Motteditor's Ironfang Invasion PBP

Game Master motteditor

Combat map / Overall map / Treasure tracker / Survivors / Survivors (GM reference)


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F Elf Magus 4 [ HP: 32/32 | AC: 20 | Fort +4 / Ref +5 / Will +5 | Init +6 / Percept +10 (Low-Light) ]

Sorry gang, the site being down constantly threw me out of whack on all of my games (made worse by the fact that I had never dotted this!). I'm catching up now and I'll be ready to meet up once this encounter ends!


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

As a note: I've technically been doing Two-Weapon fighting wrong but there would have been no significant change - to get my Main/Off attacks I need to Full Attack, but the last three turns I've only ever attacked as a standard and done a 5ft, so mechanically I might as well have been full attacking anyways. I'll keep it in mind from now on and keep it clear in my ooc notes.

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Thanks (though you're right, if you're only 5-ft. stepping, those could have been full attacks, so doesn't matter). Also, can you please do your main attack as you first roll? I know it doesn't really matter, as long as it's consistent, but that feels like it makes more sense.

--

Plan to update tonight. I got called in to work Monday so just didn't get a chance.


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Will do, I was listing in narrative order since it makes more sense that he would shield bash for an opening to sword, but that doesn't really matter for the mechanics. All about my own anal retentiveness :P


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

So I think Elrik is going to pick up the name Elrik the Doomed if this keeps up. The dice gods want to take him home.

IC post coming a little later.

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Yeah, I never get those good rolls.


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

I feel bad about these tight quarters with the Hobgoblin in the kitchen - I considered not even engaging as Elrik did other stuff, but the shout for help and then the (assumed) scream of pain kind of called him over.


M ARG Elf variant Hunter (Feral) 2 HP 17/18 | AC15 T13 F12 CMD16 | F+3 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Where is everyone? It is the week of Thanksgiving in the USA. Those who can take some vacation time and spend it with their families.

Some of us post regardless.

Some of us don't (or can't) go anywhere, so little changes.

This week and the weeks of Christmas and New Years are traditional low-points for posting.

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Yeah, Thanksgiving is also throwing off my schedule a little. Sorry, everyone!

That said, happy Thanksgiving to everyone who's celebrating it!

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I said goodbye to my beloved hound dog today, so I may be out of the loop for a couple days.


M ARG Elf variant Hunter (Feral) 2 HP 17/18 | AC15 T13 F12 CMD16 | F+3 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

That sucks. Never easy to lose a creature you get that attached to.

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So, some mechanics: You have a number of people with you already -- eight others in the inn (that includes Aubrin -- who due to her greivous wounds is staggered for an unknown amount of time -- and at the moment Persephone, whom I've reached out to again. They can carry things for you and may be able to help with skills and other such activities. Beginning on the second round of any combat, you can order a single follower to assist you as a move action. If you succeed at a DC 12 Diplomacy or Intimidate check, you gains a +2 aid another bonus on your next check, or to your Armor Class for 1 round (of course, that does potentially put the NPC in the line of fire too). Aubrin -- as you've seen -- has more skills and abilities, but she's got limited eye sight and as noted is suffering from the effects of her injuries.

In addition, the AP simplifies dealing with supplies with a subsystem called Provision Points. One Provision Point sustains a person for 1 day and consists of a half-gallon of fluid (clean water, or ale, broth, cider, goat’s milk, or sheep’s milk) and 3 to 5 pounds of stable food (apples, berries, bread, dried boar, dried venison, hard cheese, mushrooms, nuts, pickled vegetables, and smoked trout). Each Provision Point of resources weighs about 10 pounds. Together one trail ration and a waterskin also translate to 1 Provision Point, but weigh only 5 pounds. To start, you'll have a chance to collect Provision Points. I'll let you know later about how they're spent -- assuming you survive long enough. ;)

(Also, I'll flesh out the NPCs more as we go. It's just a little too much for me right now.)

--

This information will be added to the campaign thread too.


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Condolences on your loss, pets are always part of the family.

Otherwise, big thumbs up on the mechanics and sorting it as we go.

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Unfortunately, I've made the decision to remove Persephone from the game (as a PC; there's still an elven visitor to the villager names Persephone who was in the cellar). She's just not posting and hasn't responded to a PM I sent Sunday.

I'm disappointed, but I've asked someone I'm playing with in another game to join in her stead. I've approved her character concept and will introduce her once she's ready.


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Too bad, but it'll hopefully be the right call moving ahead. Looking forward to meeting the new character :)

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You'll see I've added a Survivors link up top. This will have information about everyone you have with you -- with their pictures. I've given you all the ability to edit this file, so I'd encourage you to feel free to add notes and whatnot if you want about the NPCs as they develop.


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Hi guys! I'm the above-mentioned player whose been invited to join you. I really liked all of your character's backgrounds and am thrilled to be joining you! This looks like the start of a great campaign!

Thanks for having me.


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Welcome! We're on the move right now so I'm sure you will be popping up pretty quickly.


Female Halfling Oracle (Spirit Guide) 2 | HP: 13/19 | AC: 17 (T: 14, F: 14) | CMB: -1, CMD: 12 | F: +3, R: +4, W: +4 | Init: +3 | Perc: +2, SM: +0 | Speed 30'

Welcome aboard Aramis! Nice to meet you.


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Would I know if Oreld's had a back door?


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Mott, do you mind if I include a quick dip in and out of Oreld's in my next post to gather things from my home, or do you want some rolls for that or anything? Not sure how you want to work this, but I figure making it another stop mostly will just slow the game down an extra day for me to write a post about going in and grabbing stuff.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

That's fine, Elrik. I'm OK with you sneaking your way over there. But thanks for checking. :)


HP: 48:48; NL: 10; Force Ward: 10/10 AC: 18 (touch 14; FF 14; +1 vs goblinoids); CMD 15 | F/R/W: +8/+8/+2; Init: +4; Perc: +9;

If he mentions going, Arryn will offer to accompany him, and watch his back.


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Pfft, that assumes he wants a boy watching his back :P

I forsee this being a great little tension until something more gets revealed!

Note: I would post now but I'm on my tablet and need to manage more loot again, so I'm waiting until I can be at my computer.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

My wife's home for the holidays, so posting may be a bit spotty over the next couple weeks, though most days I should be able to check in.


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Due to an incredibly busy weekend filled with a Christmas celebration, two birthday parties, and many hospital visits, I will be unable to post from December the 16th through till December the 18th. My posting should resume as normal on Tuesday the 19th. Apologies if this slows down the game. Feel free to bot me as needed.

Thanks for understanding, and have a great weekend, guys.

GM Note:
If Aramis thinks she can break down a decent part of the wall in a timeframe that might be doable before the fire spreads too far she'll try her damnedest to do so. If she doesn't she'll use her move and standard action this turn to run out of the smithy and around the building, heading for the other door but also looking for windows. She's trying to find an alternate way into the building--or at least a place she can help out. She'll repeat this the next turn as well, until she's made it all the way around the building or found a way in. She has no way to help put out the fire, so if she can't find a way in to save the people inside she'll be devastated, but will rejoin the battle against the hobgoblins if it's still raging, trying to assist by using her tangle vine ability to trip the enemy.

Thanks!


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Hey, guys! Happy to be back!

Also, advanced warning:

I'll be unavailable to post from December 22nd through to December 26th due to the holidays. I might be able to fit in a post here or there during that time, but I'm not sure. Holidays are busy around here. Posting should resume as normal by the 27th (or the 28th at the latest).

If it gets too crazy around here to mention it later this week, Happy Holidays to those of you who celebrate something! And have a great few days to those of you who don't!


Female Halfling Oracle (Spirit Guide) 2 | HP: 13/19 | AC: 17 (T: 14, F: 14) | CMB: -1, CMD: 12 | F: +3, R: +4, W: +4 | Init: +3 | Perc: +2, SM: +0 | Speed 30'

I'm going to be traveling from today through dec. 26th and it's unlikely I'll be able to post during that time. Feel free to bot me as needed. Happy Holidays everyone and see you on the 27th!


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

Hey all, sorry about my absence. Holidays really put a screw to my usual routine. Catch-up post coming shortly, though it looks like we've all be understandably slow in posting.

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Just FYI, we've got a bit of a project at work that I'm heavily involved in, so I may be a little slower posting in the next couple weeks. I'll try to minimize any disruption.


M ARG Elf variant Hunter (Feral) 2 HP 17/18 | AC15 T13 F12 CMD16 | F+3 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Tagging in to note that I'm here, but I'm trying not to derail the activity I'm not part of in the gameplay thread.

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Thanks, Barhador. I really appreciate that type of alert. :)


M ARG Elf variant Hunter (Feral) 2 HP 17/18 | AC15 T13 F12 CMD16 | F+3 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Headed to a Boy Scout Shooting Sports campout to run the archery range. In the Hill Country and a valley, so there is no cell service after I get there.

Will be back Sunday night.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm hoping that things settle down starting Thursday -- can't guarantee, but that's what I'm hoping for. I'll be surprised if I get a chance to post at all Tuesday/Wednesday, but will update a little later today.


M TN Human Fighter (Two-Weapon Warrior) 1 |HP: 5/12 AC: 18(+2vGoblinoid)(T:12, FF:16)|CMB +4, CMD: 15|Fort +4; Ref +2; Will +2; (+2 v Fear effects)|Init +2|Percep +2, SM +2, Bluff -1, Diplo -1 |Speed 30ft|Active Conditions: None

No worries, thanks for keeping us updated. Everyone seems to be having spats of super-busy this month.


Female Halfling Oracle (Spirit Guide) 2 | HP: 13/19 | AC: 17 (T: 14, F: 14) | CMB: -1, CMD: 12 | F: +3, R: +4, W: +4 | Init: +3 | Perc: +2, SM: +0 | Speed 30'

I STILL haven't remembered to hand over that wand to Aramis. Actually I need to take a week or so to get caught up on stuff and get life back to normal.

motteditor could you consider Aramis to be in possession of the wand, and bot Clover as needed for a week or so?

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I think we can put in the wand transfer after this fight -- remember if I don't, Aramis.

And yes, I can bot you for a week. Might not be my best botting as I'm still learning everyone's characters, but we'll get the mechanics of it in at least. Everyone else, remind me if it seems I'm waiting on Clover. :)


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Got it! And got it!


M ARG Elf variant Hunter (Feral) 2 HP 17/18 | AC15 T13 F12 CMD16 | F+3 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Last week was a shooting sports event for the local BSA council.

This week is a district camp-o-ree and I'm off to camp with the troop. See everybody on Sunday!


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Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

FYI: I added the new gear from the shrine to the treasure tracker. If you take something be sure to cross it off the list. I didn't add anything from Elrik's lists he's been posting on the gameplay thread, and leave that in his hands!


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

SO happy I have two wands of magic missile. This first wand won't last long!


Female Halfling Oracle (Spirit Guide) 2 | HP: 13/19 | AC: 17 (T: 14, F: 14) | CMB: -1, CMD: 12 | F: +3, R: +4, W: +4 | Init: +3 | Perc: +2, SM: +0 | Speed 30'
Barhador wrote:
The dice bot really doesn't like this character for some reason. I got curious, so I went and looked. 39 D20 rolls for a total of 400. The average is a little low, but really, really close to the statistical norm.

I'm running a 2nd table from the recruitment and, although they are a little behind us in play, the difference is huge. I haven't done a count, but both I and the players have had average to moderately decent dice and they are punching through the encounters without great difficulty.

They're not a stronger party, I'd ay about the same, so with dice being the only difference I can see, we've suffered compared to them. It's been weird to see the two side-to-side.


M ARG Elf variant Hunter (Feral) 2 HP 17/18 | AC15 T13 F12 CMD16 | F+3 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Harder wins are more fun.

Heck, a close enough fight can be fun to lose. I was running a Living Greyhawk table at a convention once, where the evil Cleric and his undead horde were a PERFECT match for the PC group. It whittled down to 3 PCs against the Cleric. The dice then reduced it to a one-on-one battle, with both the good guy and the bad guy at 2 HPs of less. Next hit wins circumstances. That fight went on that way for FOUR ROUNDS before the evil Cleric scored a hit.

The players thanked me for running a TPK table. The close fight was simply that much fun. The fact I kept pounding my chest and yelling "C'mon, KILL ME!" instead of obviously cheering for the bad guy might have helped.

But easy wins just don't provide good stories or the best entertainment.


male half-orc Scarred Wanderer 5
Baseline Stats:
Max HP: 49 | AC 16 ( 12 T / 15 FF) | Fort +8 / Ref +4 / Will +3 | CMD 19 | Perception + 12 | Survival +11 | Handle Animal +9 | Climb, Know (dungeon, nature), Stealth +7

Hi everybody! I'm the new guy mott mentioned. I look forward to helping you all avenge the wee little town of Phaendar =)


Female Halfling Oracle (Spirit Guide) 2 | HP: 13/19 | AC: 17 (T: 14, F: 14) | CMB: -1, CMD: 12 | F: +3, R: +4, W: +4 | Init: +3 | Perc: +2, SM: +0 | Speed 30'

Heya Fulgun, welcome aboard!


HP: 48:48; NL: 10; Force Ward: 10/10 AC: 18 (touch 14; FF 14; +1 vs goblinoids); CMD 15 | F/R/W: +8/+8/+2; Init: +4; Perc: +9;

Welcome.


Female half-elf sorcerer 4 / oracle 1 | | HP: 33/33, Temp HP 0/0 | AC 12 (T 12, FF 10) | CMB: +2 CMD: 14 | F:+4 R:+4 W:+9 (+2 vs. enchantments /poison/ sleep, immune to magical sleep) | Init +2 | Perc +2, Diplomacy +6, Handle Animal +9 | Speed 30 ft. | Oracle Spells: 1st: 4/4 | Sorcerer Spells: 2nd: 3/4, 1st: 5/6 | Channel: 5/5, Tanglevine: 7/7 | Imp. Iron Will: 1/1, Unbreakable Survivor: 1/1 | Active Conditions: None

Welcome, Fulgun!


M ARG Elf variant Hunter (Feral) 2 HP 17/18 | AC15 T13 F12 CMD16 | F+3 R+6 W+2 | Init+3 | Per+9 Low-Light | SM+2

Hey. Welcome. Time to wiggle through planning I guess.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Please post changes from updating your character in the discussion thread. Especially changes to initiative and Perception, as those are two I roll most frequently.

--

Also, as we go through this section, please let me know how much you're enjoying shepherding the NPCs. That's the type of thing that often doesn't work great in PBP, so while I think/hope it will be fun, we may need/want to handwave some parts of this section of the adventure.


HP: 48:48; NL: 10; Force Ward: 10/10 AC: 18 (touch 14; FF 14; +1 vs goblinoids); CMD 15 | F/R/W: +8/+8/+2; Init: +4; Perc: +9;

Level 2 telekineticist
+1BAB, Fort, and Ref
Telekinetic Finesse as utility talent
FC bonus +1/6 Extra Wild Talent Feat
Skills: Acrobatics +8-1, Disable Device +9-1, Heal +6, Perception +6, Stealth +8-1, Profession Soldier +8, Sleight of Hand +9-1

+9 hit points

Gains defensive force ward. Starts each day now with 2 points of burn to gain 4 temporary hp but also 4 NL hp Damage. Ward regenerates 2 points a minute.

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