MiniSix Dark Sun - Under the Crimson Sun (Inactive)

Game Master Nethru


Books

MiniSix Bare Bone Edition

MiniSix Dark Sun Rules

Character Advancement

Improving Skills: Any skill may be increased one pip by spending
a number of CPs equal to its current number of whole dice. No skill may
be increased more than one pip per session. Skill specializations cost
only half as much to raise, rounding up.

Gaining Skill Specializations: A skill specialization may be
learned by spending CPs equal to the base skill’s current number of
whole dice. This gives the character the specialization at a skill
level +1D over the base skill. Only one specialization may be learned
per session. Remember that Advanced Class skills such as the Mage/Psion
skill don’t usually allow for specializations.

Improving Move: A character’s base Move score can be improved
one point by spending a number of CPs equal to the current Move. Move
may be increased by only one point per session, and may be increased a
total of three points, total.

Improving Attributes: Character points are also used to improve
attributes. This costs 10 times the number of dice a character has in
the attribute to raise it one pip. All skills under this attribute also
improve by one pip.