Full Name |
Selassie Radwan |
Race |
Human (Garundi) |
Classes/Levels |
Cleric of Pharasma 2 HP 13/13 AC 13 Touch 10 Fort +5 Ref +0 Will +5 (+2 vs fear, +1 vs death effects) Melee +2(1d4+1) Channel 5/6 (DC 14 vs undead) |
Gender |
Female |
Size |
Medium |
Age |
18 |
Special Abilities |
Channel energy 6/per day, Gentle Rest 5/day, Rebuke Death 5/day |
Alignment |
NG |
Deity |
Pharasma |
Location |
Wati |
Languages |
Ancient Osiriani, Common, Kelish, Osiriani |
Occupation |
Cleric |
Strength |
12 |
Dexterity |
10 |
Constitution |
14 |
Intelligence |
12 |
Wisdom |
15 |
Charisma |
13 |
About Selassie Radwan
Selassie Radwan
Female human (Garundi) cleric of Pharasma 2
NG Medium humanoid (human)
Init +0; Senses Perception +4
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Defense
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AC 13, touch 10, flat-footed 13 (+3 armor)
hp 16 (2d8+4)
Fort +5, Ref +0, Will +5; +2 trait bonus vs. fear effects., +1 trait bonus vs. death effects
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Offense
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Speed 30 ft.
Melee dagger +2 (1d4+1/19-20) or
light mace +2 (1d6+1)
Special Attacks channel positive energy 6/day (DC 14, 1d6)
Domain Spell-Like Abilities (CL 2nd; concentration +4)
5/day—gentle rest, rebuke death (1d4+1)
Cleric Spells Prepared (CL 2nd; concentration +4)
1st—bless, cure light wounds, deathwatch[D], detect undead
0 (at will)—create water, detect poison, guidance, light
D Domain spell; Domains Healing, Repose
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Statistics
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Str 12, Dex 10, Con 14, Int 12, Wis 15, Cha 13
Base Atk +1; CMB +2; CMD 12
Feats Extra Channel, Improved Channel
Traits greater purpose, undead slayer, wati native
Skills Appraise +5, Diplomacy +5, Heal +6, Knowledge (geography) +2, Knowledge (history) +5, Knowledge (local) +7, Knowledge (religion) +6, Linguistics +5, Perception +4, Sense Motive +6, Spellcraft +6
Languages Ancient Osiriani, Common, Kelish, Osiriani
Combat Gear potion of cure light wounds, holy water; Other Gear studded leather, dagger, light mace, bedroll, chalk, holy text (Pharasma)[UE], masterwork backpack[APG], scroll case, silver holy symbol of Pharasma, spell component pouch, trail rations (5), waterskin, 233 gp, 8 sp, 9 cp
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Special Abilities
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Cleric Channel Positive Energy 1d6 (6/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Cleric Domain (Healing) Granted Powers: Your touch staves off pain and death, and your healing magic is particularly vital and potent.
Cleric Domain (Repose) Granted Powers: You see death not as something to be feared, but as a final rest and reward for a life well spent. The taint of undeath is a mockery of what you hold dear.
Gentle Rest (5/day) (Sp) As a standard action, melee touch staggers living 1 rd (sleep if already staggered), longer duration vs. undead.
Rebuke Death (5/day) (Sp) As a standard action, touch heals 1d4+1 dam to negative HP target.
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Background:
Born to a middle-class merchant family in Wati, the middle child of five, Selassie's interest in the priesthood was kindled at a young age when a Pharasman midwife saved the life of her mother during the birth of her youngest sister. As she grew older she gravitated to the Great Mausoleum and other places frequented by the clergy of Pharasma, until they eventually took notice of her and took her on as an acolyte. Now, as a recently ordained cleric, she has been asked to join with a party of adventurers to ensure that the exploration of the tombs of the necropolis disturb the rest of the dead as little as possible, and also to put down any undead abominations that may be lurking in them.
Appearance:
Technically a quarter Kelesh, but it's hard to tell, as she looks very Garundi, tall and sturdy. She prefers to wear her hair in a single braid, rather then the many braids often worn by her people, though she often decorates it with a silver clasp. She prefers the more liberal style of Pharasman vestments, in blue embroided with silver, though for the most formal occasions she will wear the more traditional black clothing.
Personality:
She tends to try to cultivate an air of solemn dignity to cover her uncertainty in new stiutations and when dealing with new people. Once she opens up she reveals a warm heart, though she is still on the quiet side. She actually has a pretty good sense of humour, though she doesn't generally make jokes herself she's not above laughing when other people do.
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