maps, I just wanted to point out that if you already have the map in some image form, you can upload it to google docs. Then you can just add squares or something to cover the places we haven't explored yet.

thanks, I don't know how to do that though.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Google docs instructions:

1) Create a new drawing in google docs
2) Go to Insert > Image
3) Drag image from Desktop to labeled pop up square or click on the "Choose an image to upload" button and navigate to image file. Click ok or whatever it wants to upload the selected image.
4) In the toolbar, click on the icon with a circle and square (to the right of the line tool and the left of the text box tool)
5) Click shapes and pick the shape you want to draw. Probably the rectangle
6) Click on canvas and drag to create rectangle
7) Resize/move as necessary and repeat with more squares.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Before Avelloran heads out, Kaylor also holds out a wand. "Heal yourself." It's a wand of infernal healing, so you can use the wand without making a check.

After getting the wand back, Kaylor taps himself before casting shocking grasp.

What room were we setting up the ambush in? We could use the room right next to the one we just fought in and pretend it's the room right after the one the Hand is in.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

If the group thinks The Hand may be near, Nahoce casts Detect Thoughts and spends 3 rounds attempting to read his/her/it's surface thoughts. Then she will cast Detect Undead to find out if The Hand is some type of undead, what type if so, and how powerful he/she/it is.

Her preparation for ambush will be to cast Shield of Faith on herself and Weapons Against Evil on the party's weapons (Kaylor, Elmar, SB, and Zuberu) and stay back where she can choose appropriate spells to cast, but close enough to join melee as needed.

She suggests the Great Hall, where she will hide behind a column (bottom left, in case it matters) until the ambush is sprung.


DungeonMaster
Nahoçe Sijed wrote:

If the group thinks The Hand may be near, Nahoce casts Detect Thoughts and spends 3 rounds attempting to read his/her/it's surface thoughts. Then she will cast Detect Undead to find out if The Hand is some type of undead, what type if so, and how powerful he/she/it is.

Her preparation for ambush will be to cast Shield of Faith on herself and Weapons Against Evil on the party's weapons (Kaylor, Elmar, SB, and Zuberu) and stay back where she can choose appropriate spells to cast, but close enough to join melee as needed.

She suggests the Great Hall, where she will hide behind a column (bottom left, in case it matters) until the ambush is sprung.

We will say that she did both of these and was able to detect thoughts and undead at least once. there is a discrepency as to wear we should ambush them, but it does not matter all that much. Lets get this show on the road. I made the 2nd floor map over top of the drawn one. Will take place in great hall.

Avelloran draws them with his lights, this scares them for a second. intimidate: 0 + 3d20 ⇒ 0 + (5, 1, 13) = 19 each d20 for a different character.
This scares only Velyriana, knocking her into the trap that was in the room they were in. The trap is set by opening something, but she instead bumped into the object hard opening it. Velyriana take electric damage: 3d6 ⇒ (1, 5, 1) = 7

Avelloran is still invisible and has 2 rounds of it left after the surprise round.

Silver bullet joins you, but he is OP, so he is only invisible outside combat, the Gods depowered him to make it fair.

I positioned everyone where I think they would want to be.

Kaylor said he wanted to be next to a door and cast shocking grasp. before you ask, yes, I will let you shift into that square northwest of you, if you really want to get out of that tight space.

Elmar I place you in a good sniper position. before you ask, you have line of sight to anyone except velyriana, who has partial cover +2 AC. Pretend the pillars have a small width, like 3 or so inches.

Yes you can be in the half spaces

Surprise attacks go.


Male Human Fighter 7: spd:30, Init:7, AC:24, FF:20, T:15, HP:74/74, Fort:8, Ref:6, Will:4 (+2 vs fear)

attack with earthbreaker: 6 + 1d20 ⇒ 6 + (5) = 11
damage: 2d6 + 3 ⇒ (1, 2) + 3 = 6


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
Quote:
We will say that she did both of these and was able to detect thoughts and undead at least once.

I'm guessing she'd probably like to know the results of casting those spells?

Kaylor's sword sparkles an eerie blue as small jolts of electricity play across the blade. He swings out at the nearest member of the Hand, attempting to rain electric wrath down upon Khelru.

To Hit: 1d20 + 8 + 1 ⇒ (11) + 8 + 1 = 20
Damage: 1d6 + 4 + 1 + 4d6 ⇒ (1) + 4 + 1 + (4, 1, 3, 2) = 16 First d6+5 is slashing damage, the rest is electricity.

Man, those were some bad damage rolls. :/


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Elmar will take a shot at Khelru as well, unless he's already down, in which case the arrow will be against the guy SB damaged.

To hit: 1d20 + 8 ⇒ (17) + 8 = 25
Damage: 1d8 + 8 ⇒ (7) + 8 = 15

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8
Kaylor wrote:
I'm guessing she'd probably like to know the results of casting those spells?

Yes, it makes a difference in which spell(s) I cast. Are any of the opponents undead? Do any look like spellcasters? Can we get a brief physical description of each? Is anyone acting like the leader?


DungeonMaster
Nahoçe Sijed wrote:
Kaylor wrote:
I'm guessing she'd probably like to know the results of casting those spells?
Yes, it makes a difference in which spell(s) I cast. Are any of the opponents undead? Do any look like spellcasters? Can we get a brief physical description of each? Is anyone acting like the leader?

I thought I did but maybe I didn't

None are undead
Idorii is a female half-elf fighter 1/rogue 2. She is black
Khelru is a male human cleric of Nethys 3. He is dark black
velyrianna is the leader and she is a female human wizard 4. She will fight to the death, she will fight even if she is out of spells and unarmed. The other 2 have a chance at surrendering. She is also the only white one of three, or at the very least, slightly tan.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Wait, we are higher-leveled than these guys? Well, it'll be a quick fight then.


DungeonMaster
Elmar Thonsson wrote:
Wait, we are higher-leveled than these guys? Well, it'll be a quick fight then.

Normally you would be level 4 as this fight ends, but because of random encounters and because of extra monsters you are a little ahead, but don't underestimate them.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Nahoce casts Silence in the hallway 15 feet behind Velryianna. With luck, that will cut off most of Velryianna's spellcasting ability and ability to shout orders to her minions while leaving Avelloran just outside the radius of effect.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)
Nahoçe Sijed wrote:
Nahoce casts Silence in the hallway 15 feet behind Velryianna. With luck, that will cut off most of Velryianna's spellcasting ability and ability to shout orders to her minions while leaving Avelloran just outside the radius of effect.

I'm getting conflicting mental images for the 15 ft vs the just short of Avelloran descriptions. Should I be making a will save? It's fine if I should; I'm just wondering.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

Tried drawing a circle on the map, but it won't let me make the inside transparent. :-(

Take Velryianna's square and count back 3 squares behind her (east, assuming the map is north-side-up). That puts the center of the effect right as you're turning the corner to go north into the room they came from.

The spell has a radius of 20 feet, so that should include the column just in front of Velryianna, V herself, her two henchmen, Silver, and the guy I don't recognize (Kaylor?) just south of Khelru, but not Avelloran.

It's aimed at the floor, so V should not get a saving throw (as I understand the rules), but is free to move forward into the room to escape it (where she'll be exposed to flanking), assuming she guesses correctly where the center is.

Update: map updated with an arrow. Hope that makes sense.


Loot Male Tiefling
Remaining:
Arcane: 24/28 | 0: Arcane Mark, Detect Magic, Disrupt Undead, Prestidigitation | 1: Quickened 4/4, Maximized 3/4
Kensai 20/Lore Warden 1 (HP 271/271 | AC [will recalulate if needed] | Fort 28 Ref 24 Will 22 (+4 vs emotion spells)| SR13 vs evil spells | Init 46 | Percp 33)

Ok, I think I got you covered in terms of drawing it on the map. Turns out you have to choose a "custom" color to make it transparent. Yay for learning something new. Also, yeah, I'm the guy you don't recognize to Khelru's South. :-P

Spellcraft (DC17): 1d20 + 12 ⇒ (8) + 12 = 20

Upon having a deadly quiet descend, Kaylor starts mouthing words and making arcane gestures, pretending to cast Cat's Grace (defensively). Too bad that I can't actually cast spells. But hopefully this will at least confuse them as to where this sphere of silence ends.


DungeonMaster

Just waiting on Avelloran now, unless he just wants to move this round.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

If you roll initiative for us while we wait, we can see who's taking another action before the Hand, which lets us do more before Avelloran needs to be botted.


DungeonMaster

burning hands for avelloran: 2d4 ⇒ (4, 4) = 8 this will hit vel and khelru

calculating damages, please wait.

Khelru is dead, even if he makes his save.
Idorii is just barely hanging on from Elmars shot

reflex: 3 + 1d20 ⇒ 3 + (6) = 9 for vely

init: 6 + 1d20 ⇒ 6 + (8) = 14 elmar
init: 3 + 1d20 ⇒ 3 + (16) = 19 nahoce
init: 11 + 1d20 ⇒ 11 + (3) = 14 avelloran
init: 4 + 1d20 ⇒ 4 + (10) = 14 kaylor
init: 7 + 1d20 ⇒ 7 + (5) = 12 silver
init: 2 + 1d20 ⇒ 2 + (13) = 15 Velyriana
init: 4 + 1d20 ⇒ 4 + (17) = 21 Khelru

Okay, you all know the drill.

After the battle there will be an auction which is the start of book 2. Instead of roleplaying that out, which will take a while, just buy any item you want. You can buy any item that is 4,000 gold or less at only 75% of its value, which is halfway between buy value and sell value. Don't worry I won't forget about the story as to what happens at the auction and what happens after you return to town.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

The drill here would be Nahoce, followed by Velyriana, yes? If Velyriana's planning to cast a spell and fail, let us know, and then those of us after her can move as well.

Scarab Sages

Medium Female Humanoid (Dhampir) HP 93/93 | Init +7 | AC 31 (T 15, FF 27) | F +12 R +9 W +19 | CMB +14 CMD 27 | Darkvision 60ft, Low-light vision | 30ft, Fly 40ft (good) | Conc Cleric +21 | +19/+14 1d8+10 +1d6 fire 17-20x2
Skills:
Diplomacy +7 Fly +14 Heal +11 Knowledge (Arcana) +6 (Dung'g) +5 (Eng'g) +5 (Geog) +5 (Hist) +5 (Local) +10 (Nature) +8 (Nobil) +5 (Planes) +9 (Relig) +13 Perc +17 SM +11 SC +5 Surv +7 UMD +8
Spells:
Base Caster Level=15, Gentle Rest 8/10, Channel Energy 8d6 DC29 8/8

This may be the first time -- ever -- that I don't have the worst initiative in both parties. :-)

Nahoce casts a spell, and a medium sized dog appears behind Velryianna.

It barks (silently) and attacks her.

Grrrr!: 1d20 + 2 ⇒ (7) + 2 = 9 Damage: 1d4 + 1 ⇒ (3) + 1 = 4 Bad doggy!

3 more rounds of doggy fun, assuming it survives that long.


Male Dwarf Ranger 19, Lore Warden 2 (HP 279/279 | AC 32 T 22 FF 23 | Fort 27 Ref 28 (Evasion) Will 17 | Init 26 | Percp 42 (46 vs traps in stone) [darkvision, tremorsense 10])

Note that according to RaW, Velyriana has no way of knowing silence has been cast unless she makes DC 17 Spellcraft, DC 22 Knowledge (arcana), or some perception roll to notice the dog barking silently.

Meanwhile, even if she's foiled by the silence, I think she might still need to cast defensively or be hit by the dog's AoO

But wait! There's more. Identifying the spell probably wouldn't let Velyriana know its source, unless she makes the arcana check, and even then only maybe. If she still realizes this enough to move out of the spell range, she must provoke AoOs from either the dog AND Silver, or from the dog AND Kaylor.

And, of course, the dog's AoOs can be trip attacks, which would stop her from escaping the silence. What this means is that there's a very good chance Nahoce has completely neutered Velyriana, at least for the time it'll take us to take her out. Nice!

I'm going to go ahead here and post contingent actions (if anyone doesn't like this in general, just PM me and I can stop) since Elmar's got an obvious course of action unless Vely blinds him or throws up some fog.

The ringleader! With the confusion of the ambush settling, Elmar's eyes narrow. Time to take this villain down, and leave the accursed monastery. He's going to completely ignore Idori.

(if something changes, I'll post a different action tomorrow)
Arrow 1: 1d20 + 4 ⇒ (14) + 4 = 18 (Including soft cover penalty from column)
Damage: 1d8 + 8 ⇒ (6) + 8 = 14
Arrow 2: 1d20 + 4 ⇒ (4) + 4 = 8 (Including soft cover penalty from column)
Damage: 1d8 + 8 ⇒ (4) + 8 = 12


DungeonMaster

oh, right, I didn't look at init, I just assumed some player would be first as I went to sleep.

Idori with 1 HP left surrenders.
The Dog misses Vely
Vely tries to cast a spell arcana: 10 + 1d20 ⇒ 10 + (18) = 28 but knows she can't so instead she fires her crossbow at elmar. She to takes a penalty since she has to fire around the obstacle as well.

attack: 4 - 2 + 1d20 ⇒ 4 - 2 + (15) = 17 Nope it bounces off his armor.

And Elmars first arrow does hit Vely

Silver, Nahoce and Kaylor are up

Edit: Wait a second Vely is dead. Will update loot list in a minute.

Heroes return to town, where they receive no thanks, as the king does not care to give any, but the temple is reclaimed for archaeologists to work on.

Auction time, you can buy any item 4,000 or less at 75% of its value.

We are now on Book 2 and you all meet up with a mysterious hero. My new recruit, go introduce yourself IC. OOC introduction to if you also wish.

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