GM Dak - Mummy's Mask

Game Master Dakcenturi

Chapter 2: Empty Graves
Part 1: And Lo, The Dead Shall Rise

PANIC LEVEL: 13

Pics / Maps / Loot & Notes

Starting Day: Oathday, 26th of Pharast, 4714
Current Day: Oathday, 2nd of Gozren, 4714


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Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Here is a picture of the leader of the Scorched Hand, one of the other groups in the Lottery.

Leader of the Scorched Hand


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

So turns out Aliva has an evil twin!


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

I have a gear question for the GM. How gear-picky are you? Or rather, how much hand waving do you do? For example, do you require us to buy meals and track that? What about bedrolls? Water bottles, etc.?


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

I use hero lab and it has all the packs, I think Ultimate combat has them as well. I wish that a Long Bow wasn't so costly, a bit crazy since it hard to afford at 1st.

Yes apparently she does, I picture Aliva looking like Carmen Sandiego


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

I use HeroLab too. I'm trying to decide if I should get the Investigator's kit. I have the GP but the weight will kill me.

BTW, did you convince HeroLab to allow 3 traits?


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

if you go to Personal at the bottom there you can click permanent adjustment, type in feat and it will give the option for extra feats. You can also type in traits (yes with the s) and do the same.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Thanks!

Do we have extra feats for our characters too?


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

yeah long bows and composite bows are expensive.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

NO I was just saying about the feats in case you join another game that gives you more feats than normal.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Irakelesh wrote:

I have a gear question for the GM. How gear-picky are you? Or rather, how much hand waving do you do? For example, do you require us to buy meals and track that? What about bedrolls? Water bottles, etc.?

Okay, so this is something that I like to know is going on in the background, but it is unlikely I am going to be tightly enforcing except in situations that merit it (if you get trapped in a dungeon for example). For tonight and the next 5 days after, you will get a free meal at the Tooth and Hookah that comes with the price of staying, which is assumed to have been paid by each of you for a week at the start (but which wasn't part of your starting gold). I would prefer it if you at least made an attempt to keep track of rations after that point.

Same deal with encumbrance; I would like you to follow the rules but it is unlikely I am going to be policing it unless I notice an obvious issue. This should be significantly easier to track in a PbP on the computer (especially with HeroLab and all the other CharGens than in a tabletop game on paper).

Edit: I forgot the bedrolls and waterskins question. As far as I know there is no mechanical benefit one way or the other as far as sleeping with a bedroll or not, so that is entirely flavor/optional. I would at least have a waterskin in your inventory, but I am assuming you generally keep it full, and barring any long desert journeys without access to wells (which I wouldn't rule out later...) it shouldn't be something to worry about.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

I find it funny that a water skin weighs 4lbs I guess they are assuming full.


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

That would be my assumption as well.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Aliva Kulthane wrote:
I find it funny that a water skin weighs 4lbs I guess they are assuming full.

I did a little digging and found this description from the Ultimate Equipment.

"This bag is made of an animal bladder or treated leather. It is watertight and holds about 1/2 gallon of liquid. The listed weight is for a waterskin full of water; empty, it weighs about 2 pounds."

Which makes it even funnier, because 1/2 a gallon of water should weigh 4 lbs by itself. Either the waterskin should only carry 1/4 gallon (a quart), or it should weigh more full. Anyway, for our purposes we will use that rule: it weighs 2 lbs. empty and 4 lbs. full, regardless of the type of liquid inside.

Edit: Another interesting quote from the Core:

"In normal climates, Medium characters need at least a gallon of fluids and about a pound of decent food per day to avoid starvation. (Small characters need half as much.) In very hot climates, characters need two or three times as much water to avoid dehydration."

So you would need to drink around 8-12 full waterskins a day according to those rules. Fitliss gets it easy.


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

I'm going to take a guess and say that they did research on the needs of characters, but not the water skins. I think we might want to address this issue. Even if we do though, Fitliss is grabbing a lot more waterskins...


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Fitliss Phitzinger wrote:
I'm going to take a guess and say that they did research on the needs of characters, but not the water skins. I think we might want to address this issue. Even if we do though, Fitliss is grabbing a lot more waterskins...

Well, to be honest the water part can essentially be hand-waved anyway if Selassie continues to prepare create water as an orison.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

I think I have a pot in my bag so I am good that way we can just keep the water in a pot. It is really interesting if you get down to the amount of weight and size of things. If you were play an actual survival game you couldn't carry enough stuff to keep you alive.


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

Selassie will generally prepare Create Water unless there is a pressing reason otherwise.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Ok. I bought some stuff:
- morning star
- shortbow
- arrows
- hide shirt
- backpack, flint, torch, rations, ink, pen, thieves tools


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

How did you get a bonus to detect "ancient Osirion secret doors"? That's ridiculously specific... It's a trait isn't it. Only a trait would give a +2 for something that specific.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Inquisitive Archaeologist campaign trait. :-)


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

Ok, the fact that's it's a campaign trait and thus tailored to be of use is better, and actually kind of cool.


Male Human

Looks like everyone has what they need. I will put up the next prompt soon. Rolling for random encounters:

35% chance of random encounter (1-35 is an encounter): 1d100 ⇒ 92

On the way in (high), or on the way out (low): 1d2 ⇒ 2


Male Human

Just a heads up, it may be later tonight before my next posts.


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

Wait, I just realized I knew who Carmen Sandiego is... I don't even remember what she is from.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Where in the World is Carmen Sandiego, the show she was a master thief went around the world stealing precious things.


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

Remembered who/what she was, heck, I even remember most of the episodes, as well as the overarching plot, but I didn't remember the name of it. Thanks


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

1 GP :')


Male Gnome Oracle 3 | hp 12/22 | AC 17 | Fort+3 | Ref+1 | Will+1 | +2 vs illusion, +4 vs death effect | Perception -2 | Active Links: Aliva, Ai'sha, Irakelesh
Spent Resources:
1st: 3/6; Channel 0/4

Something that's been bugging me for a bit. Sebti the Crocodile isn't actually a crocodile or were-croc or something like that, right? She's just a normal (human)?


Male Human
Fitliss Phitzinger wrote:

Something that's been bugging me for a bit. Sebti the Crocodile isn't actually a crocodile or were-croc or something like that, right? She's just a normal (human)?

No, its just her nickname. Her father was a relatively poor man who was responsible for taking care of Pharasma's sacred crocodiles at the Grand Mausoleum. I would expect this is the origin of the nickname, although it might also have to do with her personality, as she is known to be a thorn in the side of the nobility because of her support for the common people.

Also, I wouldn't recommend picking a fight with her: Sebti is a 13th level cleric of Pharasma, something I was surprised at given the NPCs you usually get at the beginning of an AP. For a city with 7000 people, Wati in general has some powerful NPCs.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

Pendrak, just a suggestion, if i may. I noticed its common for GMs in these boards to ask for skills checks and put the DCs and results in spoilers in the same post. That way the players can preview their rolls and react to new information without having to wait, and you won't need to post just to say "same thing that person noticed before". I think it would make things slightly faster a less clogged.


Male Human
Ai'sha wrote:
Pendrak, just a suggestion, if i may. I noticed its common for GMs in these boards to ask for skills checks and put the DCs and results in spoilers in the same post. That way the players can preview their rolls and react to new information without having to wait, and you won't need to post just to say "same thing that person noticed before". I think it would make things slightly faster a less clogged.

Yeah, I've seen this done, and its not a bad idea. I will probably use that method at times. Another thing I may do from time to time is roll checks for some people, especially if that is all we are waiting for. Would that upset anyone, if I occasionally rolled Perception checks for them? I think I will definitely be rolling initiative for everyone.


Female Human (Garundi) Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead)

It wouldn't upset me if it would speed things up.


Female Human Bard (Dervish of Dawn) 5 | hp 41/41 | AC 17, T 13, FF 14 | F +3, R +8, W +6 | Init +3 | Per +5 | BPerformance: 14/14 | Spell Slots: 1st - 5/5; 2nd - 3/3

I'm also fine with it.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Just wanted to add that I am enjoying this so far and I hope you guys are too. Feel free to give me any other suggestions or criticism, I want everyone to enjoy this, and I want to get better at PbP GMing.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

I am enjoying this a lot too. Is this your first PbP GMing? You are doing a great job at it.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War

Yes, this is my first go-around as a GM in a PbP. I did my research beforehand though, read some guides and whatnot. I also used to play quite a bit back in the day with some good GMs over at giantitp. And I've been playing and running 3.5 or Pathfinder games face to face for around 13 years.


Male Human

I'll have the next post up in the next few hours, had some things come up today.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Can Aliva make a Craft (bow) to pull the arrow tip off and make them blunt?

I know it is a bit of a stretch but really how often do mundane craft skills get used?


Actually, I think there are blunt arrows, so assuming arrows are part of Craft (bows) (I think they are), it should be less of a stretch than you would think. Reading the description, a real blunt arrows is exactly what you described.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Perfect, I was looking up how to craft other special style of arrows. I hate that you need to have Craft Alchemy for some things. So do you want me to roll a craft check and then go from there?


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Aliva Kulthane wrote:
Perfect, I was looking up how to craft other special style of arrows. I hate that you need to have Craft Alchemy for some things. So do you want me to roll a craft check and then go from there?

Yes, I'll allow you to make blunt arrows, no problem. You wouldn't be able to make one in combat, if that is what you're thinking though.

It will be DC 12 to craft a bundle of 20 blunt arrows, and will cost you 6 silver, 7 copper per bundle in raw materials. Or I will allow you to just convert your existing arrows (2 for 1 since regular arrows are cheaper) at a DC 15, since you don't have the raw materials right now. Either way, you can make or convert one arrow in eight minutes.

The formula is result multiplied by DC, so if you take 10 it would be 15*15=225 sp. The price in silver to buy 20 blunt arrows is 20 silver. Since you exceeded it (with 225 sp) you can make the item in 8 hours of work (since it is a simple item). However, since the product of the result and the DC exceeded it by triple, you make it in 1/3 the time, roughly 2 hours and 40 minutes. Further breaking it down, it would take you eight minutes to convert one of your normal arrows to a blunt arrow.

At least this is how I understand the crafting rules work.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Ok so when I get back and can do some shopping again I will be purchasing some raw materials to make more arrows, and maybe buying a long bow.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Aliva Kulthane wrote:
Ok so when I get back and can do some shopping again I will be purchasing some raw materials to make more arrows, and maybe buying a long bow.

Since you have Craft (bow) you could craft the longbow as well. If you take a 10 on that check you could craft a bow in a little more than 4 day's work, crafting 8 hours per day. Just for your information. It would only cost you 25 gp instead of the 75 gp it would cost normally just buying it. Just a matter of taking the time.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

Ya I can take time between adventuring and what not. Ok Battle time right now, are we still in round one?


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Aliva Kulthane wrote:
Ya I can take time between adventuring and what not. Ok Battle time right now, are we still in round one?

Yeah, Aliva, Laroisael, or Selassie can take their turn.


Specials:
Blessings 3/4 day, Fervor (1d6,0/3 day),
HP 29 AC 19, T 10, FF 19 /CMD 13/F+5/Ref+1/Will+6/Ini+4/Perc+6

So how far do you think we get before we "have" to have a melee oriented character.


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Aliva Kulthane wrote:
So how far do you think we get before we "have" to have a melee oriented character.

Well, that fight showed that one would sure make things easier. Then again, you did survive. Fitliss, if I am right in my guess (and correct me if I'm wrong, just looks like an oradin to me), is going to take some Paladin levels, which will help. If you guys survive this dungeon you will hit level 2, which will give all of you guys BAB 1 at least. Also, I do have a friend who might be interested in joining to replace Laroisael, not 100% sure he will, but if he does he is thinking of playing a melee character, possibly a ranger.

Edit: Also, what is your guys opinion on the Laroisael situation? Also what is the standard practice for removing players who aren't meeting posting requirements? I have messaged KoolKobold with no reply.

I am considering just having her return to the inn at this point, but if you prefer I can keep her in for this dungeon. I am adjusting the dungeon presently based on 6 PCs instead of 4 (normally you would have just fought 2 adults, the young solifugids were added to get closer to the intended XP value for the combat to deliver an appropriate challenge).

So in other words if she stays you will still be looking at encounters scaled up by 1.5, and if I send her back they will be adjusted by 1.25. In either case my plan is for her to leave the party when you return to town the first time.


Male Human (Keleshite) Investigator / 5 | HP 36/36 | AC 18 T 14 FF 15 | FS +2 RS +6 WS +4 | Init +2 | Perc +8 (+9 for ancient osirian secret doors)

Is Laroisael gone?


Mummy's Mask~Kingmaker ~Strange Aeons ~ Fallen Family, Broken Name I ~ Fallen Family, Broken Name II ~ Border of War
Irakelesh wrote:

Is Laroisael gone?

Last post was Thursday.

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