| Korina, Daughter of Yog-Sothoth |
I just view these sorts of things as more opportunity for challenges. ^^ Of course, our GM did note that Intimidation won't be as successful on the demons that are our true foes because we're puny mortals...
...until I start doing it with Lovecraftian abominations they WOULD have reason to fear...
...but on the other hand, Mythic power. XD I just look at this sort of thing as a way for the GM to create some truly epic challenges for us. That's my favorite kind of game, so... yeah. ^^
| Chi_ |
Discovery - Holy Bombs....
Mwahahaha I wonder well demons will enjoy that. >:)
___________________________________________________________________________ _
GM Master of the Abyss
I think I found an answer to my question, I didn't consider the fact that Cure spells could damage undead, on that logic it can be chosen as an at-will. Since we aren't going over 20 rp points I can't select it anyways, I think.
Unless you say otherwise lol.
I am still reading it over and getting a better feel for how the book works.
so Standard is 0-10, Advanced 10-20 and Monstrous 20+. So I think I am unable to select abilities in the Monstrous section right? Only the Standard and Advanced?
| Korina, Daughter of Yog-Sothoth |
If nothing else, there's always the Retraining rules for changing your choices. ^^ Gestalts can be pretty hard to predict ahead of time, so I suggest going for what looks right and retraining later if you think it's necessary.
| Korina, Daughter of Yog-Sothoth |
I'm probably going to make good use of those rules once Mythic Mania comes out. XD Should be fun to see how everything goes with that stuff... though it'll still be awhile before it's all out.
| Korina, Daughter of Yog-Sothoth |
That's a perfectly reasonable request. ^^
(It helps that I'm not planning to change anything major about my decisions - probably just a mythic feat or two, maybe an item ability, depending on what actually becomes available. The giant book of mythic monsters won't be hurting your ability to challenge us, either. XD)
| Korina, Daughter of Yog-Sothoth |
It's a project that was started up on Kickstarter a little while back, bringing together a bunch of the most reputable third-party publishers currently working on Pathfinder. The goal was to provide the best possible expansion for the Mythic rules (such as covering all the feats the official book didn't). There's three books total; a Hero's Handbook for player characters (far more mythic feats, new paths, new abilities, etc.), a Monster Manual for GMs to torment players with (basically a Mythic Bestiary - covering Levels 1-20, mind you, not just end-game), and a Spell Compendium (to provide Mythic versions of far more spells and allow casters to have more variety in their choices). It's very epic. XD And, quite frankly, the Mythic rules need this supplement if they're going to reach their full potential.
Oh, and Mythic Psionics. That's in there, too. I think, all combined, they're estimating something like a thousand pages of content...?
| Lune Shikari |
And I think for the last point:
Hatred (1 RP): Prerequisites: None; Benefit: Choose two subtypes of humanoids or outsiders or one creature type other than humanoid or outsider. Members of this race gain a +1 racial bonus on attack rolls against creatures of these subtypes or this type.
Choosing the Chaotic and Evil subtypes, which fits in nicely with the actual Qlippoth hatred towards Proteans (Chaotic) and Demons (Evil).
| Khayalani |
And I think for the last point:
Hatred (1 RP): Prerequisites: None; Benefit: Choose two subtypes of humanoids or outsiders or one creature type other than humanoid or outsider. Members of this race gain a +1 racial bonus on attack rolls against creatures of these subtypes or this type.
Choosing the Chaotic and Evil subtypes, which fits in nicely with the actual Qlippoth hatred towards Proteans (Chaotic) and Demons (Evil).
Why would they hate Proteans specifically? I'd say they'd have a greater dislike for Daemons as those guys actually created the Demons.
I'm actually having second thoughts about the RP usage, I mean at will Divine Favor (with Fate's Favored ofc) also sounds good and would be just as fitting. The Enlarge Person is cool but I'm thinking of going Eldritch Heritage: Orc which already gives me that at a later point. Then again, that would cost me 3 feats (2 normal, 1 mythic) to pull off. Too many fun choices.
I will go for the Scion of Orcicity(or whatever) though as that would at the very least allow me to cast Enlarge Person on myself.
| Lune Shikari |
They hate Proteans because in the beginning it was just them and the Qlippoth and they way waged war with each other, which eventually allowed Order and the birth of the universe go unchecked. And true you think they would hate Daemons but they're pretty much after Demons for wiping then to bear extinction. Granted they don't like anything really but I would reason a guess for going for Demons over Daemons is A. Demons are in the Abyss with them, B. Daemons and Demons don't usually get along, and C. Considering the very nature and goal of Daemons the Qlippoth probably figured they'd do more "good" alive then dead. But I'm thinking the main reason is A.
But since it's the Evil Subtype and not just Demons the bonus applies against all Fiends, Daemons included :3
| Khayalani |
Ah yes.
It's kinda iffy though, with Rovagug being confirmed at the mightiest of all Qlippoths. So they really are like a sort of baseline, protean evil giving birth to both an evil god and some transforming into demon lords (Dagon, Cyth-V'sug, etc)
I actually get the idea that Qlippoths might be corrupted Proteans.
| Lune Shikari |
Ah yes.
It's kinda iffy though, with Rovagug being confirmed at the mightiest of all Qlippoths. So they really are like a sort of baseline, protean evil giving birth to both an evil god and some transforming into demon lords (Dagon, Cyth-V'sug, etc)
I actually get the idea that Qlippoths might be corrupted Proteans.
Possibly, but then you get to the question of "Corrupted by what?"
The Abyss?
Then there's also the fact that all Proteans have a serpentine body to them, whereas as the Qlippoth, there's no rhyme or reason to them.
Also I believe JJ has said that Qlippoth were around before Proteans.
| Lune Shikari |
Wow, flurry of posts since I was last online!
Count me as a sad panda for being the highest RP race here and thus not getting to play with the builder. Oh well. Them's the breaks.
Yes but many thankies to you since the rest of us got to build up our characters because of it!
Muahahahaha!
| Korina, Daughter of Yog-Sothoth |
Ah, yes, I should probably go about finalizing my Eidolon and making sure all of that's in order before we get started... now, how weird do I want to try and make it? ^^
| Lune Shikari |
Ah, yes, I should probably go about finalizing my Eidolon and making sure all of that's in order before we get started... now, how weird do I want to try and make it? ^^
Try and beat me.
(ФwФ)
| Korina, Daughter of Yog-Sothoth |
Challenge accepted!
Though I do have considerably fewer options to work with than most Summoners, since the majority of my power has gone into summoning up physics-defying monstrosities instead. XD Still, that just makes it more fun!
Maybe I'll make a skill-monkey...
| Korina, Daughter of Yog-Sothoth |
Skill-monkey it is! Thuaarlla's been added down to the bottom of my alias, and I plan to use it as a scout / jack-of-all-trades for riskier areas. ^^
| Chi_ |
Roger that! Sounds good! :D
Is the following piece of equipment available for sale?
The smoked lenses of these goggles block light. Sundark goggles negatte the dazzled condition experienced by a creature with light sensitivity while in bright illumination. As a side effect, they grant the wearer a +2 circumstance bonus on saving throws against gaze attacks. A creature wearing sundark goggles can't use a gaze attack. Creatures without low-light vision or darkvision take a -2 penalty on search and spot checks. 10 gp?.
Total points to spend: 8
Size: Medium - Cost 0
Unlike common Ratfolk, Chi has grown much larger with maturity, whether this is because of the demonic magic that still burns her skin to this day, the chaotic energy washing over Sarkoris or that she is some type of hybrid is unknown...
Points Remaining: 8
Race Type Addition: Add Fey (Cost) 2
Points Remaining: 6
Racial Traits Option
The Survivor
Spell-Like Ability: 1/Day Alter Self (2 RP)
She found ways to survive, through various concoctions she is able to assume an alternate form as needed on a daily basis.
Her alternate form is that of a Female Half-Elf whose appearance is greatly influenced by an otherworldly fey-like appearance. However, even in this form her burns remain an unsightly detriment to what would have been a beautiful transformation.
Fey Damage Resistance (3 RP)
Prerequisites: Fey type.
Benefit: Members of this race gain DR 5/cold iron.
Her warren wasn't xenophobic in its choices for mates and somewhere down the line her kin mixed with fey. This manifested after she came of age, however it came with detriments as well.
Light Blindness (–2 RP)
Prerequisites: Darkvision or see in darkness trait.
Weakness: Abrupt exposure to bright light blinds members of this race for 1 round; on subsequent rounds, they are dazzled as long as they remain in the affected area.
Static Bonus Feat (2 RP)
Point Blank Shot
Gulch Gunners were trained for making every shot count in close quarter combat...
If allowed I will exchange Sharpclaw feat for Precise shot instead on my character now.
Fast (1 RP)
Living underground and on mountains meant her kind didn't have the luxury of mounts as much as Uplanders. So they were use to making use of the terrain and utilizing a sort of acrobatic style not seen much above ground.
Parkour - Yes the ratfolk have stolen it... Along with your shinies <.<;
Total Cost 10 -2 from Light Blindness = 8
I can drop the static feat and light blindness and the result will be nearly the same. However I would still want to drop Sharpclaw not that I realize Precise shot is something way more worth while to have. The sooner the better.
However I need Point Blank Shot to get it. lol.
I did my best to make something interesting and original without stepping on the other players and their choices. :)
Let me know! Thanks!
| GM Master of the Abyss |
Chi, all of those are fine. I'm curious about the Fey bit lol. Perhaps you were born near a magical ley-line that crossed at a segment to the First World? Maybe some trickster Fey bedded one of your relatives (Disturbing imagery abounds with that concept lol!)?
Korina, were you interested in those Summoner archetypes or the Eldritch Conjurer? Just curious!
| Korina, Daughter of Yog-Sothoth |
I don't think there are many other Summoner archetypes that would still be legal on my build, considering how thoroughly Master Summoner modifies my powers. XD As far as Eldritch Conjurer goes, though, I think what I'm doing will work fine all on its own - I have a couple of outright Lovecraftian templates I plan to submit for Enhanced Summoning, not to mention a summon list that includes Nightgaunts, Elder Things, and every other level-appropriate eldritch creature I could find in the bestiaries. XD I think I'm pretty much ready to go - besides, I think what I do have fits Korina's fluff better. They might be good for another game... but not this one. At least, not for me.
Though, I do need to see about finding some ways to protect my allies from my summons... XD Some of those aura abilities are pretty nasty. Or I could just work around them and be careful in my summoning choices...
| Chi_ |
Heheh. Wasn't trying to make it a disturbing thought!
I just remember that the Fey seemed to go after everything, same with dragons... Blood of Dragons Trait Darn Silver Dragons have strange tastes... coughRace:Pipercough Comes to mind, XD. It also fit the ability I selected so it was only fair I made sure she snagged it. Although being born near a ley line would work too. ;D
Alter self 1/day also fits the idea.
So Awesome I will get those added! :D Thanks!
| Ellismus Rayne |
Not usually online weekends. Just need the Story feat. Was thinking Vengeance, but it requires knowing the name of a challenging foe with minions (and it's limited in that once the foe and their minions are defeated, there are no further bonuses). It also would occur after the first scene (which I've played through a few times, but nothing beyond the first area, since each time the game died), and I'm not sure we'd know who to blame at that point, unless it changes to something else each time you discover there was someone else behind that BBEG.
None of the other feats really speak to me very much. Maybe I'll just go with that extra favored class bonus into later feat thing instead.