Monster Mashup - Table 1 (Inactive)

Game Master CaveToad

Spreadsheet link
Goatling Battle Map
Location Map
Turtle Island Map
Beach Shipwreck
Ship Combat
Egg Chamber

Party XP Total: 9000 / 10000 ( 4th level )
Champawat: 7860 / 10000 ( 4th level )

Party Meals Remaining: 0
Party Meals User/Day: 5.25
(4 medium, 1 large(Tavros only counts as .25 now), 1 small)
Fed through day 20


501 to 550 of 1,183 << first < prev | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | next > last >>

Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Alrighty, thank you. :)


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Weapon Group Adaptation

This is the feat they mentioned in the other room. Is it possible for this to go on my weapon? (I have already selected the skilled path) at level 4? I completely understand, if not. :)


Yes complete fine as it is a combat feat.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Alrighty. I didn't want to grab a combat feat on my 'skill' item. It's fitting for the item, sort of; it's a weapon meant to perform art, so granting access to more martial things while I wield it is another form of beauty? :p

I've no idea what I'll pick up, though. It may just help to move good maneuvers that are lower level in to my Cheesedip though, and solve the problem entirely. :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

@GM: I left a proficiency slot open for Goatling and I think some of the others might have as well, but the rules still say we need training in the language before we can speak it—am I correct in assuming that after traveling with a Goatling traveler and maybe a day or two in town, I'll be crudely proficient in their language? I figure if Teniel can get a rough handle on their language, he can write an epic poem of the tragedy of miscommunication between our two peoples' first meeting, and present it as a eulogy/performance/whatever at their upcoming festival.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I was leaving a language open. And I might have been doing it for Goatling. :o

I might grab something else that makes sense, though. My other one was to give Maks a 'secret' language to share with Tavros. :)


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

I had a language that was going to be goatling. But when it looked like we might have it covered, I just put in "read lips." I'm cool with making a fake language with it instead though.

And I think Tavros' theme is fairly specific. The way I'm thinking of it anyway.
Self-sufficient = "Don't rely on stuff people can take away from you"
Freedom/Independence = Sub-theme since I'm thinking of them as freedom/independence from external influences, specifically drugs.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Does Jovar stop by on the second day? If so, Teniel (and I'm guessing the others) would report to him that the goatmen attacked over a religious misunderstanding, that we've found a translator, and that we're heading back to their camp to return prisoners and we recommend they do something like that as well, though we could probably meet them somewhere in the forest if they don't want to come all the way to the camp.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I think 'second day' was more of a 'this is the second day since you arrived' not 'the group sleeps with the goats nearby and everything is fine.' :P


Jovar and his friends stopped by after the fight within a few minutes. In terms of game time that was probably 6+ hours ago, since the fight occurred very early at dawn and you have since completed your rest, and then reflected followed by travel to the camp. You have not seen Jovar since acquiring all this new information.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

That's what I figured. Well, we'll keep an eye out for him if he returns, since we seem to have quite a bit more information about the surrounding world than (what I and Teniel assume) the other groups have.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Sorry! Maks would have shown concern, previously, but I've been cramming roleplay reading into times that have been getting interrupted by work. So I'd read something, then forget to respond to it. :(

Like now. Right now, it's time to go to work, so reading leaves me with little opportunity to respond. Ugh.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I'm going to assume that a flare or firework is out of the question to make with the tools and ingredients available, and my minor alchemy bonus. What of colored smoke?

If we can't do colored smoke via alchemy, is it possible to use prestidigitation? I have a feeling that getting folks to look this way, and come visit, so we can share 'don't build here' with the others is worthwhile. And sending up bright pink smoke would definitely let them know it's us. :p


That is too much for prestidigitation to do something so large scale, and you don't really have access to any alchemy ingredients.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Can you remind me what Miyu Michi looks like? It'll help me visualize things for my next post.


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Also, guys, I just found a sweet image that pretty much captures what I was going for with Mlinzi: http://img.4plebs.org/boards/tg/image/1384/90/1384908258026.jpg


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Dancing Lights is an option—but if you really want, even though it doesn't create any light, I can use Silent Image to skywrite.

-Basically, I can shoot it up to 400' in the air, and make up to six characters/words, each of them 10' wide. (With everyone's good perception, I could also put several characters in each square—let's call it a 10'x60' billboard)

-If Makoto and Lucina both cast Ghost Sound, at level 2 that's equivalent to the sound of a roaring lion, with a range of about 5 miles (provided Mlinzi carries you above the treeline)—do that over and over, and every single group with good perception should be able to hear the dull roaring and look in our direction

-We might not want to tell the others to come here, necessarily; tramping around in the forest, weapons drawn, could create some bad confusion for the goatlings or our people. Maybe a message like "Goats misunderstood" for five minutes, followed by "We have translator" for five minutes, followed by "These are sacred lands" for five minutes, followed by "Humans to the South" for five minutes—since I can change the image as long as I concentrate (it'll just be red smoke clouds in the shape of words)

If the others point this out, Teniel will try to do it before we get *too* far away from the lake


Awesome use of that spell


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Thanks! I gave Teniel 20 Int solely so he could be really smart with his spells. (And this one has 400' range!)


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I am on board for this plan, Teniel!

@Mlinzi: Miyu is an oversized arctic fox with an iridescent (mostly white, the iridescent portion is where each colored flame dances alone) flame rune hovering over his eyes. He's about the size of a wolf. When we leveled up, his fur thickened considerably (improved natural armor). :)

You fan also get a decent idea by looking at the image in my profile (a link to the left) or just looking up Okami Amaterasuu.

Edit: Also, I'm completely fine with not having the stuff for smoke sticks. :p Her point in alchemy is more about her knowledge of making her own paints and such. (And I'm sure you're fine with her making paints with Linseed oil (or other natural oils) and flower pigments? :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

And here's the best image I could find for Teniel!


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

That is amazing.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Yeah... the tiger should be gray, though (maybe I should desaturate it?). But that's effectively what Teniel's outfit right now looks like.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Don't forget 'don't build'. :)


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

Looking at the DC's, even with encumbrance, Mlinzi doesn't have to worry about rolling to climb trees. This is the first character I've ever built who has a good Climb skill, and it's surprisingly fun!


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

So... Teniel has no reason to think the other groups *would* build something here, when there's a real human civilization so nearby... I'll stick with "get off Bowki's lawn" or somesuch.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

So... Clarion Call is the other option for a spell that helps us yell at people across the forest. I can't cast it right now (though I might get it as my level 4 favored class bonus), but it's on everyone else's spell list as well.


Are you doing that or something else, like what you had posted far above? I already posted in two other tables about your sign.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

No worries, I'm doing the Silent Image sign. Clarion Call is the spell *none of us* know that would have made this all easier, which I'm recommending someone learn at level 3 if they've got a spell slot they don't know what to do with.


Male Minotaur
Trackables:
Arcane Pool: 6/6 | Ki: 5/5 | AoO: 4 | Stun/Fatigue Fist: 4/4 DC 15 | 1st: Shield | Hero: 2/3
UCMonk/UCRogue/Kensai 4 HP 64/64 | AC 25 (26 vs traps) T 21 FF X | F 7 R 7 (+1 vs traps) W 7, +2 vs charm, compulsion, emotion; addition +2 vs enchantment | Init 5 | Perception 12

I can take it next level. At this point, there aren't really any level 1 spells that I want that I haven't already gotten.


Here is what I suggested for table 6 as well:

Table 1 has opted to just use gameplay in the main thread, that way no table will roll over the other one necessarily and can cooperate as needed. Feel free to use the gameplay there. It may help to post a mini header such as Table X - Day 2, Goatling camp interaction to help keep it organized and also to facilitate the future when someone wants to look back and recall what happened.

So hopefully this works best for the tables. If it doesn't we can change it and try something else.


Female Changeling Unchained Rogue/Sorcerer/Brawler 4 (Perception: +9) (AC/Touch/FF: 24/16/18) (HP: 42/42) (Initiative: +6 ) (Fort/Refl/Will: +6/+8/+5)

if I used an Emei Piercer would I be able to make all my unarmed damage piercing even kicks and would i be able to do that and use my brawler damage or would it use the weapons damage?


No, it looks like it goes over your hands only. Such a strange weapon as it has sort of contradictory rules. I think it also uses the weapon's damage. But it is a monk's weapon so it can fall under those rules.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

There was an FAQ a while back where they stated that an emei piercer/gauntlet/brass knuckles shouldn't be used as an unarmed strike in any way, and the "unarmed" bit just indicated that you didn't need a weapon in that hand while their dev team got lazy with copyediting.


I almost took it more to mean that it can work for your average peasant as an 'armed' unarmed strike, not that it was meant to turn anyone with the unarmed strike feat into one who could deal piercing damage. There are feats and stuff for that I guess.


I have posted your food stores in the table header above. This was the best I could determine based on your survival rolls on day 1.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Miyu rolled high enough on survival to feed 11 people via fishing during her watch. Dunno if you're including that or not. :) If you want him to continue fishing to 'finish that up' when we reach the lake, I don't mind at all.


Survival is sort of whatever is around to work with. So by the lake its fishing, aquatic plants, crayfish, algae, cattails, turtles, frogs etc, inland its plants and birds or bugs or other small animals, possibly large game. The point is survival, so its not specific and assumes the person is trying to survive not be terrible choosy about the results. Some leeway is given possibly, but there might be some stuff in there that isn't pleasant to eat. It's sort of a roll that takes all day and assumes you are doing your best to find food as needed. The part that is a little annoying is that if you find more than you need, and want to travel fast, the rules sort of force you at half move all day, so I have to try and break that down, perhaps, you get half the results if you only take 1/2 the time, but there are issues with that, because maybe you got lucky at the end or beginning. I don't want to overthink it and make a bunch of unnecessary rules, because in general the groups are skilled enough to fend for themselves and probably even stockpile food, but it gets tricky if they want to hunt just a little and be able to travel faster most of the time. Anyhow, on topic, but not really addressing your concern :) I may have missed a roll or two so I will go over it again and check.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

So how would you figure we should do just fishing or the like, then, as opposed to foraging all day long?

Or should I just invest in making my eidolon faster in the coming levels, such that his half speed (and ability to feed the whole party by taking 10) is equal to our slowest member?

Or is there some specific way you'd like to represent fishing other than a survival roll? :) I'm pretty open.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

We could just let Mlinzi hunt—next level, his half speed will be 25'.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Mmhmm. I guess so. And with 2.5 more ranks, he'll be able to feed everyone, while we barely slow down.

And I guess that frees up an evolution point for Miyu... though he won' be happy with it :p


Well if you stay mostly by water its probably mostly fishing but it could be other things, but then its not necessarily survival, it could be profession fishing. That seems somewhat weird, but it may just be survival with a penalty since you are only doing fishing, and ignoring other potential food sources, and if the fish don't bite, you don't eat, even though there is other food around. So basically there has to be some drawback of some sort. I will ponder.


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

Hmm. I always assumed Survival was mostly gathering berries and whatnot, with the occasional rabbit thrown in, and not any sort of big game.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

I just thought it was based on whatever was available. :)

I also never realized that survival simply -couldn't- be used to gather food without moving about. It seems sort of silly for that to be the case. I could see escalating difficulties for -not- moving around, but other than that, I don't know.

How many hours do you feel -needs- to be spent on a survival check in order to validate its use?


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

You could just move in a loop. It doesn't make sense that you can hunt or gather without moving; actual hunters patrol areas, etc.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

Well... not exactly. You could easily use hunting blinds and the like. You're just more likely to happen upon things when two objects are moving, as long as at least one of those objects (the seeker) moves silently. :)


Male Vanara
Trackables:
Sorc Spells: L1: 8/8, L2 5/5; Rage 15/15; Stunning Fist 4/4; Heavenly Fire 9/9; Hero Points: 3
Barbarian (Invulnerable Rager) 4//Monk (Martial Artist) 4//Sorcerer (Empyreal Bloodline) 4//Rogue (Survivalist) 1
Stats:
HP 76/76, AC 23 (16 FF, 23 T), F +10, R +11, W +11, Init +8

I think the Survival skill actually mentions trapping animals, so it could represent working a trap line, too.


Basically its vague enough that I try to tailor it to whatever is going on. Campsite at the lake, ok mostly fish and aquatic sources. Move into the forest? Edible plants or birds or other things depending on terrain, climate, season, etc. The nice thing is it kept vague enough for a GM to tailor it to the circumstances. Otherwise it would require a crap ton of tables for just the things I mentioned, seasons, climate, terrain, blah blah. No one wants that really. What they do seem to want to emphasize is that you are in a survival status, so yeah if you are good at it, you can do well just fine, but you are living off the land, hunter-gatherer and that takes time. If you are nomadic, you hunt and forage as you move, or you set up your temporary village, and spend some of the day hunting and foraging in the area, but you don't set foot outside your hut and gather all your food from a 30' radius, it will take time and work, luck and skill.

I've sat in a deer stand all day for days during deer hunting and never saw a deer. I've also heard shots at daybreak on opening day and I'm sure those guys bagged their buck at minute 1 of the hunting season. Am I a good hunter though? no, not by any stretch, but luck, as well as location, does factor in to it a lot and if I was actually able to shoot or collect anything I wanted, I would have shot plenty of squirrels, rabbits and turkeys as well as a collected crap ton of acorns, hickory nuts. But this was also late November with some snow on the ground. Not much left in terms of edible plants, just nuts and seeds. Anyhow, I don't remember where I was going with this other than the survival skill I think is meant to be both vague and time consuming, otherwise characters would never buy rations if they can just make a fairly trivial roll, spend a little time, and sort of hand wave the food keeping track part of adventuring. So at least here in the beginning, where you guys are literally in about as survivally as its likely to get, I feel like we should adhere to some hardship, despite the fact that no one is really likely to go hungry.


Female Kitsune HP 60/60 CP 7/7 PP 16/16 LP 8/8
Stats:
AC/Touch/Flat/CMD 18/17/11/25 | Fort/Ref/Will +14/+17/+14 | Init +09
Brd/Smn/Pal 4//War 1
Trained Skills:
+22: Diplomacy, Handle Animal, Wind +20: Dance +15: Linguistics, Paint, Alchemy +13: Disguise +11: K(Pla, Rel), Spellcraft, +9: Stealth +8: K(Arc, Dun, Eng, Nat), Perception, SM, Swim

So it's safe to say that Glamorous Foxy was able to get his hunting finished today? :) Given that you said we have plenty of time to hunt and such?

@Teniel: Maybe we should converse with Tolhemia's group once more with your masterful incantations, now that we're back at the lake? :)


M Wayang Bard 4 / Bloodrager 4 / Oracle 4
Stats:
HP 51/51+, AC 18/16, T 17/14, FF 12/10, Init +5, Fort +5/+7, Ref +10, Will +8, Perception +11, Stealth +16, Intimidate +19/21/+23, Rage 11/11, Perform 16/16
Party Buffs:
Misfortune: immediate re-roll of one d20

A single deer will also give about 60 lbs of meat, which would feed our party for over a week... and I've gathered enough berries in two hours to feed myself for a day. The trick there is knowing everything that's edible—if you know the roots, berries, nuts and greens in an area, you're all set, but it's quite a bit harder if you don't, and I think that's a bit of what Survival here represents.

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