L'harfang des neiges.
(Inactive)
Game Master
Gayel Nord
Map and handout
Chronicle
Map and handout aid Token.
Hiyami, yes, it still work.
Malvic, does that mean you want to be bot?
Stay safe.
Just got home for the night. I am going to play as often as possible I just don't want to hold anything up if combat starts rolling while I am at the base.
Air Force btw. Thank you everyone for the concern. ^_^
And yeah, Florida, luckily the gators are looking to hide out the storm too. Bears are getting curious though.
LOL, bears are always curious c:
Well, we only need liasna to act now.
-Posted with Wayfinder
You're training good now, Gayel?
Not sure when I'm done!
Yes. For this week. But i am more sûre now. Thanks again!
-Posted with Wayfinder
OK! Clocking out then!
Good luck everyone!
[Init +8, Per +17, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 10th [HP 53/53, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27
I'm confused...are we waiting on the DM or is the DM waiting on one or more of the players?
As, I Said. You can continue to roll. Today, the next part happen today.
-Posted with Wayfinder
Male Inquisitor half orc 1 Init +4; Perception +6 AC 18*, touch14, FF 18 hp 10 F+3, R+4, W+4 dagger+1BU +3 (1d4+3**/19–20) longbow +4 (1d8) Inquisitor half orc 1
I have got fever, out again for a few days. Sorry.
NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person
This portion is supposed to be on a "20 minute timer." Nothing advances until that timer is up. It appears to have translated into a 3 day timer for PbP.
Map and handout aid Token.
Jadashi wrote: I have got fever, out again for a few days. Sorry. I was worried. Now, i am ok!
I'll be out for most of tomorrow! Takin' a friend to the airport. c: (It's a super long drive, orz) Feel free to bot Liasna to keep things moving c:
Hey guys, got a PM from Gayel. Think I need to step in again to keep things moving for him!
Gimme a bit to catch up.
Map and handout aid Token.
The cloak was a cloak of resistance +1.
The danger +1 Bane undeath. Pretty helpful here.
[Init +8, Per +17, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 10th [HP 53/53, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27
Liasna, and anyone else who can cast CLW, don't forget that healing spells hurt undead so a CLW wand is basically a longsword.
Certainly! Sorry I didn't do as much there - thought our target was weak to bludgeoning, lol, orz.
[Init +8, Per +17, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 10th [HP 53/53, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27
I think it should be. Gayel isn't that a skskeleton next to me? It shouldn't have DR against a bludgeoning quarterstaff.
Liasna miss her attack. I was just emphasing the fact that skeleton have a natural armor.
Skeleton are fragile in hp but high in ac.
-Posted with Wayfinder
[Init +8, Per +17, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 10th [HP 53/53, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27
Ooooh...got it. Nevermind, then. I just wanted to make sure I had the tokens right.
Ooooh, that'll do it - I didn't understand! Thanks for the clarification c:
[Init +8, Per +17, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 10th [HP 53/53, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27
Sacrifices a year old dodecahedron to might Dai Shrolla for his blessings this round.
Dr/slashing for exemple mean that the Dr applies to all except slashing.
Malvic, you attacked a skeleton with a rapier. To pass the dr, you need a mace.
-Posted with Wayfinder
[Init +8, Per +17, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 10th [HP 53/53, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27
Dai Shrolla giveth and he taketh away...
I don't see Hadza in the initiative order, BTW.
N Elf Magus 4 | HP: 27/27 | AC: 21 T: 19 FF: 12 | CMB: +4, CMD: 23 | F: +5 R: +6 W: +4 | Init: +7 | Perception: +2 (Low-Light Vision) | Speed 30ft | Active conditions: Shield/Arcane Pool (+1)/Black Blade Strike - 1 Min
Ah, I had it switched around. I thought the type after was what it had DR from.
Rusthenge || Spell Templates | Starship Roles | ◆◇↺
Gayel Nord,
Sorry to invade your thread, but I haven't been able to reach you by PM. You're signed up to play at my table for session 2 of Solstice Scar, starting next week. Please check in here.
Thank you,
GM Dennis
Going to be on a cruise from the 30th to the 7th! (Grandpa's 80th on the 8th, so I'll be out then, too.) I'll be trying to check in 1/day, but please feel free to bot my character while I'm out.
[Init +8, Per +17, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 10th [HP 53/53, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27
Are we back to fighting the shadows or talking to the elders now, GM?
NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person
I think the elders objective has been completed, based on the Overseer update.
Map and handout aid Token.
Hadza the Redeemed wrote: I think the elders objective has been completed, based on the Overseer update. You can still Play it. It still count...unless you want to fight the shadows.
NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person
I'd play it. It's fun, but I'll defer to the others.
[Init +8, Per +17, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 10th [HP 53/53, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27
Elders sounds good to me. Better than the shadows, anyway.
Male Inquisitor half orc 1 Init +4; Perception +6 AC 18*, touch14, FF 18 hp 10 F+3, R+4, W+4 dagger+1BU +3 (1d4+3**/19–20) longbow +4 (1d8) Inquisitor half orc 1
Male Inquisitor half orc 1 Init +4; Perception +6 AC 18*, touch14, FF 18 hp 10 F+3, R+4, W+4 dagger+1BU +3 (1d4+3**/19–20) longbow +4 (1d8) Inquisitor half orc 1
Sense motive +7
Religion +5
What do we try to do?
Who do of us aid to another?
[Init +8, Per +17, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 10th [HP 53/53, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27
Knowledge Nature + 4.
I don't know who the talker(s) in the party are.
NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person
Religion +5
Sense Motive +0
We should know the base skills for influencing the leaders. Once we know that, it will be easier to plan. Discovery reveals ways to gain bonuses.
[Init +8, Per +17, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 10th [HP 53/53, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27
Were you trying to influence Jala or discover about Medda, Hadza?
NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person
Influence Jala.
I have the advantage of knowing which skills apply (without Aid or extraordinary luck, I can only influence Jala and Medda), but I was trying to say that we should all know for each of them already (i.e. it's not hidden information) so that we know who should be arguing what to whom.
The discovery skills tell you things like: using flattery to sway Jala will not go over well (a penalty).
NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person
Digs through his notes...
Since we're missing the information necessary to make the rolls in a crunch, I'm going to help out:
Influence Jalapeño with K: Nature, K: Religion, or Profession: Soldier (don't flatter her, we learned from Kahwen)
Influence Kagr with Bluff, Diplomacy, or Intimidate
Influence Medda with K: Religion or Perform: Oratory
Hey, Everyone. I will just add for précision that the deadline is twomorrow. So no rush tonight.
Hadza. Thanks for giving the table the rest of the influence skills. For the others elders. That was an error in my part.
I just want to confirm for me that you know that you only need to convince Jala or Kaugr. The author have confirm us that Medea is just here for lower the difficulty if the pathfinders don't kill her in part one.
-Posted with Wayfinder
If you don't object. Can I move all of you closer to the stone altar. We will save a few rounds.
-Posted with Wayfinder
NG Male Human (Kellid) Barbarian (Geminate Invoker) 2 | HP [16/32] 14/30 | AC 19 T 12 FF 17 | F +5 (7) R +2 (4) W +1 (3) | CMB/D +6/18 | K (H, N) +4, K (R) +5 | Perc +5 SM +0 | Init +4 | Speed 30 ft | Trance 4/8 | Shirt Re-Roll 0/1 | Active Conditions: +1 Climb; Trance, Cold Resist 2, DR 1/-, Enlarge Person
[Init +8, Per +17, Spd 40'] M Tengu Unchained Rogue (Swordmaster/Scout) 10th [HP 53/53, AC 28(32) |ff 19 |t 20, Fort +7, Ref +18, Will +7,] CMD 27
No objection from me. I was trying to figure out a shorter route, anyway.
N Elf Magus 4 | HP: 27/27 | AC: 21 T: 19 FF: 12 | CMB: +4, CMD: 23 | F: +5 R: +6 W: +4 | Init: +7 | Perception: +2 (Low-Light Vision) | Speed 30ft | Active conditions: Shield/Arcane Pool (+1)/Black Blade Strike - 1 Min
Yeah, please. That path through the forest seems rather long.
Yes, please! If I'm not able to post once we're all positioned (or if I haven't, whichever), please feel free to bot Liasna! On a boat. c:
(Not posting right this moment since I'm not sure if we've been moved yet or not?)
Male Inquisitor half orc 1 Init +4; Perception +6 AC 18*, touch14, FF 18 hp 10 F+3, R+4, W+4 dagger+1BU +3 (1d4+3**/19–20) longbow +4 (1d8) Inquisitor half orc 1
Map and handout aid Token.
Jadashi, i would recommand that you attack. The big danger is down. (By you) If you attack at ranger i hope you have a light Hammer or Something analogue.
I can confirm you the trap. But at your tier, this is not a dangerous one.
The special ends the 5 octobre.
Also. Liasna's channel have woken Kahwen.
Male Inquisitor half orc 1 Init +4; Perception +6 AC 18*, touch14, FF 18 hp 10 F+3, R+4, W+4 dagger+1BU +3 (1d4+3**/19–20) longbow +4 (1d8) Inquisitor half orc 1
I think we need this assault at last for our healer and the partner down. Next round ... charge!
Map and handout aid Token.
Fun fact: Jobin can sense undead because of the feat Eerie sense.
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