Lords of Themselves: A Kingmaker Adventure Path.

Game Master Red Ramage

GM Red Ramage officiates the wanderings and epic deeds of a party of cute badasses... and an elf.


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Inactive

Maja is a bit startled to find the dead mites along with the kobold. "Uh, folks. I think this radish patch might have belonged to something other than these kobolds." Maja gestures toward the slain bodies.

She takes a close look for survivors, or causes of death. Take 10 on Heal = 17.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

"What are those things? They look like deformed dolls. You think this was their radish patch? If so, these Kobolds are clearly bandits as well, like the humans we've been fighting."


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

"I don't recognize them, myself. But in my family, we tell many tales of the fey-folk and creatures of these lands. Father always told us to be wary of crossing fey in our travels."

Anyone have knowledge(nature)?


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Let's see what the elf can learn
K nature for the creatures name, and type of society: 1d20 + 8 ⇒ (12) + 8 = 20
K nature for any special attacks, or defenses that the creatures may have: 1d20 + 8 ⇒ (7) + 8 = 15


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

The demonic woman see the Kobolds do not want to negotiate with her, and that her comrades are getting impatient. She attacks the creature, killing but the unconscious and the awaken one.
They can rest now. Let's see what more we can learn and take a look at the rest of the area.


Inactive

Well, I guess we know where Pretty stands regarding these kobolds.

Assuming that the mites are also deceased, Maja will scan the area for tracks, be they kobold, mite, or other. Cast guidance, take 10 on survival = 15.


Mites are tribal critters, degenerate fey, who are perpetually depressed by their miserable lot in life. They have little purpose other than to cause others to suffer for their good fortune. Mites can give a terrible glare, imbibed with magical power, that causes deep dread upon the victim.

Maja strolls around the radish patch, careful not to disturb any potential evidence. There are some assorted tracks, evidence of a scuffle, a good bit of blood, and lots of radish tops. It seems like a pretty basic turf war, and there's no real way to tell who "owned" the patch first. The tracks should be fairly easy to follow back to either of the creature's homes.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Kivan looks at the little bodies with disgust.

"Well it seems we have found the 'actual' monsters after all. Disgusting Fey."

Kivan looks at the others.

"Here are some creatures deserving of our wrath. Let us travel to their home, and cleanse them from this land."


Inactive

Seeing Kivan give his stamp of approval, Maja points out the tracks. "These mites came from this direction. Seems like they're fighting with the kobolds over this turf."

"Shall we gather anything we want and press on?" Maja collects some radishes for later dining, then is ready to go.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

"Sure, give me a second."

Pretty takes 20 to loot the bodies.


Pretty flips over all the bodies and pats them down. She finds assorted grubs and bugs - food, apparently - along with a few small daggers, darts, and traveling supplies. Nothing is of any great use or value, since it's almost entirely handmade and dingy.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

I believe we will follow the tracks of the mites.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Survival: 1d20 + 3 + 1 ⇒ (16) + 3 + 1 = 20

Cassius will pick up the trail of the mites.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Kivan picks a few radishes before leaving with the others.

Well these might come in handy later. Especially if we try to be diplomatic with the kobolds after we have just fought the mites.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Idris follows along, keeping an eye out for anything that might help them.

Perception: 1d20 + 1 ⇒ (19) + 1 = 20

Survival,aid another: 1d20 + 1 ⇒ (11) + 1 = 12 (add +2 to Cassius's result above)


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2
Kivan Corsan wrote:
Especially if we try to be diplomatic with the kobolds after we have just fought the mites.

I know that's a thought but, which kobolds?


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

since we haven't found any kobolds I would consider a chieftain. I think there are more somewhere


The mite tracks come from the same direction as the kobold tracks - the southeast. With an expert eye, Cassius pinpoints the details of the encounter. The mites arrived first, early in the morning, and fainter tracks indicate that this is probably a regular spot. After a few hours of gluttony, they were set upon by kobolds who were following the mites' tracks. The kobolds took advantage of the gorged mites in much the same way as the party got the kobolds. Cassius notices an individual set of kobold tracks that left before the rest, and as he's pondering an explanation, Idris points out that they left at a jog - probably a scout returning to inform others about the results of the mite battle.

You'll have to spend the night either here or in the next hex. Your choice.


Inactive

So the tracks lead to another hex? Have we "explored" this hex?


Nope, haven't even been to this one yet. Sorry, I was unclear.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Ok NOW I'm lost.


Inactive

Yeah, still a bit lost. I think we're just following the mites still, and we'll keep going until it gets to resting time, wherever that may be.


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Seraphina seems unsettled and anxious as they begin tracking the mites.
"I don't think we should disturb the fey of this land if we can help it. Their ways are mysterious but they usually keep to themselves, at least until someone has angered them by upsetting the balance of nature or killing their kin."

I'm a little confused why we're tracking the mites rather than the kobolds. I realize it's six of one, half a dozen of the other, but kobolds have actually attacked us, at least. Sera is set up with a bonus for dealing with fey, if we end up having to take sides. Whatever that's worth.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2
GM_Jacob wrote:
Mites are tribal critters, degenerate fey, who are perpetually depressed by their miserable lot in life. They have little purpose other than to cause others to suffer for their good fortune. Mites can give a terrible glare, imbibed with magical power, that causes deep dread upon the victim.

"Sera, as Kivan have told us (At least I believe you did) this mites are not the kind of fey you would like to know, nor have in close to where you live. I think their mean us harm and will only cause trouble. It's a plague we need to eliminate."


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

"From what you're telling me about these tracks, Cassius, it seems to me that these mites either planted these radishes or found a wild patch and were making ongoing use of it. Then these kobolds killed them and ate the radishes. It sounds to me that the kobolds are basically bandits here. Maybe the mites won't be good long-term members of the kingdom either, though. Kivan, are you sure they can't be dealt with?"


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Not all fey are good Sera, and they certainly don't always keep to themselves. I can track either set that you all want to follow


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1
Idris of the Blade wrote:
"From what you're telling me about these tracks, Cassius, it seems to me that these mites either planted these radishes or found a wild patch and were making ongoing use of it. Then these kobolds killed them and ate the radishes. It sounds to me that the kobolds are basically bandits here. Maybe the mites won't be good long-term members of the kingdom either, though. Kivan, are you sure they can't be dealt with?"

Kivan shakes his head.

"I don't think so. All of the research I have done on the creatures seems to suggest that they hate everyone, and anyone who has good fortune. While they do have a bad lot in life they don't seek to improve it. They just try to make others miserable."

@Jacob: Could Kivan's rolls also tell him what language mites usually speak, or would I have to make another roll?

@Everyone: If Kivan learns anything he will tell the group as soon as possible.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

"I vote for following the kobolds first and dealing with them. Then we can investigate the mites at our leisure. So far, the mites have done nothing to us, but if they turn out to be as dangerous and evil as you've read, Kivan, then I concur with driving them out of our territory."


Mites speak undercommon. Also, at some point or another, you'll have to deal with both the kobolds and the mites. I might suggest a wilderness leader to make quick decisions and keep up the flow.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

"I vote for killing both groups and leaving our chances of being merciful to later, with a group of beings who really deserve it" she looks cold, with a emotionless face. "At this pace we will get tired of the talking option and will never come to it again, so I say to leave it for people, or maybe civilized beings. Kobolds and Mites are not among them."

Pretty is gonna turn CE one day, MUA HA HA HA HA!


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

On the wilderness leader I vote for Cassius. He is the ranger.

Kivan looks at the rest of the group.

"Whoever we decide to kill first, we have to go southeast anyways, so let's go that way. We can decide on kobolds, or mites first as we camp."

My vote is for mites, but I don't really care what we go after first. So current vote (update the vote as you post)
Mites 1
Kobolds 0


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Pretty makes a happy face, glad that they are going somewhere.

Kivan just got one more vote (from Pretty) for having chosen first. So Mites have 2 ^_^


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Having leaders for specific situations, until/unless we decide to make someone permanent leader, makes sense. I also vote for Cassius, but we need to define when he is the leader and when he isn't.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

Well if people want me to be wilderness leader then i suppose it would be to decided, where and when to rest, and where to go. but once we run into problems (example: with bandits) it goes back to individual autonomy?


Female Human (Keleshite) Crossblooded Sorcerer 5 (Draconic/Phoenix)|HP 32/34|F +4 R +4 W +4 (+5 vs Fey, +7 vs Charm/Compulsion )||AC 15 T 12 FF 13 |Speed 30'|Resist Fire 10||CMB +3/CMD 15| |Initiative +2|Concentration +9|Perc +9 , Portrait
Spells Used:
First level: 5 of 7 | Second level: 2 of 5|
Kingmaker Art and Maps

Sera still looks anxious, but shrugs in surrender. "I still think I'd rather we start with the kobolds, but I'll go along with whatever you decide, Cas."

That works for me, but I think the decision on who to attack needs to be a group decision, decided by a vote like we are doing.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

Pretty is happy to go anywhere, as long as we keep MOVING. If I find something interesting I'll put a note, otherwise anyone may chose where are we going and I'll be fine with it. We will need to go everywhere anyway. Oh yes, Cassius may be the leader in my opinion, if that speed things up.


Inactive

Works for me! Hail to the wilderness leader!


Inactive

So, if we're still awaiting a vote, Maja also votes for killing the mites, trusting in Kivan's judgment. So mites = 3.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

"Comes down to your choice, then, Cassius."

I think the wilderness leader should break ties when we are voting, for one thing.


Inactive
Idris of the Blade wrote:
I think the wilderness leader should break ties when we are voting, for one thing.

Agreed!


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

So just to be clear we have 3 votes for mites, and 2 votes for kobolds, and Cassius still needs to vote. So can we assume that the group moves on following the tracks for now, and saying which tracks we followed after Cassius votes.


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Agreed. Now we need to figure out the hexes. I understand that GM Jacob is probably busy with life, so no rush on any of this. However, when you get a chance, it would be great, GM, if you could make a link to a hex map in the campaign description area at the top, and indicate on that map where the party is currently. I think we're about midway between the trading post and the river camp, and we've only fully explored the hex in which the trading post is located. However, I'm not sure how much area a hex represents. I think we should camp in the same hex where we found the kobolds and mites.


M. Human Ranger/1 | AC:18 T:13 FF:15| HP: 12| Init: +5| Perception: +6 (+2 vs Human)| Fort:+3; Ref: +5; Will:+2

We should make camp for the night and then pick up the trail of the mites in the morning


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

Idris nods, and helps Cassius with making camp. After everything is ready, she spends 15 minutes working her whetstone over her sword, and offers it to anyone else who wants to use it. Pretty, you may want to take the time to use the whetstone.


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

I'm not sure if we need to rest yet, but if night gathers we might have to.

"Thank you Idris. My daggers are usually sharp, since they always find a soft spot to dig through" - she raises and turns around two of her daggers, that have no dents at all - "But the human fat is a problem, isn't it?" - She takes the whetstone and start to make some use of it, although it looks too big for the daggers size. "Am I doing this right?"


F Human Fighter 4/Monk 1/Aldori Swordlord 1 | AC:22 T:15 FF:17 | HP: 24/54 | Init: +4 (+6 when holding aldori sword) | Perception: +5 | Fort:+8; Ref: +9; Will:+6 (+1 vs fear)

"Yes, along the blade and against the grain, like that. The edge this makes will probably wear a bit after one or two successful strikes, but we can do this every night to make sure all our blades have that little additional bit of sharpness."

Idris will take a watch in the previously established order, unless there is some change requested.


Inactive

Maja does her best to make use of the radishes to complement the party's rations. Otherwise, she assumes her portion of the watch.


Male Elf Wizard (Shadowcaster) (Conjuration Specialist) (Teleportation) 6
Stats:
AC 14 18 MA | Touch AC 14 | FF 14 |15 temp HP 37/37 | Int +4 | Perception +7 | Fort +4; Ref +8; Will +6; (+2 vs. Enchantment Spells/Effects) | Sense Motive -1

Kivan will make sure at least 3 radishes are not used in cooking


Loot Table || Knife Master 6 || Perc +8 | AC 23++ / T 16++ / FF XX | HP 49/49 | Saves F +3/R +10/W +2

I'm about to face two mites on a PFS game, let's see how that goes. ^_^


The party heads southeast, following the kobold trail. As the light begins to fade, camp is made, and everyone settles down for the evening.

Random watch shift: 1d6 ⇒ 4

In the night, during Pretty's and Maja's watch, the quiet of the night is pierced by a terrible howling scream. It is loud enough to wake everyone up, at least momentarily. The sound comes and goes for the next half hour at least, always in a different direction but never close enough to pinpoint. Without incident, it ceases as suddenly as it began.

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