Maze of the Blue Medusa 5E (Inactive)

Game Master TPJ

Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...


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Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

DM:
Insight on Moq: 1d20 + 2 ⇒ (13) + 2 = 15

Riven reached into the magical bag he held, the lion having vanished during the long rest and pulling out another fuzzy object and tossing it down on the ground next to him.

"This may be useful for testing the way ahead."


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

1d8 ⇒ 7(!)

Riven throws down the fuzzy ball and the lion reappears.

DM Dice:

1d100 ⇒ 45
1d100 ⇒ 27
1d100 ⇒ 48
1d4 ⇒ 4

As the group prepares to depart, the room is suddenly illuminated by what resembles pale moonlight.

"I beg your pardon, but have you by chance seen my sons? I fear they've been kidnapped." a voice asks.

You look north, and at the entrance of the room is the source of the voice — a tall man in a robe. In place of a head he has a three-quarters moon. He is studying the giant stone head, and not looking at the party. The illumination is coming from his head.

He is accompanied by an armored creature that resembles a weasel, and a disturbing creature that is a combination of a severed hand with an eye set in the palm, grafted upon the body of a snake. The two creatures are looking directly at the party.

"They are Anoll and Anolis Zooth. And I am Torgos Zooth. I should very much like to get them back." the moon-headed man continues.


5th level | 55/55 HP, 17 AC, Init +2(adv), PP 19 | 5/5 HD, 3/3 Rages | inspired

Moq keeps walking away.


Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Where is Moq going now? I assume south but you stated Moq continued going that way, which I didn't see until your last post unless I missed something with Moq leaving the group.

"Greetings Torgos Zooth. No entities that have given those names have been encountered at this time. What makes you suspect kidnapping?"

Riven scratches the lion with his right hand behind its neck as he studies the men, not sensing immediate hostility but ready for action as needed.

"Lion I shall give you the designation, Alpha."


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

He's going in the direction of the Chronia, whichever direction that is.

As they depart, Thratch calls back to the newcomers. I have not seen them! What do they look like and where will you be? I'll keep a lookout for them.


Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Really? I don't remember the plan to go see Chronia being the one that was decided on. Was still waiting on a weight in from the last few party members. So is he then walking toward the newcomers and past them since north was where we came from?

Riven looks after Moq as he heads off in the face of new potential information sources that do not seem immediately hostile.

"Going off without the majority of the group is unadvised."


5th level | 55/55 HP, 17 AC, Init +2(adv), PP 19 | 5/5 HD, 3/3 Rages | inspired

Yes, I would head north. South is the incense room and past that the skeleton room (If I'm wrong then let me know but I read back and can't find anything to indicate anything different). If this guy is just talking to the giant stone head, I'm not interested in trying to engage him and his strange monsters and risk causing a fight. Besides, if I can't get by him then we'll know.

As far as Chronia goes, everyone has posted since I mentioned it and no one objected...


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Riven:

You get the feeling Moq may be holding back some information, but it may be only because he doesn't fully feel he can trust you yet either. You feel he was telling the truth about his circumstances.

Torgos Zooth turns his back to the party and calls his two companions to join him.

"Come Overdose. Come Mr. Grasp. These individuals clearly do not know anything of my sons. But keep an eye on them."

He walks through the doorway and disappears into the darkness. You note that he never actually looked over at any of you.

Moq follows not far behind, but loses sight of them quickly.

Without warning, a barbed net falls upon Ashlyn, then Vehemence, Tenchi, Aterro, Thratch and Riven.

Moq looks up and can just barely see about 6 reptilian feminine figures crawling the stone walls just below the ceiling, about 20' up, holding "s"-shaped knives.

Init:

Round 1 only
Moq Init: 1d20 + 2 ⇒ (11) + 2 = 13
Moq Init Adv: 1d20 + 2 ⇒ (16) + 2 = 18
Chameleon Women Init: 1d20 + 5 ⇒ (9) + 5 = 14

+Round 2
Ashlyn Init: 1d20 + 3 ⇒ (8) + 3 = 11
Aterro Init: 1d20 ⇒ 17
Aterro Init Adv: 1d20 ⇒ 4
Riven Init: 1d20 + 1 ⇒ (12) + 1 = 13
Tenchi Init: 1d20 + 0 ⇒ (19) + 0 = 19
Thratch Init: 1d20 + 4 ⇒ (4) + 4 = 8
Vehemence Init: 1d20 + 1 ⇒ (13) + 1 = 14

The group except for Moq is restrained and surprised the first round. Only Moq will be able to act and reactions will be at the end of the turn. Starting round 2, it's one action to remove the barbed net, plus roll 1d4 damage for the barbs. You can also attack the net and do at least 6 damage to break it. You can speak a command to the lion as a free action.

Combat Order: (starting round 1)Moq, Chameleon Women, (+starting round 2) Tenchi, Aterro, Vehemence, Riven, Ashlyn, Thratch


5th level | 55/55 HP, 17 AC, Init +2(adv), PP 19 | 5/5 HD, 3/3 Rages | inspired

Immediately as the net drops, Moq moves having never dropped his guard after getting the uneasy feeling these women were nearby. He slaps his chest and roars, and the sound echoes like rolling thunder down the hallways of the maze. The winds picks up, blowing loose dust and small stones around him and sparks of electricity crackle around his body.

He draws his sword allowing is magic to steel his guard as he cuts the netting to fee Tenchi.

Moq Attack Roll: 1d20 + 5 ⇒ (17) + 5 = 22 20 AC
Damage: 1d6 + 5 ⇒ (5) + 5 = 10 piercing or Improvised: 1d4 + 5 ⇒ (2) + 5 = 7 slashing damage

He then points at the nearest Chameleon Woman and a crackling bolt of lightning arcs from his arm to her.

Storm of Fury Damage: 2d6 ⇒ (4, 2) = 6 -> DC13 Dexterity for half damage.

I'm going to post my second round here too.

Moq shoves the damaged Chameleon Woman to the ground with his shield.

Moq Shove: 1d20 + 7 ⇒ (7) + 7 = 14, Advantage(raging): 1d20 + 7 ⇒ (7) + 7 = 14 -> She must win Athletics or Acrobatics check DC14 or fall prone.

And follows up with his sword. Light weapon.

Moq Attack Roll: 1d20 + 8 ⇒ (18) + 8 = 26, Advantage(if prone): 1d20 + 8 ⇒ (11) + 8 = 19 Round 2 AC17
Sword Damage: 2d6 + 5 ⇒ (5, 1) + 5 = 11 piercing damage

And the crackling energy around him lashes out at the nearest living woman.

Storm of Fury Damage: 2d6 ⇒ (2, 3) = 5 -> DC13 Dexterity for half damage.


Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Riven's head snaps upward as the heavy net falls upon him, metal barbs clattering and clicking against his metal body. They pulled his body, weighing him down as he scanned the chameleon women crawling on the ceiling above. As he struggled to get enough wiggle room to act he called to the lion.

"Alpha, destroy the net!"as he pointed to the net restraining Ashlyn.

Assuming lion goes on my init? If so then that was just a free action to say as part of my reaction to the 1st round, if not then the lion can do that on the first round when and if he can.


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Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

As the net fell, Tenchi had begun to move, but that only served to entangle him further.

Assuming that Moq frees me:

Focusing his ki, Tenchi draws his blade and it glows with the same clear green light. He then swings his blade to cut Thratch free.

Attack Roll: 1d20 + 7 ⇒ (20) + 7 = 27
Damage Roll (+1 pp for an extra 1d10 if I hit): 1d10 + 1d8 + 4 ⇒ (10) + (4) + 4 = 18
Critical Damage: 1d8 ⇒ 8

Assuming that Moq does not get me free:

Tenchi will flex and attempt to break through the hole that Moq has made.

Strength Check: 1d20 + 3 ⇒ (3) + 3 = 6
1d4 ⇒ 2

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

DM:
Do I get no action round 1 due to surprise? The Weapon of Warning that gives me advantage on initiative also prevents me from getting surprised. (If I do get an action I'll just cut myself free. ^_^)


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Since Thratch is going last, I'll post some if-then actions.

Thratch drops to the floor after he's freed by Tenchi, and he mouths a Thank you to him as he falls.

Once on the ground, he draws a dagger and...

If there's still someone tied up in the nets

...moves to cut the net to free his companion.

If everyone is free...

...launches the dagger at anyone who looks like they set up the trap.

Attack, net or enemy: 1d20 + 5 ⇒ (15) + 5 = 201d20 + 5 ⇒ (10) + 5 = 15

Rolled twice in case there's disadvantage for distance on the dagger.

damage: 1d4 + 4 ⇒ (2) + 4 = 6

Lastly, since Thratch is a thief, he gets a bonus action to object interact; so if someone is still entangled in the net - maybe he can free them and also launch the dagger?


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Aterro:

Good point. You can ignore the surprise and get to freeing yourself.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

1st round
Just before the nets fall, Aterro, heading some preternatural warning, draws his sword and spins about, looking for an enemy. He looks up just as the net falls and raises his sword to meet it!

Attack attack attack attack the inanimate object!: 1d20 + 6 ⇒ (15) + 6 = 21
HaXXorz teh netz!: 2d6 + 4 ⇒ (5, 4) + 4 = 13

The ensnaring trap parts before his razor-shape blade!

2nd round. I'm assuming that Riven's Lion will succeed in freeing Ashlyn, and that Thratch is freeing Vehemence. That's everyone, yeah?

The WarClercic stares balefully at the orbiting woman. His feet leave the floor and he rises to their level. "Know the mutant. Kill the Mutant," he solemnly breathes before rushing into their ranks, his sword flying about and weaving a deadly web of STEEL!
We are high atop the Mountain, with hammers in the wind!: 1d20 + 6 ⇒ (16) + 6 = 22
Lusting for blood and death again!!: 2d6 + 4 ⇒ (3, 3) + 4 = 10
2nd attack. With METAL!
Brother Aterro uses the momentum of the first strike to spin into a backhanded slash. "While the enemies of Torm still draw breath there can be no peace."
In a flash of lightning strike, now the house of Death invites you!: 1d20 + 6 ⇒ (15) + 6 = 21
Body and soul to come within!!: 2d6 + 4 ⇒ (6, 2) + 4 = 12


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

Bah, your corpse emperor is no match for da orkz!


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Lion init: 1d20 + 2 ⇒ (7) + 2 = 9
(Revised) Combat Order: Moq, Chameleon Women, Tenchi, Aterro, Vehemence, Riven, Ashlyn, Lion, Thratch

Also, let's not get too far ahead with actions. The Chameleon Women have initiative over everyone but Moq, and you're about to see some of their tricks.

Round 1
Moq gets really angry, shreds the net on Tenchi and frees him, then sends a blast of lightning at the nearest Chameleon Woman, (2)

Chameleon Woman DEX save: 1d20 + 7 ⇒ (18) + 7 = 25

She's grazed by the lightning for minor damage as she dodges the brunt of the blast, sliding down the wall.

The other Chameleon Women stay strangely silent as Tenchi frees Thratch by shredding the net. Thratch in turn frees Riven. Aterro frees himself, the lion frees Ashlyn.

Round 2

Moq shoves the Chameleon Woman (2) with his shield.

Acrobatics DC14: 1d20 + 7 ⇒ (7) + 7 = 14

She stays on her feet but is stabbed by Moq. His storm of fury lashes at the next Chameleon Woman (1).

Chameleon Woman DEX save: 1d20 + 7 ⇒ (20) + 7 = 27

She also dodges the brunt of the blast.

From the southern part of the room, you hear a furious chanting from one of the Chameleon Women (6). Green blood pours from her eyes, ears, nose, nostrils and mouth as dark energies gather around her hands and she cries out in the agony of her spell.

A sphere of darkness envelops Ashlyn, Aterro, Riven, Tenchi and Thratch. It's unlike any other darkness they've experienced. It hurts. A lot.

CON Save DC14 & Damage:

Failed save takes 8d6 necrotic damage, successful save takes 4d6.

Ashlyn Con Save: 1d20 + 2 ⇒ (14) + 2 = 16
Aterro Con Save: 1d20 + 3 ⇒ (5) + 3 = 8
Aterro Con Save Luck: 1d20 + 3 ⇒ (13) + 3 = 16
Riven Con Save: 1d20 + 2 ⇒ (15) + 2 = 17
Tenchi Con Save: 1d20 + 3 ⇒ (7) + 3 = 10
Thratch Con Save: 1d20 + 1 ⇒ (20) + 1 = 21

Ashlyn Dam: 4d6 ⇒ (3, 2, 5, 5) = 15
Aterro Dam: 4d6 ⇒ (2, 4, 5, 6) = 17
Riven Dam: 4d6 ⇒ (4, 3, 3, 4) = 14
Tenchi Dam: 8d6 ⇒ (4, 4, 4, 3, 1, 1, 4, 4) = 25
Thratch Dam: 4d6 ⇒ (1, 3, 6, 6) = 16

Aterro, I'm assuming you want to burn a luck point for this. You can also use inspiration or give it to those less fortunate.

For those within the cloud, treat as though you are blinded, similar to the Darkness spell, but this one is nastier. While your attacks are at disadvantage, likewise attacks made on you are also at disadvantage since you can't be seen.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

I'd like to burn an inspiration so Tenchi can reroll. One inspiratin point remaining.


5th level | 55/55 HP, 17 AC, Init +2(adv), PP 19 | 5/5 HD, 3/3 Rages | inspired

Moq keeps up the fight.

Moq Shove: 1d20 + 7 ⇒ (17) + 7 = 24, Advantage: 1d20 + 7 ⇒ (2) + 7 = 9 DC24 or knocked prone.

Moq Offhand Attack: 1d20 + 8 ⇒ (6) + 8 = 14, Advantage(if prone): 1d20 + 8 ⇒ (13) + 8 = 21
Shortsword Damage: 1d6 + 5 ⇒ (2) + 5 = 7 and Sneak Attack: 1d6 ⇒ 6 if prone.

Storm of Fury: 2d6 ⇒ (4, 5) = 9 DC13 to halve damage.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Round 2, continued - sorry, this is my bad.

Tenchi Con Save Insp: 1d20 + 3 ⇒ (5) + 3 = 8 :(

One of the Chameleon Women (5) chants and screams and bleeds profusely as her sister did, and points at Moq, casting a spell.

Moq Con Save vs DC14: 1d20 + 5 ⇒ (6) + 5 = 11
Necrotic Damage: 3d8 ⇒ (4, 8, 6) = 18

Blood spurts from Moq's eyes, ears, mouth and nose, and he's temporarily blinded by the blood.

The remaining Chameleon Women (3, 4) cast a net on the lion then drop down and flank Vehemence, pointing their machetes at him.

"Perhaps you may wish to surrender, creature. Your friends won't be much help to you now." one of them calls out.

"This one's different," the first caster says heavily, "but still warm-blooded. We can't have it. Give me a moment to collect myself, I'll cook something nice up for him. Got plenty of my blood left."

"And do something about that beast!"

Combat Order: Tenchi, Aterro, Vehemence, Riven, Ashlyn, Lion, Thratch


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

Tenchi will move through the darkness to stand between Thratch and one of the lizard folks I went ahead and moved him. "Your trick would fell a lesser warrior, but I am Samurai. My Ki is more powerful than your darkness. Kusinagi First Blade Technique: STRIKE WITH NO STRIKE!"

At that, Tenchi's blade gleams and swings in the direction of his enemies.

Spending 1 pp to do my first blade technique, strike with no strike. Instead of making an attack roll, it gets to make a Dex save (dc 12) or take Damage Roll (Spending 2 pp for 2d10 if she fails): 2d10 + 1d8 + 4 ⇒ (6, 10) + (8) + 4 = 28 damage on a failed save or 6 damage on a successful save, since I can only spend the pp if they fail the save.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Thratch will try to find his way out of the darkness, and as soon as he does, he'll say, This way! Come one, we need to run.

bonus action dash, if needed; otherwise bonus action dodge.


Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

"How cute."

The furnace king flares his mouth of fangs at the lesser serpents and waves his hand. Casting Invisibility.

His form then melts into nothing.

I will walk away from the reptilians into a more favorable position. Assuming I can draw a knife as I walk towards the netted lion, I will do so, with intent to free it as soon as I can act again.

What a troublesome encounter...

Vehemence was tired. His body was rested, but that which lay behind his black eyes was aging.
In this moment he was not self aware enough to know what was taking place in him, but he could feel an unusual anger welling up inside.

Not one of regality's hauteur or demonic outburst, but a droning groan of simple distaste.

The descension was all but kind, but such a sentence was wholly fitting for the lord of cruelty.


Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Round 2 Riven

Darkness surrounded Riven attacking him from all sides with its corrosive energy. Pain he had not felt for centuries started flickering through his body and another feeling grew as it did, the dust of time falling away. Anger.

Though obscured by darkness his eyes flared as he spoke, "Alpha, attack the chameleon women. Initiating countermeasures."

Second Wind Bonus action: 1d10 + 4 ⇒ (3) + 4 = 7

The corrosive energy lessened as his body adapted and repaired itself from the damage. In the pitch blackness he affixed the ceremic eye monocle to his own eye and activated it(Action) before he surged forward from the darkness toward the caster who had dropped the corrosive magic.

Longsword attack: 1d20 + 5 ⇒ (4) + 5 = 9

Moving to CW 6 and using action surge to attack with Longsword.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Sorry for the lack of posts, the holiday has kept me busy. I need to post my actions from when we camped because Ashlyn would always start her day with an extended mage armor since it lasts 16 hours.

Ashlyn is disappointment when everyone just beds down. No conversation, no music, no fun. Still, the halfling seemed game, weather through compulsion or not, she wanted some joy in her life. She will move to the halfling, taking his hands in hers and joins him in dance. She is able to effortlessly move through various styles of dance, quick, slow, soft, or exciting. Every form having an erotic overtone to it, a display intended to excite her audience as much as the halfling himself. When the magic wears off Thratch, and he breathlessly collapses, she will lean in offering him a soft kiss upon his cheek. "Thank you for dancing with me." Glistening with a soft layer of sweat herself, she excuses herself to as private an area as she can find and dries herself off, before eventually finding a place to lay down. She uses her pack as a pillow. The ground is cold and hard, but with no blanket, or tent, and only a bedroll to speak of; she had to make do.

The next morning, she wakes late, with little time to prepare. No offer of breakfast or even water before they set off, she is in a foul mood. She is hungry, thirsty, and frustrated by their insistence to push forward so quickly. She wanted out of here as much as any of the others, but they would drive themselves mad if they kept up this relentless pace. She quickly conjures her protective aura.

Casting extended mage armor using 1 sorcery point. AC is now 16 and lasts 16 hours. My wand of magic missle will also recharge now being full with 7 charges.

wild magic: 1d20 ⇒ 8
wand of magic missile: 1d6 + 1 ⇒ (6) + 1 = 7

So focused on herself, she never even noticed the net until it was upon her. She was glad the lion was quick to cut her free, but then the darkness surrounded her. Pain erupted through her every pour and she wailed out in her suffering. She quickly moved away from where the creatures were and fled the darkness, her hands digging for a healing potion, uncorking it and pouring it down her throat.

Potion of healing: 2d4 + 2 ⇒ (1, 3) + 2 = 6


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MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Round 2, continued

Combat Order: Tenchi, Aterro, Vehemence, Riven, Ashlyn, Lion, Thratch

Tenchi strikes with no strike at Chameleon Woman #4.

Chameleon Woman DEX Save vs DC12: 1d20 + 7 ⇒ (4) + 7 = 11

Tenchi strikes her with no strike dead! RIP Chameleon Woman #4

Aterro and does some brutal things (despite Wednesdays being bad for him). He strikes with a strike at Chameleon Woman #3 and then strikes with a strike at her again, and she also falls. RIP Chameleon Woman #3

Vehemence seizes the opportunity to walk over with the intent of freeing Alpha the lion, though with slightly less flair than usual as his head is heavy with other concerns.

Riven commands Alpha to attack, which he's eager to do as soon as he's freed. Riven also tries the monocle and discovers it does nothing for darkness, except make it slightly greener. He rushes from the darkness but misses Chameleon Woman #6 with his sword.

Ashlyn stumbles wounded from the darkness and quickly downs a healing potion.

Alpha waits patiently.

Thratch runs blindly out of the darkness, and manages not to get into worse trouble, yet.

End of Round 2. Two Chameleon Women are down, 4 remain. Round 3 coming up shortly.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Did I get out of the darkness on the far side or the closer side to the chameleon women? Is there room to move around the circumference?


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Which way did Thratch go?: 1d4 ⇒ 3

Thratch is against the east wall, close to the stone head. Not much room, but being a highly dexterous halfling he should manage. DC5 Acrobatics check because of your size to avoid re-entry if you move or you'll need to make another CON save.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Can I see any of the women from where I'm at? Trying to see if I can hide behind the statue and fire an arrow at one.


MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Thratch, you can see Chameleon Women #s 5 & 6, the two spellcasters. Unfortunately they can also see you. You can use the sphere of darkness as half cover against #1 & 2.

Round 3

Moq shoves #2.

Chameleon Woman #2 Dex Save: 1d20 + 7 ⇒ (3) + 7 = 10

She's knocked prone as she fails to dodge him.

Moq gets off an attack on her with his shortsword and manages a sneak attack as well, killing her. RIP Chameleon Woman #2

He then summons lightning at #1.

Chameleon Woman #1 Dex Save: 1d20 + 7 ⇒ (11) + 7 = 18

She manages to avoid the full damage.

The two spellcasters (#5 & #6) both chant the same spell, bleeding again, but not quite as profusely.

They both turn into living shadows.

Chameleon Woman #5 stealth: 1d20 + 17 ⇒ (10) + 17 = 27
Chameleon Woman #6 stealth: 1d20 + 17 ⇒ (5) + 17 = 22

They seemingly vanish up the walls and through a small one-inch crack.

The lone Chameleon Woman (#1) remains, wounded and outnumbered. She dashes out the door, yelling behind her,

"It doesn't matter. The Protocols of Antipathy have begun. You'll all be dead soon!"

She then disappears around a corner.

The sphere of darkness slowly fades away.

End of Combat. 200 XP for everyone.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Fah! The orcs will be crushed beneath the boot of STEEL of the Imperium! The foul greenskins can not possibly hope to compete with an advanced civilization without a broad-based economic structure based off tax-cuts, entrepreneurial development, and a vast infrastructure for continued scientific progress including community colleges for mechanics and other valuable support staff! I mean, the orcs have space ships!! How does that even make sense? And how are all their leaders not dead from infection? Does any one really think that they're inserting all those metal jaws in a sterile environment? Has anyone even -seen- an ork doctor? And how would that go? "Me am sorry, Warboss Gruknuk, but you am having da cancer of da jaw! Me am scheduling surgery for da 4rt of da nexty mont! We gotta give you replacement jaw. Me am hoping you covered by HMO." "WAAaa! Dis bad news! Dis gonna play havok wit me deductible!"

P.S. Yes, me am spendin' da luck point. Arg! Now he's got ME doing it!

P.P.S. Ya, and sry. Weds are bad for me.

The WarCleric returns to the ground and severs each neck of the attackers, making sure none are can recover, or are playing possum. Once that is done he searches their corpses, ever watchful for useful material.
"Ahha! You see? Even in the very heart of the foe's home, we can overcome even the most skuldugerous of their wiles! Surely so long as we remain on the True Path of Righteousness, such low creatures as these can not overcome us!

Now that the foe is fled, who would require healing?"


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Umm.. everyone? Thratch suggests, hesitantly.


5th level | 55/55 HP, 17 AC, Init +2(adv), PP 19 | 5/5 HD, 3/3 Rages | inspired

Calming himself, Moq turns to Aterro with blood leaking from his eyes, I could use some healing if you offer it.

He also searches the bodies with Aterro, but warns, We must leave this place quickly after we find whatever might be useful. They will be back.


Normal: HP 9 | AC 6 | Hardiness 13; Evasion 14; Spirit 14 | Effort 2 | Empowered: HP 9 | AC 2 | Hardiness 13; Evasion 14; Spirit 13 | Effort 2 |

Tenchi will flick his blade to clean the blood grooves and then resheath it.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro mumbles back, "Quickly? How quickly? I have a spell that will heal us all, but it takes ten minutes to cast. And why would they return? They could not overwhelm us with their full strength and surprise, why would they return weakened, when we will be on our guard?"

If there are no further objections, Aterro begins casting Prayer of Healing.


Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

Riven moves to cut Alpha the lion free from the net and then moves back to the party. He keeps his attention focused upward in case more chameleon women return.

"The Protocols of Antipathy are unknown to me. It is unfortunate we were unable to gather more information about them before the enemies escaped. As per the prior suggestion, after the repairs are completed we can head south to follow a route toward the wedding. That may allow us to gather more supplies and rest without being attacked."


5th level | 55/55 HP, 17 AC, Init +2(adv), PP 19 | 5/5 HD, 3/3 Rages | inspired

Moq sits cross-legged and speaks impatiently, South, I thought we were headed north? No one objected to visiting Chronia. I don't have a preference, I've not visited the wedding though I have not heard great things... Let's just get moving as soon as the ritual is finished.


Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

"Lack of an affirmative is not an affirmative. I was waiting on input to my suggestion before the women attacked. You had begun to move north on your own but that does not determine the consent of the group."


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Let's go north. I want to see the women who the chanterelle serves and decide for myself whether they deserve to be free.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

The Prayer of Healing goes off and everyone there are seven of us right? except Tenchi who is only down 1 hp recovers:

Prayer of Healing!: 2d8 + 3 ⇒ (6, 1) + 3 = 10 hp.

"How is that? I can do that again, if needed.

And I care not in which direction we head. We shall escape or die, in the natural order of things."


Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

"Let us meet the maidens, gather more knowledge, and be wary of the snares along the way. And I believe most of us have come to understand the importance of solidarity and formation... However, moving forward, we may indeed have want of an intentional scout... How does that prospect sound to you, friend?"

Vehemence shifts his eyes to Thratch slowly as the inflection of his last sentence rises.

If the currency of the plane is tricks, then we must cleave to that standard... How foul. I'll have to set that aright when the snakes' head is in my palm...

The furnace king begins to consider the prospect of wielding his summoned sword at all times.
It was a place of untimely bouts of strangling matches, and he didn't care to be jumped so again.

He calls it to his side and rests the blade against his shoulder, hilt cusped in his left hand.


Male? Warforged Fighter 5 | Init +1 | HP 44/44 | AC 20 | 1st Spells-2/3 DC 13 SpA+5 | Insp: 1 | Pass Per: 13
Saves:
Saves: STR: +6; DEX: +1; CON: +5; INT: +2; WIS: +0; CHA: -1

"Alpha can accompany Thratch as he scouts to buy time for Thratch to fall back if necessary. However with the closeness of rooms and doorways we can just look into the next room as it is scouted. Due to 3 in favor and 1 abstaining then we will go to meet with Chronia."

As the healing prayer finished he prepared to depart for the north.

When the group leaves my character goes as well.


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Sure, I can scout ahead if you like.


Warlock 5 | Init +1 | HP 34/34 (+8 THP) | AC 14 | S-4, D-2, C-2, I-1, W-3, Ch-8 | Pact Spells- 2/2 DC 15 | Insp: 0

"Let it be. Just... Be careful."

While revealing some endearment in his words, Vehemence seems calm for the first time in a long while, if ever. He follows whoever takes the lead, while invoking his charm of vitae in silence. His conscious is still unaware of the decrepit and calculating passivity wriggling through his heart.

That's my Fiendish Vigor invocation; Offscreen and outside of battle he's usually cycling through it until he gets the maximum value of temp HP he can, which is 8. 1d4+4. I assume that after every scene/whenever there is negative space and downtime that I have time to replenish it. Idk if I ever established that before- is that alright DM?


Male Lightfoot Halfling | Rogue (Thief) 5 | HP 22/33 | AC 15 | S0, D7, C1, I5, W-1, Ch2 | PP 12 | Status: -4 HP Max | Insp: II

Well, let's give it a shot.

If I'm going to be sneaking on a regular basis outside of combat, should we just assume I'm sneaking right up until it's critical that I need to roll for it, or should I roll for each room?


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MotBM Current|MotBM Map 1|MotBM Map 2 MotBM Roll20 | Evil Dungeon Master /3

Vehemence, that's fine, as long as you're tracking your temp HP in your character description line.

Thratch, we'll assume sneaking, but if there are others in a room you enter you'll need to roll a fresh stealth check.


Female Half Elf Sorceress (wild mage) 5 | AC 16 | HP 32/32 | Initiative +3 | Sorcery Points 3/5 | Spells 1st 2/4; 2nd 2/3; 3rd 2/2 | Tide of Chaos | Inspiration 1 | Passive Perception 11

Ashlyn offers a soft hug in thanks for the healing before the set off, then she'll follow after the others.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro accepts the hug and returns it with gusto that, even if it is not passion, can be said to at least be in the same city. His broad hands exude warmth of his own as he embraced the lithe Sorceress.

That done, he gives the halfling a moment to secure what knowledge he could through stealth, then marches on, his steel boots tramping with security.


5th level | 55/55 HP, 17 AC, Init +2(adv), PP 19 | 5/5 HD, 3/3 Rages | inspired

Moq takes the front with his lantern of revealing lit as he moves through the maze back to the center.

Silver Crusade

Human Paladin(FEAR) 7/Warlock {FEAR} 1| AC: 20 | HP: 75/80 {0}{Fire & Acid Resistance}|HD 7| LoH: 10/35| Sense: 4/4|Dread: 2/3| Con:+5 Wis:+5 Dex:+4|Smite: 2d8/lvl|CDiv: 0/1| melee: +8/2d8+6 {x2}|Init: +0 Perc: +2 | Insp = YES! |1st: 4/4 2nd : 2/3 | W 1st: 0/1 Hex

Aterro fills a mess kit cup from his ever-full flagon and offers the wine to Ashlyn. "Can I buy a lady a drink?"

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