Dragon Crafter

Sardalon Steelseeker's page

2 posts. Alias of Shane Gifford.


Full Name

Sardalon Steelseeker

Race

Half-Elf

Classes/Levels

Soul Forger Spell Dancer Magus 1

Gender

Male

Size

6'2" 170 lbs

Age

31

Alignment

Neutral Good

Deity

Desna

Location

Sargava

Languages

Common, Elven, Polyglot, Sylvan

Occupation

Armor- and weapon-smith

Strength 11
Dexterity 14
Constitution 13
Intelligence 15
Wisdom 10
Charisma 7

About Sardalon Steelseeker

Sardalon Steelseeker
Male Half-Elf (Elf-Raised) Magus (Soul Forger, Spell Dancer) 1
NG Medium Humanoid (elf, human)
Init +2; Senses low-light vision; Perception +2
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 9 (1d8+1)
Fort +3, Ref +2, Will +2; +2 vs. enchantments
Immune magic sleep; Resist elven immunities
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Offense
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Speed 30 ft.
Melee Scorpion whip +2 (1d4/x2)
Magus (Soul Forger, Spell Dancer) Spells Prepared (CL 1):
1 (1/day) Windy Escape
0 (at will) Mending, Ray of Frost
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Statistics
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Str 11, Dex 14, Con 13, Int 15, Wis 10, Cha 7
Base Atk +0; CMB +0; CMD 12
Feats Weapon Finesse
Traits Armor Expert, Two-World Magic (Mending, Magus [Soul Forger, Spell Dancer])
Skills Acrobatics +5, Climb -1, Craft (armor) +7, Craft (weapons) +7, Escape Artist +1, Fly +1, Perception +2, Perform (dance) +2, Ride +1, Spellcraft +6, Stealth +1, Swim -1; Racial Modifiers +2 Perception
Languages Common, Elven, Polyglot, Sylvan
SQ arcane bond (scorpion whip) (1/day), arcane pool (+1) (3/day), arcane training, elf blood, spell combat, spell dance (+10 ft/round, +2 ac vs attacks of opp
Other Gear Chain shirt, Scorpion whip, Anvil, blacksmith, Artisan's tools (Craft [armor]), Artisan's tools (Craft [weapons]), Backpack (empty), Trail rations (2), Waterskin
Wealth 1 GP
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Special Abilities
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Arcane Bond (Scorpion whip) (1/day) (Su) Gain an arcane bond with a weapon.
Arcane Pool (+1) (3/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Arcane Training +1 CL for spell trigger/completion items for favored class, or use them as if 1st level.
Armor Expert -1 Armor check penalty.
Elf Blood You are counted as both elven and human for any effect relating to race.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spell Dance (+10 ft/round, +2 AC vs attacks of opportunity) (Su) Spend 1 arcane pool point for enhanced speed, maneuverability.
Two-World Magic (Mending, Magus [Soul Forger, Spell Dancer]) Add a 0-level spell from another class to your spell list.
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Born of a human colonist and an Ekujae elf, raised by the elven parent and related elven family. He had two tutors growing up: one in arcane magic, and one in combat with a whip made of a dried but still supple thorny vine. Both tutors pressured him to dedicate himself to their craft; however, he chose instead a middle route, using weapons alongside magic in combat and also using magic to create and enhance weapons and armor. He developed a special bond with his "scorpion whip", as they were called, infusing it with a portion of his own magical power and making this item uniquely his own. He broke away from his elven family when he reached adulthood, coming up with his own last name and navigating his way to the human Sargavan colonies. There he learned the trade of the smith and established himself as a reliable and hardworking man. Now he seeks to use his combat prowess learned from a young age and combine it with his skill in crafting arms and armor, the result of which will be a fighting technique uniquely developed himself.

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