Legends of Sargava (Inactive)

Game Master Shane Gifford

A sandbox play-by-post adventure set in Sargava and the surrounding regions.



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Male Half-dork 5 Nerd (universalist)

Welcome! This is the discussion thread for Shane Gifford's Legends of Sargava Play-by-post campaign. This campaign is on an invite basis only; please do not apply to play unless you have been asked to. In this thread we are going to post with our initial character aliases, sort out any issues regarding character build, background, or other concerns, and discuss any out-of-character topics during the game. For anyone on the boards who is not playing but would like to comment or offer advice on the game, this is the place to do it.

This campaign is going to take place in Sargava, The Lost Colony, originally a colony ruled by Cheliax. Nowadays Sargava is a nation that can barely hold itself together. Due to debts owed to other nations, constant attacks from the native Mwangi tribes, and a relatively low population, Sargava's government holds a very tenuous grasp on the regions it claims as its own. Because of this, several settlements have sprung up inside the Sargavan interior which operate autonomously, although none have yet declared independence from the Sargavan government. Most of these settlements pay the national government a relatively small yearly tax, and besides that have no further interaction with it. Talk abounds of the opportunities for hard-working leaders to set off into the ripe Sargavan interior themselves to settle their own areas and make a fortune and a legend. For more information on the setting, see the Pathfinder Wiki and the Campaign Info tab at the top of the thread.

As the player characters, you will have the opportunity to join with an existing settlement or create your own, staking your own claim to the land and potentially founding a new nation. This campaign will be very open-ended, with a large emphasis on players taking the initiative in deciding what happens. I will be the main GM, although anyone who wants to try a hand at GM'ing a portion of the adventure is encouraged to ask me about it. We will be using the downtime rules as well as the kingdom building rules from the Ultimate Campaign book; don't worry if you don't have access to this book. Most of the adventuring, exploration, and social encounters will take place on these boards, while combat will be handled off the boards in TTopRPG or another similar program.

Character Creation:
Characters should be built according to these guidelines:
  • Abilities will be either 15 point buy OR 4d6 drop lowest 6 times, with each ability rolled in order (first roll is STR, second roll is DEX, etc.). If a player rolls abilities they cannot go back to a point buy.
  • All Paizo published classes, with the exception of the samurai and the ninja, will be allowed. The Emerging Firearms rule from Ultimate Combat applies to this setting, which means gun related build are okay. Nearly all archetypes for available classes will be allowed; if you find a racial archetype that you feel would suit your character of a different race, ask me about it, and we may be able to work something out.
  • All core races are allowed. Other approved races include catfolk, fetchlings, goblins, hobgoblins, ifrits, kobolds, orcs, oreads, ratfolk, sylphs, tengus, tieflings, undines, changeling, gripplis, samsarans, and vanaras. If any other races are desired, ask me about it, and we may be able to work something out.
  • Characters will start at first level, with average starting wealth and 2 traits. Character hit dice past first level, and the hit dice of any companions, will be rolled.
  • At least a small amount of detail on character background and personality should be included. I don't need a 3-page story, but at least a short note on your character's origins and how they tend to handle situations should be given. Try to make your character a part of the world, not simply something tacked on. Don't be afraid to ask me or another player for help!

As a final note, I've probably missed something in here. The contents of this post will be copied over to the Campaign Info tab, which will be updated as needed. Therefore it is better to check that tab than this post when you have a question. If you can't find an answer there, then bring the question to this thread; I'll be more than happy to find an answer for you. Good luck to everyone, and I hope we have fun with this game!


This is my character submission.


Male Half-Elf Soul Forger Spell Dancer Magus 1

Shane's character.


Male Half-dork 5 Nerd (universalist)

Added a map and description of settlements to the Campaign Info tab.


F Grippli Druid of the Green 1

I'll put up my character sheet on the alias at some point in the near future, but in the meantime, here's Chirk.


Female Changeling Sorcerer 1

Here's my character alias.
Profile will be posted as I finish up.


Male Human Magus 1

Character and stats, will work on a story in the meantime


F Grippli Druid of the Green 1

Leap HD: 2d8 ⇒ (1, 6) = 7

I guess that could be worse.


Male Half-dork 5 Nerd (universalist)

For formatting, follow this guide. Narrative stuff, and anything else outside of dialogue, should be kept to past tense, under most circumstances.


Languages I will be using:

Common - English
Varisian - Irish
Catfolk - Swahili


Female Vanara Monk 1

Here's mine :3


Male Half-dork 5 Nerd (universalist)

Now we just need to determine a starting location. I was thinking everyone starting at the city of Eleder. Any other thoughts?


Male Half-dork 5 Nerd (universalist)

Here's a link to the downtime/rooms and teams rules on the SRD. Everyone should at least glance over these rules to get an idea of what your character will do when he/she has downtime. For your first day, you can start right in to downtime activities if that's what you want to do, or you might follow some rumors of adventure around town. Remember, you can do whatever you want in this game; don't feel pressured into joining with other people if you'd rather do something else. At the same time, remember your characters should be adventurers, so don't spend every day doing downtime stuff. Find a balance that you prefer and that makes sense given your character and your situation.


Male Half-dork 5 Nerd (universalist)

Because I see no reason not to, I'll tell everyone this much: Gather Information checks to find adventure hooks are DC 10, netting you one hook plus one more for every 5 points by which you exceed the DC. So, if you roll too low and want to keep going, you can continue rolling after the first.


Female Changeling Sorcerer 1

Languages I'll be using, assuming nobody has any opposition:
Elvish - Urdu
Aklo - Vietnamese

Fwiw; My first downtime action isn't me saying 'give me a free roll for sleeping in', just think about it for a second and you'll probably get it.

And obviously the DC 10 Gather Information check I made was to determine who one of the other PCs was :P Success!


F Grippli Druid of the Green 1

We usually use Urdu for celestial, not Elven. Not an issue, but I'm just bringing that back to your attention.


If Locke dies and I end up using Hanl, I'll use:
Draconic - Afrikaans


Male Human (Varisian) Ranger (Skirmisher) 1

Okay, so.... yeah, Locke is now under this alias. Sorry for the inconvenience. I will post in the gameplay thread using this alias from now on.

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