
downrightamazed |

I have a homebrew world called The Explored Land in which I'm currently running two separate parallel in-person campaigns involving 8 players in two different groups (one party of 5, one of 3). I'm also running two PBPs here on the boards (one of 6 players, one of 5), about which more later, and I'd like to start a third to explore another storyline I have going on. All these campaigns will affect each other; things you do in-game will have a direct effect on all the other players, and vice-versa. So if you, say, cause a volcanic eruption, the resulting ash storm may impede one of the other parties' progress. If they kill a major NPC that you were supposed to seek out, then you're out of luck and will have to find an alternate contact. That sort of thing.
About the world; I use Pathfinder rules, and I use the Golarion pantheon of gods. This is a high-magic, epic world so expect lots of magic items and artifacts. There are no firearms. (Sorry, gunmages.) I lifted a couple things wholesale from the Adventure Path, so you may find yourself interfacing with NPCs or entering cities (e.g., Katapesh is on the map) from that setting, but I try to keep it to a minimum. The map is intended to be as close to 100% homebrew as possible.
I'm very open about what race/class you use, so SGG stuff, Dorkistan stuff, APG, etc. are all fair game. (Most) playtests also welcome. Just check with me if you have any questions.
The Campaign:
This campaign will be starting out in the far eastern land of The Empire of Mists, which you can imagine as being like a mashup of feudal China and Japan. Samurai, ninja, ronin, emperors, geisha, eastern dragons, fox spirits, oni, etc. You get the idea. The beginnings of the adventure will be more political, with some heavier RP, but will get into combat and a long overland campaign eventually. If someone would like to play a Time Thief or Master Spy, that would be amazing and a perfect fit.
Characters:
For this campaign, all characters will start at 6th level. I already have two players picked, one is a Samurai and one a Ninja, both playtesting the classes from Ultimate Combat, and I'm looking for three more PCs. I'd really like to get one more Samurai, but unless you've got a ridiculously awesome build, I think one ninja is enough.
Starting wealth is 20,000gp. All items must come out of this balance. You may spend no more than 5,000 gold on any one item. If something is on the cusp, but it's super cool, check with me and we'll see about making it happen.
Attribute rolls: In short, I want my PCs to be epic, and my rules for attributes reflect that.
For each attribute, roll 4d6, dropping the lowest die. If you rolled less than a 7, re-roll, i.e., 7 is my minimum allowed attribute score.
In addition, roll 7 attribute scores and drop the lowest. Assign attribute scores as you will.
Alternately, you may employ "epic rules" and roll 1d3+15 for any attribute
you choose, BUT for every attribute you roll this way, you must roll
one other attribute as 1d10+6. So let's say you're rolling a
sorcerer(ess). You would probably want to roll 1d3+15 for your
charisma, and then take 1d10+6 for maybe strength or dex, leaving your
other attributes as standard rolls. You get the idea.
Hero Points: Everyone starts with 1 hero point per level (so, 6 total) and I use the full APG rules, so +8 on any d20 roll if spent before the roll, +4 if spent after, and they can be used to pull all kinds of stunts, depending on the situation, and at GM's discretion. I'm a big fan of PCs attempting to pull off ridiculous and epic stunts, just make sure you have the skills/attributes to back it up. :-)
Interested?
Cool! First: Please please please please please take a bit of time to read over the other two games I'm GMing to make sure you like my rules-light "epic OP craziness abounds" style of play, since I'm pretty sure it's not for everyone:
The Seer's Journey
The Legacy of Marianasu
Second: take a look at the map and read the 'what you know about the world' documents that are in this folder. All characters will be from The Empire of Mists for this campaign so that'll make one choice easy, anyway, but there will be some answers for you about how things are in The Explored Land.
I'm a pretty [hyper]active GM, so I'm gonna need people who can commit to fairly regular posting, like ideally a couple a day. If this sounds like something you might be intersted in, please leave a description of your proposed character build here, as complete as you can get it.
Also, if you have a posting history, I would like to see links to other games you're in or GMing, so I can get a feel for your writing style and posting frequency. I'm not super uptight about grammar, etc. -- I value enthusiasm and cool ideas over precision -- but I do need to at least be able to understand your writing and, as said earlier, see that you commit to regular posting.
Anyone who's already playing in one of my other games, if you have comments for people about things you like/dislike about my games and GMing style, please feel free to share. The more info people have, the better they can decide if they're into it.

Dolo Luckbender |

You are a crazy person. Where do you find the time?
This is one of the characters in the Legacy of Marianasu, if you want to see an example of the kind of character you can make.
I vote for more gnomes!!!!!
BTW, you are crazy NOT to join this game. The DM rocks!
P.S. Can we run in multiple games? ;D

Shuriken Nekogami |

i was thinking of either a Light armored Catgirl Ronin (using my homebrew nekogami race) or a ninja. i am personally leaning more towards ninja.
1d3 + 15 ⇒ (2) + 15 = 17
1d3 + 15 ⇒ (3) + 15 = 18
1d3 + 15 ⇒ (3) + 15 = 18
1d10 + 6 ⇒ (3) + 6 = 9
1d10 + 6 ⇒ (3) + 6 = 9
1d10 + 6 ⇒ (4) + 6 = 10
4d6 ⇒ (1, 3, 5, 6) = 15
Turns out i have
17, 18, 18, 9, 10, 15. i think i will gladly go with the Catgirl ronin.

downrightamazed |

I vote for more gnomes!!!!!
BTW, you are crazy NOT to join this game. The DM rocks!
Ach, you are too kind, my friend. Thank you. ^_^
P.S. Can we run in multiple games? ;D
Heh. Well, really, I wouldn't mind, but it probably wouldn't be very fair. Lemme see what new interest I can get first.

Meowzebub |

I would like to propose a paladin of Shelyn. She will wield a glaive or naginata, as the case may be. She will be accomplished in caligrapyhy and ink painting in service to her Goddess. For back ground hooks she can be a temple or library guardian, perhaps tasked with guarding certain scrolls or to deliver them. We can work on that.
1d3 + 15 ⇒ (3) + 15 = 18
1d3 + 15 ⇒ (1) + 15 = 16
1d3 + 15 ⇒ (2) + 15 = 17
1d10 + 6 ⇒ (10) + 6 = 16
1d10 + 6 ⇒ (8) + 6 = 14
1d10 + 6 ⇒ (5) + 6 = 11
Can't go wrong with these numbers.
I will post the full profile here this evening (MST GMT-7)

downrightamazed |

Turns out i have17, 18, 18, 9, 10, 15. i think i will gladly go with the Catgirl ronin.
Yeah, I'd prefer a second samurai over a second ninja. I read your homebrew nekogami, I dig it, and it's an interesting choice for a Ronin. The samurai that's already playing is an Allurin so if you can make this build really kick 455 it would be HILARIOUS to have a pair of Samurai where one is nekogami and the other is allurin. Can you imagine the RP possibilities for that? Not to mention the taunts of the enemy.
So yeah, rock the build. I look forward to seeing it.

downrightamazed |

I would like to propose a paladin of Shelyn. She will wield a glaive or naginata, as the case may be. She will be accomplished in caligrapyhy and ink painting in service to her Goddess. For back ground hooks she can be a temple or library guardian, perhaps tasked with guarding certain scrolls or to deliver them. We can work on that.
** spoiler omitted **
I will post the full profile here this evening (MST GMT-7)
Sounds good. I LOVE the calligraphy idea and librarian/temple gaurdian. As you'll see in the background doc of The Explored Land, there are a few great universities that a character like that might be very interested in visiting, using adventuring as a convenient excuse. Could be some excellent chances for cross-cultural exchange since the Empire of Mists "doesn't get out much" as it's locked behind the three great inhospitable regions of The Old Land, Enhathlad, and the Great Trackless Woods, none of which are fun places to be.
Look forward to seeing the build.

Shuriken Nekogami |

Stat Arrangement for said Catgirl Ronin (After Racial Modifiers)
strength 18
Constitution 16 (18-2)
Dexterity 17 (15+2)
Wisdom 12 (9+1+2)
Intellegence 17
Charisma 10
i have another question, could i give up the mount in exchange for an noncombatant npc tagalong younger sibling? who only serves RP purposes. gotta have someone to protect and ideals to work with.
Her Younger sister may eventually evolve into a backup character. (using the same rolls rearranged).
i was thinking of the idea of some self created edicts
smite anyone who attempts to bring harm to your younger sibling
try to protect your younger sibling whenever possible
and punish any obvious older siblings that bring harm to thier younger sibling.
problem is, it requires a tagalong younger sibling. what alignment would such a ronin be considered?

downrightamazed |

Stat Arrangement for said Catgirl Ronin (After Racial Modifiers)
i have another question, could i give up the mount in exchange for an noncombat npc tagalong younger sibling? who only serves RP purposes.
Sure! I love it!
In fairness, though, I should warn you that I will not hesitate to use him/her both for and against you in-game. There are no innocents in my games. Children and moms and dads and pets suffer grisly fates if my heroes don't do their jobs.

Dolo Luckbender |

Meowzebub wrote:I would like to propose a paladin of Shelyn. She will wield a glaive or naginata, as the case may be. She will be accomplished in caligrapyhy and ink painting in service to her Goddess. For back ground hooks she can be a temple or library guardian, perhaps tasked with guarding certain scrolls or to deliver them. We can work on that.
** spoiler omitted **
I will post the full profile here this evening (MST GMT-7)
Sounds good. I LOVE the calligraphy idea and librarian/temple gaurdian. As you'll see in the background doc of The Explored Land, there are a few great universities that a character like that might be very interested in visiting, using adventuring as a convenient excuse. Could be some excellent chances for cross-cultural exchange since the Empire of Mists "doesn't get out much" as it's locked behind the three great inhospitable regions of The Old Land, Enhathlad, and the Great Trackless Woods, none of which are fun places to be.
Look forward to seeing the build.
Question - are there dialects that a character can know? For example, would "Common" in Empire of Mists be understood by those in Lesotho?
Would this be a Linguistics check or are there additional languages, akin to English and Chinese?

downrightamazed |

Question - are there dialects that a character can know? For example, would "Common" in Empire of Mists be understood by those in Lesotho?
Would this be a Linguistics check or are there additional languages, akin to English and Chinese?
It's something I wouldn't mind including, but it would feel disingenuous to suddenly add it to the world now, after everyone has chosen their languages. Basically the way I do it in-game is people like the Enhathladi, or your friend Belsarious from The Great Trackless Woods, etc. all speak in a heavily accented manner that occasionally requires a perception check to make sure you're listening closely enough.
I would, however, have no problem using Linguistics checks for written documents, justifying it as being a 'sacred language' based on different lingual roots.

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I have read a bit of "The Seer's Journy" and find your type of campaign Highly relevant to my interests :D! If you'll have me I'll get to work on a fun character ^_^
Sadly the starting gold does not permit a character idea I've been thinking of but I think a few of you might get a kick out of it. An Alchemist(probably Gnomish or perhaps Goblin) with a Carpet of Flying who lays siege to his enemy's from the sky with bombs. A carpet bomber ^_^

Dolo Luckbender |

I have read a bit of "The Seer's Journy" and find your type of campaign Highly relevant to my interests :D! If you'll have me I'll get to work on a fun character ^_^
Sadly the starting gold does not permit a character idea I've been thinking of but I think a few of you might get a kick out of it. An Alchemist(probably Gnomish or perhaps Goblin) with a Carpet of Flying who lays siege to his enemy's from the sky with bombs. A carpet bomber ^_^
That would be an awesome character in the Legacy of Marianasu game!

downrightamazed |

I have read a bit of "The Seer's Journy" and find your type of campaign Highly relevant to my interests :D! If you'll have me I'll get to work on a fun character ^_^
Well, it works in the opposite order, I'm afraid; I need to see a build before I can decide who's in. You don't have to do a full build if you don't want, but obviously the more I know about your prospective character (what motivates him/her, why is he/she adventuring, what is their family life like, how was their childhood, etc.) the easier it is for me to get into it and make a decision one way or t'other. :-)
Sadly the starting gold does not permit a character idea I've been thinking of but I think a few of you might get a kick out of it. An Alchemist(probably Gnomish or perhaps Goblin) with a Carpet of Flying who lays siege to his enemy's from the sky with bombs. A carpet bomber ^_^
*groan* Hahahaaa, nice! Dolo's right, that would have been pretty interesting for The Legacy of Marianasu. Especially now when that group is fighting off Marrashi while there's a small army down below that wants to pick them off out of the sky.

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Zain Ashvale wrote:I have read a bit of "The Seer's Journy" and find your type of campaign Highly relevant to my interests :D! If you'll have me I'll get to work on a fun character ^_^Well, it works in the opposite order, I'm afraid; I need to see a build before I can decide who's in. You don't have to do a full build if you don't want, but obviously the more I know about your prospective character (what motivates him/her, why is he/she adventuring, what is their family life like, how was their childhood, etc.) the easier it is for me to get into it and make a decision one way or t'other. :-)
Zain Ashvale wrote:Sadly the starting gold does not permit a character idea I've been thinking of but I think a few of you might get a kick out of it. An Alchemist(probably Gnomish or perhaps Goblin) with a Carpet of Flying who lays siege to his enemy's from the sky with bombs. A carpet bomber ^_^*groan* Hahahaaa, nice! Dolo's right, that would have been pretty interesting for The Legacy of Marianasu. Especially now when that group is fighting off Marrashi while there's a small army down below that wants to pick them off out of the sky.
Oh alright ^_^ I'll get to work on a concept now then :D
Are there any restrictions on source material? I both bestiaries and the psionics unleashed book so I'd just like to know If there is anything I cant use.
As for Carpet McBomby(I promise that wont actually be his name) if you ever need someone to fill out a spot in that game I'd probably be up for giving it a try xD!

downrightamazed |

I think this covers it. This is from my original post, up top, which should answer most of the basic questions, and provides links to world material, attribute rolling options, etc. Any questions not covered there, feel free to ask.
"I'm very open about what race/class you use, so SGG stuff, Dorkistan stuff, APG, etc. are all fair game. (Most) playtests also welcome. Just check with me if you have any questions."
I'm generally pretty cool with players running whatever they want, but I still appreciate a check-in on things not in any of the abovementioned sources, or without pre-existing rules for running them as PCs.

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I've read over some of your stuff, and I REALLY like what I see. So here goes!
Here's a slighty quirky concept for you, in the spirit of witches and their curses, and a little bit of Rip van Winkle thrown in for good measure:
The idea is for an arcane spellcaster. Most likely a Sorcerer (probably a Dragon Disciple - I've never gotten to play one!), who, for a reason I haven't gotten around to yet, got slapped with the Eternal Slumber hex that high level Witches can get. Twenty or Thirty-odd years on, She's killed. Either by a rival witch, or perhaps an adventuring group, breaking the spell binding him in endless slumber.
There's just one problem - he's now a lot older. Fortunately for him, the power in his blood has slowly increased over time, resulting in his current level of power (ie. He wasn't level six when he fell asleep).
So now we have a fish out of water, because pretty much everyone and everything he knew is history. The world has moved on without him...
Alternatively, this concept could be used in a way that means the character hasn't aged at all (or at least very little), so then anyone they knew before who is still kicking around is now really old - while he's still young...
It's pretty rough as far as ideas go at the moment, but I thought I'd throw this down to see the interest-level.
-------------
Also, how do you feel about feats from no-PF sources? I'm specifically thinking of the Energy Substitution feat from Complete Arcane...

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Question, the book states that a Half-Fiend needs to be Evil. Is there any way that I could be one without NEEDING to be evil? My current idea is a character who's mother is a Erinyes and father an Adventurer( or perhaps the other way around provided Erinyes CAN be male, the book doesn't actually say they have to be female simply stating that they are fallen angels which presumably can be of either gender.)
The reason I went with Half-Fiend rather than Tiefling is that the half-fiend gets wings and I want my character to essentially look like slightly less dark Erinyes.
My prospective alignment for the character would be LN, and I'm currently thinking Rogue(Basic) or Ranger or perhaps i could multiclass into both as I'd intended his father to have been a Rogue and Erinyes have a rather Rangery feel to them.
I want to play this character because I think it would be fun playing someone who has to fight against his demonic blood a lot harder than a Tiefling. Especially when the demonic blood is from an Erinyes a devil that is rather straightforward with just how much they want to kill and maim.
Perhaps even my characters Fiendish parent could remain in contact with him and sort of egg him onto being more devilish.

Dolo Luckbender |

Question, the book states that a Half-Fiend needs to be Evil. Is there any way that I could be one without NEEDING to be evil? My current idea is a character who's mother is a Erinyes and father an Adventurer( or perhaps the other way around provided Erinyes CAN be male, the book doesn't actually say they have to be female simply stating that they are fallen angels which presumably can be of either gender.)
The reason I went with Half-Fiend rather than Tiefling is that the half-fiend gets wings and I want my character to essentially look like slightly less dark Erinyes.
My prospective alignment for the character would be LN, and I'm currently thinking Rogue(Basic) or Ranger or perhaps i could multiclass into both as I'd intended his father to have been a Rogue and Erinyes have a rather Rangery feel to them.
I want to play this character because I think it would be fun playing someone who has to fight against his demonic blood a lot harder than a Tiefling. Especially when the demonic blood is from an Erinyes a devil that is rather straightforward with just how much they want to kill and maim.
Perhaps even my characters Fiendish parent could remain in contact with him and sort of egg him onto being more devilish.
I believe there are Tielfling variants in the Council of Thieves Adventure Path. There is a list of traits that the tiefling can get and may include wings.

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I believe there are Tielfling variants in the Council of Thieves Adventure Path. There is a list of traits that the tiefling can get and may include wings.
There are variants (including a devil variant of the attribute changes), but there's no 'wings' trait you can get. Although there are some interesting ones.
-----------On a side note, I think I have decided on a build.
A Half-Elf Barbarian 1/Sorcerer 4/Dragon Disciple 1. The kicker is that, before his 'nap', he didn't know how to cast spells. But he's now spent thirty-odd years slowly gaining in power - meaning that he's really casting his spells on instinct. Now THIS is a fun idea!
I like it so much, here are some stat rolls!
1d3 + 15 ⇒ (1) + 15 = 16
1d3 + 15 ⇒ (3) + 15 = 18
1d10 + 6 ⇒ (4) + 6 = 10
1d10 + 6 ⇒ (7) + 6 = 13
4d6 ⇒ (5, 6, 6, 6) = 23
4d6 ⇒ (1, 1, 2, 1) = 5
4d6 ⇒ (1, 3, 4, 4) = 12
Reroll-tastic!4d6 ⇒ (3, 3, 6, 3) = 15
Final Stats: 18, 18, 16, 13, 12, 11.
Not bad! I can pull off some good 'old man dragon' here, I think.

downrightamazed |

Hello, 2 questions:
Are you full yet?
And 2: How do you feel about a Samurai unknowingly decended of some ancient dragon. (i.e. trying to do a Samurai character with the Magus class.)
Thanks!
1. I haven't chosen anybody yet, and so far only one person has even done a build, so; no. Not full yet. :-)
2. Sounds good at that high of a level, could you flesh it out? Would love to see the mechanics behind it as well as the fluff. What kind of dragon? Primal? Metallic? Chromatic? How has it affected his/her upbringing? Does the dragon blood show up elsewhere in the family tree? How? What's this PC's current job? Habits? Hobbies? What motivates him/her?Would love to see more! Also, I think you've got some stones to be doing a hybrid of two playtest classes. :-D Awesome.

downrightamazed |

On a side note, I think I have decided on a build.A Half-Elf Barbarian 1/Sorcerer 4/Dragon Disciple 1. The kicker is that, before his 'nap', he didn't know how to cast spells. But he's now spent thirty-odd years slowly gaining in power - meaning that he's really casting his spells on instinct. Now THIS is a fun idea!
I like it so much, here are some stat rolls!
** spoiler omitted **
Cool! You can re-roll that 5, you know. I don't allow attribute rolls less than a 7. You might end up with something higher than your 10. :-)
Glad you like what you read so far, and your idea is super clever! I gotta say though that the fluff is gonna make it or break it for me, actually, more than the crunch. I know you're just getting the idea started, but questions that immediately occur to me are: Did he have family? Where? Are they still alive? What do they do? Why did the witch hex him? Why was she killed? Will more witches come after him now? Was he part of a crusade? Have people been looking for him all this time? Why or why not? What was his job? What's his first priority now he's awake?
As for non-PF feats, as long as it's legit for your build, I'm cool with it.

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I'd be totally fin with playing a Tiefling with Wings as honestly while the stat boosts and abilities of a half fiend are awesome and all, I just really want the wings as that along with the attitude seems to be what defines an Erinyes.
I'm thinking that Daveth(My cahracter) would essentially have spent most of his life traveling due to need from both his human parent being an adventurer by trade and the fact that most people don't take kindly to those of demonic heritage and it's rather hard to hide the wings of an Ewrinyes even if you wear large cloaks.
Rogue(Burglar) 4, Ranger(Skirmisher) 2
I went with Skirmisher mostly because I doubt much any divine force would willingly provide a devil-child with power. xD
The Rogue levels come from his training with his human parent and the Ranger levels are a bit of his own work and a bit of influence from his heritage plus perhaps a bit of direct influence from his Erinyes parent ^_^

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Rolls:
4d6: 6+6+5+4(-4)=17
4d6: 6+4+1+1(-1)=11
1d3+15: 15+3=18
1d3+15: 15+1=16
1d10+6: 5+6=11
1d10+6: 6+6=12
4d6: 6+4+4+3(-3)=14
Dropping the 1st 11 there.
For a total of 17, 11, 18, 16, 11, 12.
(I now will not be able to hit the broad side of a barn if I were leaning against it.)
Samurai (Magus){Human}:
Str: 14 (16) +2 (Racial Boost)
Dex: 16 +3
Con: 17 (18) +4 (4th level attribute boost)
Int: 18 +4
Wis: 11 +0
Cha: 12 +1
Miko (Sorc/Cleric){Human}:
Str: 11 +0
Dex: 17 (18) +4 (4th level attribute boost)
Con: 14 +2
Int: 12 (14) +2 (Racial boost)
Wis: 16 +3
Cha: 18 +4
Sumrai (Magus) HP: 5d8(25)+24+8: 57 (Not the best tank in the world)
Miko (Sorc/Cleric) HP: 3d6(10)+2d8(13)+8+6: 37 (Definitely in the back)
Samurai (Magus6, actually): Noble bloodline, most samurai are, after all. Born in the mountains, raised there in isolation. Most of the family are mystics and monks, but this character preferred the 'honor' of bushido. Eastern Style dragon, so perhaps a dragon of Light (Fire + Good), or the dragon of Thunder (Air + Electricity) given where she grew up.
Periodically there is a hero born in the family, because family tradition states that they were founded by a noble woman and X Dragon as a show of good faith in the humans and the civilization as a whole. Thus why most of them are actually mystics and monks - prone to study and philosophy.
This character will have the hints of scales down the back at the beginning of play and a birthmark in accordance to the dragon she is descended from. As characters gain levels, this character's dragon markings will grow more pronounced - more scales down the arm, winds constantly surrounding them, etc.
Miko: Basically a Shinto Priestess. Combining rituals of the primal (Sorc classes) + mystic and clerical abilities (thus the cleric levels). If allowed, probably would consider going Mystic Theurge, as really as Miko are supposed to be able to heal and cast arcane energies about.
Would have to go through monthly purity rituals, and be a VERY ritualistic character. May not be good in combination with the lovely Librarian/Calligrapher already posted.

Sieg Oshagairea |

Weapon Expertise (Ex): At 3rd level, a samurai gains an unparalleled expertise with his chosen weapons. At 3rd level, the samurai selects either the katana, longbow, naginata, or wakizashi.
A nodachi isn't one of them unless DRA allows it of course. Though for the purposes of playtesting I'd say don't change anything yet, but that's just me. I'm honestly fine with what ever.

downrightamazed |

I want to play this character because I think it would be fun playing someone who has to fight against his demonic blood a lot harder than a Tiefling. Especially when the demonic blood is from an Erinyes a devil that is rather straightforward with just how much they want to kill and maim.
Perhaps even my characters Fiendish parent could remain in contact with him and sort of egg him onto being more devilish.
Hmmm...this is actually startlingly relevant to the current state of The Explored Land in that Erinyes are officers in the armies of the Black Dragonflight, answering only to the highest echelons of command. So having one as your mother (I play them as only ever being female in my world) would actually put you in some terrible situations.
It seems to me you'd have to be half-fiend since Erinyes are devils, yes? I can let an LE character sneak in, but your RP chops are gonna need to be super sharp.
Carry on, sir!

Daniel Gunther 346 |
Are you familiar with THE BOOK OF IRON MIGHT from Monte Cook's Malhavoc Press company? I ask, because he has a race in there called the Ironborn that I'd love to play. They are an artificially created race, sort of like the Eberron race - Warforged.
My concept is to play a Samurai Ironborn. The idea of his creation was to make something that could more truly embody what it means to be a Samurai. I can send you info about the Ironborn and the concept, later tonight.

downrightamazed |

Rolls:
4d6: 6+6+5+4(-4)=17
4d6: 6+4+1+1(-1)=11
1d3+15: 15+3=18
1d3+15: 15+1=16
1d10+6: 5+6=11
1d20+6: 6+6=12
You forgot one attribute roll. You roll 7, drop the lowest. That might help tip you one way or the other in terms of one build vs. the other.
Other than that, so far so good!

Fredrich Mustenburg |

I have two concepts that I'm thinking about. One is a fighter that was in a game that just ended. he's a whirling dervish with a cool pole arm. Veteran soldier who loves fighting but is tired of mercenary life. My thoughts are that he ended up in this land as an escort to some dignitary that for whatever reason died, and so he was left here without duty. He appreciates the culture, but is a bit of a fish out of water with his western ways, and fighting styles. (Profile attached, but changes would be made to background, and items if accepted).
The other is a crazy, dancing, singing, poetry spouting wisp of an old man, with a sorcery bloodline of some time. Always poking fun at people and spouting nonsense proverbs, but a ball of lightning when the s is on the line. Still thinking about the bloodline.

downrightamazed |

Are you familiar with THE BOOK OF IRON MIGHT from Monte Cook's Malhavoc Press company? I ask, because he has a race in there called the Ironborn that I'd love to play. They are an artificially created race, sort of like the Eberron race - Warforged.
My concept is to play a Samurai Ironborn. The idea of his creation was to make something that could more truly embody what it means to be a Samurai. I can send you info about the Ironborn and the concept, later tonight.
I'm quite familiar with Warforged so if it's like that, then yeah I'm down. Would love to see some fluff around this. What master would create such a being? What failings did he/she see they wished to correct? Do they view their creation as a success? Why or why not? Are their others of his/her kind? How are they as a "race" viewed in their particular prefecture or country?
Go for it, I'd dig seeing a build like this.

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Zain Ashvale wrote:I want to play this character because I think it would be fun playing someone who has to fight against his demonic blood a lot harder than a Tiefling. Especially when the demonic blood is from an Erinyes a devil that is rather straightforward with just how much they want to kill and maim.
Perhaps even my characters Fiendish parent could remain in contact with him and sort of egg him onto being more devilish.
Hmmm...this is actually startlingly relevant to the current state of The Explored Land in that Erinyes are officers in the armies of the Black Dragonflight, answering only to the highest echelons of command. So having one as your mother (I play them as only ever being female in my world) would actually put you in some terrible situations.
It seems to me you'd have to be half-fiend since Erinyes are devils, yes? I can let an LE character sneak in, but your RP chops are gonna need to be super sharp.
Carry on, sir!
Note to self: Invest ranks into bluff... claim angelic heritage..... also buy some paint for the wings... XP
Should I drop a level or two due to the LA on Half-Fiends?
Also... how do I do dice rolls?
[diceroll]4d6[/diceroll]
[roll]4d6[/roll]
[roll=4d6][/roll]
[diceroll=4d6][/diceroll]
4d6
4d6
4d6

downrightamazed |

The other is a crazy, dancing, singing, poetry spouting wisp of an old man, with a sorcery bloodline of some time. Always poking fun at people and spouting nonsense proverbs, but a ball of lightning when the s is on the line. Still thinking about the bloodline.
I know you already have your soldier build done, but I would really like to see this build. I mean, if you can RP this concept of the crazy old coot, including aging penalties in the mechanics, that would be mind-blowingly awesome.

downrightamazed |

Also... how do I do dice rolls?
[diceroll]4d6[/diceroll]
[roll]4d6[/roll]
[roll=4d6][/roll]
[diceroll=4d6][/diceroll]
4d6
4d6
4d6
'Dice'.
Click on the button next to "BBCode tags you can use:" under the form field for posts and it'll show you everything available.

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chibiamy wrote:Rolls:
4d6: 6+6+5+4(-4)=17
4d6: 6+4+1+1(-1)=11
1d3+15: 15+3=18
1d3+15: 15+1=16
1d10+6: 5+6=11
1d20+6: 6+6=12
You forgot one attribute roll. You roll 7, drop the lowest. That might help tip you one way or the other in terms of one build vs. the other.
Other than that, so far so good!
DUR!
4d6: 6+4+4+3(-3)=14
Yup, that did help a bit more! :) Editing above!

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Daveth Ashvale
LE Half Fiend
Lawful: Daveth follows his own personal 'code of honor' so so speak. He will not go out of his way to defend normal law but when ordered by those who have some level of 'command' over him he follows through with his orders to the T. To those willing to accept him Daveth is fiercely protective and will bring forth the full wrath of his devilish heritage upon those who intentionally(and sometimes unintentionally) harm those people.
Evil: Daveth's heritage and a bit of his upbringing are the major factors that have driven him into what most consider 'evil' territory. He has little patience for those who speak ill of himself or those he seeks to protect, in battle Daveth tends to show all the cruelty of the Erinyes blood that runs through his veins.
4d6 ⇒ (1, 5, 5, 5) = 16
4d6 ⇒ (2, 6, 3, 3) = 14
4d6 ⇒ (3, 4, 5, 2) = 14
4d6 ⇒ (5, 5, 4, 4) = 18
4d6 ⇒ (2, 2, 2, 1) = 7
4d6 ⇒ (6, 2, 3, 5) = 16
4d6 ⇒ (4, 5, 5, 5) = 19
Edit:
15
12
12
14
6
14
15
Rerolling the six
4d6 ⇒ (1, 5, 6, 1) = 13
15
12
12
14
12
14
15
Stats(Pre-Racial):
Strength: 15
Dexterity: 15
Constitution: 12
Intelligence: 12
Wisdom: 12
Charisma: 14
Stats(Post Racial)
Strength: 19(+4 Fiend)
Dexterity: 19(+4 Fiend)
Constitution: 14 (+2 Fiend)
Intelligence: 16 (+4 Fiend)
Wisdom: 16 (+2 fiend, +2 human)
Charisma: 16 (+2 fiend)

downrightamazed |

i'm pretty sure he'd allow the Nodachi. i do not know why it's not part of the playtest, it definitely should have been there. i guess they must have gotten to hung up on the ninja and gunslinger to notice the lack of Nodachi.
I am 100% fine with the Nodachi.