
Meowselsworth |

Your town is under attack. What's worse, it's an attack from within. Some of your friends from the same tiny town might just be mafia. Mafia with a grudge against the town of Scrafton. You see, a generation back, one of the most highly skilled detectives lived in this town, and he had managed to get all of these criminals up in a noose. Now, you have to find a way to purge these criminals from the town as they seek revenge.
There are rumours that before his death, Detective Rastley managed to pass all of his learnings down to a new generation of crime fighters. Hopefully they will be able to nip this problem in the bud... If not, it's rumoured that the town will be wiped out in this mafia rampage. Every day, the members of the town assemble in the town square to convict one of its members of membership in the mafia... a crime punishable by death.
The mechanics of a mafia game is that every cycle, one member of the town is lynched by a democratic vote. One member of the town is killed by mafia every night based on a secret mafia vote. This continues until there is only mafia left, or all the mafia is dead. The special roles are assigned at complete random.
The Detective: Every night, the Detective can investigate one person from the town. They have a 75% chance of finding out that person's identity correctly. 25% of the time, they find misleading planted evidence, and an innocent will investigate as a mafia member, or a mafia member will investigate as a member of the town. (There is one Detective plus one for every 11 players in the game.)
The Blood Brothers: These members of the town know each other immediately upon sight. They know that they can trust their blood brothers (or sisters) not to be mafia. They have sworn an oath of loyalty to each other, but in public, may pretend not to know each other at all. (If there are less than or equal to 10 players, there are no Blood Brothers. At 11 players, there are 2. 21 players, there are 3.)
The Vigilante: This masked individual makes sure others in the town are safe at night. The vigilante checks on one home every night, and if there are any unwanted visitors, the vigilante wards them off. If this happens, the vigilante does not learn the attacker's identity, but does know that an attack was made on that person. There are two vigilantes if there are 15 or more members of the town to start. The vigilante cannot protect themselves, but they can protect each other.
The Mafia: The mafia makes up about a quarter of the town's population, rounded up. At night, they secretly decide on one person to kill.
The Crime Boss: If there are three or more members of mafia, there is a Crime Boss who can break ties.
The Butcher: The Butcher killed Detective Rastley in the first place, and was one of his secret apprentices. After being paid off handsomely by the mafia, he or she betrayed the Detective, but retained all of the learned skills... The butcher can investigate one person every cycle in the same way the Detective does, with a 75% chance of success. There is only a Butcher if there are 3 or more mafia.

DSXMachina |

Of course I'm in. It'll be a blast and I know you're brilliant at handling the possibilities.
Now, where to be silly and bring back Dan the Baker, or make something new and different.
I take it all pm's are illegal....except between Blood Brothers? (And maybe exposed Mafiosa) I think we may need a point of no-one may publicly reveal their roles?

DSXMachina |

Yep, we have done a few games like this last year.
RyukosMysteryMurderTour
Wolves Of The Weirwood
Basically, you create a personality. Meows will assign us all a role. And then we do some free-form talking, at the end of a real-time week - one person is voted out. Also the Mafia strikes, removing another player. Generally it's all taken in good friendly manner - although there is a 'winner', we are all winners if we have fun (and then there's the potential of more games).

Treppa |

Hi, mousestalker. It's effectively a pbp version of the mafia party game, which I'd love to play in real life.

Meowselsworth |

Studpuffin: Thadius Lumpshire
DSX: Dan Haworth
Clara Cheeseworthy: Treppa
DougFungus: Malcolm Incinerator
Mahorfeus: Willard Wainwright
Pinvendor: Geoffrey Jacks
mousestalker: ???
Potential of 7 so far, and Finwa and Leo may join, I'll have to convince them. I'm hoping to get enough for blood brothers to be active and the special mafia roles as well.

Meowselsworth |

Studpuffin: Thadius Lumpshire
DSX: Dan Haworth
Clara Cheeseworthy: Treppa
DougFungus: Malcolm Incinerator
Mahorfeus: Willard Wainwright
Pinvendor: Geoffrey Jacks
mousestalker: ???
DevonRex: Gustav Bauer
Finwa: Getika Littlemoon
I forgot to mention the rules on whether mafia members know each other. I'm inclined to give them the power of collaboration early on as a default, but rounding down mafia numbers according to player numbers. 11 players means 2 mafia, 12 players means 3 mafia... but they all know one another. What do the rest of you think? Otherwise, we will go with the rule that they find out about each other if they attack one another rule.

Meowselsworth |

Studpuffin: Thadius Lumpshire
DSX: Dan Haworth
Clara Cheeseworthy: Treppa
DougFungus: Malcolm Eviscerator
Mahorfeus: Willard Wainwright
Pinvendor: Geoffrey Jacks
mousestalker: Coraline Baker
DevonRex: Gustav Bauer
Finwa: Getika Littlemoon
I'll start contacting others from past mafia games to come join. I imagine Leo will want to get in on this too. Sorry I screwed up your character name, Doug! It's been corrected.