Luke's Crimson Throne Campaign

Game Master GM Crimson

The campaign site is here.

The current Battlemap is here.


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Tale of Days Current Battlemap City Map

Hey gang sorry to have gone quiet. There's been a death in my family and I'm on the road. I will likely post sometime tonight, though if the occasion presents itself. it would be a nice diversion.


Female Tiefling Warder (Dervish Defender) // Pathfinder Savant | NG | Init:+4 | HP14/14 | AC:27 T:22 FF:23 CMD:18 | F:+4 R:+4 W:+4| Perc:+6, darkvision| Ready: Encouraging Roar, Flurry Strike, Minute Hand; Expended: None|Active: Inner Sphere Stance, Aegis[Allies within 10' +1 AC/will]
skills:
Acrobatics+7 | Climb+3 | Intimidate +9 | Knowledge (Arcana) +14 | (History)+12 |(Religion) +11| (Nature, Geography)+9 | Sense Motive+2 | Spellcraft+9| Stealth +5 | Swim+3

My condolences to you and your family. The game will be here for you when you come back. We haven't completely decided what to do yet IC either, so there is no rush. Still waiting on Nebbin to say if he's coming or not. I guess no one else have any questions for Zellara?

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Sorry, DM Luke. As Neziana said, obviously family is more important and we'll be here when you get back.

(Speaking of which, I've got take the dog for her walk and then I'll come back and post.)


HARROW PTS: 3|Reservoir: 12/12|Female Human (Chelaxian) Arcanist 7|HP: 45/45|AC: 11(15)/11/10|Saves: +5 Fort, +3 Ref, +6 Will|Init: +5|Perc: +2

My deepest condolences, sir.

We'll still be here when you come back.


Tale of Days Current Battlemap City Map

Thanks everyone. I'm working on a post this morning.

I've been replacing the placeholder images of city districts and marking them up with locations. The project is ongoing for other districts still. But the Midlands district has Zellara's and the Old Fishery marked.


Female Human Slayer (Vanguard) 8 | HP: 34/83 | AC: 23 (T: 13, F: 20) | CMB: +12, CMD: 24 | F: +9, R: +8, W: +5 | Init: +6 | Perc: +11, SM: +10 | Speed 20'

My condolences Luke.


Female Human Cleric of Milani (Merciful Healer) 7 | hp -59- 59/59 (0 NL) | AC 21, t 13, ff 19 | Fort +8, Ref +7, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 5/7 | Restorative Touch 6/6 | Harrow Points: 1/4 | wand of SW 43/48 | Conditions: none

My condolences as well.


Tale of Days Current Battlemap City Map

Harrow Points:

Harrow Points are used as a free action, with no limit to the number of points that can be spent in one turn (limited at the DM's discretion). You can use your harrow points for different things in each adventure of this AP. In the Edge of Anarchy, you can use them for the following purposes:

Reroll dexterity-based attacks, dexterity-based skill checks, initiative or reflex save rolls. The new roll must be accepted (unless another point is spent to reroll again).

Gain a +1 dodge bonus to AC for one encounter. You can spend up to three points in this manner in a single encounter.

Gain 10 to your base speed for one encounter.


Tale of Days Current Battlemap City Map

And thanks all for the condolences.

My uncle was good dude - too old to have been a gamer, but young enough to have been a drinking/smoking buddy and all-around hell-raiser for most of my life. Never had a wife or a kid, yet was the one person who always new how remote members of the family were doing because he took the time to find out. Pancreatic cancer took him too young and he will be missed sorely by my clan.

I'll now stop being a downer on the thread cause I'm pretty sure he'd have kicked my ass for that. :)

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Pancreatic cancer sucks. A good friend of mine lost his mother to it. Even among cancers, it's a real a*~&!%#.


Female Tiefling Warder (Dervish Defender) // Pathfinder Savant | NG | Init:+4 | HP14/14 | AC:27 T:22 FF:23 CMD:18 | F:+4 R:+4 W:+4| Perc:+6, darkvision| Ready: Encouraging Roar, Flurry Strike, Minute Hand; Expended: None|Active: Inner Sphere Stance, Aegis[Allies within 10' +1 AC/will]
skills:
Acrobatics+7 | Climb+3 | Intimidate +9 | Knowledge (Arcana) +14 | (History)+12 |(Religion) +11| (Nature, Geography)+9 | Sense Motive+2 | Spellcraft+9| Stealth +5 | Swim+3

My mom died of cancer when I was only 17. It sucks.


Female Tiefling Warder (Dervish Defender) // Pathfinder Savant | NG | Init:+4 | HP14/14 | AC:27 T:22 FF:23 CMD:18 | F:+4 R:+4 W:+4| Perc:+6, darkvision| Ready: Encouraging Roar, Flurry Strike, Minute Hand; Expended: None|Active: Inner Sphere Stance, Aegis[Allies within 10' +1 AC/will]
skills:
Acrobatics+7 | Climb+3 | Intimidate +9 | Knowledge (Arcana) +14 | (History)+12 |(Religion) +11| (Nature, Geography)+9 | Sense Motive+2 | Spellcraft+9| Stealth +5 | Swim+3

Uh, aren't we just waiting for Kayleigh to come back? I hate splitting the party as it's ver likely to leave people waiting, like it does here. That's why I just scouted quickly and returned at once. The perception check tripped me up, as I thought I would have to wait for the result of that before posting about what I found.

If Kayleigh has no plans of returning... :/


Female Human Cleric of Milani (Merciful Healer) 7 | hp -59- 59/59 (0 NL) | AC 21, t 13, ff 19 | Fort +8, Ref +7, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 5/7 | Restorative Touch 6/6 | Harrow Points: 1/4 | wand of SW 43/48 | Conditions: none
Neziana Fentel wrote:


If Kayleigh has no plans of returning... :/

Kayleigh will return...once doing so won't automatically guide watching eyes to where the main group is huddled. Or once you guys move on the fishery, she'll join in. I think at this point we're waiting to see if the half-orc notices Kayleigh and if he wants to make a big deal out of the situation.


Tale of Days Current Battlemap City Map

Is everyone as comfortable as Neziana with me rolling for your characters when things like her missing Perception roll comes up? I'm naturally inclined to roll for you when I don't want you to know there's rolling going on (spotting is the classic example of this), but in this case, I used the perception check to help Neziana judge if the guy was a lookout (could have used sense motive just as well). It was kind-of an active use of a skill without a provided roll.

As an example of the rolls I did in the background for this first encounter:

* Vagrant lookout Bluff check to oppose the Kayleigh's provided Sense Motive roll, and the roll I asked Neziana for (Perception). Vagrant won against Kayleigh and lost against Neziana.

* Vagrant lookout Sense Motive check opposed by Kayleigh Bluff check Vagrant lost.

I've had players in the past who really preferred the opposite - they wanted to be the one to roll the dice that determined what their character spotted, knew, etc. I'm happy to do either, and it's a player determination thing as much as a pacing thing, so I'll handle that in whatever way is the consensus.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Yes, I find GM rolls are very helpful. I know in my campaigns, I actually have "macros" set up in the campaign tab that I can just copy and paste to do Perception checks for everyone.

I think it's a must to keep PBPs moving quickly.

--

Also, while Nebbin wouldn't suggest it, that open door seems awfully tempting if Neziana or someone wants to lead us in that direction. :)


Female Human Cleric of Milani (Merciful Healer) 7 | hp -59- 59/59 (0 NL) | AC 21, t 13, ff 19 | Fort +8, Ref +7, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 5/7 | Restorative Touch 6/6 | Harrow Points: 1/4 | wand of SW 43/48 | Conditions: none

From what I've seen in my time on these boards and in PbPs (less than a year), it seems saving throws are where a lot of players draw the line. I'm good with whatever keeps the game rolling, however.

And, technically, Sense Motive is supposed to be a secret GM roll thing anyways, so from now on I may just say "Kayleigh uses Sense Motive (+3) to get a hunch about the vagrant."


Female Tiefling Warder (Dervish Defender) // Pathfinder Savant | NG | Init:+4 | HP14/14 | AC:27 T:22 FF:23 CMD:18 | F:+4 R:+4 W:+4| Perc:+6, darkvision| Ready: Encouraging Roar, Flurry Strike, Minute Hand; Expended: None|Active: Inner Sphere Stance, Aegis[Allies within 10' +1 AC/will]
skills:
Acrobatics+7 | Climb+3 | Intimidate +9 | Knowledge (Arcana) +14 | (History)+12 |(Religion) +11| (Nature, Geography)+9 | Sense Motive+2 | Spellcraft+9| Stealth +5 | Swim+3

There is a reason I have sense motive and perception in the header for my character. If having the GM roll a saving throw will speed up the game, then I'm all for it. For example if two bad guys act in a row and one does something that require a saving throw, then the other's action might depend on the success of the failure of the saving throw.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I'm with Neziana; if action would stop for a saving throw, I'm happy having the GM just do it. If it's not something that would change the action, then I'd let the players do it just to save some wear and tear on yourself.

So, if a saving throw would make a character shaken if he/she fails, that doesn't really change anything until that character acts, and thus I'd leave it up to him/her to make the save. If it's something that would change the antagonist's actions (i.e. villain 1 tries to turn character X into stone, which obviously changes villain 2's plans if it succeeds), I roll it myself.


Female Human Slayer (Vanguard) 8 | HP: 34/83 | AC: 23 (T: 13, F: 20) | CMB: +12, CMD: 24 | F: +9, R: +8, W: +5 | Init: +6 | Perc: +11, SM: +10 | Speed 20'

No strong opinion on the subject of GM rolls. Either way is fine with me. Best to be consistent about it though.


Female Tiefling Warder (Dervish Defender) // Pathfinder Savant | NG | Init:+4 | HP14/14 | AC:27 T:22 FF:23 CMD:18 | F:+4 R:+4 W:+4| Perc:+6, darkvision| Ready: Encouraging Roar, Flurry Strike, Minute Hand; Expended: None|Active: Inner Sphere Stance, Aegis[Allies within 10' +1 AC/will]
skills:
Acrobatics+7 | Climb+3 | Intimidate +9 | Knowledge (Arcana) +14 | (History)+12 |(Religion) +11| (Nature, Geography)+9 | Sense Motive+2 | Spellcraft+9| Stealth +5 | Swim+3

I can't find the link to the map. Would you mind putting a link beneath your alias where we have stats so it'll be easier to find?


Female Human Cleric of Milani (Merciful Healer) 7 | hp -59- 59/59 (0 NL) | AC 21, t 13, ff 19 | Fort +8, Ref +7, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 5/7 | Restorative Touch 6/6 | Harrow Points: 1/4 | wand of SW 43/48 | Conditions: none

Got the map here. It looks like if we go north we may be able to hug the riverbank and enter through one of the north doors without the vagrant spotting us. Maybe.


Tale of Days Current Battlemap City Map

The party can pretty easily walk one block west (off the map) back into the Midland district and directly away from the riverfront, then go north a couple blocks, then turn east back to the riverfront and approach the fishery from the north side. No problem there, so let's assume that's what is done.


Female Tiefling Warder (Dervish Defender) // Pathfinder Savant | NG | Init:+4 | HP14/14 | AC:27 T:22 FF:23 CMD:18 | F:+4 R:+4 W:+4| Perc:+6, darkvision| Ready: Encouraging Roar, Flurry Strike, Minute Hand; Expended: None|Active: Inner Sphere Stance, Aegis[Allies within 10' +1 AC/will]
skills:
Acrobatics+7 | Climb+3 | Intimidate +9 | Knowledge (Arcana) +14 | (History)+12 |(Religion) +11| (Nature, Geography)+9 | Sense Motive+2 | Spellcraft+9| Stealth +5 | Swim+3

I believe I'm in the minority about being non-altruistic. The way I see it that'll just give us more opportunities for roleplay. In this case though Neziana doesn't want the children to be hurt. She was once in their situation, so she got compassion for it.


Tale of Days Current Battlemap City Map

Current Encounter map. Post coming shortly. I DMPC'd lots of rolls this morning and took the liberty of placing avatars. Let me know about positional adjustments in (x,y) format when we're using a map for reference.


Female Human Slayer (Vanguard) 8 | HP: 34/83 | AC: 23 (T: 13, F: 20) | CMB: +12, CMD: 24 | F: +9, R: +8, W: +5 | Init: +6 | Perc: +11, SM: +10 | Speed 20'

I was going to switch Emileva and Tassira's positions so Em could keep an eye on the opened door while she wait for Neziana to work on the lock, but it seems it not editable.


Tale of Days Current Battlemap City Map

I've never been able to figure out how to make these maps editable in a fashion that's acceptable. I have the master images, which are multi-layered xcf files that I edit using gimp. I just take snapshots of parts of the image and export them as pngs. But to share the xcf (even if it rendered natively in the browser) you'd see the layer with all the enemy images, etc.

But I typically can edit and process a image pretty quickly. I just do it slightly behind the stated/resolved actions. Typically with each of my posts I'll try to update the map to the most current situation. In this case, I've switched your positions.


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Tale of Days Current Battlemap City Map
Neziana Fentel wrote:
I can't find the link to the map. Would you mind putting a link beneath your alias where we have stats so it'll be easier to find?

Hot diggidy-damn, I think I finally decoded this request. My avatar should be sporting a spiffy new link to the current map.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

I like that treatment. The other thing you can do is put it (and other links) in the short description of the Campaign Info tab; then they'll show up at the top of the page. It might be worth doing that with the campaign website you set up, for example (since I think that was only for people with invites, though I might be misremembering).


HARROW PTS: 3|Reservoir: 12/12|Female Human (Chelaxian) Arcanist 7|HP: 45/45|AC: 11(15)/11/10|Saves: +5 Fort, +3 Ref, +6 Will|Init: +5|Perc: +2

Incidentally, I used this website to translate my words to Draconic. :)


Female Human Slayer (Vanguard) 8 | HP: 34/83 | AC: 23 (T: 13, F: 20) | CMB: +12, CMD: 24 | F: +9, R: +8, W: +5 | Init: +6 | Perc: +11, SM: +10 | Speed 20'
DM Luke wrote:

I've never been able to figure out how to make these maps editable in a fashion that's acceptable. I have the master images, which are multi-layered xcf files that I edit using gimp. I just take snapshots of parts of the image and export them as pngs. But to share the xcf (even if it rendered natively in the browser) you'd see the layer with all the enemy images, etc.

But I typically can edit and process a image pretty quickly. I just do it slightly behind the stated/resolved actions. Typically with each of my posts I'll try to update the map to the most current situation. In this case, I've switched your positions.

That's fine with me. Most of the games I've seen use Google sheets for maps and players are expected to make their own moves, so I was figuring I'd need to do the same here. But I don't really care how it gets done.


Female Tiefling Warder (Dervish Defender) // Pathfinder Savant | NG | Init:+4 | HP14/14 | AC:27 T:22 FF:23 CMD:18 | F:+4 R:+4 W:+4| Perc:+6, darkvision| Ready: Encouraging Roar, Flurry Strike, Minute Hand; Expended: None|Active: Inner Sphere Stance, Aegis[Allies within 10' +1 AC/will]
skills:
Acrobatics+7 | Climb+3 | Intimidate +9 | Knowledge (Arcana) +14 | (History)+12 |(Religion) +11| (Nature, Geography)+9 | Sense Motive+2 | Spellcraft+9| Stealth +5 | Swim+3

Initiative is one of the things I greatly prefer the GM to roll, much more so than other rolls. It lets everyone at once know who goes before/after each other so it's easier to coordinate. A lot of things are really way harder to pull off than they should be if we don't know Initiative. Flanking is one of those things as it relies on readied/delayed actions to actually get to work under the rules. Sure it breaks immersion a bit to know when enemies are acting, but it's much more frustrating to not be able to work together.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Very, very much agree. Initiative is a must-roll for GMs, IMO. I create a "macro" on my campaign info pages for the games I run so I can just cut and paste. Feel free to copy if you'd like.


Female Tiefling Warder (Dervish Defender) // Pathfinder Savant | NG | Init:+4 | HP14/14 | AC:27 T:22 FF:23 CMD:18 | F:+4 R:+4 W:+4| Perc:+6, darkvision| Ready: Encouraging Roar, Flurry Strike, Minute Hand; Expended: None|Active: Inner Sphere Stance, Aegis[Allies within 10' +1 AC/will]
skills:
Acrobatics+7 | Climb+3 | Intimidate +9 | Knowledge (Arcana) +14 | (History)+12 |(Religion) +11| (Nature, Geography)+9 | Sense Motive+2 | Spellcraft+9| Stealth +5 | Swim+3

Sorry for taking so long to post, but there were several unknowns, turn order and if the half-orc survived Nebbin's attack. It was a lot of different cases to deal with so it took a lot longer to post than I expected which in turn made life interrupt me to delay things further.


Tale of Days Current Battlemap City Map
Neziana Fentel wrote:
Initiative is one of the things I greatly prefer the GM to roll, much more so than other rolls. It lets everyone at once know who goes before/after each other so it's easier to coordinate. A lot of things are really way harder to pull off than they should be if we don't know Initiative. Flanking is one of those things as it relies on readied/delayed actions to actually get to work under the rules. Sure it breaks immersion a bit to know when enemies are acting, but it's much more frustrating to not be able to work together.

Sounds good to me. In the future I'll open an encounter with the initiative rolls using the in-thread roller so everyone can see the results.


Tale of Days Current Battlemap City Map
motteditor wrote:

I like that treatment. The other thing you can do is put it (and other links) in the short description of the Campaign Info tab; then they'll show up at the top of the page. It might be worth doing that with the campaign website you set up, for example (since I think that was only for people with invites, though I might be misremembering).

...

Very, very much agree. Initiative is a must-roll for GMs, IMO. I create a "macro" on my campaign info pages for the games I run so I can just cut and paste. Feel free to copy if you'd like.

Thanks for these suggestions. Done and Done! I'll get a thread post setting up the combat and answering (kind of) some questions tonight when I get back from soccer practice.


Female Tiefling Warder (Dervish Defender) // Pathfinder Savant | NG | Init:+4 | HP14/14 | AC:27 T:22 FF:23 CMD:18 | F:+4 R:+4 W:+4| Perc:+6, darkvision| Ready: Encouraging Roar, Flurry Strike, Minute Hand; Expended: None|Active: Inner Sphere Stance, Aegis[Allies within 10' +1 AC/will]
skills:
Acrobatics+7 | Climb+3 | Intimidate +9 | Knowledge (Arcana) +14 | (History)+12 |(Religion) +11| (Nature, Geography)+9 | Sense Motive+2 | Spellcraft+9| Stealth +5 | Swim+3

It appears I totally forgot to roll damage in my previous post. Did you roll it for me? If not:
damage with sneak: 2d6 ⇒ (5, 1) = 6


HARROW PTS: 3|Reservoir: 12/12|Female Human (Chelaxian) Arcanist 7|HP: 45/45|AC: 11(15)/11/10|Saves: +5 Fort, +3 Ref, +6 Will|Init: +5|Perc: +2

This is going out to all the games I'm either playing in or GMing:

I'll be away at a local convention from Nov. 4th to the 6th. As such, I won't be posting on those days.


Tale of Days Current Battlemap City Map

I didn't scare everyone away with one little shark week scene did I? :)

Most players owe an action for turn number two.


Female Human Slayer (Vanguard) 8 | HP: 34/83 | AC: 23 (T: 13, F: 20) | CMB: +12, CMD: 24 | F: +9, R: +8, W: +5 | Init: +6 | Perc: +11, SM: +10 | Speed 20'

I've been waiting for Neziana. Want us to just post and sort the order out at the end?


Tale of Days Current Battlemap City Map

Yes, go ahead and post and I'll sort it out. Going to catch Dr Strange tonight, so if I post it will be late.


Female Tiefling Warder (Dervish Defender) // Pathfinder Savant | NG | Init:+4 | HP14/14 | AC:27 T:22 FF:23 CMD:18 | F:+4 R:+4 W:+4| Perc:+6, darkvision| Ready: Encouraging Roar, Flurry Strike, Minute Hand; Expended: None|Active: Inner Sphere Stance, Aegis[Allies within 10' +1 AC/will]
skills:
Acrobatics+7 | Climb+3 | Intimidate +9 | Knowledge (Arcana) +14 | (History)+12 |(Religion) +11| (Nature, Geography)+9 | Sense Motive+2 | Spellcraft+9| Stealth +5 | Swim+3

I've gotten sick, my son is sick, my back has started hurting from lifting a lot of heavy stuff since we are selling the apartment which has also taken a lot of my time... Sorry for not posting as much as usual.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

It looks like one of the bad guys may go before me, so I'll hold off. I think it's really helpful to list who's up in combat situations, as otherwise it can get very confusing. (It looks like it's everyone is up except me, then blue cap guy, per the initiative order.)

Hope you feel better, Neziana.


Female Human Slayer (Vanguard) 8 | HP: 34/83 | AC: 23 (T: 13, F: 20) | CMB: +12, CMD: 24 | F: +9, R: +8, W: +5 | Init: +6 | Perc: +11, SM: +10 | Speed 20'

I hope you're all feeling better Neziana!


Female Human Cleric of Milani (Merciful Healer) 7 | hp -59- 59/59 (0 NL) | AC 21, t 13, ff 19 | Fort +8, Ref +7, Will +9 | Init +4 | Perc +3 | Spd 20 ft. | Channel Positive Energy 5/7 | Restorative Touch 6/6 | Harrow Points: 1/4 | wand of SW 43/48 | Conditions: none

Quick Note: I'll probably be offline for the next couple of days (jury duty tomorrow (at the least); holiday Friday). I hope to catch up on Saturday and will give an update then if I actually get picked for a jury.

RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16

Luke, may be time to bot Neziana, so we can move forward (though after yesterday, I don't mind not posting for a bit, but momentum is so critical in PBPs).


Tale of Days Current Battlemap City Map

Yes, agreed and sorry. I'm just sitting down to move us forward now. I'd have done so last night, but instead I spent it witnessing the self-murder of the American Republic.


Tale of Days Current Battlemap City Map

ok so that took more than a couple minutes. We have a new household addition - a guide dog puppy who we're fostering for a year before he goes to guidance training school. We got him last night so he's a baby and he's distracting as hell.


HARROW PTS: 3|Reservoir: 12/12|Female Human (Chelaxian) Arcanist 7|HP: 45/45|AC: 11(15)/11/10|Saves: +5 Fort, +3 Ref, +6 Will|Init: +5|Perc: +2

Puppeh! :D

Anyways, would I be able to move to the stairs and use a Colour Spray spell to nail Blue Cap Chap and the Wand Wielder?


Tale of Days Current Battlemap City Map

The range is the issue. The vat is 15' in diameter, so from the top of the stairs you could not reach them. I think the only position you could get them from is directly in front of them, but below the walkway.

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