Leinathan's Legacy of Fire PbP AP (Inactive)

Game Master leinathan

Will the PCs be able to restore order and balance to a world forever altered by a war of wishes?

Magical Loot Spreadsheet

Map of Kelmerane

Map of the House of the Beast


51 to 100 of 257 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

bi0philia wrote:

leaning towards a rogue. Ranger or Monk are options too.

any chance the gm would allow a (Good aligned) Gnoll character?

Actually, yes, but since gnolls are 2-HD creatures, I'd like you to find a way to convert that into a standard race.


It's here on the srd.

thinking he'd have been a runt, and was the subject of ridicule, cruelty, and eventually enslavement. After a hard life of this he eventually escapes and begins preparing to exact his revenge on the members of his cruel kind


That xenophobia miiiight be a problem.


actually i'm thinking about taking the finding Haleen trait. A small runtish gnoll child sold into slavery and Haleen was paramount in securing his freedom and looking out for the unusual child, also instilling him with good moral character.


Sounds like a nice hitch to me. I could certainly work with it, but you can be dam well sure if you get captured you're getting the beating of a lifetime.

(Then again, just the same, you wouldn't have much trouble sneaking into gnoll hideouts... because you're a gnoll. Knock someone out, give you their armor, disguise check inside, etc, etc.)

I personally like the selling point.


Ok, here it is, I have decided on a CN Oread Desert Druid

The Crunches:

Keith Gobersheck
Male Oread Druid (Desert Druid) 1
CN Medium Outsider (native)
Init +1, Senses Perception +9, Darkvision 60ft.

Defense:
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 13 (1d8+5)
Fort +4, Ref +1, Will +7
acid resistance 5

Offense:
Speed 15ft.
Melee scythe +1 (2d4+1)
Ranged sling +1 (1d4+1)
Special attacks: treacherous earth

Statistics:
STR 13, DEX 12, CON 14, INT 11, WIS 20, CHA 9
Base Atk +0, CMB +1, CMD +12
Feats Toughness[/toughness]
Traits
Skills [smaller]Knowledge (Nature) +6, Heal +9, Perception +9, Survival +11

Languages Common and Terran
SQ wild empathy +0, nature bond (Domain [Earth]), earth affinity,
Gear scythe, hide armor, sling, sling bullets (10), druid's kit, 203gp

Backstory is pending.


Even a nice gnoll will be avoided by Obi. He's shy around bigger folk, and if you add in a bunch of fangs... Yeah, this could be fun. :}


avatar to be used

Sczarni

4d6 ⇒ (3, 2, 4, 3) = 12
4d6 ⇒ (4, 1, 1, 6) = 12
4d6 ⇒ (4, 4, 5, 2) = 15
4d6 ⇒ (2, 3, 6, 6) = 17
4d6 ⇒ (3, 1, 1, 4) = 9 - dropped
4d6 ⇒ (1, 2, 6, 4) = 13

Dotting and rolling really hope to get on board on this, hope I'm not too late!

4d6 ⇒ (3, 5, 5, 5) = 18 Forgot my seventh!

Final base stats:
10
11
13
15
12
15


Submission deadline is being set for this coming Wednesday. That leaves four full days to complete your profiles. I still may extend it, depending on whether I see a good party forming amongst the submissions.

Full submissions include complete crunch along with a detailed backstory.

Good luck to all! So far, so good.


JohnnyOneLung wrote:

4d6

4d6
4d6
4d6
4d6
4d6

Dotting and rolling really hope to get on board on this, hope I'm not too late!

4d6 Forgot my seventh!

Make sure to remove the lowest of those. I made the same mistake earlier.

Sczarni

Duboris wrote:
JohnnyOneLung wrote:

4d6

4d6
4d6
4d6
4d6
4d6

Dotting and rolling really hope to get on board on this, hope I'm not too late!

4d6 Forgot my seventh!

Make sure to remove the lowest of those. I made the same mistake earlier.

I just thought everyone was assuming the lowest was going to be discarded?

Nonetheless, I'll edit it to be doubly sure.


4d6 ⇒ (3, 4, 6, 2) = 15
4d6 ⇒ (5, 4, 3, 4) = 16
4d6 ⇒ (2, 5, 1, 1) = 9
4d6 ⇒ (6, 5, 1, 2) = 14
4d6 ⇒ (3, 4, 5, 2) = 14
4d6 ⇒ (4, 3, 4, 3) = 14
4d6 ⇒ (6, 2, 3, 1) = 12


Chiming in to say leinathan is a phenomenal GM. I'm in a game of his at the moment and its better than most IRL Gm's I've had.

Also, rolling for this but I'm happy to get lower preference given that I'm already in one of your others Leinathan :)

4d6 ⇒ (2, 5, 4, 2) = 13 = 11
4d6 ⇒ (6, 4, 3, 6) = 19 = 16
4d6 ⇒ (1, 1, 6, 3) = 11 = 10 Drop.
4d6 ⇒ (1, 6, 3, 2) = 12 = 11
4d6 ⇒ (3, 6, 4, 2) = 15 = 13
4d6 ⇒ (6, 6, 4, 3) = 19 = 16
4d6 ⇒ (3, 5, 3, 5) = 16 = 13


Charles M Wright, Expert wrote:

Chiming in to say leinathan is a phenomenal GM. I'm in a game of his at the moment and its better than most IRL Gm's I've had.

Also, rolling for this but I'm happy to get lower preference given that I'm already in one of your others Leinathan :)

4d6 = 11
4d6 = 16
4d6 = 10 Drop.
4d6 = 11
4d6 = 13
4d6 = 16
4d6 = 13

#browniepoints


bi0philia wrote:

It's here on the srd.

thinking he'd have been a runt, and was the subject of ridicule, cruelty, and eventually enslavement. After a hard life of this he eventually escapes and begins preparing to exact his revenge on the members of his cruel kind

I will allow this gnoll race.

I like how people almost never ask for unreasonable things when they aren't on my allowed stuffs list.


Dotting


The wishes unleashed over the ages by two genies in
particular, the efreeti Jhavhul and the djinni Nefeshti,
have warped the Pale Mountain region, twisting fate
and contorting coincidence to keep alive both a terrible
beast and a heroic protector. Not far from Jhavhul’s old
temple, these tangled strands have ensnared a young
merchant princess named Almah, who seeks a new
future for the ruined battle market village of Kelmarane
at the foot of the Brazen Peaks. Most importantly, the
wishes have subtly warped the weave of the world to put a
handful of adventurers on a trail to Kelmarane. It is these
adventurers—not any genie—who will tread the path of
fate at its most treacherous juncture, and it is they who will
ultimately chart the course of history.
The mysterious Pactmasters of Katapesh, masked rulers
of this mercantile desert kingdom, desire to bring the
abandoned battle market village of Kelmarane back into
the economic fold. To this end, they recently assigned
Almah the task of scouting out the village, clearing it of
malign influence, and getting it working again. The PCs
are to serve as Almah’s agents in this affair.
As the campaign begins, the player characters are
mercenaries heading out into the northern scrublands
of Katapesh on the camels of a patron named Garavel,
the major domo of a merchant princess named Almah.
Perhaps the characters are runaway slaves seeking a better
tomorrow and the freedom a woman of Almah’s station
can grant. Other characters might be traveling merchants
looking to make a powerful ally, criminals forced into a
service to Garavel as punishment, or simple desert scum
in search of adventure.

In case you previously didn't know, this is what the adventure, more or less, is about.


Awesome. Cruchy bits almost done, just need gear and combat info. Stuff all in profile save those two. more to,orow.


Just to quickly add, my remaining gp is 9gp, 3sp, 2cp and not the 490gp I have there for Apollo, as that's how much everything costs, not what I have left.

I informed Obi about this as we both applied in a previous LoF thread and had hoped to play together, but we'll see how it goes as I'm unsure if I'll get in again. :/

The main thing is, Apollo's hunting down the Carrion King, so that gives you a few things to play about with, in order to incorporate him into the story leinathan. :)


leinathan wrote:
I believe that's a pretty balanced trait, so sure, you can take that. However, I have to ask where you got Angradd worship from and why you're an inquisitor rather than a cleric. Inquisitors, as I understand them, fulfill a specific purpose in the church that's outside of the rest of the church. What's yours?

My interpretation of Dwarven religion is that most Dwarves worship the Pantheon and pray to subdeities such as Angradd when they need him. So Angradd, a younger brother of Torag, who's portfolio is aggressive warfare and strategic planning would be prayed to before a Dwarven Clan goes on a raid.

So in a situation such as in Katapesh where you have a Dwarven minority which tends to be well situated as merchants and craftsmen this group of course has to work towards it's own ends. Most of this will be political maneuvering, but you'll need folks who can do the dirty work. With Dwarven churches being integral to such a community I'm assuming that they'd also have capacities to solve problems of members of the community. I'd consider Angmar such an Enforcer. Someone who discretly handles problems of the Dwarven community, be it finding a stolen relic, dealing with Dwarves who overstepped the rules and were shedding a bad light on the community, or fighting criminal organizations that hurt Dwarven buisnesses.

What I hadn't considered in my background is that there's actually over 10000 Dwarves living in Katapesh. That would mean there is most likely a temple to Angradd somewhere in town as well.

Does this make sense to you?


Dotting.

4d6 ⇒ (3, 5, 3, 1) = 12 = 11 (drop)
4d6 ⇒ (3, 6, 3, 6) = 18 = 15
4d6 ⇒ (2, 2, 4, 6) = 14 = 12
4d6 ⇒ (6, 3, 6, 4) = 19 = 16
4d6 ⇒ (2, 3, 6, 6) = 17 = 15
4d6 ⇒ (5, 2, 5, 6) = 18 = 16
4d6 ⇒ (3, 6, 6, 2) = 17 = 15

So 16, 16, 15, 15, 15, 12. Me like. Paladin spot taken?
I'll try and work something up.


Nedyr's alias is altered to fit the new monk theme. *Crosses fingers*


4d6 ⇒ (5, 4, 6, 5) = 20 16
4d6 ⇒ (5, 2, 1, 5) = 13 12
4d6 ⇒ (3, 5, 5, 5) = 18 15
4d6 ⇒ (1, 6, 3, 5) = 15 14
4d6 ⇒ (6, 6, 6, 2) = 20 18
4d6 ⇒ (5, 6, 4, 4) = 19 15
4d6 ⇒ (4, 5, 6, 4) = 19 15

Dotted for thinking about. Edit: and wow.


Alex Mack wrote:
leinathan wrote:
I believe that's a pretty balanced trait, so sure, you can take that. However, I have to ask where you got Angradd worship from and why you're an inquisitor rather than a cleric. Inquisitors, as I understand them, fulfill a specific purpose in the church that's outside of the rest of the church. What's yours?

My interpretation of Dwarven religion is that most Dwarves worship the Pantheon and pray to subdeities such as Angradd when they need him. So Angradd, a younger brother of Torag, who's portfolio is aggressive warfare and strategic planning would be prayed to before a Dwarven Clan goes on a raid.

So in a situation such as in Katapesh where you have a Dwarven minority which tends to be well situated as merchants and craftsmen this group of course has to work towards it's own ends. Most of this will be political maneuvering, but you'll need folks who can do the dirty work. With Dwarven churches being integral to such a community I'm assuming that they'd also have capacities to solve problems of members of the community. I'd consider Angmar such an Enforcer. Someone who discretly handles problems of the Dwarven community, be it finding a stolen relic, dealing with Dwarves who overstepped the rules and were shedding a bad light on the community, or fighting criminal organizations that hurt Dwarven buisnesses.

What I hadn't considered in my background is that there's actually over 10000 Dwarves living in Katapesh. That would mean there is most likely a temple to Angradd somewhere in town as well.

Does this make sense to you?

It does, thank you.


Alright, working Arko up as a Gnoll Barbarian.
He's mostly civilized from his time with Haleen, but can tap into his feral ancestry when he needs it.

I'll have to pick up a rank of Linguistics so he can speak a language besides gnoll.


You mean Common?


Duboris wrote:

You mean Common?

something like that.


Leinathen, as I can't PM you with this, I'm unfortunately forced to put it here.

Other players can feel free to chime in on this, but, if you want to start an alignment argument, I'd prefer it not look bad on my part.

Go here: if you want to point flaws. http://paizo.com/threads/rzs2pmc8&page=3?What-Alignment-is-this-guy-Im- perplexed#139

Now then. This is a list that adds to Dmitri's flavor, for the most part.

Dmitri's Laws and Habits:

= Dmitri doesn't harm women unless he absolutely has to.
= Dmitri is Sadistic, as the enemies blood is an offering.
= Dmitri is Masochistic, as his own blood is valuable.
= Dmitri does not enjoy killing, because it ends pain.
= Dmitri seeks positive closure with hostile women.
= Dmitri places himself above other men.
= Dmitri places himself beneath women.
= Dmitri considers his submission the ultimate form of worship.
= Dmitri worships Lilith, exiled sister of Zura.
= Dmitri considers succubi direct daughters of Lilith.
= Succubi to Dmitri are what Trumpet Archons are to Paladins.
= Dmitri obeys Lilith's direct code as his laws.
= Dmitri ritualistically wounds himself if he breaks Liliths Law.
= Dmitri hates public vulgarity, and is rather polite.
= Dmitri openly despises female abominations.
= Dmitri does not support conflict between women.
= Dmitri considers female blood the equivalent of holy water.
= Dmitri views beauty as a ranking system.
= Dmitri doesn't insult women on purpose, but he is blunt.
= Dmitri will wound women if they're willing to be so.
= Dmitri is evil, and does enjoy the finer things in life.
= Dmitri doesn't openly pursue wealth. Simply women, renown, and bloodletting.
= Dmitri is very polite to all people, but his thoughts are vile and evil in the case of men.
= Dmitri places his forms of worship among a hierarchy. See below.
= Obedience and pleasing of Women > Drawing his own blood > Drawing blood.
= Dmitri is extremely charitable to women in need.
= Dmitri is not charitable to the worst-looking male homeless person.

I'd also like to point out that he is Lawfully Evil.


Rolling and Dotting

4d6 ⇒ (1, 3, 1, 3) = 8 =7 Drop
4d6 ⇒ (3, 4, 6, 6) = 19 =16
4d6 ⇒ (4, 6, 5, 1) = 16 =15
4d6 ⇒ (2, 1, 3, 2) = 8 =7
4d6 ⇒ (5, 3, 4, 5) = 17 =14
4d6 ⇒ (3, 6, 2, 3) = 14 =12
4d6 ⇒ (3, 6, 2, 6) = 17 =15

Female Drow Urban/Pugilist Barbarian

So,
16
15
15
14
12
7

I will get the stats squared away tonight or tomorrow, but I wanted to use this concept. I rolled it all randomly for another game, while going for things I don't normally play. (I have an ancient hatred of Drow, and rarely play pure melee classes).

Brief basic concept. She had the typical acceptance of slavery of her people, until a rival house beat them and made her one. Over time, and trading hands, she made it to the surface, into other hands.


Ok I have an Angel-Blooded Aasimar Paladin ready for you here. Quite keen to play one as I haven't had the chance yet and i'm very interested in LoF also. I can post at least once a day even more if the game goes faster. I'll make an alias if I get chosen, have a few too many now to make one every time lol. A lot can be expanded in his story, expecially his brother who (i reckon this would be awesome) was another PC or an NPC somewhere in the campaign. Either way this follower of Sarenrae would love to start his adventure.

Angel Desmin, Male Aasimar Paladin of Sarenrae:

Angel Desmin
Male Aasimar(Angel-Blooded) Paladin level 1
LG Medium Outsider(Native)
--------------------
Defense
--------------------
AC 17(19), touch 12, flat-footed 15(17)(+2 dex, +5 armour, +2 shield)
hp 12 (1d10+2)
Fortitude +4, Reflex +2, Will +4
Senses
Darkvision 60 ft.
Spell Resistance 6 (see Exalted Resistance)
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armour)
Initiative +2

Melee
Greatsword +5 (2d6+6/19-20 x2)
Greatclub +5 (1d10+6/x2)
Bill +5 (1d8+6/x3) brace, disarm, reach
Lance +5 (1d8+6/x3) reach
Scimitar +5 (1d6+4/18-20 x2)
Morningstar +5 (1d8+4/x2)
Dagger +5 (1d4+4/19-20 x2)

Ranged
Longbow +3 (1d8+4/x3)
Dagger +3 (1d4+4/19-20 x2)
--------------------
Statistics
-------------------
Str 18, Dex 15, Con 15, Int 12, Wis 15, Cha 18
BAB +1; CMB +5; CMD +17
Feats Power attack
Skills 2(class)+1(int) = 3 per level
Diplomacy(1)+8
Intimidate(2)+9
Heal(1)+8
Languages Common, Celestial, Draconic
Other Gear Paladin's Kit, Flute
Outfit Explorer's outfit
GP 0gp
--------------------
Special Abilities
--------------------
Power Attack You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon.

Missionary(Intimidate) You’ve been selected for your dedication to the church and your strong social graces—pick one of the following skills: Bluff, Diplomacy, Intimidate, Knowledge (religion), Perform (any), or Sense Motive. You gain a +1 trait bonus on checks using the selected skill, and it is always considered a class skill for you.

Strength of the Sun During the day, you gain a +1 trait bonus on all Charisma-based checks.

Favoured Class(Paladin) 0/0/1 1 skill point OR 1 hit point OR 1/6 to the morale bonus on saving throws provided by the paladin's auras.

Weapon and Armour Proficiency Paladins are proficient with all simple and martial weapons, with all types of armor (heavy, medium, and light), and with shields (except tower shields).

Aura of Good (Ex) The power of a Paladin's Aura of good is equal to her paladin level.

Detect Evil (Sp) At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil (Su) 1/day as a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus(+4) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess. In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect. The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th, 7th, 10th, 13th, 16th and 19th, the paladin may smite evil one additional time per day upto 7 times at 19th level.

Exalted Resistance An aasimar gains spell resistance (SR) equal to 5 + her level against spells and spell-like abilities with the evil descriptor, as well as any spells and spell-like abilities cast by evil outsiders.

Skilled Angel Blooded Aasimar have a +2 racial bonus to Heal and Knowledge(Planes) checks.

Spell-Like Ability (Sp) Aasimars can use Alter Self once per day as a spell-like ability (caster level equal to the aasimar's class level).

Darkvision Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)

Celestial Tracker You gain a +1 trait bonus on Survival checks made to follow tracks. In addition, you treat trails as being up to 24 hours fresher than they actually are when using the Survival skill to follow tracks.

Planetar's Visions Whenever you succeed at a critical hit with a melee weapon against an evil outsider, you ignore an amount of the outsider's damage reduction (if any) equal to the critical multiplier of your weapon (this cannot reduce a creature's damage reduction to below 0).
--------------------

Backstory:

When Angel was born and his celestial features discovered, that being golden eyes and silver hair, a great family celebration was had. Being devout followers of Seranrae they felt they had been divinely blessed to have angelic blood in their line. They held angels and all those that worked against evil in high regard, so high infact that they called their first-born son in honour of them and their blood. They expected greatness to come of this blessing. His family was an otherwise average one, getting by each year, donating anything extra they had to the church. Three years after Angel they had another boy, Saren, after which they were unable to have any more. Saren was another blessing, unheard of to have one, let alone two that showed the connection to the celestial. Saren's features were not as prominent as Angel's though and he could be mistaken easily as a human. The two brothers were as close as could be as they grew up. Playing together, going to services, destroying evil in their play, always side by side, always heroes. Angel was pure of heart and caring, Saren slightly more rough, both of them tall, strong and good looking, having several girls wish for their attention. They both aspired to paladinhood and grew up in their youth serving the church and training to be warriors for their god. When it came time, Saren unexpectedly chose a different path. He didn't think paladin's did their job well enough and became a self-appointed inquisitor instead while Angel went on to be blessed into the ranks of the other paladins. This split the brothers for the first time and they didn't see each other very often after this. Angel began spreading the faith to places in need, doing his best to combat evil in every dark place. He led by example, showing that his doctrine was right and good. He despised tyranny and all evil, but gave mercy and showed compassion whenever he could. But he gave none to himself, thinking he must be perfect if others were to follow him.

Hearing the news of the taking of Kelmarane, Angel was the first to offer his services to restoring the land and town and removing the forces of evil. He personally vowed that he would find and kill the one responsible for the attack. He regrets that Saren is not with him, for together none can stand against them.

Appearance/Personality:

Angel stands 6ft. 2in. tall. His golden eyes shine during the day and glow during the night. His hair is pure silver in colour and is half-way to his shoulders though slightly longer at the back. He wears his armour and several weapons for any enemy he might be faced with. Sandy coloured cloak flaps behind him. Unafraid of any danger but never reckless, he is always ready for anything. With others he tries to lead by example, never demanding obediance but trying to show the best way. He knows those forced to obey are never the most effective. He tries to encourage when appropriate and looks first to help the hurt and wounded with his skills.

Equipment:

Explorer's Outfit free/8lbs (sturdy boots, leather breeches, belt, shirt, gloves, cloak, wide-brimmed hat).
Paladin's Kit 11gp/30lbs(backpack, bedroll, belt pouch, cheap holy text, flint and steel, iron pot, mess kit, rope, soap, torches(10), trail rations(5 days), waterskin, wooden holy symbol)
Flute 5gp/3lbs
Scale Mail Armour 50gp/30lbs
Heavy Wooden Shield 7gp/10lbs
Longbow 75gp/3lbs
Greatsword 50gp/8lbs
Greatclub 5gp/8lbs
Scimitar 15gp/4lbs
Bill 11gp/11lbs
Lance 10gp/10lbs
Morningstar 8gp/6lbs
Dagger 2gp/1lbs
Arrows(20) 1gp/3lbs

Total 250gp/134lbs

Carrying Capacity
Light 0-100 lbs.
Medium 101–200 lbs.
Heavy 201–300 lbs.


Repentance, if either of us get in this game, and the other does as well, me and you in particular are going to get along juuuuust fine.


Hey, everyone else, submit paladins so I can let you all in with Duboris! XD Good suggestion?


heheh I read your submission too. Looking forward to this and 'hopefully' the awesome roleplaying we could create.


Okay all ready to go. Hopefully get picked but if not i'll be reading it. luck all


Hey. Technically I'm the entire female population's paladin. Not so much men. Being so lawful Dmitri wouldn't have trouble seeming chivalrous with a bunch of self-righteous beams of sunshine and silliness, haha!


Not so outwardly self-righteous though. I thinks about things alot and worry about the consequences of my actions.
*detect evil*
Unfortunately i don't think i would detect the kind of evil that needs destroying. You are redeemable, as soon as I can convince you to ease off on the pain and blood thing :p
Probably a good thing I can't *detect thoughts* XD


If people detect thoughts around Dmitri, I don't think they'll be able to handle it.


Erizi the Landless wrote:

Here is Erizi. He started this campaign, but didn't get to far. I'll readjust the scores this weekend.

4d6 INT
4d6 WIS
4d6 STR +2 Human
4d6 CHA
4d6 DEX
4d6 CON
4d6

Duh! Ill adjust to taking the 3 highest as well

I believe that you have one too many feats.


So what we have so far...

Thorgrund Bronnsonn-Dwarf Ranger-

Erizi the Landless-Human Fighter-

Umbryl Char-Tiefling Conjuror-

Apollo Randasian-Human Ranger-

Obi Canicus-Halfling Sorcerer-

Keazun Jori-Ifrit Sorcerer-

Maldoc Twinblade-Human Rogue-

Alhir Alambar-Human Cleric (Sarenrae)-

Dmitri Mavis-Human Fighter-

Angmar Firefox-Dwarf Inquisitor (Angradd)-

Kyra the Amethyst Dancer-Aasimar Bard-

Nedyr Abul-Human Monk-

Keth Gobersheck-Oread Druid-

Arko-Gnoll Barbarian-

Angel Desmin-Aasimar Paladin (Sarenrae)-

What a massive volume of characters... Wow. Some of you still have a few things to add, but you've got a couple of days.

Deadline is 8pm PST-(US) Wednesday evening.


Anything I need to add for Keazun?


Well, I'd like everyone's crunch formatted prettily. Like a monster stat block, you know?

Actually, Arko (the gnoll alias) has this on his profile, and if you all could format your stuff like this it'd make things way easier for me to look at.

Additionally, you might want to flesh out your backstory a bit. I'm not sure that I have an understanding of your character's personality. It doesn't really explain why you're on the adventure either.

format:

NAME- CR
Gender Race Class (Archtype) #
AL Size Type (Subtype)
Init +; Senses Perception +
EXP:
PP:
FAME:
--------------------
DEFENSE
--------------------
AC , touch , flat-footed (+ armor, +2)
hp (1d10+1)Current: /
Fort + , Ref +, Will +
--------------------
OFFENSE
--------------------
Spd ft.
Melee
Ranged
--------------------
STATISTICS
--------------------
Str , Dex , Con , Int , Wis , Cha
Base Atk +; CMB +; CMD
Feats
Traits
Skills
Languages
SQ
Combat Gear ; Other Gear

COIN:


Would you like anything more from Dmitri?


I have the requested format entered and up to date. I just need to throw together the long version backstory and she's done.


Interested, I've always thought this AP looked cool, never had a chance to run or play it. Hope I'm not to late to the party.

4d6 ⇒ (5, 3, 5, 2) = 15 13
4d6 ⇒ (3, 5, 4, 1) = 13 12
4d6 ⇒ (6, 4, 4, 5) = 19 15
4d6 ⇒ (6, 6, 3, 6) = 21 18
4d6 ⇒ (5, 1, 3, 3) = 12 11
4d6 ⇒ (1, 5, 4, 5) = 15 14
4d6 ⇒ (2, 3, 6, 2) = 13 11<--Dump

Human Rogue
Name: Haussam el'Asad

I'll work up the stats and background.


Leinathan, is there anything you want me to adjust with Apollo?

It takes me a ton of time to format things how a lot of people do, because I do it similarly but not the same, but if I need to I will, as I really want to play in this campaign.

I made Apollo specifically for a fairly open AP, and out of those I'm familiar with, Legacy of Fire, Rise of the Runelords and Kingmaker would be great for him, although Shattered Star may also be good as I understand it's set in or around Sandpoint like RotRL's.

Anyway, really looking forward to this, but a lot of other people are too, so if I don't get in, I'll understand.


Leinathan, even though this is probably a bad sign, which trait would you suggest for Dmitri, as I can't find any in kingmaker that truly benefit him or sound similar to his background?


for Apollo and Dmitri, I'm pretty sure you guys have complete enough profiles. Enough for me to understand them, at least.

Duboris, are you sure you meant Kingmaker? If you did, I'm gonna suggest the "Noble Born" (either choosing Lebeda, Orlovski, or asking to cook up a house of your own with benefits to represent your decadent upbringing by demons) or the "Bastard" trait, and pass it off as having been raised outside of your family because they pushed you aside. If you meant for THIS campaign, I'm gonna suggest the Pathfinder trait, as you would be drawn to a group of explorers (because that's what you're doing out in the world, no? Exploring? Seeing what its all about?). Either that or the Missionary trait, but it seems like you already have that.


Koritylija wrote:
I have the requested format entered and up to date. I just need to throw together the long version backstory and she's done.

Is it just me or do you only get 2 skill points/level, due to your 7 Int? It seems that you've allocated more.


Background is in the profile. If you have any questions, please ask.

No, I only have 2. I spent 1 on Intimidate, and 1 on Linguistics (so I can speak common). If you are looking at the skill section I have spoilered below, that hasn't been updated entirely, I was just focusing on getting the format you wanted squared away.

The ones in the statblock format reflect what I really have. I just added in the untrained skills as well, since for some reason HeroLabs didn't add them in the output format I selected. I'm still new to HeroLabs, though, so maybe there's a box I need to check/uncheck somewhere.

1 to 50 of 257 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Interest / Recruitment thread for Legacy of Fire All Messageboards

Want to post a reply? Sign in.